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No threat mechanics?

qqafgqegqe4agqqafgqegqe4ag Member Posts: 153 Arc User
edited July 2013 in The Academy
I noticed there are abilities that say they have an effect on threat generated, but threat mechanics don't seem to exist in ground combat.

For example, I can stand way in the back, tell my engineer and tactical BOFFs to attack... And without firing a shot, I've instantly got all the threat- even with no points spent on threat modification.

No matter what I do, I seem to get wrecked by enemies while my boffs are forward and attacking far more than I am.

This happens as an engineer or as a tac officer, I can't figure it out.
Post edited by qqafgqegqe4ag on

Comments

  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited July 2013
    It's a design decision made by Cryptic. You'll be top of the aggro list till your pets does something to get on top of the list.
    Professional Slider Since 2409

    Officially Nerfed In Early 2410
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited July 2013
    It helps a lot to let your officers start the fight by ganging up on the strongest enemy, while you take out a couple of the weak ones.

    That way the strongest enemy will only shoot you once or twice before they pull him off of you.
  • aexraelaexrael Member Posts: 0 Arc User
    edited July 2013
    Threat exists both in ground as well as space, and functions the same way it always have in MMORPGs. It's based around Damage contribution as well as abilities which directly impact Threat such as the skill Threat Control.

    Set up one of your Tactical Bridge Officers with the following abilities:

    Battle Strategies 1
    Suppressing Fire 1
    Draw Fire 3
    Overwatch 2

    Give him/her a Full Auto Rifle, Energy and Kinetic damage resistance armor and a high capacity shield.
    If the rest of your team (including yourself) sports Shield Recharge (ENG) and Medical Tricorder (SCI) you effectively have tank and healer support for your ground missions.
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