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Legacy of Romulus Dev Blog #34

pwebranflakespwebranflakes Member Posts: 7,741
Content Designer Charles Gray shares details about the third Dilithium Mine Featured Project in this entry of the Legacy of Romulus News Dev Blog series.


Link to the blog.
Post edited by pwebranflakes on

Comments

  • ceekayzeroceekayzero Member Posts: 411 Arc User
    edited July 2013
    Look down, look down, don't look 'em in the eye!

    This project will probably cost dilithium, when it really should cost DOFFs...
  • savron1savron1 Member Posts: 0 Arc User
    edited July 2013
    I'm curious to know if they plan on adjusting the need for mining provisions. Why reward us with reduced costs for Fleet Marks and Dilithium only to punish those of us who have been more productive, i.e. the only people who can afford to contribute mining provisions. I can't support my fleet by EARNING fleet credits just to give them back in mining provisions.
    [SIGPIC][/SIGPIC]
  • atalossataloss Member Posts: 563 Arc User
    edited July 2013
    savron1 wrote: »
    I'm curious to know if they plan on adjusting the need for mining provisions. Why reward us with reduced costs for Fleet Marks and Dilithium only to punish those of us who have been more productive, i.e. the only people who can afford to contribute mining provisions. I can't support my fleet by EARNING fleet credits just to give them back in mining provisions.

    I agree.
    I'm in a small fleet of only 22 people and only about 5 of us donate to the projects.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • tilarium1979tilarium1979 Member Posts: 567 Arc User
    edited July 2013
    Am I the only one to think the mine holding projects are coming way to fast?
  • usscapitalusscapital Member Posts: 985 Arc User
    edited July 2013
    ceekayzero wrote: »

    This project will probably cost dilithium, when it really should cost DOFFs...

    it will cost 200k just like other of these projects ;)
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited July 2013
    ceekayzero wrote: »
    Look down, look down, don't look 'em in the eye!
    Are they hear until they die?

    Oh those poor miserable people.

    (I see what you did thar!)

    :D

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2013
    usscapital wrote: »
    it will cost 200k just like other of these projects ;)

    Not necessarily. Some fleets will have it cost 192,000 dilithium whille the next project could cost 182,000 dilithium. Horta would be a cool miner to have especially if a bunch of them are in the exterior which is available with Tier 2 Dilithium Mine.
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    Kind of offtopic - but how do you get to your mine once T1 is completed?
  • questeriusquesterius Member Posts: 8,499 Arc User
    edited July 2013
    Contact Traffic control and beam to the surface.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • topsettopset Member Posts: 0 Arc User
    edited July 2013
    Kind of offtopic - but how do you get to your mine once T1 is completed?

    Fly to it. It's in Beta Ursa sector block, bottom of the sector, near the regular mining place.

    Then hail the ground and beam down :)
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    topset wrote: »
    Fly to it. It's in Beta Ursa sector block, bottom of the sector, near the regular mining place.

    Then hail the ground and beam down :)

    Thx - I would have been flying around my starbase area looking for traffic control - lol
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2013
    There is also the Tier 2 Dilithium Mine project that allows shuttle access to the Dilithium Mine from the Starbase. Strangely enough it is one of the only minor upgrades that requires Dilithium. The Trade and Development Upgrades are major upgrades IMO.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited July 2013
    This would be quite a nice project, but sadly I'm already way over taxed on Dilithium requirements. :(
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • cyckathcyckath Member Posts: 0 Arc User
    edited July 2013
    Am I the only one to think the mine holding projects are coming way to fast?

    This.

    Its going to be another cosmetic item my fleet wlll have filled long before we complete the T1 upgrade and actually get see our mine in the flesh.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited July 2013
    cyckath wrote: »
    This.

    Its going to be another cosmetic item my fleet wlll have filled long before we complete the T1 upgrade and actually get see our mine in the flesh.

    I agree as well. Those special projects seem to come out far faster than before.... :(
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited July 2013
    qjunior wrote: »
    I agree as well. Those special projects seem to come out far faster than before.... :(

    Of course they do. It's Cryptic/PWE's monkey puppet.


    EX:

    Person: "I have a complaint!"

    Clerk: "I'll happily help you with that, but first.... LOOK! A Monkey!" *Manipulates a Monkey puppet as a distraction*.




    The "Holdings" are being completed faster than the team wants so they push the flash projects up which in turn bolsters Zen sales so people can buy Dilithium which we all know is only partly sold by the playerbase.
  • furlong359furlong359 Member Posts: 146 Arc User
    edited July 2013
    thats not odd, thats an ood. thank god for oods, otherwise we would have to do it ourselves..
  • vnexusvnexus Member Posts: 164 Arc User
    edited July 2013
    How bout a special Mine project that gives more valid Fleet Cores :D that'd be good

    -V
  • letsrishletsrish Member Posts: 28 Arc User
    edited July 2013
    To be fair, the projects are coming out at the same rate they always have, every two weeks. In fact, a bit slower, as the first project was up three weeks before the second one hit. The difference is that the projects used to be distributed between the main base and the embassy, so each location only got one project a month.

    Not that I don't think these projects are a bit silly/overpriced (though the completionist in me still strives to complete every one of them). Especially considering that there are fleets out there who might have as many as three cosmetic projects completed, who can't actually see any of them yet.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2013
    vnexus wrote: »
    How bout a special Mine project that gives more valid Fleet Cores :D that'd be good

    -V

    How about doing that for free?:D
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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