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Fleet K'tinga Build Help

chris919ukchris919uk Member Posts: 189 Arc User
edited August 2013 in Klingon Discussion
Hi everyone. Recently got a Fleet K'tinga and I'm really enjoying the ship but I could use some build advice please. I'm a PVE player not PVP.

I don't have any rep gear yet since I only recently levelled my KDF toon to 50. So build advice not using rep gear would be more beneficial to me. Of course if anyone wants to suggest builds for later on that would be helpful too. :)

I decided to go with cannons because its not a problem to keep the target in front of me. I realise I don't do as much damage as a cannon focused escort but I really like this ship.

Probably made a mistake speccing into power insulators (thought it would help with Borg shield drain). Specced into flow capacitors too since I have the Plasmonic leech. Still not certain if that helps with cannons or its just for improving beams and aux to battery builds.

http://www.stoacademy.com/tools/skillplanner/?build=fleetktinga1_0

Oh and the Engineering Fleet Dilithium Mine consoles are the Enhanced Mk X Neutronium +Turn and the Mk XI RCS All resist. For some reason I couldn't find the correct versions in Skillplanner.

A skill repsec I will gladly pay Zen for if it benefits my build. I don't want to lose all my ground abilities because I also enjoy ground missions.

If anyone also can suggest a beam build I wouldn't mind looking at that too. Variation is good to have.


Any help offered would be of immense value. Thank you.:)

Ooops Sorry posted in Fed shipyards. Could a mod move this post to Klingon Shipyards please.
[SIGPIC][/SIGPIC]
"You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
Post edited by chris919uk on

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    emperordeslokemperordeslok Member Posts: 0 Arc User
    edited August 2013
    wrong shipyard! get him!(mod help him and move it to the kdf yard please XD)
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    chris919ukchris919uk Member Posts: 189 Arc User
    edited August 2013
    wrong shipyard! get him!(mod help him and move it to the kdf yard please XD)

    Yeah sorry all Fed fans. Did write at the bottom that it was in the wrong place. Obviously I've had too much bloodwine and I'm still giddy from the Phalanx Gorn freebie. Sorry.:D

    Moderator please move thread thank you.
    [SIGPIC][/SIGPIC]
    "You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
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    emperordeslokemperordeslok Member Posts: 0 Arc User
    edited August 2013
    chris919uk wrote: »
    Yeah sorry all Fed fans. Did write at the bottom that it was in the wrong place. Obviously I've had too much bloodwine and I'm still giddy from the Phalanx Gorn freebie. Sorry.:D

    Moderator please move thread thank you.

    If a barrel of 2309 were to show up mysteriously in my cargo bay i might be too distracted to have noticed any klingons here
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    stofskstofsk Member Posts: 1,744 Arc User
    edited August 2013
    chris919uk wrote: »
    Probably made a mistake speccing into power insulators (thought it would help with Borg shield drain).
    It does help with Borg shield drains. Without power insulators, your shields can be wiped out almost instantly. With power insulators, the drain isn't anywhere near as effective.

    That said, I wouldn't spend more than 6 points into it or almost any other skill. There are 6-7 skills worth maxing, for any character flying any ship. They are starship manoeuvres, starship targeting systems, structural integrity and hull repair, shield emitters and shield systems. Those skills increase defence, accuracy, hp, hull heals, shield hp and shield heals, all six being things you can't get enough of in this game. Thus they benefit any build and any ship. Flow capacitors is worth maxing for energy drain builds and/or for plasmonic leech.

    The problem with maxing skills is that diminishing returns starts affecting the skill point investment. And if you max one skill, you have less skill points to devote to some other skill. You could wind up in a situation where your ship isn't as well-rounded as it could be.

    As for your ship and boff skills, for the most part things seem fine. I'd get rid of the plasma manifold and replace it with something else, probably a universal one like the borg console. The aegis engines are also worth having for the 2-piece 10% defence bonus you get. But the aegis set is just there until you get something better anyway.

    I don't know if it's worth having more than 2 of an ETPx ability, but I guess having EPTE is good for those times you need to gtfo.
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    chris919ukchris919uk Member Posts: 189 Arc User
    edited August 2013
    stofsk wrote: »
    It does help with Borg shield drains. Without power insulators, your shields can be wiped out almost instantly. With power insulators, the drain isn't anywhere near as effective.

    Ah good thanks. I thought it would help but I don't see it mentioned often so I wasn't certain.:)
    stofsk wrote: »
    That said, I wouldn't spend more than 6 points into it or almost any other skill. There are 6-7 skills worth maxing, for any character flying any ship. They are starship manoeuvres, starship targeting systems, structural integrity and hull repair, shield emitters and shield systems. Those skills increase defence, accuracy, hp, hull heals, shield hp and shield heals, all six being things you can't get enough of in this game. Thus they benefit any build and any ship. Flow capacitors is worth maxing for energy drain builds and/or for plasmonic leech.

    The problem with maxing skills is that diminishing returns starts affecting the skill point investment. And if you max one skill, you have less skill points to devote to some other skill. You could wind up in a situation where your ship isn't as well-rounded as it could be.

    Yes thats a really useful point thanks. I'll certainly have to bear that in mind for future character builds or if I eventually repspec this one.
    stofsk wrote: »
    As for your ship and boff skills, for the most part things seem fine. I'd get rid of the plasma manifold and replace it with something else, probably a universal one like the borg console. The aegis engines are also worth having for the 2-piece 10% defence bonus you get. But the aegis set is just there until you get something better anyway.

    I don't know if it's worth having more than 2 of an ETPx ability, but I guess having EPTE is good for those times you need to gtfo.

    Plasma manifold is now gone and I've just got the Assimilated console to replace it. Already have 2 piece bonus from Aegis since I have the shield and deflector. Probably replace it all with KHG eventually. Plus I'll probably replace an aft turret with the Kinetic Cutting Beam when I can get it.

    Also I got some advice from a fleetmate last night and I'm trying out an Aux to battery build at present and it seems ok. Many thanks for all the advice even if I did post it in the wrong fleetyard thread. lol

    emperordeslok. I'll see what I can do about the barrel of 2309 but I make no promises. ;)
    [SIGPIC][/SIGPIC]
    "You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
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    bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2013
    Thread moved.

    Word is the Fed fleet that barrelled into U.P. has powered down their phasers with the hasty departure of the Klingon vessel... ;)
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
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    chris919ukchris919uk Member Posts: 189 Arc User
    edited August 2013
    bluegeek wrote: »
    Thread moved.

    Word is the Fed fleet that barrelled into U.P. has powered down their phasers with the hasty departure of the Klingon vessel... ;)

    Thanks bluegeek. Lucky escape for me there. Back to marauding now. :D
    [SIGPIC][/SIGPIC]
    "You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
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    canisanubiscanisanubis Member Posts: 187 Arc User
    edited August 2013
    I'm a vet K'Tinga captain, I assure you it's a great ship. But it's NOT a very good Cannon cruiser. Reason? It's still not nearly as maneuverable as a Raptor or Raider, and more importantly, lacks the BOFF stations to use the higher level Cannon abilities. Whereas your 3 boff slots perfectly accommodate BFAW 1, TT1, and APB 1.

    On the other hand, the Ample Engineering slots on the K'Tinga lend themselves well to Aux2Batt builds, or the Dragon if you're less affluent. Here's the template I flew before I upgraded to my current Tor'khat:

    http://skillplanner.stoacademy.com/?build=kodran_3516

    (I seem to have some problems getting all the bits to display properly, just click on each console slot to get them to show up.)

    This build gives you lots of maneuverability and defense, getting very high turn rates and speed from Aux2Damp, Super-tough shields from Emergency Power, and the 10% defence boost from 2 piece Aegis.

    If you're determined to run a cannon cruiser, get into a Fleet with a Tier II shipyard, and get the Tor'khat. It's not much less maneuverable than the K'Tinga, and has the requisite BOFF stations to actually use the better cannon abilities.
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    thisslerthissler Member Posts: 2,055 Arc User
    edited August 2013
    Here.

    https://www.youtube.com/watch?v=sBTMnLk8M-E

    There's also a bunch of other vids up there for KDF cruisers. KDF cruisers are cannon boats. You can use beams sure. Why would you though? Enjoy your cannons. On the damage build you use DEM. DEM has changed a bit lately. Seems really nice with DHC's.

    Anyways the build in there will give a nice amount of damage and support. Although it DOES make the eggbringer weep to see a Tac in a Cruiser. Yah yah, I do it as well. Just saying you will get WAY better results from your tac by using something escorty, and engineers just ROCK in cruisers.

    It's the power level thingy. Seriously level an engineer KDF side and you'll see. I mean if you don't have an engineer somewhere already. They really have changed recently as well.

    Cheers and all that
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    chris919ukchris919uk Member Posts: 189 Arc User
    edited August 2013
    canisanibus. Thanks for the suggestions. :) Not knocking your advice at all, but the beam and torp build doesn't suit me.

    I know its nuts putting DHC's on a cruiser but I don't have issues with keeping targets in front of me and I could get a Tor'khat from my current fleet but the K'tinga is more iconic to me. Yes Tor'khat can use the Vorcha skin but I find that ugly too. Thank you for responding regardless. All advice is helpful. Your build may work out for me on another ship.

    thissler. Came across one of your vids a while ago. It was some crazy one where you were using the Captain level K'tinga in Cure STF. So funny but awesome. After watching that it gave me ideas. Which is why I went for my current cannon build. My Orion toon is a Tac, might roll an engineer later but a Gorn Sci will probably happen first.

    I've made some changes to my original build. Things seem to be working out well. Currently have 3 technician doffs. 1 blue, 2 green. Will be getting another blue soon from B'tan cluster doff chain. Might have to swap Engineer Team for Emergency Power to Weapons or Engines but the extra heal comes in useful now and again.

    http://www.stoacademy.com/tools/skillplanner/?build=ktingabuildversion2_0
    thissler wrote: »
    KDF cruisers are cannon boats. You can use beams sure. Why would you though? Enjoy your cannons.

    This is actually my philosophy too. Must be an Orion thing. lol :D

    Final question. Is plasma generally fine for my build or should I look to Disruptor or Antiproton? Looking at possible goodies in my fleet store at present.;)

    Oh yeah and why do people always assume I'm some griefer flying a Captain level ship when I take this ship into some STFs?
    [SIGPIC][/SIGPIC]
    "You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    chris919uk wrote: »
    canisanibus.

    Final question. Is plasma generally fine for my build or should I look to Disruptor or Antiproton? Looking at possible goodies in my fleet store at present.;)

    Oh yeah and why do people always assume I'm some griefer flying a Captain level ship when I take this ship into some STFs?

    Plasma? Depends on if you intend to PVP or just PVE. For PVP, Plasma is not ideal due to pretty much every favored Shield having Plasma Resists. Omega Rep, which contains most of the favored shields, all have at a bare minimum Plasma Resists. That's why Plasma energy weapons are not the preferred dmg type in PVP; Not going going into a fight that everyone has automatic high resists to your primary weapons.

    As for flying the Fleet K'T'Inga / D7 around and people thinking you're a griefer, let them continue to believe it. Do not waste your time with hostile, uninformed fools.
    XzRTofz.gif
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    chris919ukchris919uk Member Posts: 189 Arc User
    edited August 2013
    Plasma? Depends on if you intend to PVP or just PVE. For PVP, Plasma is not ideal due to pretty much every favored Shield having Plasma Resists. Omega Rep, which contains most of the favored shields, all have at a bare minimum Plasma Resists. That's why Plasma energy weapons are not the preferred dmg type in PVP; Not going going into a fight that everyone has automatic high resists to your primary weapons.

    Meant for PVE. I don't think I'm cut out to be a PVP player really. If I did I wouldn't use Plasma for the reasons you suggested. Everyone and their grandma has rep gear with plasma resist these days.:D
    As for flying the Fleet K'T'Inga / D7 around and people thinking you're a griefer, let them continue to believe it. Do not waste your time with hostile, uninformed fools.

    Awesome. Best thing I read today. I will follow your advice and feed these uninformed fools to my targs. :) Many thanks.
    [SIGPIC][/SIGPIC]
    "You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
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    stofskstofsk Member Posts: 1,744 Arc User
    edited August 2013
    chris919uk wrote: »
    Meant for PVE. I don't think I'm cut out to be a PVP player really. If I did I wouldn't use Plasma for the reasons you suggested. Everyone and their grandma has rep gear with plasma resist these days.:D
    In PVE any and every weapon type is fine. I'm sure some will argue that antiprotons are/were the greatest, vs disruptors are/were/always have been the King, with plasma being the new (well, relatively speaking) hotness with the ZOMG damage stacked embassy consoles. But they're pretty much all fine, they'll get you through PVE no sweat.

    Except for tetryon. Using tetryon weapons will give you cancer. Use at your own risk! In all seriousness, tetryon's proc isn't that great and is rather useless. So whatever energy type is at the top, tetryon is at the bottom, in terms of proc effects. But the damage is the same, and they do have a cool blue effect.
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    chris919ukchris919uk Member Posts: 189 Arc User
    edited August 2013
    stofsk Many thanks, I'll stick with plasma then and maybe get some disruptors if I ever feel the need to PVP. The summary of Tetryon weapons was really funny. :D
    [SIGPIC][/SIGPIC]
    "You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
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    psiameesepsiameese Member Posts: 1,648 Arc User
    edited August 2013
    Good thread. I may be looking into doing something similar soon. K't'inga is my favorite Klingon starship.
    (/\) Exploring Star Trek Online Since July 2008 (/\)
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    thisslerthissler Member Posts: 2,055 Arc User
    edited August 2013
    Here's a video. Before you watch it, if you do, a few things.

    First it is long. Second it is a captain level Ktinga. Rocking STF's. And we make all the optionals and I do my part. So that part was sorta fun when I made the video. Trying to be sure I didn't mess anyone up.

    And finally it does go over some key parts to cruiser damage dealing.

    It also goes over the relationships between the different weapon types and the available Boff seating AND the type of encounter you are in.

    Ships are very flexible. And the game design easily allows you to swap you build around INSIDE an encounter. Really how many games allow that? Take advantage of this. Realize that HOW you use your ship counts for far more than gear quality.

    If you question that, watch any of the budget build videos and you can see white quality geared ships successfully pugging elite stfs. Except the intro video. That video just sort of coaches on what sort of things to focus your resources on, there's no actual combat.

    Cheers and have fun!!
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    chris919ukchris919uk Member Posts: 189 Arc User
    edited August 2013
    Since thissler forgot to link the vid here is the Captain K'tinga Battlecruiser mania. Fun for all the family. :D (At least I think thissler meant this one)

    http://www.youtube.com/watch?v=FWSuV0B8dbw
    [SIGPIC][/SIGPIC]
    "You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
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    thisslerthissler Member Posts: 2,055 Arc User
    edited August 2013
    chris919uk wrote: »
    Since thissler forgot to link the vid here is the Captain K'tinga Battlecruiser mania. Fun for all the family. :D (At least I think thissler meant this one)

    http://www.youtube.com/watch?v=FWSuV0B8dbw

    Thanks for the save!!
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