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remove the carrier update or put in a switch option

lostmoonylostmoony Member Posts: 0 Arc User
i have played the last 7 months carriers only with alot of fun.
after cryptic destroyed the carrier gameplay with the very spazial update last week i will not more Play this game.

i vote to remove it from the game again, what not will happend!!!!!

but the real good way is give the old Players the Option for switching for carrier gamestyle new mode and old mode.

i dont understand why you destroy a great game totally for alot of Players like me.:mad:
Post edited by lostmoony on
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Comments

  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited August 2013
    lostmoony wrote: »
    i have played the last 7 months carriers only with alot of fun.
    after cryptic destroyed the carrier gameplay with the very spazial update last week i will not more Play this game.

    i vote to remove it from the game again!!!!!

    or give the old Players the Option old carrier gamestyle or this crappy new one if really anyone want it.

    i dont understand why you destroy a game totally for some Players like me.:mad:

    The new carrier UI and controls allows for more specific commands and functions for individual pets squads.

    lets say you let squad 1 attack a ship while squad 2 remains with your carrier to defend you

    the fact is the new carrier commands and functions lets the player control more aspects of their pets and how they are going to react.

    Personally i like the new command and UI structure for the carrier its a vast improvement over what it used to be.
  • chris1137chris1137 Member Posts: 4 Arc User
    edited August 2013
    what happened to the carrier UI, I can barely get mine to work, and the recall command doesn't stow the fighters in the hanger anymore, I loved how it was yesterday, but after the patch, my old commands don't even work unless the new UI is on the screen (not hidden), please tell me your going to fix this. on another note, thx for fixing the romulan fabrication specialist kit :D
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited August 2013
    If the commands and AI actually work the way thier supposed to as suggested in the patch notes then that's a major improvement.

    I concider what we have now just a beta being worked on.

    I haven't played today so I can't judge todays patch, but it sounds promising.

    Now they still need to fix the bug in slaver looting.

    My suggestion is make the cd for a raiding attempt longer, but make it certain to succeed. And tell us what the new cd is.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited August 2013
    If the commands and AI actually work the way thier supposed to as suggested in the patch notes then that's a major improvement.

    I concider what we have now just a beta being worked on.

    I haven't played today so I can't judge todays patch, but it sounds promising.

    Now they still need to fix the bug in slaver looting.

    My suggestion is make the cd for a raiding attempt longer, but make it certain to succeed. And tell us what the new cd is.

    There's some issues with recall and BoPs have been running off, but...the UI change is great and being able to give separate commands is freaking awesome and powerful. I cant wait till they get the bugs out of the AI :)
  • makburemakbure Member Posts: 422 Arc User
    edited August 2013
    The carrier updates to the UI were needed. Plain and simple. The thing is, it sucks that it's broken from the intended vision. I don't know why there having such a hard time with this. Everything is so ******n broken, unless it's some cheap gimmick, then it's ok.
    -Makbure
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited August 2013
    makbure wrote: »
    The carrier updates to the UI were needed. Plain and simple. The thing is, it sucks that it's broken from the intended vision. I don't know why there having such a hard time with this. Everything is so ******n broken, unless it's some cheap gimmick, then it's ok.

    I'm not sure how its broken, all its don is restrict the CD refresh on pet's abilities to what they were designed to be.
  • lianthelialianthelia Member Posts: 7,825 Arc User
    edited August 2013
    lostmoony wrote: »
    i have played the last 7 months carriers only with alot of fun.
    after cryptic destroyed the carrier gameplay with the very spazial update last week i will not more Play this game.

    i vote to remove it from the game again, what not will happend!!!!!

    but the real good way is give the old Players the Option for switching for carrier gamestyle new mode and old mode.

    i dont understand why you destroy a great game totally for alot of Players like me.:mad:

    Something tells me you're a spammer! Love spamming frigates for maximum dps and that is why you're upset you can't do that anymore!
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited August 2013
    ^

    This guy got it right.

    The carrier nerf, yes nerf, was exclusively about pvp'ers crying about "pet spam", nothing more.

    It wasn't about HUD or "increased control" or "enhanced gameplay" or whatever other decoy you fell for.

    This was the biggest ship nerf in the history of the game period.

    So as a pve'er I'd just like to thank all the pvp'ers who wrecked all my ships
  • satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited August 2013
    I must say that I'm quite pleased from the last update - the pets when put on recall go into passive mode just like before, and are generally very obedient.
    As for the DPS loss - there is none - 8700 before, 8700 now. For me, the things are now acceptable as for the AI's behaviour.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited August 2013
    vestereng wrote: »
    ^

    This guy got it right.

    The carrier nerf, yes nerf, was exclusively about pvp'ers crying about "pet spam", nothing more.

    It wasn't about HUD or "increased control" or "enhanced gameplay" or whatever other decoy you fell for.

    This was the biggest ship nerf in the history of the game period.

    So as a pve'er I'd just like to thank all the pvp'ers who wrecked all my ships

    and you know this how? For the 2 years i've been playing, people (pvp AND pve) have been asking for better fighter control and a UI to see fighter health, so I have absolutely no idea where you're getting this from.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited August 2013
    Wow... if one thing this change helps with pet spam even more, specially with the decreased cooldown times for pet abilities. The new UI and extra information/mechanics are appreciated, and as a pvp carrier owner I'm very pleased with the update.

    Not sure where you're getting your "nerf" ideas from. Also, be patient while the devs get all the known issues for it sorted out and I'm sure your previous experience with pets will remain the same (you can even hide and completely ignore the new controls no matter how you play, spamming or not). This is one of the premises of the new update after all.
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  • vesterengvestereng Member Posts: 2,252 Arc User
    edited August 2013
    Common sense is where I am geting it from.

    Improved AI, HUD, increase in damage -- where does removing the respawn function come into play ?

    Show me 1 single post of any pve'er, at any point in time on any forum on the planet, asking for the respawning function of carriers to be removed. I will wait...

    Was it really neccessary to "standardize" (read: reduce) the spawning of pets to see fighters health?

    The way you play a carrier is, you respawn them to control the shield facing they attack, to unbug the AI and compensate for losing your pets everytime something blows up.
    And, it also has the function of reloading their top abilities - which argueably was OP just not mentioned anywhere in the advertisment of the great enhancement.

    In short known as pet spam.

    3 weeks ago a certain fleet pushed elite pets into pvp and here we are.. only I don't pvp.

    If you don't understand what I am talking about or this isn't how you usually play your carrier I am sorry to say but you don't know anything about carriers or AI.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited August 2013
    vestereng wrote: »

    Show me 1 single post of any pve'er, at any point in time on any forum on the planet, asking for the respawning function of carriers to be removed. I will wait...

    Well as for people who only do pve complaining about broken game mechanics...
    I wouldn't usually respond to sentiment like this, because I don't like to reward negativity on the forums, but this is just simply not true. I'm not fixing this because PvPers thought it was bad - I'm fixing it because it breaks the rules of how our game is supposed to work. That the NPCs don't come on the forums and post about how unfair disruptors are means you're not really going to see a lot of PvE complaints about them, but that doesn't mean they should just stay broken.

    This was about diruptors...but it gives the same idea about carrier mechanics, and why people who only do pve don't have a vested interest in changing broken mechanics
    vestereng wrote: »

    3 weeks ago a certain fleet pushed elite pets into pvp and here we are.. only I don't pvp.
    So you think in 3 weeks Cryptic totally rewrote carrier AI and made a whole new UI system because a pvp fleet gave free access to their KDF fleet shop? wow.... Cryptic has been talking about doing this for well over a year now...I'm glad they finally got around to doing it :)


    The game's changed for the better..it's not mindless spamming of pets to get a torpedo to fire. You're going to have to change the way you play...no amount of complaining is going to change that.
  • inky84inky84 Member Posts: 0 Arc User
    edited August 2013
    don't mind them halting the pet spam but this is TRIBBLE.. they don't listen to a ____ command you make.. this AI is complete garbage an I could care less if you others disagree.. I spend money on this game every month. no more!
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited August 2013
    inky84 wrote: »
    don't mind them halting the pet spam but this is TRIBBLE.. they don't listen to a ____ command you make.. this AI is complete garbage an I could care less if you others disagree.. I spend money on this game every month. no more!

    yeah the AI is bugged and it does suck, but they acknowledged it and hopefully will be fixed soon. :)
  • makburemakbure Member Posts: 422 Arc User
    edited August 2013
    I'm not sure how its broken, all its don is restrict the CD refresh on pet's abilities to what they were designed to be.

    Yeah, but my problem is that the AI is a downgrade, it's not working, also the fighters are getting way too close to gates/cubes. They need a speed buff on recall.

    Why it's taking so long to realize this, I don't know, it's getting real old. fast.
    -Makbure
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited August 2013
    When did I say that.

    I said they pushed the change out now because the elite pets are now in pvp... as in this is about pvp'ers complaining over pet spam.
    Not about improving carriers for pve or improving carriers in general.

    Chances are they've known about the problem of the elite pets ever since they decided to add them to the game - when they physically sat down and wrote the code, who knows who cares
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited August 2013
    vestereng wrote: »
    When did I say that.

    I said they pushed the change out now because the elite pets are now in pvp... as in this is about pvp'ers complaining over pet spam.
    Not about improving carriers for pve or improving carriers in general.

    Chances are they've known about the problem of the elite pets ever since they decided to add them to the game - when they physically sat down and wrote the code, who knows who cares

    I thought the Foundry authors had the power in this game????? I 'M SO CONFUSED!!!!! Who is pulling the strings?????

    Well if the PVPers do have that much power over Cryptic i'd wish they tell Cryptic to add more PVP maps or anything to Pvp since PVP has not had any support from Cryptic like in 4 years
    GwaoHAD.png
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited August 2013
    pvp or not pve the new gamemechanic destroys the burst dmg from pets.

    i never Play pvp so cant say anything about that, ist not interessting for me but i have notice a massive dps decrease with the new System.

    the window if pets alive or not i dont Need.

    for me only one simply Point was importend if i call a wing i will have a fresh full wing thats not more exist STF have much longer runtimes about this dps decrease.

    ist only frustrating to go into a STF with the new System and brings me near no fun.

    i have buyed some days befor this crazy gamenerf was realeased the elite jem hadar fighters with there rapid fire for try out there different STF speedrun Option with them.
    call fresh wing and have rapid fire if it is needet.

    the other very big problem is i never have pets most situations in missions!!!

    i attak in KSE an Generator destroy him then i fly fast to next one and loose at this time my pets because they doing random something..... no Problem with old System, start destroying a new Generator + put the button for fresh wing and they are instanly on my side all have full HP and skills an attak it with me the target.

    with the new System you must first recall the pets so they will come in ~2-3minutes or more.
    then you can give them the attak comand, i loose big amounts of time permanent in all missions with the crappy new System.

    always if i Need new wing no way to get it!!!

    if i recall the wing and it really will come to you it is most time half dead so useless pets, and sometimes they dont come back so no pets for use, you have then to fly across the map and search your pets to check what happend!!!!!

    alot of STFs failed about this destroyed new sytem what destroyed carrier gameplay by 100%.

    now this pets become useless so cryptic will restore me the 200k fleet credits + 90k dil for usless pets?

    i see every day in gamechat Player what have same Situation and angry about the destroyed carrier gameplay, thats why changes needet!!!!


    so cryptic please put in a Switch button or pet self destruction button , so i can destroy alll useless pets and call a fresh wing ON MY SIDE, STFs are dead with the replace only a dead pet System!!!
  • gethralkin1gethralkin1 Member Posts: 108 Arc User
    edited August 2013
    I concider what we have now just a beta being worked on.

    Um, isn't beta stuff s'posed to be on Tribble until bugs are worked out? Oh, that's right! I remember! STO is in a perpetual beta state!

    TRIBBLES for EVERYONE!
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited August 2013
    whoever thinks this is about burst damage clearly doesn't fly a carrier, the problem is, fighter commands were ALWAYS bugged, the fact you could simply respawn them was in a way, the fix to said bug, if you use escort command, they would more often than not, just sit there and do nothing, rather than you know, escort you, intercept also doesn't work properly, recall is almost useless, because they also tend to ignore it, thus you end with your fighters in other side of the map shooting an invincible target, plus amusingly(in a way), they ignore it almost always now, whereas they at least tended to respond to said command before the update.

    cryptic managed to break carrier gameplay even more, how they managed to achieve such feat is beyond me.

    also any old player knows how carrier gameplay has always been somewhat broken, if you're an old player and you're defending the patch that breaks it even more, then you're not being honest, or you want carriers to be nerfed for whatever reason.
  • timezargtimezarg Member Posts: 1,268
    edited August 2013
    Haha, Cryptic making this change because PvPers said so? Get real.

    Fact of the matter is, the carrier UI needed an upgrade and needed refinement. 'Spamming' the pets is a mindless exploit to circumvent the cooldowns on the pet abilities, it requires no thought or planning. Quit your whining and adapt your tactics to compensate for the change, 'cause it ain't going away.

    And to the OP: You clearly don't understand how the game works. Once the old stuff is gone, there is no 'switch' to put it back to that just for you. This isn't a single-player game that can be modded, everyone has to use the same UI.
    tIqIpqu' 'ej nom tIqIp
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited August 2013
    timezarg wrote: »
    Haha, Cryptic making this change because PvPers said so? Get real.
    timezarg wrote: »
    'Spamming' the pets is a mindless exploit

    I'd say those 2 statements contradict themselves, a lot.

    But at least you agree it's a nerf which puts you ahead of most carrier pilots...

    We can easily argue if carriers are OP and tearing everything up left and right it just hasn't been presented as what it is and people are not even at the point of realizing it's a nerf.

    The trade off has always been we knew our pets were bugged but in return we were allowed to respawn them so it evens out.

    Anyway my first search in google shows developers reacting to pvp'ers crying about pet spam way back in 2011:

    http://sto-forum.perfectworld.com/showthread.php?t=206381 :

    http://forums.startrekonline.com/sho...90#post3414690
    http://forums.startrekonline.com/sho...43#post3419943
    http://forums.startrekonline.com/sho...04#post3420904
    http://forums.startrekonline.com/sho...43#post3421243

    Originally Posted by Chaddington
    Hey Everyone... again,

    The meeting is out and as I said before, we discussed the immediate and not so immediate changes that needed to be made to powers that created pets. AKA PET SPAM!!!.

    So real ? Yep, it is.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2013
    My only "carriers" are Vesta's.

    But I've got to say, I tried it both before and after the Carrier UI patch and I like the way it works now a bit better.

    I don't care for how much of my display real estate they take up, and I wish they were a bit more compact, but other than that I see it as a plus.

    You know, I had no idea before this that I could have more than two shuttles out at a time?

    They were pretty much "fire-and-forget" before and now they're not. You can still play them that way if you want, but now you have a better option.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited August 2013
    vestereng wrote: »
    ^

    This guy got it right.

    The carrier nerf, yes nerf, was exclusively about pvp'ers crying about "pet spam", nothing more.

    It wasn't about HUD or "increased control" or "enhanced gameplay" or whatever other decoy you fell for.

    This was the biggest ship nerf in the history of the game period.

    So as a pve'er I'd just like to thank all the pvp'ers who wrecked all my ships


    Nerfed things ususally aren't stronger, and my 4-5 star scorpions do well in combat as I level them.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited August 2013
    tk79 wrote: »
    Wow... if one thing this change helps with pet spam even more, specially with the decreased cooldown times for pet abilities. The new UI and extra information/mechanics are appreciated, and as a pvp carrier owner I'm very pleased with the update.

    Not sure where you're getting your "nerf" ideas from. Also, be patient while the devs get all the known issues for it sorted out and I'm sure your previous experience with pets will remain the same (you can even hide and completely ignore the new controls no matter how you play, spamming or not). This is one of the premises of the new update after all.

    The "nerf" comes from people who rely on "pet spamming" as a tactic, as they never developed the tactics or adapt to the new ui to keep their pets around long enough to level..... which is unsurprising when dealing with people who were used to just throwing out pets constantly to maximize dps with no real thought or care.....

    I've loved the changes too..... and the welcome the AI bug fixes in it we've been getting as it's been increeasing the number of pets I've been leveling.
  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited August 2013
    vestereng wrote: »
    So real ? Yep, it is.

    Put down the tin-foil, because there is no conspiracy here.

    It's not a nerf, for starters. The pets are now stronger than ever, and certainly over the long run in a fight, the new style works as well if not better for dealing damage (Your pets get buffed if you keep them alive, and the CD timers on many powers have been cut way down). The only thing that was "nerfed" was the impulse to bind launch powers to space bar and then just endlessly recycle pets - which was never actually even the "best" way to use them, just the easiest.

    Second, you are right that PvPers have been asking for a reduction in pet spam for a long, long time. The problem is that what people were talking about was not the recycling part of pet spam, it was simply the AMOUNT of pets period that was the issue. That does not even come close to establishing a causal link between the change and the PvP community, especially since by your own admission the complaints go back at least two years. There's simply no evidence to support the idea that Cryptic's change had anything to do with what the PvP community wanted. If it had, then you would have seen a true nerf - notably to the number of pets that can be deployed at once.

    No, this change seems to have everything to do with making the gameplay of carriers better (as in more interesting than simply binding your launch powers to spacebar and then forgetting about them).

    vestereng wrote: »
    I'd say those 2 statements contradict themselves, a lot.

    ?!?!

    How does the statement "Spamming pets is mindless" contradict with "This isn't a PvP related change?" Pvpers generally don't like pet spam, but that doesn't mean they are responsible for the changes, especially when those changes don't actually address the core problem PvPers have (number of pets period).
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited August 2013
    bluegeek wrote: »
    My only "carriers" are Vesta's.

    But I've got to say, I tried it both before and after the Carrier UI patch and I like the way it works now a bit better.

    I don't care for how much of my display real estate they take up, and I wish they were a bit more compact, but other than that I see it as a plus.

    You know, I had no idea before this that I could have more than two shuttles out at a time?

    They were pretty much "fire-and-forget" before and now they're not. You can still play them that way if you want, but now you have a better option.

    hi, i would like to have your version of the client, cause clearly is not the same as everyone elses if your pets are working better.

    unless you consider pets attacking invincible targets at 20km distance and refusing commands better, than i guess its is.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited August 2013
    ^ He already said he never paid much attention to pets so..

    Anyway what the other guy said was developers would never change pet spam because of pvp'ers, that it was laughable.

    The links I posted prove otherwise to the point developers use the word "pet spam" themselves. Going as far back as the origin of the game.

    And, since we know no one from pve ever complained about respawning pets that sort of narrows it down...

    I don't know why it's so hard for you to understand, what is the point in removing a feature if it's an upgrade ?

    How is it I need to be able to NOT respawn pets to have new HUD, exactly ? I'd love for you to explain how, exactly, those 2 are connected ?

    You spawn fewer pets more slowly PLUS you have to rely on AI; the AI always having been the problem of the carriers and still is. It's that simple.

    Now granted, if you only found out yesterday how to actually play a carrier you went from nothing to nothing and haven't lost anything.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited August 2013
    vestereng wrote: »
    ^

    This guy got it right.

    The carrier nerf, yes nerf, was exclusively about pvp'ers crying about "pet spam", nothing more.

    It wasn't about HUD or "increased control" or "enhanced gameplay" or whatever other decoy you fell for.

    This was the biggest ship nerf in the history of the game period.

    So as a pve'er I'd just like to thank all the pvp'ers who wrecked all my ships

    But ... but ... you got little golden Hello Kitty stars whenever your pet upgrades !!!
    (and they borked the non-Red Alert UI's so they now go to Red Alert)

    Doesn't that make you feel all better inside ?
    .
    .
    .
    .
    .
    .
    .

    Ok ... how about the outside ? :o
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