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More Romulan Bridges and/or Ship Interiors?

furiontassadarfuriontassadar Member Posts: 475 Arc User
Anyone know if this is something they are working on, even as a low priority? It kind of ruins the experience when one is cruising around in a larger and more advanced warbird like a D'deridex, only to visit your bridge and feel like you're back on your dinky little starter T'liss.
"There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
Post edited by furiontassadar on

Comments

  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited August 2013
    I'm fairly certain that this is not being worked on, though I don't have a source to prove it.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited August 2013
    Well, they needed a basic ship interior for some of the missions.

    But I get the very distinct impression that the STO team wants to take the "room builder" from Neverwinter and let people scratchbuild ship interiors with it.

    For those who haven't played with that, it would mean rooms with prefab interior props (some potentially interactable) but when you place two rooms or a room and a hallway adjacent to one another, the section of wall where they touch gets replaced with a door. And you can click on the door to change door styles.

    Then you can also place props like consoles, shuttles, etc. around the room and costume every NPC around individually, assign their animations, assign dialogues, and assign patrol routes.

    So you get a map. A bunch of hallways and rooms. You can assign invisible "transport" points to relocate someone automatically or when activated (press F) and assign animations when using the transport points.

    And then before you finish, an error checker will probably make sure that you have all the required bits like a ready room console and certain necessary NPCs like a shuttle selector.

    And there will likely be prefab room layouts you can load as templates or the option to layout from scratch.

    What's taking time is that they have to yank apart all of the rooms and make them compatible with the "automatic door placement" tech as well as defining the places where you can or can't place a door. And then depending on how they do it, make this special version of the Foundry editor available at the ship tailor.
  • furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited August 2013
    But I get the very distinct impression that the STO team wants to take the "room builder" from Neverwinter and let people scratchbuild ship interiors with it.

    ...

    What's taking time is that they have to yank apart all of the rooms and make them compatible with the "automatic door placement" tech as well as defining the places where you can or can't place a door. And then depending on how they do it, make this special version of the Foundry editor available at the ship tailor.

    All that sounds awesome, if that is indeed what they are working on, and would actually be preferable to having to buy prefabricated bridges and interiors, but yeah, that seems like something that would take a LOT longer to fully implement, when compared to throwing together some new prefab bridges/interiors and tossing them in the Zen store....
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
  • grtiggygrtiggy Member Posts: 444 Arc User
    edited August 2013
    Well, they needed a basic ship interior for some of the missions.

    But I get the very distinct impression that the STO team wants to take the "room builder" from Neverwinter and let people scratchbuild ship interiors with it.

    For those who haven't played with that, it would mean rooms with prefab interior props (some potentially interactable) but when you place two rooms or a room and a hallway adjacent to one another, the section of wall where they touch gets replaced with a door. And you can click on the door to change door styles.

    Then you can also place props like consoles, shuttles, etc. around the room and costume every NPC around individually, assign their animations, assign dialogues, and assign patrol routes.

    So you get a map. A bunch of hallways and rooms. You can assign invisible "transport" points to relocate someone automatically or when activated (press F) and assign animations when using the transport points.

    And then before you finish, an error checker will probably make sure that you have all the required bits like a ready room console and certain necessary NPCs like a shuttle selector.

    And there will likely be prefab room layouts you can load as templates or the option to layout from scratch.

    What's taking time is that they have to yank apart all of the rooms and make them compatible with the "automatic door placement" tech as well as defining the places where you can or can't place a door. And then depending on how they do it, make this special version of the Foundry editor available at the ship tailor.
    i totally want this now lol

    if this was implemented i hope there would be a way to share custom designed interiors, cause im sure some folks would make some amazing interiors. you can bet some folks will be going over actual blueprints of there favorite ships... myself included :-P
  • harloth1harloth1 Member Posts: 0 Arc User
    edited August 2013
    Well, they needed a basic ship interior for some of the missions.

    But I get the very distinct impression that the STO team wants to take the "room builder" from Neverwinter and let people scratchbuild ship interiors with it.

    That actually sounds really cool. But they will still need specific "patters" for rooms and hallways (IE: More Romulan!)

    On the same note, I HATE walking around my defiant, because the interior looks like a cruiser. DS9 clearly showed that is a small, cramped warship without a lot of free space.
  • tritonmdtritonmd Member Posts: 0
    edited August 2013
    Anyone know if this is something they are working on, even as a low priority? It kind of ruins the experience when one is cruising around in a larger and more advanced warbird like a D'deridex, only to visit your bridge and feel like you're back on your dinky little starter T'liss.

    I know how you feel. Went to the bridge of my Scimitar (sp?) right after getting it out the C-store. Talk about disappointment. I was at the very least hoping to have an engineer room like on my previous ship where I could see the singularity core (very impressed with the room). Instead I was greeted by two bland rooms connected by a bland hallway.:(
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