Yes, I was wondering whether the Andorian Escorts are worth it. They're like a bug ship in reverse: 5 fore weps + 4 tact consoles vs. 4 fore weps + 5 tact consoles.
My intuition tells me you're gonna get more DPS out of the 5th fore wep than the 5th tact console. Would love to hear people's experiences with them, though.
I can not answer your question, as I own neither, and my maths isn't too good in the middle of the night, but you CAN have 5 consoles and 5 for weapons on th Kumari.
Yes, I was wondering whether the Andorian Escorts are worth it. They're like a bug ship in reverse: 5 fore weps + 4 tact consoles vs. 4 fore weps + 5 tact consoles.
My intuition tells me you're gonna get more DPS out of the 5th fore wep than the 5th tact console. Would love to hear people's experiences with them, though.
Thanks.
I own most ships and I have to say no, I regret buying them
Honest evaluation: Not worth it. I still notice that my Kumari only heals 80% the rate of my other ships despite the healing bug fix. Turn rate somewhat slow for an escort.
The Fleet Advanced Escort is a far better choice despite having only 4 forward weapon mounts. Faster turn rate, better healing, better Sci utility, etc. I swap between the FAE and my Mobius all the time. Yes, the bug ship is currently moth-balled.
Honest evaluation: Not worth it. I still notice that my Kumari only heals 80% the rate of my other ships despite the healing bug fix. Turn rate somewhat slow for an escort.
The Fleet Advanced Escort is a far better choice despite having only 4 forward weapon mounts. Faster turn rate, better healing, better Sci utility, etc. I swap between the FAE and my Mobius all the time. Yes, the bug ship is currently moth-balled.
Thx for the feeback. And you other guys too.
Kinda sad to hear this, as they look pretty good on paper. I'll get a Fleet Advanced Escort instead.
Actually if you are an Engineer you should have NO problem with survivability in a Kumari. Especially after the new Trait System giving you nearly endless Miracle Worker.
In the end you have an Extremely powerful ship with loads of forward DPS (and with DPS being King...) and the ability to strip shields at a blindingly fast pace.
The biggest downsides of the Kumari are that you are stuck using Phasers which are far from the best weapon type and that its turn rate is a little sluggish. However with a Warp Core focused on Engine power and a Tachyokinetic Converter that should be easily solved.
The biggest downsides of the Kumari are that you are stuck using Phasers which are far from the best weapon type and that its turn rate is a little sluggish. However with a Warp Core focused on Engine power and a Tachyokinetic Converter that should be easily solved.
You're only stuck using phasers if you want to keep the wing cannons. The kumari line can operate just fine (and in some cases better) by removing said wing cannons and going with a fully personalized loadout.
As for her turn rate, its exactly the same as the Advanced and Patrol escort, but with a better inertia modifier. With even a semi-competent skill and gear setup she dances.
The 5th console is worth around 300/400 dps & the 5th forward weapon is around double that, you need to factor in that you lose a turret for it. The best pets will come out ahead of both combined.
Actually if you are an Engineer you should have NO problem with survivability in a Kumari. Especially after the new Trait System giving you nearly endless Miracle Worker.
In the end you have an Extremely powerful ship with loads of forward DPS (and with DPS being King...) and the ability to strip shields at a blindingly fast pace.
The biggest downsides of the Kumari are that you are stuck using Phasers which are far from the best weapon type and that its turn rate is a little sluggish. However with a Warp Core focused on Engine power and a Tachyokinetic Converter that should be easily solved.
Well, I happen to love phasers.
I am an engineer; so, yeah, things will have to get really weird for me to run out of heals. And I *do* have the new trait with the chance to speed up CD on Miracle Worker (was it 'Techie'? I'm not in-game right now).
Speaking of heals, guy above here mentioned a still unsolved heal bug. What's up with that?!
Station layout looks very good, though. So I'll probably get the 3-pack anyway.
I thoroughly enjoy my Andorian Escort... it's a great DPS boat for PvE or PvP, if a bit on the squishy side. As long as you don't overstay your welcome in a fight, you'll be fine.
Actually if you are an Engineer you should have NO problem with survivability in a Kumari. Especially after the new Trait System giving you nearly endless Miracle Worker.
Interesting vid. Thank you!
I can see where the 'glass cannon' thingy may be coming from, what with you having fiited no resist consoles at all! That would be a new experience for me. But damn, that forward DPS looks like just the thing I'd want!
Go with a khyzon or charal. They have plenty of survivability. I've been flying my charal with the borg set and I only pop when I get cocky with gates. For over, they are great. The corvette or bug look fun though
(adapted maco is so much better, not at that tier yet).
I can only speak of the Kumari (tactical) as that is the only one I have had.
The Kumari escort is made to deal damage hard and fast. And no,,, its not there to take damage at all. On that count it has the worst defense than of any other escort ship. But on offence, nothing else can come close ..... but only if you know what you are doing.
55,000 ....... that is the amount of damage I can do with my Kumari. And that is with one shot of the wing cannons when a target is at 2km or less. Few ships can survive that .... and thats after having to contend with 4 dual heavy cannons.
And thats the key. Flying a Kumari will involve knowing how to fly an escort.
And you may be wondering how do you deal that much damage? That's an alpha strike on steroids made possible by witching on...
I will say that the Kumari I have with the dps set to kill is better than anything else I have for PvE work horse, but it is substandard for pvp and is not my preference for playstyle. I like the 2 console abilities and +acc. The key is the new engineering consoles for turn rate and resists, I expect the dyson consoles to be even more so.
My opinion is that there is little that can stand 5 forward cannons, 5 weapon consoles, 2 turrets and a KCB. I run some combo EptS and EptE, HE, TSS,
I use CRF and tractors for single targets, if it is the mirror event or similar CSV.
WHen I need to heal I retreat and heal away from combat, not much of a healer in battle, but i have timed missions and it is faster to be offensive and run off when hurt bad than to try to heal and stay in a fight.
That third tac ensign slot is a waste and I despise there is not a valid cannon boat power to put in there. As far as grind goes, every toon (sci, tac, and eng) has one to run rep/grind missions. It isn't pretty, i die some but i get the job done faster than in other ships. Then load up on my favorite ships for the stuff i enjoy.
So if you ahve the zen to buy it then I would, however with winter event, anniversary and such, you might wait if you can.
PvE Jem'Hadar motto:Participation Ribbonsare life.
Incorrect, the charal out dpses the kumari by access of 2 dems. Not a known fact but when you fly it that way....it outclasses the kumari.
And 55k is nothing when crf crits for 15k anyway...
Is this a necro? or a resuscitation?
No it really doesn't DEM 1 is useless the figures show this! It really would e a bad love doing this
Who cares about DHC and CRF anyways when BFAW and beams can outdps them by more than double
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
No it really doesn't DEM 1 is useless the figures show this! It really would e a bad love doing this
Who cares about DHC and CRF anyways when BFAW and beams can outdps them by more than double
I can see what you are saying about BFAW, but I run a lot of cruisers, and as far as mission time goes, I can close on a ship faster in an escort. If the enemy always flew right up to me then I would agree with you. But since you have to close the distance the turn rate and distance closing gives me an advantage in the Kumari.
PvE Jem'Hadar motto:Participation Ribbonsare life.
No it really doesn't DEM 1 is useless the figures show this! It really would e a bad love doing this
Who cares about DHC and CRF anyways when BFAW and beams can outdps them by more than double
Ask in 11 and 20k about the Kumari that's getting over 30k. Sure it's not top but it's by no means a case of who cares.
Also some things are coming to light about DEM and certainly it's interaction with FAW, it's making things like omega amp proc more often. This may be the case with CRF and other things but to my knowledge no-ones tested that. If it is causing things to proc more often in general then yes, you want DEM with CRF, with DC's you should keep omega amp up most of the time, that would just be gravy.
Comments
I actually like Delta Rising.
The Fleet Advanced Escort is a far better choice despite having only 4 forward weapon mounts. Faster turn rate, better healing, better Sci utility, etc. I swap between the FAE and my Mobius all the time. Yes, the bug ship is currently moth-balled.
Thx for the feeback. And you other guys too.
Kinda sad to hear this, as they look pretty good on paper. I'll get a Fleet Advanced Escort instead.
Firstly: http://www.youtube.com/watch?v=P-xIMXBsCnk
Actually if you are an Engineer you should have NO problem with survivability in a Kumari. Especially after the new Trait System giving you nearly endless Miracle Worker.
In the end you have an Extremely powerful ship with loads of forward DPS (and with DPS being King...) and the ability to strip shields at a blindingly fast pace.
The biggest downsides of the Kumari are that you are stuck using Phasers which are far from the best weapon type and that its turn rate is a little sluggish. However with a Warp Core focused on Engine power and a Tachyokinetic Converter that should be easily solved.
You're only stuck using phasers if you want to keep the wing cannons. The kumari line can operate just fine (and in some cases better) by removing said wing cannons and going with a fully personalized loadout.
As for her turn rate, its exactly the same as the Advanced and Patrol escort, but with a better inertia modifier. With even a semi-competent skill and gear setup she dances.
Get the Armitage if you want STF/PVE DPS.
The 5th console is worth around 300/400 dps & the 5th forward weapon is around double that, you need to factor in that you lose a turret for it. The best pets will come out ahead of both combined.
Well, I happen to love phasers.
I am an engineer; so, yeah, things will have to get really weird for me to run out of heals. And I *do* have the new trait with the chance to speed up CD on Miracle Worker (was it 'Techie'? I'm not in-game right now).
Speaking of heals, guy above here mentioned a still unsolved heal bug. What's up with that?!
Station layout looks very good, though. So I'll probably get the 3-pack anyway.
Thanks.
Interesting vid. Thank you!
I can see where the 'glass cannon' thingy may be coming from, what with you having fiited no resist consoles at all! That would be a new experience for me. But damn, that forward DPS looks like just the thing I'd want!
(adapted maco is so much better, not at that tier yet).
My PvE/PvP hybrid skill tree
I can only speak of the Kumari (tactical) as that is the only one I have had.
The Kumari escort is made to deal damage hard and fast. And no,,, its not there to take damage at all. On that count it has the worst defense than of any other escort ship. But on offence, nothing else can come close ..... but only if you know what you are doing.
55,000 ....... that is the amount of damage I can do with my Kumari. And that is with one shot of the wing cannons when a target is at 2km or less. Few ships can survive that .... and thats after having to contend with 4 dual heavy cannons.
And thats the key. Flying a Kumari will involve knowing how to fly an escort.
And you may be wondering how do you deal that much damage? That's an alpha strike on steroids made possible by witching on...
1. Attack pattern alpha 3
2. Attach pattern omega 3
3. Tactical team 1
4. Tactical fleet 2
5. Wing cannon Overload
On skills, max out...
1. star ship attack patterns
2. starship energy weapons
3. starships energy weapon specialization
4. starship weapons training
5. starship weapon performance
On fitting ....
I have..
2x very rare XI Phaser relay
3x rave XI Phaser relay
... on the tactical slots. Get 5x Very Rare XII if you can afford them.
And thats how you destroy a cruiser like its a piece of paper. Just know how to fly it.
Hope this helps.
Incorrect, the charal out dpses the kumari by access of 2 dems. Not a known fact but when you fly it that way....it outclasses the kumari.
And 55k is nothing when crf crits for 15k anyway...
Is this a necro? or a resuscitation?
My PvE/PvP hybrid skill tree
My opinion is that there is little that can stand 5 forward cannons, 5 weapon consoles, 2 turrets and a KCB. I run some combo EptS and EptE, HE, TSS,
I use CRF and tractors for single targets, if it is the mirror event or similar CSV.
WHen I need to heal I retreat and heal away from combat, not much of a healer in battle, but i have timed missions and it is faster to be offensive and run off when hurt bad than to try to heal and stay in a fight.
That third tac ensign slot is a waste and I despise there is not a valid cannon boat power to put in there. As far as grind goes, every toon (sci, tac, and eng) has one to run rep/grind missions. It isn't pretty, i die some but i get the job done faster than in other ships. Then load up on my favorite ships for the stuff i enjoy.
So if you ahve the zen to buy it then I would, however with winter event, anniversary and such, you might wait if you can.
Wow i never pay attention to the dates, I just saw it up top. good eye
You may be right about the DEM, i hadn't tried that.
No it really doesn't DEM 1 is useless the figures show this! It really would e a bad love doing this
Who cares about DHC and CRF anyways when BFAW and beams can outdps them by more than double
I can see what you are saying about BFAW, but I run a lot of cruisers, and as far as mission time goes, I can close on a ship faster in an escort. If the enemy always flew right up to me then I would agree with you. But since you have to close the distance the turn rate and distance closing gives me an advantage in the Kumari.
Ask in 11 and 20k about the Kumari that's getting over 30k. Sure it's not top but it's by no means a case of who cares.
Also some things are coming to light about DEM and certainly it's interaction with FAW, it's making things like omega amp proc more often. This may be the case with CRF and other things but to my knowledge no-ones tested that. If it is causing things to proc more often in general then yes, you want DEM with CRF, with DC's you should keep omega amp up most of the time, that would just be gravy.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Dem+marion...8 seconds of pure win.
Dem by itself? Lame...
My PvE/PvP hybrid skill tree