Can't argue with that..
However the abilties and consoles have cooldowns so they will not be repeted every minute, in the favour of the game, it's supposed to be challening.
nearly all console abilities have 3 min cd. not 5. some are even shorter.
And who are YOU to decide what a veteran is? Are you the god of STO?
i do neither "decide" over players nor rule the sto.
however i do choose the ships i fly and in my experience in sto since release i can surely do the math homework to see that for me this ship is indeed useless. and i am not the only one who think the same.
The solution you're looking for is for a SEPARATE Fleet version of the veteran ship to be released, to be purchased with fleetcredits and modules. NOT an 'adjustment of the stats of the vet ship' that seems to be argued in this thread. That's how ships are 'upgraded'. I don't believe Cryptic has ever 'adjusted' the stats of C-store ships to compensate for power creep, so why should entitled veteran players get their FREE SHIP 'adjusted' when it's still perfectly valid as long as you know how to play the game?
again, you are wrong.
1. many ships received the upgrade.
2. fleet has nothing to do with this ship. its a reward for being in game, not in the fleet.
3. it is not an c-store ship.
4. there are "free" ships already with fleet level stats. why there are many chel grets and risian corvetes out there? because they are 10 console fleet stats ships and thus competitive in the endgame. veteran ship are not.
why? because this ship has indeed the potential to be a competitive vehicle, that given the premise everyone would fly the same 9 console ships as it used to be.
now it cursed to be a dust catcher.
The neglected minorities in this game are the KDF and PvPers. Only a complete fool would think Veterans are being 'ignored' or 'left behind'. You LTS players get a LOT of extra goodies that pay off after a while.
only a fool would show the ignorance to see KDF and PvPers as the only communities of interests with problems.
for example myself being here since release and owning LTS, the featured "perk" of automatic dilithium conversion upon login newer worked for me. and no support tickets i've wrote have ever "cured" it. do i feel my self ignored and left behind? you bet, yes i do! as well as other players reported it.
and those "LOT of extra goodies" will not make the ship a competitive performer.
instead of showing "proud owner" stance a player with this ship show now only "pitiful poor guy, who can't get something better" stance.
I don't believe Cryptic has ever 'adjusted' the stats of C-store ships to compensate for power creep, so why should entitled veteran players get their FREE SHIP 'adjusted' when it's still perfectly valid as long as you know how to play the game?
Not C-Store ships, but they have adjusted lockbox ships for exactly that reason.
And guess what? the owners of them didn't have to lift a finger to fleet ship statistics.
Veterans are just as much entitled to get their veteran ship adjusted as lockbox ship owners were.(which they were not at all IMO, but it happened anyway).
YES the Veteran ships are good ships.
But you will always be fighting at significant a disadvantage against Fleet and Lockbox ships.
Yes, some are shorter and some are longer, like the consoles on this ship.
can you name a few with 5 min cd besides this one? :rolleyes:
nearly all of them have 3, very few 2 or 1.
d'kora has 10 consoles, a battle mode console and both skills are on 3 min.
that how the veteran ship should be.
It happens very very seldom that i do not top the dmg and kill points list with my 9 console ship in pvp.
lolz... another dps junkie... the game is not about dps, you know?
how about a tank? another 20% on shield or hull resist?
the heck, another embassy console for more damage?
are you failing to see the reason behind the math or don't want to see it?
I'd even go as far to say that C-Store discounts for at least ships should be given to LTS. Or 1000+day plus subscribers (As long as subscription is active).
But i may be overstepping, but it seems many other points where already made.
IMO, although I agree with your general intention but it's a very careful "Balance" that they create with every ship: How powerful a ship is versus the other ships and ship categories (i.e. Fleet, C-Store, Veteran, Lockbox and Tier-ships.) to maximize their income to the game.
LOL! Cryptic... Ship... Balance... Oh yeah. Mmhmmm. Suuuure... Pull the other one.
I do think that the Vet Ships should be at minimum a 10 Console Ship. Aside from that though I am not sure that they need much other tweaking TBVH though the Fed one is sorely outclassed by its counterparts having no Cloak and nothing to really make up for it.
The Fleet version is either a 9 Console ship with the ability built in or a 10 Console ship with only Vets getting the Dynamic systems. I'd lean towards the 9 Console version. Either that or they release some weird 9 Pack. (3 Variants of the Ship, but for each Faction so getting the Tac version gets it for KDF & Romulans where as the 3 Pack gets every ship for every faction)
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
can you name a few with 5 min cd besides this one? :rolleyes:
nearly all of them have 3, very few 2 or 1.
d'kora has 10 consoles, a battle mode console and both skills are on 3 min.
that how the veteran ship should be.
Can you name any other console that can change the ship into three different modes?
And, i think there are two more consoles that actually have longer cd's than the DTS system have.
lolz... another dps junkie... the game is not about dps, you know?
how about a tank? another 20% on shield or hull resist?
the heck, another embassy console for more damage?
are you failing to see the reason behind the math or don't want to see it?
Sorry, i am not a dps junkie.
However you said
fine with that. still you will underperform comparing to some one with 10. especially in pvp.
My reply was telling you that a 9 console slotted ship does not need to underperform comparing to a ship that has 10 consoles.
And i was not talking about what you wish to add, be it embassy consoles, extra rcs consoles, SIF's.
That really does not matter, i have no extra resis, and i dont use any more dmg consoles than those that are placed on tactical.
You can go "lolz'ing" away at that if you wish.
My ship still stands strong in pvp, despite it only having 9 consoles.
There are pvp'ers that even use mirror ships in matches, and nothing wrong with those ships either.
in the hands of the capable player it "will". "yes we can"
Aparently, it's not so.
IF you are so capable, your ship should not underperform my ship which also have 9 consoles.
It's entirely UP to you what you slot in those 9 consoles, it's what makes the "cons" & "pros" of the ship.
Can you name any other console that can change the ship into three different modes?
You hit the nail right on the head. Seems the entire argument has been reduced to "10 consoles is better than 9. Duh;" disregarding all other special abilities of the Chimera. To quote the wiki:
"The Chimera benefits greatly from its unique transformation ability (enabled by the Dynamic Tactical System console. When in Tactical Mode the ship receives a massive boost to Starship Targeting Systems, boosting weapon accuracy, and thus its overall damage (through overcoming defense, as well as increased critical hits). Tactical Mode's Phaser Lotus skill provides a powerful 8-pulse, high-damage version of Fire At Will in the ship's frontal arc, helping punch through the shields of multiple targets. Regenerative Mode's bonus to Shield Systems also improves the ship's ability to take damage as well as recover, and its Tachyon Inversion Beam can strip multiple targets' shields and augment the player's own."
So, can we please stop looking at this only in terms of 10 consoles vs. 9?! You know, speaking of nails, there's an applicable English proverb, that goes: "If you only have a hammer, everything looks like a nail."
Can you name any other console that can change the ship into three different modes?
And, i think there are two more consoles that actually have longer cd's than the DTS system have.
vet ship console its not a separation console, it hasn't "three" modes. also it has nothing to do with the topic. newertheless those got buffed recently because of way too long cd.
so my words still be unanswered. fine, no answer is also an answer.
My reply was telling you that a 9 console slotted ship does not need to underperform comparing to a ship that has 10 consoles.
My ship still stands strong in pvp, despite it only having 9 consoles.
yeah, sure, whatever. additional +20% on shield is nothing. sure. :rolleyes:
So, can we please stop looking at this only in terms of 10 consoles vs. 9?!
can we please stop brushing imbalance under the carpet?!
lotus? just additional FAW on a looooooooooooong cd.
tachyon beam? not impressive at all. also a loooooooooooooong cd.
you can use them probably only twice during the whole stf.
vet ship console its not a separation console, it hasn't "three" modes. also it has nothing to do with the topic. newertheless those got buffed recently because of way too long cd.
Ok, sorry, it has two different modes. :-D
so my words still be unanswered. fine, no answer is also an answer.
Oh i have given you answers, they just have not been sufficient for you.
yeah, sure, whatever. additional +20% on shield is nothing. sure. :rolleyes:
That has nothing to do with how many consoles there is slotted.
As i said, it's UP to you how you wish to use your console slots.
your ship can be as good as the layout allows you.
so don't try to tell me that a 9 console ship is as good as a 10 console ship. its simply a lie.
Believe what you wish.
But reading this what you saying tells me one thing...
And that is that you are inexperienced at using the strengths on ships, i.ex how the layout of the console slotting is.
How to properly setup your boffs and doffs, probably.
can we please stop brushing imbalance under the carpet?!
lotus? just additional FAW on a looooooooooooong cd.
tachyon beam? not impressive at all. also a loooooooooooooong cd.
you can use them probably only twice during the whole stf.
Better two extra tactical options than none at all.
But if you dont like it, remove the console and drive the ship without it and slot something else that you like more.
I dont use the console that was with the ship i bought either, didn't really see any good use to it, and the effects was... Not to my liking in the gameplay.
So i used something else instead.
Show me the build you have on yours, i'm really looking forward to seeing it :-)
Can you name any other console that can change the ship into three different modes?
The Multivector Console from either the Federation Multivector or the Haakona can easily fulfill your requirements.
Also the Vet Ships ability to transform is not that different from the Gurumba. Furthermore, the Saucer Sep ships change notably with their saucer removed as well.
lotus? just additional FAW on a looooooooooooong cd.
tachyon beam? not impressive at all. also a loooooooooooooong cd.
you can use them probably only twice during the whole stf.
The Lotus is a bit more wicked than a FAW but it does drain your Weapons Power and it would be nice if its CD was reduced.
Inverse Tachyon Beam is pretty good actually. Flow Caps + The DOFF that makes everything you hit with it lose turn rate, +Deflector DOFF to reduce its recharge and you can shield steal a whole group. Great to do just before Lotus and Spread. It could use a naturally lower CD and having more Science Console slots would help it a LOT... Hint Hint... +1 Console Slot FTW.
But in all seriousness, I would love to see the +1 Console even if it required one Fleet Module but only if it requires only a Tier 1 Ship Yard and stays only for Vets.
Even without this I do not agree that these ships are utter garbage. The Peghqu' was easily one of the most powerful ships around before the Romulans considering it hat BC on a heavy raptor frame that could tank real good. Now the Scimitar makes it look like utter garbage but that thing is insane so whatever... However, even with competition it is still a powerful vessel as is the Romulan one.
The Chimera on the other hand is pretty cruddy. It does not get cloak at all and only gains a little extra toughness for it. It is not an absolute piece of junk but if you have any good alternatives I would suggest them. I deal more damage with my Vesta than I ever did with that and even my Tactical Odyssey can outstrip its performance because it can survive far better and still dish out some rather impressive damage. This is sad because the Chimera with its animations is pretty cool looking IMHO.
So to make more of a point the Chimera could really use... Something extra in addition to the overall change. Even a powerful built in Mask Energy Signature would be fine but in this day and age I do not really see why it could not have Transphasic Cloak of its own.
The Vet ship is low quality compared to Fleet ships b/c PW wants to make money, plain and simple. It's decent, but ultimately it leaves you wanting more. If PW gave 1000 day subscribers a truly top-tier ship they would be selling less keys and less Ship Modules.
It all has me puzzled, because the Risan Corvette is an excellent escort type, is a ten-console ship, and was absolutely FREE to anyone willing to grind out the tokens.
All that said I would happily buy a Fleet Veteran Ship with 10 console slots and a shield and hull modifier more in line with other Destroyer types if one was available.
can you name a few with 5 min cd besides this one? :rolleyes:
Yes. Every Odyssey and Bortasqu console is on a 5 min CD. I also think the Kumari and Vesta consoles are on similar CDs. I also think the Gal-R saucer sep is on a 5 min CD. Next easy to answer question that derails your argument instead of helping it please.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Yes. Every Odyssey and Bortasqu console is on a 5 min CD. I also think the Kumari and Vesta consoles are on similar CDs. I also think the Gal-R saucer sep is on a 5 min CD. Next easy to answer question that derails your argument instead of helping it please.
I can only check the MVAE personally, but I was under the opinion that all Consoles to do with Seperation where 3 minutes now.
Multi Vector, Saucer Sep, Chevron Sep, Aquarius deply and Ho'sus deploy. And what ever the Romulans call theirs.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
in regards to fleet ships, the standard shield modifier, hull bonus, and extra console slot would be a given, as would a 3rd sci slot because of the emphasis on shields and shield drain of the DTS.
most ppl think flow caps work with the tachyon beam, but emitter array also buffs it, as it increases the shield regen from the beam. no, it doesnt take more from the other guys, but emitter array does also help with EptS, TSS, RSP, ect. and I know most of us run copies of those somewhere in our setups.
Also, if anyone sticks to canon, and builds a phaser setup into the chimera, the phaser lotus does quite a bit of spike damage when amplified, especially with buffs and debuffs going(APB3, TT, EptW, DEM). assuming you have shields down you can pop most ships with a lotus alpha.
The 1 thing that I would like for cryptic to add to the phaser/disruptor/plasma lotus is a built in subsystem targeting ability, where the shots all target either auxiliary or engines. The auxiliary would be nice for PvP, knocking out self and team heals, and the engines would be nice to debuff defense in PvP or ESTF's, allowing a modicum of crowd control. since it does have a recharge of 5 minutes, its not like it will be overused and severely affect gameplay.
Other ideas would be building in plasmonic leech into all DTS modes, or adding a true 3rd mode regarding engineering, something like ablative armor with a built in Hazard emitter/evasive maneuvers/engineering team type of combo for when you get down below 25% and need to get out of a fight quickly, or the addition of a hangar bay.
I can only check the MVAE personally, but I was under the opinion that all Consoles to do with Seperation where 3 minutes now.
Multi Vector, Saucer Sep, Chevron Sep, Aquarius deply and Ho'sus deploy. And what ever the Romulans call theirs.
I've had an Odyssey for pretty much forever. And trust me, the only way that CD drops below 5 minutes is if you have the set bonus that reduces CD. Before they adjusted it, I can remember quite clearly the infuriation of making a stupid mistake and getting donkey punched by the Borg and having to wait 5 minutes before I could chevron sep again.
It's basically the same for all 3 consoles, and from what I've seen from the Bort, same thing.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Comments
however i do choose the ships i fly and in my experience in sto since release i can surely do the math homework to see that for me this ship is indeed useless. and i am not the only one who think the same. again, you are wrong.
1. many ships received the upgrade.
2. fleet has nothing to do with this ship. its a reward for being in game, not in the fleet.
3. it is not an c-store ship.
4. there are "free" ships already with fleet level stats. why there are many chel grets and risian corvetes out there? because they are 10 console fleet stats ships and thus competitive in the endgame. veteran ship are not.
why? because this ship has indeed the potential to be a competitive vehicle, that given the premise everyone would fly the same 9 console ships as it used to be.
now it cursed to be a dust catcher. only a fool would show the ignorance to see KDF and PvPers as the only communities of interests with problems.
for example myself being here since release and owning LTS, the featured "perk" of automatic dilithium conversion upon login newer worked for me. and no support tickets i've wrote have ever "cured" it. do i feel my self ignored and left behind? you bet, yes i do! as well as other players reported it.
and those "LOT of extra goodies" will not make the ship a competitive performer.
instead of showing "proud owner" stance a player with this ship show now only "pitiful poor guy, who can't get something better" stance.
Thanks!
Not C-Store ships, but they have adjusted lockbox ships for exactly that reason.
And guess what? the owners of them didn't have to lift a finger to fleet ship statistics.
Veterans are just as much entitled to get their veteran ship adjusted as lockbox ship owners were.(which they were not at all IMO, but it happened anyway).
YES the Veteran ships are good ships.
But you will always be fighting at significant a disadvantage against Fleet and Lockbox ships.
In reallity, you are wrong there.
It happens very very seldom that i do not top the dmg and kill points list with my 9 console ship in pvp.
Ofcourse it will...
Different engine.
And it "can" be an advantage, nothing is certain.
nearly all of them have 3, very few 2 or 1.
d'kora has 10 consoles, a battle mode console and both skills are on 3 min.
that how the veteran ship should be. lolz... another dps junkie... the game is not about dps, you know?
how about a tank? another 20% on shield or hull resist?
the heck, another embassy console for more damage?
are you failing to see the reason behind the math or don't want to see it? in the hands of the capable player it "will". "yes we can"
But i may be overstepping, but it seems many other points where already made.
*Throws two pennies into the cup*
LOL! Cryptic... Ship... Balance... Oh yeah. Mmhmmm. Suuuure... Pull the other one.
I do think that the Vet Ships should be at minimum a 10 Console Ship. Aside from that though I am not sure that they need much other tweaking TBVH though the Fed one is sorely outclassed by its counterparts having no Cloak and nothing to really make up for it.
So only Vets get to keep their ships free of upgrade costs in STO then yes?
As mentioned by others, you didn't buy a ship for 200+
You bought a subscription. If you bought it for the ship, SoL.
Should Vets only need a single Fleet Module, Yes.
Does this mean everybody gets it? Yes.
The Fleet version is either a 9 Console ship with the ability built in or a 10 Console ship with only Vets getting the Dynamic systems. I'd lean towards the 9 Console version. Either that or they release some weird 9 Pack. (3 Variants of the Ship, but for each Faction so getting the Tac version gets it for KDF & Romulans where as the 3 Pack gets every ship for every faction)
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
And, i think there are two more consoles that actually have longer cd's than the DTS system have.
Sorry, i am not a dps junkie.
However you said My reply was telling you that a 9 console slotted ship does not need to underperform comparing to a ship that has 10 consoles.
And i was not talking about what you wish to add, be it embassy consoles, extra rcs consoles, SIF's.
That really does not matter, i have no extra resis, and i dont use any more dmg consoles than those that are placed on tactical.
You can go "lolz'ing" away at that if you wish.
My ship still stands strong in pvp, despite it only having 9 consoles.
There are pvp'ers that even use mirror ships in matches, and nothing wrong with those ships either.
Aparently, it's not so.
IF you are so capable, your ship should not underperform my ship which also have 9 consoles.
It's entirely UP to you what you slot in those 9 consoles, it's what makes the "cons" & "pros" of the ship.
You hit the nail right on the head. Seems the entire argument has been reduced to "10 consoles is better than 9. Duh;" disregarding all other special abilities of the Chimera. To quote the wiki:
"The Chimera benefits greatly from its unique transformation ability (enabled by the Dynamic Tactical System console. When in Tactical Mode the ship receives a massive boost to Starship Targeting Systems, boosting weapon accuracy, and thus its overall damage (through overcoming defense, as well as increased critical hits). Tactical Mode's Phaser Lotus skill provides a powerful 8-pulse, high-damage version of Fire At Will in the ship's frontal arc, helping punch through the shields of multiple targets. Regenerative Mode's bonus to Shield Systems also improves the ship's ability to take damage as well as recover, and its Tachyon Inversion Beam can strip multiple targets' shields and augment the player's own."
So, can we please stop looking at this only in terms of 10 consoles vs. 9?! You know, speaking of nails, there's an applicable English proverb, that goes: "If you only have a hammer, everything looks like a nail."
so my words still be unanswered. fine, no answer is also an answer. yeah, sure, whatever. additional +20% on shield is nothing. sure. :rolleyes: your ship can be as good as the layout allows you.
so don't try to tell me that a 9 console ship is as good as a 10 console ship. its simply a lie. can we please stop brushing imbalance under the carpet?!
lotus? just additional FAW on a looooooooooooong cd.
tachyon beam? not impressive at all. also a loooooooooooooong cd.
you can use them probably only twice during the whole stf.
Oh i have given you answers, they just have not been sufficient for you.
That has nothing to do with how many consoles there is slotted.
As i said, it's UP to you how you wish to use your console slots.
Believe what you wish.
But reading this what you saying tells me one thing...
And that is that you are inexperienced at using the strengths on ships, i.ex how the layout of the console slotting is.
How to properly setup your boffs and doffs, probably.
Better two extra tactical options than none at all.
But if you dont like it, remove the console and drive the ship without it and slot something else that you like more.
I dont use the console that was with the ship i bought either, didn't really see any good use to it, and the effects was... Not to my liking in the gameplay.
So i used something else instead.
Show me the build you have on yours, i'm really looking forward to seeing it :-)
The Multivector Console from either the Federation Multivector or the Haakona can easily fulfill your requirements.
Also the Vet Ships ability to transform is not that different from the Gurumba. Furthermore, the Saucer Sep ships change notably with their saucer removed as well.
The Lotus is a bit more wicked than a FAW but it does drain your Weapons Power and it would be nice if its CD was reduced.
Inverse Tachyon Beam is pretty good actually. Flow Caps + The DOFF that makes everything you hit with it lose turn rate, +Deflector DOFF to reduce its recharge and you can shield steal a whole group. Great to do just before Lotus and Spread. It could use a naturally lower CD and having more Science Console slots would help it a LOT... Hint Hint... +1 Console Slot FTW.
But in all seriousness, I would love to see the +1 Console even if it required one Fleet Module but only if it requires only a Tier 1 Ship Yard and stays only for Vets.
Even without this I do not agree that these ships are utter garbage. The Peghqu' was easily one of the most powerful ships around before the Romulans considering it hat BC on a heavy raptor frame that could tank real good. Now the Scimitar makes it look like utter garbage but that thing is insane so whatever... However, even with competition it is still a powerful vessel as is the Romulan one.
The Chimera on the other hand is pretty cruddy. It does not get cloak at all and only gains a little extra toughness for it. It is not an absolute piece of junk but if you have any good alternatives I would suggest them. I deal more damage with my Vesta than I ever did with that and even my Tactical Odyssey can outstrip its performance because it can survive far better and still dish out some rather impressive damage. This is sad because the Chimera with its animations is pretty cool looking IMHO.
So to make more of a point the Chimera could really use... Something extra in addition to the overall change. Even a powerful built in Mask Energy Signature would be fine but in this day and age I do not really see why it could not have Transphasic Cloak of its own.
It all has me puzzled, because the Risan Corvette is an excellent escort type, is a ten-console ship, and was absolutely FREE to anyone willing to grind out the tokens.
All that said I would happily buy a Fleet Veteran Ship with 10 console slots and a shield and hull modifier more in line with other Destroyer types if one was available.
Yes. Every Odyssey and Bortasqu console is on a 5 min CD. I also think the Kumari and Vesta consoles are on similar CDs. I also think the Gal-R saucer sep is on a 5 min CD. Next easy to answer question that derails your argument instead of helping it please.
I can only check the MVAE personally, but I was under the opinion that all Consoles to do with Seperation where 3 minutes now.
Multi Vector, Saucer Sep, Chevron Sep, Aquarius deply and Ho'sus deploy. And what ever the Romulans call theirs.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
most ppl think flow caps work with the tachyon beam, but emitter array also buffs it, as it increases the shield regen from the beam. no, it doesnt take more from the other guys, but emitter array does also help with EptS, TSS, RSP, ect. and I know most of us run copies of those somewhere in our setups.
Also, if anyone sticks to canon, and builds a phaser setup into the chimera, the phaser lotus does quite a bit of spike damage when amplified, especially with buffs and debuffs going(APB3, TT, EptW, DEM). assuming you have shields down you can pop most ships with a lotus alpha.
The 1 thing that I would like for cryptic to add to the phaser/disruptor/plasma lotus is a built in subsystem targeting ability, where the shots all target either auxiliary or engines. The auxiliary would be nice for PvP, knocking out self and team heals, and the engines would be nice to debuff defense in PvP or ESTF's, allowing a modicum of crowd control. since it does have a recharge of 5 minutes, its not like it will be overused and severely affect gameplay.
Other ideas would be building in plasmonic leech into all DTS modes, or adding a true 3rd mode regarding engineering, something like ablative armor with a built in Hazard emitter/evasive maneuvers/engineering team type of combo for when you get down below 25% and need to get out of a fight quickly, or the addition of a hangar bay.
I've had an Odyssey for pretty much forever. And trust me, the only way that CD drops below 5 minutes is if you have the set bonus that reduces CD. Before they adjusted it, I can remember quite clearly the infuriation of making a stupid mistake and getting donkey punched by the Borg and having to wait 5 minutes before I could chevron sep again.
It's basically the same for all 3 consoles, and from what I've seen from the Bort, same thing.