Don't know if any of you have gotten to this episode yet, but I have to say in all honesty that this was one of the best episodes I've ever played. AMAZING AMAZING.
Hakeev's ship and interior is beautifully done, please put this in the C store as a romulan interior option. It is amazing and properly scaled.
The story was interesting and challenging and the VO nicely done. I really enjoyed being brainwashed and executing my own crewmember (yes I deicded to be the bad guy) :P
The holodeck simulation effect was very nice as well as the plan to distract the guards etc making me think before acting.
I had so much fun playing this mission and Sela and Hakeev is really growing on me.
The only thing I didnt understand is when I wake up the second time, I am greeted by a republic spy, and all of the sudden I am no longer indoctrinated? Why didnt the tal shiars brainwash work out? the mission objective kept saying 0 % indoctrinated but my mission was to gain access to his hakeevs secret lab so there wasnt really a choice to be the bad guy a second time around.
The only thing I didnt understand is when I wake up the second time, I am greeted by a republic spy, and all of the sudden I am no longer indoctrinated? Why didnt the tal shiars brainwash work out? the mission objective kept saying 0 % indoctrinated but my mission was to gain access to his hakeevs secret lab so there wasnt really a choice to be the bad guy a second time around.
SPOILER (in a thread marked with "spoiler", if you read it it's your own fault):
Hakeev reprogrammed you using Elachi technology. The spy had access to the same knowledge and facilities and used them to undo the reprogramming.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Yeeeah, I gotta disagree in that I am currently -really- hating this mission. I -despise- when games give you a choice, then take it away when you make the "wrong" one. I'd rather the indoctrinated choices were all that was there in the first place. I kinda want to uninstall the game now. Seriously. I cannot hate on this enough. Especially since as near as I can tell, whether you resist or not effects absolutely nothing. And Hakeev's plans still make absolutely no sense. Just absolutely terrible.
Yeeeah, I gotta disagree in that I am currently -really- hating this mission. I -despise- when games give you a choice, then take it away when you make the "wrong" one. I'd rather the indoctrinated choices were all that was there in the first place. I kinda want to uninstall the game now. Seriously. I cannot hate on this enough. Especially since as near as I can tell, whether you resist or not effects absolutely nothing. And Hakeev's plans still make absolutely no sense. Just absolutely terrible.
You actually get an achievement if you fight the programming, it's not much, but it's something...
And you want to uninstall the game because of ONE mission across 3 factions? seriously? I mean, your call and all, but... REALLY?!
Yea I don't really understand the whole "this mission is amazing" thing.
I mean, given the limitations of the engine, I think the design was good, and got about as close to the objective of confronting you with the horror of brainwashing/mental slavery as they could. I thought it was a good deployment of the voice acting budget as well. But ultimately the game engine is the game engine and it just doesn't allow the immersion I felt would have put it over the top.
Also, I was disturbed by the fact that Khimev, who is a deep sleeper agent, and who basically saves you from indoctrination, appears to have been blown up when Hakeev's ship is destroyed, and no one in your crew including you seems especially concerned about it.
Maybe he re appears safe and sound later in the story or some one addresses his fate, but I think it's kind of funny that no one seems concerned about it in the moment.
Yeeeah, I gotta disagree in that I am currently -really- hating this mission. I -despise- when games give you a choice, then take it away when you make the "wrong" one. I'd rather the indoctrinated choices were all that was there in the first place. I kinda want to uninstall the game now. Seriously. I cannot hate on this enough. Especially since as near as I can tell, whether you resist or not effects absolutely nothing. And Hakeev's plans still make absolutely no sense. Just absolutely terrible.
You get an accolade if you choose to resist all the way, and a different one if you do everything exactly as told.
Also, Hakeev does make sense if you remember that he is basically toadying up to the Iconians all the way. Who knows what those eldritch abominations have in store?
In this case, the lack of choices is a storytelling mechanism. Even if you resist, you're being mind-controlled, and they'll just step things up until it works.
If you want an actual example of not being given a choice, just look at Divide et Impera fedside. Now that's an example of being railroaded into something you don't want to do for no reason at all.
I liked this mission up until all the choices I made were reversed.
If this mission represented a point in the Romulan game where you could decide to switch sides and become a full member of the Tal Shiar, then it would be awesome. Slightly alternative text for all subsequent missions (i.e. you become a Tal Shiar sleeper agent, still doing things for New Romulus but ultimately a spy for Sela) really wouldn't have required that much effort to be honest, I don't see why the devs couldn't have implemented that to give players a bit more choice.
If I remember correctly, there are missions on Bajor that offer an alternative "sabotage" option from the main track, without requiring a massive overhaul of mission mechanics.
Oh well. Maybe a Borg expansion will balance out the goody-goody Nu-Rommie stuff in LoR. :rolleyes:
Oh and the "deprogrammed" accolade you get for doing all the things Hakeev wants is pretty great though. As far as I can tell it made me almost completely immune to the atmosphere of the ground levels inside Elechi ships, so I didn't need to muck around with the rebreathers at all.
Still a bit disappointed that there wasn't a further accolade for doing that.
This mission actually pissed me off. Granted you get the five lights accolade for it but i was legit trying to join the tal shiar.
They should allow you to do that, it would add depth to the story. Retool the other missions to be assisting Hakeev and whatnot.
I lold when the bunnies died >_>
Then I replayed to get the four lights accolade. It just annoys me that this mission so starkly shows how rail driven the story really is. You get no real choice in anything.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
This mission actually pissed me off. Granted you get the five lights accolade for it but i was legit trying to join the tal shiar.
They should allow you to do that, it would add depth to the story. Retool the other missions to be assisting Hakeev and whatnot.
I lold when the bunnies died >_>
Then I replayed to get the four lights accolade. It just annoys me that this mission so starkly shows how rail driven the story really is. You get no real choice in anything.
True, a real shame. You know what the game needs? A big fat "you lose, restart from the beginning". In your case a short cutscene that ends with your character in front of a Republic firing squad. That's what working for a tool like Hakeev would get you.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
as i said on the tribble forums during closed beta... if they ever allow a RSE/Tal shiar path for the romulans, this mission can easily be altered to provide the starting point for it.
Personally, I found this mission...well to be honest...a bit "meh".
I know they were trying to tell a story and all (and kudos to them for that), but it was a lot of running back and forth so I could click on stuff. And the brainwashing...it was all basically the same routine over and over...click, click, click, read...click, click, click, read...click, click, click, read...click, click, click, read...click, click, click, read...
I guess the word I'm looking for is "monotonous". To keep myself from nodding off during this tedium I would randomly pull out my plasma rifle, blast off rounds at the Rommies on the ship, and pretend they were actually falling over dead. :P
A little holodeck brainwashing involving some form of combat would have really helped. The "puzzles" toward the end (if you can even call them that) didn't require any real thought...just more running around to click on stuff.
And what the heck is up at the beginning with your character meekly allowing themselves to be captured? Jumpin' Jehosaphat! You still have your weapon! How about a nasty, knock-down, drag-out, run 'n gun battle before you get caught? Give the player a glimmer of hope that they can escape. Just when they think they have the battle won send in a wave of reinforcements that just floors them. Let the player think they've been killed...and that's when they wake up in the med lab and the brainwashing commences.
Don't get me wrong...the story concept is actually very, very good, but it could have been executed better. There was a serious lack of tension during the mission, no build-up to the space battle at the end. Blowing up Hakeev's ship seemed like just another "pew-pew" battle.
At the end the player should feel battered and abused. If done right, the last battle should make the player say, "GRRR!!! NOW IT'S PAYBACK TIME, YOU [redacted]!!!!" :eek:
[SIGPIC][/SIGPIC] Command Officers of the USS Wyvern (from left to right): Aurellia Eshkah (Tactical); Indigo Shae (Engineering); Nysiay Chysiayki (VA, Ship Captain) Jeclia Sek (Science); Vally Mantivour (Security)
I was ok with it. I kind of enjoyed Sela's mocking voice regardless of whether I chose to fight the indoctrination or just go along with it (for me I knew I was being brain washed, so do what they want, let them believe I've been indoctrinated, and strike when they think it's safe to let me out of the cage. :cool:)
I love all the new layouts. Have you been to the starbases? They changed those as well! It's nice that they went thru the rest of the game and did some work, it wasn't all only about the Roms and such like most game devs have done in the past these guys even did some nice things with the early missions on fed and klinks (my roomie is playing thru those).
The problem is, we have too many players who like the pew pew and not enough that like the puzzle aspect. I would have enjoyed this mission more if you could become a loyal spy of the Tal Shiar and then reveal your deception while on the Elachi station and then murder your annoying tactical officer from the start of the game and get all Tal Shiar operatives as your new crew.
I really do not like that the Romulans have basically become a group of lost refugees and you are forced to be lapdogs for the Federation and Klingons. I would like to be undermining the Republic...
It is a good tip of the hand to "The Mind's Eye" TNG episode though... however it could have really given much better story options.
I completed this mission last night. I thought it was excellent. I think the mechanic of Sela talking to you within your own mind was excellent & it's how I'd hoped a future Borg playable race would work, having the Borg Queen/collective talk to the player via their mind. It also reminded me of the Wrath of the Lich King Death Knight starter zone, where the Lich King himself is heard within the players own mind telling them to do evil things. It's a mechanic that just works great.
:cool:PLAY TO WIN:cool:|"A light in the darkness."
I felt that it was a nice change of scenery from all the running an gunning.
I didn't quite understand whether there was any repercussions of being fully indoctrinated or not and the descriptions ought to be more detailed in that aspect.
Overall, a very good approach,
And yes, a branching storyline with different awards will be awesome! I'm not sure if this can be done on the foundry though...
This mission did have the nice RPG puzzle aspect to it. It definitely had the romulan feel to it as using cunning and subterfuge to dispatch the ship's security and science teams.
My favorite mission so far in the storyline is the Elachi walkers vs shuttle squadrons battle. It's the first time since I've ever played this game where I actually feel like I'm playing the role of an admiral/general. Having a command ship and directing other squadrons... yes please!
Dammit J'mpok! I'm a warrior... not a PETA tagger!
Do you actually know how hard it is to make a game?
all of you should be ashamed for bashing these people when all they are doing is trying to make a great game.
It's not the best mission but at least it's not "Kill 10 bats" or "find 15 magic leaves"
You gotta learn to respect game devs and maybe perhaps give the suggestions and creative critisism, not trying to make them feel bad
'Trying to make a great game' does not automatically shield Cryptic from criticism, IMO. There are obviously a lot of folks for whom this mission doesn't sit right with, and their input on the mission shouldn't have to be censored because it isn't positive. If making an effort towards making a good game (or any product) made the creator immune from criticism, we'd be surrounded by masterpieces.
A lot of parts about LoR indicate shortcuts (no fleets for Romulans, low ship roster, copied doff system etc) and compromises towards the greatest common denominator. (letting the Rommies join the federation and KDF, the redesign towards a nicer, more kid-friendly Romulan) so the degree to which they were setting out 'trying to make a great game' is itself a question of debate and indicative of not only a low bar set for their vision of LoR, but content as divisive as this mission also indicates a lack of polish in the final product. Certainly a valid target of criticism, IMO.
Yeeeah, I gotta disagree in that I am currently -really- hating this mission. I -despise- when games give you a choice, then take it away when you make the "wrong" one. I'd rather the indoctrinated choices were all that was there in the first place. I kinda want to uninstall the game now. Seriously. I cannot hate on this enough. Especially since as near as I can tell, whether you resist or not effects absolutely nothing. And Hakeev's plans still make absolutely no sense. Just absolutely terrible.
It's a themepark. You stand in line, you get on a ride, and you got a safety bar to hold you to your seat so nothing bad happens to you.
Yea I don't really understand the whole "this mission is amazing" thing.
I mean, given the limitations of the engine, I think the design was good, and got about as close to the objective of confronting you with the horror of brainwashing/mental slavery as they could. I thought it was a good deployment of the voice acting budget as well. But ultimately the game engine is the game engine and it just doesn't allow the immersion I felt would have put it over the top.
Also, I was disturbed by the fact that Khimev, who is a deep sleeper agent, and who basically saves you from indoctrination, appears to have been blown up when Hakeev's ship is destroyed, and no one in your crew including you seems especially concerned about it.
Maybe he re appears safe and sound later in the story or some one addresses his fate, but I think it's kind of funny that no one seems concerned about it in the moment.
I must say I to agree, when I destroyed Hakeev's ships I immediately thought of Khimev and a sad expression crossed my face. I highly doubt Hakeev would have taken the poor guy through the gate which most likely means he exploded...
I mean like, he saves you in that mission and helps you save the federation ensign in the other one.
It's also true, no one even notices that they just killed a very important spy that was so close to Hakeev and Sela.
Comments
SPOILER (in a thread marked with "spoiler", if you read it it's your own fault):
Hakeev reprogrammed you using Elachi technology. The spy had access to the same knowledge and facilities and used them to undo the reprogramming.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
You actually get an achievement if you fight the programming, it's not much, but it's something...
And you want to uninstall the game because of ONE mission across 3 factions? seriously? I mean, your call and all, but... REALLY?!
I mean, given the limitations of the engine, I think the design was good, and got about as close to the objective of confronting you with the horror of brainwashing/mental slavery as they could. I thought it was a good deployment of the voice acting budget as well. But ultimately the game engine is the game engine and it just doesn't allow the immersion I felt would have put it over the top.
Also, I was disturbed by the fact that Khimev, who is a deep sleeper agent, and who basically saves you from indoctrination, appears to have been blown up when Hakeev's ship is destroyed, and no one in your crew including you seems especially concerned about it.
Maybe he re appears safe and sound later in the story or some one addresses his fate, but I think it's kind of funny that no one seems concerned about it in the moment.
You get an accolade if you choose to resist all the way, and a different one if you do everything exactly as told.
Also, Hakeev does make sense if you remember that he is basically toadying up to the Iconians all the way. Who knows what those eldritch abominations have in store?
In this case, the lack of choices is a storytelling mechanism. Even if you resist, you're being mind-controlled, and they'll just step things up until it works.
If you want an actual example of not being given a choice, just look at Divide et Impera fedside. Now that's an example of being railroaded into something you don't want to do for no reason at all.
If this mission represented a point in the Romulan game where you could decide to switch sides and become a full member of the Tal Shiar, then it would be awesome. Slightly alternative text for all subsequent missions (i.e. you become a Tal Shiar sleeper agent, still doing things for New Romulus but ultimately a spy for Sela) really wouldn't have required that much effort to be honest, I don't see why the devs couldn't have implemented that to give players a bit more choice.
If I remember correctly, there are missions on Bajor that offer an alternative "sabotage" option from the main track, without requiring a massive overhaul of mission mechanics.
Oh well. Maybe a Borg expansion will balance out the goody-goody Nu-Rommie stuff in LoR. :rolleyes:
Still a bit disappointed that there wasn't a further accolade for doing that.
They should allow you to do that, it would add depth to the story. Retool the other missions to be assisting Hakeev and whatnot.
I lold when the bunnies died >_>
Then I replayed to get the four lights accolade. It just annoys me that this mission so starkly shows how rail driven the story really is. You get no real choice in anything.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
True, a real shame. You know what the game needs? A big fat "you lose, restart from the beginning". In your case a short cutscene that ends with your character in front of a Republic firing squad. That's what working for a tool like Hakeev would get you.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
I know they were trying to tell a story and all (and kudos to them for that), but it was a lot of running back and forth so I could click on stuff. And the brainwashing...it was all basically the same routine over and over...click, click, click, read...click, click, click, read...click, click, click, read...click, click, click, read...click, click, click, read...
I guess the word I'm looking for is "monotonous". To keep myself from nodding off during this tedium I would randomly pull out my plasma rifle, blast off rounds at the Rommies on the ship, and pretend they were actually falling over dead. :P
A little holodeck brainwashing involving some form of combat would have really helped. The "puzzles" toward the end (if you can even call them that) didn't require any real thought...just more running around to click on stuff.
And what the heck is up at the beginning with your character meekly allowing themselves to be captured? Jumpin' Jehosaphat! You still have your weapon! How about a nasty, knock-down, drag-out, run 'n gun battle before you get caught? Give the player a glimmer of hope that they can escape. Just when they think they have the battle won send in a wave of reinforcements that just floors them. Let the player think they've been killed...and that's when they wake up in the med lab and the brainwashing commences.
Don't get me wrong...the story concept is actually very, very good, but it could have been executed better. There was a serious lack of tension during the mission, no build-up to the space battle at the end. Blowing up Hakeev's ship seemed like just another "pew-pew" battle.
At the end the player should feel battered and abused. If done right, the last battle should make the player say, "GRRR!!! NOW IT'S PAYBACK TIME, YOU [redacted]!!!!" :eek:
Command Officers of the USS Wyvern (from left to right):
Aurellia Eshkah (Tactical); Indigo Shae (Engineering); Nysiay Chysiayki (VA, Ship Captain)
Jeclia Sek (Science); Vally Mantivour (Security)
I love all the new layouts. Have you been to the starbases? They changed those as well! It's nice that they went thru the rest of the game and did some work, it wasn't all only about the Roms and such like most game devs have done in the past these guys even did some nice things with the early missions on fed and klinks (my roomie is playing thru those).
I really do not like that the Romulans have basically become a group of lost refugees and you are forced to be lapdogs for the Federation and Klingons. I would like to be undermining the Republic...
It is a good tip of the hand to "The Mind's Eye" TNG episode though... however it could have really given much better story options.
I felt that it was a nice change of scenery from all the running an gunning.
I didn't quite understand whether there was any repercussions of being fully indoctrinated or not and the descriptions ought to be more detailed in that aspect.
Overall, a very good approach,
And yes, a branching storyline with different awards will be awesome! I'm not sure if this can be done on the foundry though...
My favorite mission so far in the storyline is the Elachi walkers vs shuttle squadrons battle. It's the first time since I've ever played this game where I actually feel like I'm playing the role of an admiral/general. Having a command ship and directing other squadrons... yes please!
Do you actually know how hard it is to make a game?
all of you should be ashamed for bashing these people when all they are doing is trying to make a great game.
It's not the best mission but at least it's not "Kill 10 bats" or "find 15 magic leaves"
You gotta learn to respect game devs and maybe perhaps give the suggestions and creative critisism, not trying to make them feel bad
[SIGPIC][/SIGPIC]
A lot of parts about LoR indicate shortcuts (no fleets for Romulans, low ship roster, copied doff system etc) and compromises towards the greatest common denominator. (letting the Rommies join the federation and KDF, the redesign towards a nicer, more kid-friendly Romulan) so the degree to which they were setting out 'trying to make a great game' is itself a question of debate and indicative of not only a low bar set for their vision of LoR, but content as divisive as this mission also indicates a lack of polish in the final product. Certainly a valid target of criticism, IMO.
It's a themepark. You stand in line, you get on a ride, and you got a safety bar to hold you to your seat so nothing bad happens to you.
I must say I to agree, when I destroyed Hakeev's ships I immediately thought of Khimev and a sad expression crossed my face. I highly doubt Hakeev would have taken the poor guy through the gate which most likely means he exploded...
I mean like, he saves you in that mission and helps you save the federation ensign in the other one.
It's also true, no one even notices that they just killed a very important spy that was so close to Hakeev and Sela.