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Free Flight Deck/Pocket Carrier Advice

johankreigjohankreig Member Posts: 449 Arc User
edited August 2013 in Klingon Discussion
Ok I tried out the free ship the otherday, and while it was ok, I wasnt impressed, its lack of tactical bof slots seems to limit its offensive capablites, so I would like some advice on how I could use this ship.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
Post edited by johankreig on

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  • ooiueooiue Member Posts: 0 Arc User
    edited August 2013
    Which Flight Deck Cruiser/Carrier are you talking about? There are several

    I assume you mean the Vo'Quv, since its the only free one available
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  • johankreigjohankreig Member Posts: 449 Arc User
    edited August 2013
    no the one we were given free from the c-store, sry forgot to mention that.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • nccmarknccmark Member Posts: 1,084 Arc User
    edited August 2013
    He probably means this, which is still free for several more hours:
    http://sto.perfectworld.com/news/?p=961661
  • johankreigjohankreig Member Posts: 449 Arc User
    edited August 2013
    Marauder Flight Deck Cruiser (Marauder Patrol Cruiser)! yes thats the one
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited August 2013
    It's a support ship. Load it up for either offensive(Eject Warp Plasma, Tractor Beam, Attack Pattern Beta, etc.) or defensive support(Extend Shields, Transfer Shield Stength, Engineering Team, etc.) and have fun being a force multiplier.

    It can function as a mildly cumbersome Transphasic/Exotic torp boat as well - provided you understand how to set those up. Otherwise, you're probably better off fitting it with dual beam banks and heavy torps or like a Federation Cruiser.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited August 2013
    Ok I tried out the free ship the otherday, and while it was ok, I wasnt impressed, its lack of tactical bof slots seems to limit its offensive capablites, so I would like some advice on how I could use this ship.

    I had mine setup like this on my engineer, which i solely used for PvE:

    http://skillplanner.stoacademy.com/?build=marauderaux2bat_0

    Doffs:
    3x Technician
    1x Marion Dulmur (to take advantage of the DEMs energy drain resistance)
    1x Shield Distribution (brace for impact)

    The turnrate is horrible for any front-firing weapons or skills (or those that require movement), even after the buff to RCS consoles. Since the KDF doesn't have a 180? torpedo, I decided to go all plasma beams, taking advantage of the non-draining Romulan experimental and the cutting beam.

    Other than that it's basically a stock Aux2bat build.

    It does damage, it can take damage and it holds aggro, even of larger groups of mobs, quite well.
  • warpedcorewarpedcore Member Posts: 362 Arc User
    edited August 2013
    This was my free ship choice when I made 50 on my Orion a couple years ago. I usually make use of Single Cannons and turrets. As a tactical officer, I rely on my Orion Interceptors for additional DPS. It's not a bad ship, and considering the lack of Tactical Orion starships, it was sort of mandatory for me to pick this one. I play a pirate, after all.

    Either way, the MPC is a great ship, and it's easy to use.
  • pugdaddypugdaddy Member Posts: 249 Arc User
    edited August 2013
    The lack of Tact officer skills is a set-back for the Marauder, but it can hold its own in battle.
    I use Eject Warp Plasma and the Romulan Tractor Beam Mines to offset its slow turn rate by locking down the enemy. You can put a slow recharging torp in the rear, like the Har'peng.
    I used to use only single cannon and a torp for fore weapons, but I'm using a dual beam bank and 2 single cannons now. I use a turret, a beam array, torp and mine launcher for the aft weapons. 8 total weapon slots + the Hangar pets = decent dps. Plus, as a cruiser, its built to take punishment.
    My Marauder captain is a Tactical officer which offsets the lack of Tactical Boff skills somewhat. Make the most of its Engineering slots.

    I use the Jem'Hadar set which provides a Drain bonus, use a Flow Capacitor in a Sci Console slot, and use the Orion Interceptor because it has Drain powers.
  • similonsimilon Member Posts: 0 Arc User
    edited August 2013
    When I first got mine, years ago, I had it set up with 4 x MkXII Disruptor beams [borg-y-ness] and 4 x Mk XII Disruptor turrets [borg-y-ness]

    A very unusual setup, but it worked quite well. Obviously you'd be better off switching the Beams for dual beams, or the turrets for beam arrays... Personally, I'd recommend the former - 8 beams is bad for power levels, plus it's a totally worthless layout. No ship is too slow/clumsy in the hands of a semi-competent captain.
    ___________________________
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  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited August 2013
    johankreig wrote: »
    Ok I tried out the free ship the otherday, and while it was ok, I wasnt impressed, its lack of tactical bof slots seems to limit its offensive capablites, so I would like some advice on how I could use this ship.

    Seriously.
    Just watch this.

    Thissler's Turret Marauder Elite STF
  • brakkennbrakkenn Member Posts: 38 Arc User
    edited August 2013
    hippiejon wrote: »
    Seriously.
    Just watch this.

    Thissler's Turret Marauder Elite STF

    So does this setup beat a basic beam boat loadout?
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited August 2013
    I have flown one of these for some time. Here's what my setup was:

    Front:
    Chroniton DBB
    Mk XII AP Beam Array x2
    Omega Torp

    Rear:
    Mk XII AP Turret x2
    Borg Cutting Beam
    Temporal Distortion Device

    AP Mag Regulators for the tac slots
    Tachyoknetic and Borg assimilated console so you end up with:
    2 PC KHG
    3 PC Temporal Warfare
    3 Pc Borg set

    Advanced Slavers

    If you have Eject Warp Plasma (Which I highly Advise) this gives you 2 options to offer speed debuffs between that and the 3pc Temporal power.

    Possible options: I only chose AP so the Chriniton DBB would get a buff, but use whatever you like. You could drop the omega to or the cutting beam and go with a chroniton torp instead for additional speed debuff goodness. The temporal 3pc AND the KHG 2-pc set both will give bonuses to those torps.

    I had lots of fun flying that Pig Carrier...I will likely go back to it.
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited August 2013
    I'd get Elite Slavers and Armoured Maurading Force Shuttles.

    Elite Slavers loot, or at there supposed to, but they're also got good fire power with photon torps and Quantum mines.

    The Armoured Mauraders are like Boarding Party, but tac team does not end it and it probably has the best non frigate hull for pets. Down side is its weapons suck, its only got distruptor pulse cannons, no projectiles and give its fewer ships means less damage dealt. But its tough and its boarding parties can cripple enemy ships.

    To get these Elite Pets you need to be members of a fleet and if said fleet doesn't have t5 science on there starbase, then you can contact nerds of prey over thier channel for an invite to thier base.

    Also if you want more offense try 2x Emergency Power to weapons, it not only buffs weapons power, but puts a damage buff to your energy weapons on top of that, and having two means that you can keep at least one up at all times (or most of the time).

    I'm mostly used to the Fleet Corsair; which has 1 turn rate faster then the maurader, not major and I can tell you it works fine, if you use RCS consoles at least two.

    I don't have it, but if you have the lobi the Heavy Crescent Wave Cannon would be great for a cannon build.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited August 2013
    brakkenn wrote: »
    So does this setup beat a basic beam boat loadout?

    It's an interesting idea but I can't see beating beams.

    Might be better in PvP scenarios (with DEM) and 360 coverage but for PvE, beams I would suggest offer more output (+40dps each weapon), despite the drain. Fairly easy to broadside everything.
    AFMJGUR.jpg
  • tom61stotom61sto Member Posts: 3,673 Arc User
    edited August 2013
    brakkenn wrote: »
    So does this setup beat a basic beam boat loadout?

    Switch the fore weapons to single cannons --same proc rate and higher DPS but with 180 degree firing arc - and should be comparable. Single cannons of anything are very cheap on the Exchange, even special varieties with good mods. Turrets and Beam Arrays are far more expensive right now. I have 3x of the new Elachi Crescent Disruptors Mk XII purples that I got for a few hundred thousand EC total and one MK XII standard I had laying around, paired with old [Borg] Disruptor turrets and the Cutting Beam aft, just to play around on an alt.

    With Tactical Initiative and running Tac Team and CSV, it put out OK DPS, particularly when DEM was up. For more consistent DPS output you'd need Conn Officers and Energy Weapons Officers to bring down those two abilities, or run Aux2Bat with Tech DOffs.
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited August 2013
    Like using single cannons, turrets, photon torpedoe, and Plasma Mines works great for pve. I find I don't have a problem lining targets up thanks to two blue RCS consoles. Hit Evasive in pinch.

    Right now I'm using an odd mix of distruptor weapons, one Elachi single cannon (yes they're relatively cheap on the exchange), one Elite Fleet Distruptor cannon accx2 dam and the bonus shield damage proc, one Advanced Fleet Distruptor damx2 chtch or whatever, and 1 Photon Torp with 2 accuracy and a damage mod. In the back I'm running a Plasma Mine, 2 advanced fleet turrets and one Elite Turret. All of its disruptors distruptor damage. I see no reason it can't work on a Maurader, although if you have the lobi you might want the disturptor heavy crescent single cannon.
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