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FAHCR Build - Romulan Plasma Beams ?

bmdefiant2069bmdefiant2069 Member Posts: 0 Arc User
edited August 2013 in Federation Discussion
Thinking of a upgrading my FAHCR with Romulan Plasma Beam arrays - 5x XII Romulan Plasma Beam Array and 1x Experimental Romulan Plasma Beam Array. As i already have the Zero Point Console i was considering adding the Romulan Hyper Plasma Torpedo to get the full benefits to my beams..

Only new to the whole speccing ship thing so all comments/ideas gratefully received in advance :D
Post edited by bmdefiant2069 on

Comments

  • djdamcdjdamc Member Posts: 61 Arc User
    edited August 2013
    If you plan on buying embassy plasma infused science consoles, then romulan plasma beams are worth the dilithium cost, however, I'm not entirely sure that the romulan torpedo is a good choice because the 3-pc bonus (BO + Hull Melt) isn't that good really when you take into account the fact that you have to sacrifice 1 beam array to use it.

    One last tip - i've found out that an all energy weapons build(6x romulan plasma BsA + KCB + experimental romulan beam array) works a lot better than any mix of BAs and torpedos (though, I haven't tested the wide angle torp), especially for sustained dps.
  • bmdefiant2069bmdefiant2069 Member Posts: 0 Arc User
    edited August 2013
    Thanks for that...what about the advanced fleet plasma beam arrays XII..they seem to add a 10% accuracy as well..

    Good point about the torpedo vs extra array..
  • djdamcdjdamc Member Posts: 61 Arc User
    edited August 2013
    When you're thinking about buing new weaponry, the first thing you need to check is availability of modifiers. Fleet weapons have terrible modifiers (Dmgx3 doesn't even come close to the dps gain of CrtH or even CrtD) and Accx2 isn't particularly useful for PvE. The only fleet weapons that are "above average" are Elite Disruptors which unfortunately are only available to KDF. I usually prefer to stay away from Fleet Weapons as you can get weapons with similar or better performance a lot cheaper from the exchange.
  • bmdefiant2069bmdefiant2069 Member Posts: 0 Arc User
    edited August 2013
    djdamc wrote: »
    When you're thinking about buing new weaponry, the first thing you need to check is availability of modifiers. Fleet weapons have terrible modifiers (Dmgx3 doesn't even come close to the dps gain of CrtH or even CrtD) and Accx2 isn't particularly useful for PvE. The only fleet weapons that are "above average" are Elite Disruptors which unfortunately are only available to KDF. I usually prefer to stay away from Fleet Weapons as you can get weapons with similar or better performance a lot cheaper from the exchange.

    Excellent point..it wasnt until i had a good look at them that i noticed they only are DmgX3..well spotted
  • rck01rck01 Member Posts: 808 Arc User
    edited August 2013
    @ djdamc:

    In your experience, should switching from my current 7x Fleet Polaron + KCB config to a 6x Romulan plasma + experimental plasma + KCB give me a boost in overall DPS? I ask because I'm at Tier 5 in the Romulan rep system and so have access to all the goodies. However, I don't want to grind for all new weapons + consoles unless it's going to deliver a significant kick vs. my drain-focused Polaron build.

    Note: I'm running the FAHCR with aux2bat and 3 purple tech doffs for at or near global CD on all of my important Boff skills. I have the Leech, Nukara, Zero Point and Borg consoles as well as 2x Mark 12 Embassy FCs, one with the [HuH] mode and the other with the [Pla] mod.

    Here's the build page:

    http://www.stoacademy.com/tools/skillplanner/?build=rcktacfahcrevq0_0

    The above build is good for 10-12K DPS consistently across a range of ESTFs. I'm strictly a PvE player and rarely do PvP, if ever.

    Thanks in advance for you input! :)

    RCK
  • erhardgrunderhardgrund Member Posts: 167 Arc User
    edited August 2013
    Plasma is rather a weak proc in my opinion, its the set bonuses that make it ineresting. I usually prefer phasers and disruptors because those are usefull in pvp as well. Antiproton is also quite good if you manege a high crit rate.
    Other than that im not much a fan of crth modifiers because the bonus is low. crtd is nice if you manage to get alot of crits.
    Acc is never wrong becaue it improves your hit rate and hitting morte often equals more damage. Those fleet weapons arent that bad at all if you take 2xacc 2xdmg.
    More hits with more damage all the time. All other modifiers work on procs wich work on critical hit rate wich can be countered with high defense and so on.
    Acc overflow goes into a higher critrate.

    Plasmabeams combined with romulan experimental beams, zeropoint conduit, romulan hyper torps, crith Boffs and the right console plus the romulan sets sure is good, but it needs all those benefits to be worthwhile in the long run in all situations.

    For pve its pretty much whatever floats your boat as long as you do enough damage to be competetive and have enough heals to survive long enough to make that damage count.

    Id put phasers on that FAHCR because, well, it looks right.
    Cruisers ftw!
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    Running a Beam boat?

    Than you need the Nukara Particle Converter. +10 Accuracy to all beams. It also gives a small bonus to Inertial Dampeners and Particle Generators.

    The Romulan Plasma Beams trade a 3rd modifier for a Disruptor Proc. Now I don't know if a Disruptor proc is worth more than a [CrtH] or [CrtD] but I certainly think it's worth more than [Dmg]. The main advantage of Plasma is you can get a Beam Array with 0 power drain.

    But let's be logical here, if your running a Beam Boat your probably running Aux 2 Bat or Dragon (2 EPtS, 2 EPtW) so that extra beam won't be breaking your build via power drain.

    I'm also of the belief that you really only need a single [Acc] Modifier in PVE. And that can be supplied by a Console on a Beam boat.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • goku5030goku5030 Member Posts: 229 Arc User
    edited August 2013
    Plasma is rather a weak proc in my opinion, its the set bonuses that make it ineresting. I usually prefer phasers and disruptors because those are usefull in pvp as well. Antiproton is also quite good if you manege a high crit rate.
    Other than that im not much a fan of crth modifiers because the bonus is low. crtd is nice if you manage to get alot of crits.
    Acc is never wrong becaue it improves your hit rate and hitting morte often equals more damage. Those fleet weapons arent that bad at all if you take 2xacc 2xdmg.
    More hits with more damage all the time. All other modifiers work on procs wich work on critical hit rate wich can be countered with high defense and so on.
    Acc overflow goes into a higher critrate.

    Plasmabeams combined with romulan experimental beams, zeropoint conduit, romulan hyper torps, crith Boffs and the right console plus the romulan sets sure is good, but it needs all those benefits to be worthwhile in the long run in all situations.

    For pve its pretty much whatever floats your boat as long as you do enough damage to be competetive and have enough heals to survive long enough to make that damage count.

    Id put phasers on that FAHCR because, well, it looks right.

    This is true but I use plasma duel cannons and I hit hard O_o.... Duel Heavy's... I play bit different from other players when it comes to pvp I use it on my Scimartar ship and I tank in it as well.. it hurts :D..... it I get in the face with it ... Also I use plasma torps I make my build work for me ... most people don't like it but it works :D.....This is why every one has there own style being different is ok :D
  • rck01rck01 Member Posts: 808 Arc User
    edited August 2013
    Sounds like a lot of hassle for minimal potential improvement. In the end, I guess I'll stick with my 7x Mark 12 Fleet Polarons (Acc x2, Dmg x2) + KCB. With aux2bat, the Leech and the 2x Embassy FC consoles pumping so much power into every subsystem, I'm already shredding the world in ESTFs. My time would be better spent casting a new toon and trying out Engineering or Science - or even a different race (Klink or Rommie).

    BTW, it never ceases to amaze me the impact aux2bat has had on my game play. Watching virtually every major Boff skill at or near GCD installs so much confidence. Whenever I look at my Powers tray I see nothing but horiztonal bars. :)

    RCK
  • djdamcdjdamc Member Posts: 61 Arc User
    edited August 2013
    rck01 wrote: »
    @ djdamc:

    In your experience, should switching from my current 7x Fleet Polaron + KCB config to a 6x Romulan plasma + experimental plasma + KCB give me a boost in overall DPS? I ask because I'm at Tier 5 in the Romulan rep system and so have access to all the goodies. However, I don't want to grind for all new weapons + consoles unless it's going to deliver a significant kick vs. my drain-focused Polaron build.

    Note: I'm running the FAHCR with aux2bat and 3 purple tech doffs for at or near global CD on all of my important Boff skills. I have the Leech, Nukara, Zero Point and Borg consoles as well as 2x Mark 12 Embassy FCs, one with the [HuH] mode and the other with the [Pla] mod.

    Here's the build page:

    http://www.stoacademy.com/tools/skillplanner/?build=rcktacfahcrevq0_0

    The above build is good for 10-12K DPS consistently across a range of ESTFs. I'm strictly a PvE player and rarely do PvP, if ever.

    Thanks in advance for you input! :)

    RCK
    If you choose CrtH x2 romulan beams(+experimental beam) you might see a dps boost, though it's not going to be very significant. So unless you have the 160k+ dilithium to spend, you'd better keep your current weapons.
  • goku5030goku5030 Member Posts: 229 Arc User
    edited August 2013
    djdamc wrote: »
    If you choose CrtH x2 romulan beams(+experimental beam) you might see a dps boost, though it's not going to be very significant. So unless you have the 160k+ dilithium to spend, you'd better keep your current weapons.

    This is true lets go steal dill from the mine :O
  • quinnb1quinnb1 Member Posts: 0 Arc User
    edited August 2013
    goku5030 wrote: »
    This is true lets go steal dill from the mine :O

    I like this plan..... A Dil Heist.....
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    These weapons mod consideration really do need to be done before you buy them. I wouldn't be ditching 7 - 8 beams because of a single proc.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
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