test content
What is the Arc Client?
Install Arc

Best Defense with over 10k DPS suggestions

ussackermanussackerman Member Posts: 275 Bug Hunter
edited August 2013 in Federation Discussion
Currently running a Multi-vector Prometheus with the following:

Omega Plasma Torpedo Launcher Mk 12
Polaron Dual Heavy Cannons Mk 12 [Acc] [CrtD]x2
Polaron Dual Heavy Cannons Mk 12 [Acc] [CrtD]x2
Polaron Dual Heavy Cannons Mk 12 [Acc] [CrtD] [CrtH]
Polaron Turret Mk 12 [CrtD]x2 [CrtH]
Polaron Turret Mk 12 [CrtD]x2 [CrtH]
Borg Kinetic Cutting Beam

Currently running Aegis Set, but upgrading to Adapted MACO Mk XII

Warp Core Mk 10

Red Matter Capacitor
Nimbus Pirate Distress Call

Eng Consoles: Assimilated Module & EPS Flow Regulator MkXI Uncommon
Sci Consoles: Transwarp Computer, Rare Biofunction Monitor MK XI, Multi-vector Module
Tac Consoles: 4x Rare Polaron Phase Modulator MK XII

Also considering upgrading to the Andorian Escorts so any better suggestions in that configuration would be considered.
Post edited by Unknown User on

Comments

  • ussackermanussackerman Member Posts: 275 Bug Hunter
    edited August 2013
    Almost forgot to post the BOFFS...

    Comm Tac: TS1, RF1, RF2, RF3
    Lt Tac: TT1, SV1
    Ens Tac: TS1
    Lt Eng: EptS1, EptW2
    Lt Comm Sci: JamS1, TracBm2, PhoSW1
  • originpioriginpi Member Posts: 0 Arc User
    edited August 2013
    Currently running a Multi-vector Prometheus with the following:

    Omega Plasma Torpedo Launcher Mk 12
    Polaron Dual Heavy Cannons Mk 12 [Acc] [CrtD]x2
    Polaron Dual Heavy Cannons Mk 12 [Acc] [CrtD]x2
    Polaron Dual Heavy Cannons Mk 12 [Acc] [CrtD] [CrtH]
    Polaron Turret Mk 12 [CrtD]x2 [CrtH]
    Polaron Turret Mk 12 [CrtD]x2 [CrtH]
    Borg Kinetic Cutting Beam

    Currently running Aegis Set, but upgrading to Adapted MACO Mk XII

    Warp Core Mk 10

    Red Matter Capacitor
    Nimbus Pirate Distress Call

    Eng Consoles: Assimilated Module & EPS Flow Regulator MkXI Uncommon
    Sci Consoles: Transwarp Computer, Rare Biofunction Monitor MK XI, Multi-vector Module
    Tac Consoles: 4x Rare Polaron Phase Modulator MK XII

    Also considering upgrading to the Andorian Escorts so any better suggestions in that configuration would be considered.

    EPS Flow Regulator is completely useless I strongly suggest you replace it with a Plasmonic leach console (from a cross faction console box). Transwarp computer and biofunction monitor are also both pretty useless; I suggest you switch them both out for some functional consoles, like threat scaling science consoles from a Fleet Embassy and/or armor consoles (can get nice ones from the Fleet mine)


    Get some sort of a warp core from drops or fleet that is better than the basic mk 10. Preferably with bonus shield power.

    As for the Boffs, you definately don't need CRF 3 times. 2 max is good. Also, I strongly suggest an attack pattern. Omega is great to help survivability and do some more damage, Beta is better for pure damage.

    If you change EptW to a second EptS you can run it constantly and have a great deal more survivability.

    For science you might want 1 Hazard Emitters, because it clears plasma fires which can really hurt.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2013
    nimbus pirate thing doesn't need to be in the device slot...

    also i think it is quite brave flying around without a HE. too many rapid fire going on with your tac boffs...get 2 attack patterns instead.

    consoles are alsonot pretty...a zero point is obligatory, and as originip pointed out there are better choices.


    if you are skilled in flow capacitator, use science abilities that are coresponding like: energy syphon, tachyon beam, ...

    i personally prefer tractor beam repulsor, this one does impressive kinetic dmg, and it is a utility tool beyond measurement (tholian net killer, crystalin entity shard pusher,...)
    Go pro or go home
  • ussackermanussackerman Member Posts: 275 Bug Hunter
    edited August 2013
    Here is what I have done based on Recommendations so far:

    Transwarp Console replaced with Zero-Point
    Sci Boff: JamS1 replaced with HE1
    Comm Tac: CRF2 replaced with APO2
    Lt Eng: EptW2 replaced with EptS2

    Already seeing significant survivability increases in just a few Space battles. I still chew up shields, but slow down on hulls.

    Also, upgraded the Warp Core, still looking for a final that works better, but now an Overcharged MKXI [Coil] [SST]. Still looking at further upgrade options here. Not planning to stick with this one.


    baudl, What do you recommend replacing the Pirates with?


    Also, for clarification, I am a Tac to begin with, so no points to Flow Capacitors.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2013
    there is this device that increases def, resistance skyhigh for 15 secs...

    long cooldown though...

    other than that any battery is just fine.

    also i urge you to get a plasmonic leech console from exchange...well worth the incestment.
    Go pro or go home
  • sander233sander233 Member Posts: 3,992 Arc User
    edited August 2013
    Flow caps actually do help with polaron drain and the shield drain with TB if he has a DOff with that ability. But the leach would be somewhat better.

    I'd also suggest going with a Jem'Hadar equip set instead of Adapted MACO - it's a lot cheaper and it's like throwing an extra polaron console.

    Also I'd suggest getting THY for your Omega torp, in place of one of your TorpSpreads. And you still have three cannon skills, which is still too many. I'd replace CRF1 wit APB1, or APD1 if you need more survivability. Also, APO3/CRF2 gives a better overall damage boost than APO1/CRF3.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2013
    Could you post current build?

    Do you have a Plasmonic leech yet?

    Are you or aren't you grabbing an Andorian ship?

    What's your preferred space weapon type energy or torpedos.

    And do you want a balance of dps and survival or straight up one or the other with a touch of either
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • ussackermanussackerman Member Posts: 275 Bug Hunter
    edited August 2013
    OK, as per dahminus's request here is the updated stats:

    Omega Plasma Torpedo Launcher Mk 12
    Polaron Dual Heavy Cannons Mk 12 [Acc] [CrtD]x2
    Polaron Dual Heavy Cannons Mk 12 [Acc] [CrtD]x2
    Polaron Dual Heavy Cannons Mk 12 [Acc] [CrtD] [CrtH]
    Polaron Turret Mk 12 [CrtD]x2 [CrtH]
    Polaron Turret Mk 12 [CrtD]x2 [CrtH]
    Borg Kinetic Cutting Beam

    Currently running Aegis Set, but upgrading to Adapted MACO Mk XII

    Field Stabilizing Warp Core Mk XI [Coi] [E->S] [ACap] [SSS]

    Red Matter Capacitor
    Nimbus Pirate Distress Call

    Eng Consoles: Assimilated Module & Plasmonic Leech
    Sci Consoles: Zero-Point Energy Conduit, Rare Biofunction Monitor MK XI, Multi-vector Module
    Tac Consoles: 4x Rare Polaron Phase Modulator MK XII

    Comm Tac: TS1, RF1, APO2, RF3
    Lt Tac: TT1, SV1
    Ens Tac: THY1
    Lt Eng: EptS1, EptS2
    Lt Comm Sci: HE1, TBR1, PhoSW1

    As for the Andorian Escorts, I am ready to make the purchase of the complete set at a moments notice if a good argument can be made for it over the MVAM.

    I am mainly energy cannons and currently a Polaron setup, but welcome considerations of all kinds. I want to deal at least 10K DPS, but not be a glass cannon.
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2013
    Get a flow cap embassy console in there instead of bio function

    Your boffs can use an update.

    http://skillplanner.stoacademy.com/?...hminuscharal_0

    Here's my 15k build before I went kumari

    Comm Tac: TT1, csv1, APO2, apo3
    Lt Tac: TT1, SV1
    Ens Tac: THY1
    Lt Eng: EptW1, EptW2
    Lt Comm Sci: HE1, HE2, TSS3

    I posted my 20k kumari build on the forums, I'll look for it, but ya, those Andorian are sick.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • rck01rck01 Member Posts: 808 Arc User
    edited August 2013
    I'd love to look at the CombatLog from one of these 15-20K builds in action. Perhaps someone can post one somewhere so we mere mortals can parse them and look for clues as to who's doing what and how.

    Note: To date, I've only been in one PUG where another player did over 15K, and in that case his "pets" made the difference between his Romulan Scimi and my lowly 12K A2B FAHCR cruiser build (he got over 5K from his combo of Dhelan's and Drones). Otherwise, we were neck & neck.

    The good news? Together we completed ISE in 4:42 seconds, so... :)

    RCK

    P.S. - All values assume ACT as the parser.
  • toluene56toluene56 Member Posts: 1 Arc User
    edited August 2013
    Still have yet to reach over 10k AVERAGED dps. I get close averaging 6-9k over total runs. But also when I parse I RARELY find people that out DPS me average or they are very very close. I think there have been 2 people that I have seen that actually out dps'd me past 10k when I parsed.

    http://skillplanner.stoacademy.com/?build=defiantfleetdisrup_4268

    I use the MACO MK XII stuff and a warp core giving bonuses to shield systems. It does pretty well in Elite STF's and is fairly tanky even in PVP's.


    EDIT- I use ACT to parse, can't remember which plug in. I'll have to check when I get home.
Sign In or Register to comment.