Introduction
After recently visiting my ship interior it made me think about the pull factors for being there, the pull factors currently would be the doff missions available there and the select a ship ability. But in my opinion if cryptic were to add more than just that then the pull factor to the ship interior for players would greatly increase.
Below are some possible ideas:
Ideas- My first idea would be to have the ability to add a Dabo table to your ship, after recently getting into playing dabo it struck me how it was linked to ship interiors with the trophies that could be placed in your ship after purchasing them with GPL. I feel that the interior needs features such as a dabo table to increase the viability for it to be a place where you can hang out with friends or fleet mates.
- Another idea would be to add craftable items to the interior, things such as chairs, sofas or interactable items. If these were to be obtained through R &D then i think it would also increase the interest in R & D as well.
I hope there are over people out there with the same ideas as what i have discussed, if you have any other suggestions then id love to hear them.
~Timmy
Comments
also please check out http://sto-forum.perfectworld.com/showthread.php?t=791301
Other players can join you, but they need to be invited. Compare that with the starbase social zones, which allow free access to an entire faction or all players, depending on the zone, as well as fleet starbases, which are somewhat more restricted, but members of a fleet can still freely visit, and it's pretty easy to see why Cryptic is focusing on those, and ship interiors remain undeveloped. They want to keep the "MM" in "MMO."
Ship interior customization would be really fun and cool, but ultimately would lead to the development of content that very few players are ever going to see, and would probably be a database nightmare (consider how long it takes to load your ship interior right now, and then imagine what it would be like if there were a massive list of customizations for it to generate on top of that).
It's not even possible to have missions which take place on your ship, because there are between 3 and 5 interiors a player can choose from in most cases, and so it's not possible to place enemy groups in a way that would work for everyone (short of preparing 5 different versions of the ground map and programming the game to sort it out depending on the player...9 versions if it's a faction-neutral mission, and an exponentially greater number of versions if the player's Bridge is included). This is why we're restricted to interior locations like the generic "Observation Lounge" featured in that one diplomacy mission, which isn't really connected to your interior at all.
I'm not saying your ideas are bad or that I don't think those things would be cool, I just don't think it's possible to do it without a complete redesign of how interiors work.
[SIGPIC][/SIGPIC]
It really sucks blowing a transwarp to the starbase and we can not even log out there without ending back on ESD or wherever we stared before that starbase. This needs to change ASAP.
Yes, please! I agree that astrometrics should contain some sort of stellar database, perhaps with a holographic display you can turn on and off. I know I would love to be able to unlock system information and displays as I visit systems, and then read and display them at my leisure.
I also think that the armory could stand to be usable as a type of player-inputted trophy room, where players can display (at least copies of) weapons that they've acquired throughout their careers. These would be display only; only the player could "get clearance to remove weapons" that are on display.
It should be possible to do crafting in the engineering lab, and possibly science lab (or medbay) depending on what you're crafting. It should also be possible to visit a brig, like so many ships in missions have. You could even turn the force fields for the cells on and off (unless they use a hard material for the barrier now), allowing for some RP factor as players could be detained.
Another absolute must is a shuttlebay. Perhaps players could display a selection of small craft "trophies" here that they've unlocked, and/or one of the craft defaults to the active small craft the player has selected if applicable.
Hydroponics would also be nice, considering that the Romulans got it when their cloaking device room was replaced a while back. Perhaps a new type of trophy could be displayed here, such as plants and dare I say fungus (although it might need proper containment).
Some form of lifeform studies room would also be nice, allowing players to display pets and "devices" like sehlats, tribbles, and targs. (Hopefully not in the same enclosure, mind you, unless there's some rather clandestine testing going on.)
In my opinion at least Starfleet vessels should also get a Cetacean Ops room, which is not only canon (cetacean crew in the Enterprise D, at least), but was also slated for inclusion in the original version of Star Trek Online. Perhaps you could finally "see the dolphins" and an occasional Xindi Aquatic or two.
http://sto.gamepedia.com/Mission:_Darkness_Before_the_Dawn#Notes
When doing 'Darkness before the Dawn' it says that Obisek beams something over to my ship, which is the 'No kill I' floor trophy. Sure I could claim a T4 or lower fed ship from the c-store and place it there but then I couldn't use the ship for anything because it would suck. I keep forgetting, but for my Reman's Risian Corvette, I can only use bridges/interiors of my allied factions, so I guess I could put it there. But currently I'm using my Fleet T'vara Retrofit. My romulan is an engineer and I only got the corvette for my tactical characters, and she is allied with KDF. I haven't purchased any KDF ships from the c-store yet, so for displaying any trophies for her, she is at a loss entirely.
Edit: I mentioned the no trophy problem in romulan interiors during closed beta testing of LoR. I'm assuming it was intentional and they have no plans at all to change it. I haven't seen anybody from Cryptic even mention it.
I have the Scimitar Dreadnought Warbird from the c-store (not the other 2 yet) and the unique bridge is just that: a bridge with a back room that has the thalaron device you can open. No crew deck. No engineering deck. Not even a ready room on the bridge. It looks great and I think they did a great job on it, but feels a little cramped. It does have everything needed such as account bank, library files console (used in like only ONE mission), and console for contacting doff department heads.
The main objection seems to be that designing interactive interiors for the game is more work than you'd think. (And, well, the devs are actually quite right about that.) So, if it's to happen, the devs would need to be convinced that the uptake on this would justify the effort they'd need to put into it. Put simply: would enhanced ship interiors sell?
Now, of course they would to most of us posting on this thread - I'd love to have a trophy room, or customized quarters, or a custom interior for the Risian corvette - but you have to admit, people posting to threads like these are kind of a self-selecting sample.
I'd love it if it happened, but the devs would need more convincing that it'd be worth the effort.
If you have grinded hard to earn something it is nice to have a place to display it and to have a "home" or "room" within the game to call your own.
They should put a poll out to the community to gauge the interest overall if that is a concern.
Also to do any kind of tribble research requires talking to a scientist "Inside" the ship as well as doing any kind of engineering research also requires an engineer "inside" the ship.
The Romulan ships do not have anyone "inside" the ship to even talk to about doing these types of missions.
Even the KDF ships are usable by a romulan PC appear to be devoid of this feature when used by a Romulan.
Hopefully at least the doff and trophies issue can be addressed as those are my only real gripes about LoR ,
I think in many cases there isn't enough content for the player who is level 50 and would like to do something on their own once in a while possibly not combat related. I mean don't get me wrong may thy enemies burn but seriously the point at which you have all the combat stuff you can get your not fighting as a means to an end your just fighting the end over and over. Currently all the noncombat tasks you can preform in game are directed towards the ultimate goal of having the baddest ship on the block. But what good are the non-com missions currently if you've already achieved the goal of acquiring every space and ground set. I know as a fleet admiral ive seen many a person make the perfect build become undefeatable in PvP and quit to never log on again. So all though currently there is the appearance of progress through different means no matter what path you chose you end up in the same town.
The idea of ship interiors gives a second unrelated goal for players to work on and achieve some level self satisfaction, if designed correctly. Customizable fleet starbases are an example which would effect fleets and their personal styles as a whole, if designed correctly. A crafting class would allow players wiry of the repetitive nature of combat a chance to work on something equally as important but separate in manor.
So far aside from when the game first came out I have seen the devs take a reactive stance on content. Making more of what works and rarely taking the time to try anything different. Almost never taking time to do things unrelated to combat. No proactive attempts have been made to bring any new content into the game that isn't in some way related to the greater goal of being the best ship in combat since diplomacy ranks. I don't count commendation because honestly commendation ranks (-diplomacy) are probably more useless then ship interiors.
What this game needs is exactly something like ship interiors. If not ship interiors then something that provides the same sort of pleasure you'd get from taking the time to get the stuff to decorate your ship or walk through your armory to see what kind of guns you've collected. It is a risk but it is that important. It is important if this game intends on capturing 80% of its audience for more then a year. Most fleets I keep in contact with have vastly more Alts then actual players. Good players becoming inactive because they are "bored" is a normal occurrence for those I know in fleets and out of them. This is an obvious sign pointing to the need for a change in direction which I know wont come.
Also, Developers didn't go to school so they could code things the complexity of high school comp sci projects. They did it to become programmers and game makers and make the big bucks. Ive spent a good amount of money on this game I know other people have too. The Devs are the ones that have the rights to the star trek name and content and so we pay. No one else will be making a star trek mmo. So maybe if they didn't spend our money and their resorces on making other stale content less games they could spend it cleaning and polishing a game which has a built in fan base of older people. People who are responsible for this game even living long enough to be able to go free to play. With all that said, I don't think the developers are true star trek fans because ALL they want to give their players is more combat... which is great for kids...... even sounds like kids came up with the idea..... Call of duty is good but I wouldn't call it a game with depth either. Not like a trek MMO should have.