I've recently acquired an Assault Cruiser refit, so lets review it.
Engineering sides of things you get a Commander engineering boff slot and a Lt slot, depending on how you arrange the engineering abilities, you can get a good defensive build going combined with a strong offense, abilities like emergency power to shields and weapons is clearly a must, aux to structural is another essential ability. The Lt slot however may require a little thought but in the big pictures of things, it's a minor oversight as it's something you can have more emergency power and aux abilities in there for maximum tanking. What you get is a tough and rugged ship who's shields are very strong with a good defensive build.
On the tactical side of things, if you are after a tactical cruiser, this should easily be a good choice, what you get is a Lt Cmd tactical slot and an ensign tactical slot, which gives it an advantage over most federation cruisers apart from the Excelsior. Torp spread 3 on a cruiser, yes please, with plenty of space for tac teams ( I usually run two tac teams, the second one goes into the ensign slot) and 1 beam ability. The Assault Cruiser excels in this respect, it's offense is very good for a cruiser especially when combined a good defensive engineering build.
Science side of things, What science?
Instead you get a universal Lt slot, and this is the main issue with the boff arrangement, yes it may add to versatility, but it's better off being a science slot, on any ship hazard emitters are a must, as well as an ability for shields.
Gadgets, you get a wide angle quantum torpedo launcher and a metreon gas canister, The wide angle is an excellent piece of kit and it can be mounted on any ship, on cruisers it boost the broadside very well and on escorts it's just as good in a turning fight, well worth getting.
The gas canister, certainly very cool, but you get a 3 minute cooldown on it, so it's not a game changer, really it's better off being swapped out for something like a plasmionic leech console, and it can only be used on an assault cruiser which is a waste.
In battle it's very good, easily one of the best cruisers I've ever flown. It's turn rate is excellent, but combined with a rcs console it only gets better, depending on the build, it will survive 9 times out of 10, she's tough. Level of firepower is good with a 4 fore,4 aft system which is perfect for broadsiding. I call her a star ship with an attitude problem, and she's excellent in combat.
On console slots, what you get is quality, with 4 engineering,2 science and 3 tac and 4 device slots.
This marvel of design can be bought in the C-Store at 2500 zen and it's well worth getting.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
If a tier 5 shipyard fleet ship is a bit out of your range then also consider the tier 3 Fleet Excelsior which is a fairly similar ship and equally well respected even in PvP.
Now try to get your hands on the Fleet Assault Cruiser
I intend to
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
If you have 10 million or so, my fleet is selling Fleet Assault Cruisers and other T5 Shipyard ships now that we're at a T5 Shipyard
Just figured I would help out in case you wanted to do a F ACR review.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
it has about 1/2 the turn rate , less weapon power , cant mount cannons , cant cloak compared to klingon battlecruisers
all the rest is about equal, Romulan ships of the equal class are even better than the klingons
The only reason i point this out is for new players not to be mislead into buying one of the weakest ships in its class in the game without knowing it
Romulans number 1 in overall power
Klingons number 2
Federation number 3
and naturally lock box ships beat all 3
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I absolutely love my Assault Refit. The wide arc torpedoes are definitely worth their weight in latinum. I had debated between this and an Odyssey tactical cruiser when it came time to upgrade. Still haven't tried an Odyssey but with this ship, I don't know that I ever will. Fantastic ship.
[SIGPIC][/SIGPIC] "The time has come to see the world as it is." - Captain James T. Kirk Twitter - @SDVargo
you might add a cooky cutter AUX2BATT build...any other build with this baby is a wasted potential
This!!! I was skeptical re: the aux2bat system. But then I finally went for it - the leech, the flow caps, the doffs and 2x aux2bat in my keybind. I'm now blowing past 10K DPS and leading the damage count in all the pugs I visit. STO is so much more fun in a cruiser...
Its great to see the Regent getting some love: It is my current flagship and I love it. It just feels solid and well balanced. Though I keep the metreon gas canister just for lulz...it periodically crits for huge damage,
We must question the story logic of having an all-knowing all-powerful God, who creates faulty Humans, and then blames them for his own mistakes. - Gene Roddenberry
it has about 1/2 the turn rate , less weapon power , cant mount cannons , cant cloak compared to klingon battlecruisers
all the rest is about equal, Romulan ships of the equal class are even better than the klingons
The only reason i point this out is for new players not to be mislead into buying one of the weakest ships in its class in the game without knowing it
Romulans number 1 in overall power
Klingons number 2
Federation number 3
and naturally lock box ships beat all 3
Wow. The inaccuracies in this post are quite... amusing. Let's begin shall we?
For starters, it can mount cannons, just not Dual Heavy Cannons. Single cannon builds on the ACR work fine. Secondly, it's a fed cruiser. They have always been inferior to KDF Battlecruisers. But it has stronger shields and more hull than most KDF battlecruisers. It also has equal weapon power (yeah... something about both get +10 to weapons?? Or something like that?).
Secondly, Romulans are not #1 in overall power/ability. They don't have the science ability of the feds, nor do they have the sheer versatility that KDF BoPs offer. They have cool ships, but they suffer from lower power due to their singularity cores, and they also suffer from bugs. Once the bugs are fixed they will probably be quite powerful, but they aren't the top dogs.
Lastly, lock box ships do NOT beat all. Every lockbox ship has a weakness, and some of them are glaring. That sweeping statement is hilariously inaccurate since most fleet ships and some C-store ships not only stay on part with, but in many cases actually surpass lockbox ships.
So for any new players reading this, yes, the ACR is a very powerful and quite useful ship. The Fleet version is just gold. My Imperial almost NEVER dies (I've actually forgotten the last time it's popped), hits like a freight train (even without using Aux2bat, and yes, it can still hit very hard without that setup, in fact I often out-dps aux2bat cruisers), and can basically be your dream come true as cruisers go.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
1) Fleet AC-R is sheer awesomesauce and then some. I love mine. I would recommend you consider the fine offer earlier in the thread, and/or 1st Aquarius Division, who offers/offered unlimited fleet ships (where I got mine), although they were a bit expensive when I got it.
2) The turn rate gap is rather quickly closing. With two RCS Mk XI blue consoles I can get around 18 deg/sec. This is boosted by one turn-rate Fleet Neutronium Mk X with a turn modifier and a Fleet RCS Mk X, and it only stands to go up as the Mk gets higher and I get more fleet consoles. I forget the exact weapon power stats, but the Fleet AC-R has a +10 weapon modifier by default, which isn't something to scoff at - and the Romulans seem to have a power starvation problem in a lot of ways anyway.
3) I'm actually experimenting with Aux2Bat builds right now, and something I noticed was that I seem to hit MUCH HARDER with a more conventional dragon-inspired build than Aux2Bat. I might be doing something wrong (or I'm not shelling out enough cash for the Marion DOff), but if it's any indication, I thought that I'd managed to get considerably tougher with Aux2Bat because my shields didn't go down nearly so often. Upon DPS analysis I found out it was because I was being shot at three times as much with my non-Aux2Bat build. I'm probably going to make a thread to ask about this further.
rck01LieutenantJoin Date: Jun 2012Posts: 84# 907-19-2013, 09:14 AM**Quote:Originally Posted by*baudl*you might add a cooky cutter AUX2BATT build...any other build with this baby is a wasted potentialThis!!! I was skeptical re: the aux2bat system. But then I finally went for it - the leech, the flow caps, the doffs and 2x aux2bat in my keybind. I'm now blowing past 10K DPS and leading the damage count in all the pugs I visit. STO is so much more fun in a cruiser...*RCK (F-AHCR aux2bat believer)
Do you have a build readout on this? Would love to try improving my assault refit. I feel like its powerful but could be more.
[SIGPIC][/SIGPIC] "The time has come to see the world as it is." - Captain James T. Kirk Twitter - @SDVargo
Its great to see the Regent getting some love: It is my current flagship and I love it. It just feels solid and well balanced. Though I keep the metreon gas canister just for lulz...it periodically crits for huge damage,
I'm very jealous of you, sir. I wish I could to that in my Odyssey tactical!
Comments
I intend to
-Lord Commander Solar Macharius
Just figured I would help out in case you wanted to do a F ACR review.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
all the rest is about equal, Romulan ships of the equal class are even better than the klingons
The only reason i point this out is for new players not to be mislead into buying one of the weakest ships in its class in the game without knowing it
Romulans number 1 in overall power
Klingons number 2
Federation number 3
and naturally lock box ships beat all 3
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
"The time has come to see the world as it is." - Captain James T. Kirk
Twitter - @SDVargo
This!!! I was skeptical re: the aux2bat system. But then I finally went for it - the leech, the flow caps, the doffs and 2x aux2bat in my keybind. I'm now blowing past 10K DPS and leading the damage count in all the pugs I visit. STO is so much more fun in a cruiser...
RCK (F-AHCR aux2bat believer)
Wow. The inaccuracies in this post are quite... amusing. Let's begin shall we?
For starters, it can mount cannons, just not Dual Heavy Cannons. Single cannon builds on the ACR work fine. Secondly, it's a fed cruiser. They have always been inferior to KDF Battlecruisers. But it has stronger shields and more hull than most KDF battlecruisers. It also has equal weapon power (yeah... something about both get +10 to weapons?? Or something like that?).
Secondly, Romulans are not #1 in overall power/ability. They don't have the science ability of the feds, nor do they have the sheer versatility that KDF BoPs offer. They have cool ships, but they suffer from lower power due to their singularity cores, and they also suffer from bugs. Once the bugs are fixed they will probably be quite powerful, but they aren't the top dogs.
Lastly, lock box ships do NOT beat all. Every lockbox ship has a weakness, and some of them are glaring. That sweeping statement is hilariously inaccurate since most fleet ships and some C-store ships not only stay on part with, but in many cases actually surpass lockbox ships.
So for any new players reading this, yes, the ACR is a very powerful and quite useful ship. The Fleet version is just gold. My Imperial almost NEVER dies (I've actually forgotten the last time it's popped), hits like a freight train (even without using Aux2bat, and yes, it can still hit very hard without that setup, in fact I often out-dps aux2bat cruisers), and can basically be your dream come true as cruisers go.
1) Fleet AC-R is sheer awesomesauce and then some. I love mine. I would recommend you consider the fine offer earlier in the thread, and/or 1st Aquarius Division, who offers/offered unlimited fleet ships (where I got mine), although they were a bit expensive when I got it.
2) The turn rate gap is rather quickly closing. With two RCS Mk XI blue consoles I can get around 18 deg/sec. This is boosted by one turn-rate Fleet Neutronium Mk X with a turn modifier and a Fleet RCS Mk X, and it only stands to go up as the Mk gets higher and I get more fleet consoles. I forget the exact weapon power stats, but the Fleet AC-R has a +10 weapon modifier by default, which isn't something to scoff at - and the Romulans seem to have a power starvation problem in a lot of ways anyway.
3) I'm actually experimenting with Aux2Bat builds right now, and something I noticed was that I seem to hit MUCH HARDER with a more conventional dragon-inspired build than Aux2Bat. I might be doing something wrong (or I'm not shelling out enough cash for the Marion DOff), but if it's any indication, I thought that I'd managed to get considerably tougher with Aux2Bat because my shields didn't go down nearly so often. Upon DPS analysis I found out it was because I was being shot at three times as much with my non-Aux2Bat build. I'm probably going to make a thread to ask about this further.
Do you have a build readout on this? Would love to try improving my assault refit. I feel like its powerful but could be more.
"The time has come to see the world as it is." - Captain James T. Kirk
Twitter - @SDVargo
I'm very jealous of you, sir. I wish I could to that in my Odyssey tactical!