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Romulan Science Captain Leveling Guide/Build?

sharpfangjr#5006 sharpfangjr Member Posts: 31 Arc User
Does anyone have one?
Post edited by sharpfangjr#5006 on

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  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited July 2013
    I don't have a guide but I do have a build posted on STO Academy:

    http://skillplanner.stoacademy.com/?build=romscihanomv3_3613

    I think the skills are rather decent, but I am still working on the ship though.

    Edit:
    The part gens are for GW, TBR or FBP depending on what boff I equip for what I am going to be doing.
    My carrier is more powerful than your gal-dread
  • sharpfangjr#5006 sharpfangjr Member Posts: 31 Arc User
    edited July 2013
    I don't have a guide but I do have a build posted on STO Academy:

    http://skillplanner.stoacademy.com/?build=romscihanomv3_3613

    I think the skills are rather decent, but I am still working on the ship though.

    Edit:
    The part gens are for GW, TBR or FBP depending on what boff I equip for what I am going to be doing.
    Why beam banks over dual heavy cannons? Don't cannons do more damage?
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    Yeah, DHC are the best DPS, but Science ships usually cannot use DHC's, with some exceptions, only escorts and most Klingon ships can use them.besides that they only hit in a 45 degree angle in front of your ship, which most ships cannot keep up with that. DBB are powerful in their own right. (main reason they are not used as mush is no beam turret) and allow science ships to use the inbuilt subsystem targeting.

    a build i have done good with is

    http://skillplanner.stoacademy.com/?build=hanombasic_0

    is mostly a healer build, but does fine in PVE stuff, besides maybe STF's (i have not tried)

    Uses all basic stuff from mission rewards and easy to get stuff from the exchange (except maybe the field gen's, they are pricey). You could also use the Jem set from the mission rewards, i just like the breen set. The other build is probably better overall, mine is just a nice basic build to start off with.
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited July 2013
    DHCs are just too hard in keep in arc, especailly with the hanom's turn rate. I still might switch my DBBs out for single cannons, but i want an AOE firing ability and a single target firing ability and I cant get that with this ship unless I use beams so I will probably stick with what I have or go all normal beam arrays.
    My carrier is more powerful than your gal-dread
  • sharpfangjr#5006 sharpfangjr Member Posts: 31 Arc User
    edited July 2013
    DHCs are just too hard in keep in arc, especailly with the hanom's turn rate. I still might switch my DBBs out for single cannons, but i want an AOE firing ability and a single target firing ability and I cant get that with this ship unless I use beams so I will probably stick with what I have or go all normal beam arrays.

    Why no torps? They have same targeting arc as the DBBs.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    trendor77 wrote: »
    Why no torps? They have same targeting arc as the DBBs.

    They are useless against shields, all beams/cannons do more overall steady damage, and torps do more damage to the hull. IMO cruisers and escorts use torps, but Science ships generally have too few weapons slots to make it effective.
  • sharpfangjr#5006 sharpfangjr Member Posts: 31 Arc User
    edited July 2013
    What about damage type? I know while leveling doesn't matter all too much as long as each weapon is the same.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    trendor77 wrote: »
    What about damage type? I know while leveling doesn't matter all too much as long as each weapon is the same.

    use the same energy type for all beam/cannons all the time, using more than 1 type decreases damage.

    As for type, use whatever you what. Most people say phasers, disruptors, and Antiproton (endgame only energy type) are the best but really whatever you think works.

    For torps, photon, plasma, and quantum are prefered.
  • sharpfangjr#5006 sharpfangjr Member Posts: 31 Arc User
    edited July 2013
    One more thing - What sort of power settings should I use on my ships? I always modified them slightly but they aren't the same on romulan ships as other ships.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    trendor77 wrote: »
    One more thing - What sort of power settings should I use on my ships? I always modified them slightly but they aren't the same on romulan ships as other ships.

    100 weapons and either 50 shields or engines. 50 shields for cruisers and carriers, and 50 engines for escorts and other fast moving ships. if you are a healing in PVP put 100 in aux instead of weapons. have several presets setup for when the situation depends on it.
  • sharpfangjr#5006 sharpfangjr Member Posts: 31 Arc User
    edited July 2013
    If I do 100 weapons and 50 shields or engines it seems like my hull and shield healing is TRIBBLE. I don't have that problem while playing one of federation or kdf characters.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    trendor77 wrote: »
    If I do 100 weapons and 50 shields or engines it seems like my hull and shield healing is TRIBBLE. I don't have that problem while playing one of federation or kdf characters.

    you can also run 30-40 eng or shield and that will help. The problem comes from the rom ships usign singularity cores, which supply less subsystem power in exchange for powerful abilities.

    If you are fed aligned you can get the Plasmonic leech console (KDF will get a diff console if they try to open the item) off the exchange for about 1.3 mil and that will help, also make sure you are specced 3-6 points in the subsystem power-based skills as that help a lot. As said when acting as a healer for a group you can just max aux.
  • umaekoumaeko Member Posts: 747 Arc User
    edited July 2013
    A Romulan Science captain leveling guide?

    I don't see the need for such a thing.

    Romulans pretty much don't have dedicated science ships available on-hand. They have escort-like warships with a certain science tilt... but you'll not be getting a Lieutenant Commander science station to even train one of your Boffs with a space power before level 40 - and then if you pick the Ha'nom you'll jump to Commander, if not you might gain access to a Lieutenant Commander Universal from one of the retrofit ships.

    Essentially, playing the warbirds as you level up has a lot more to do with cloaking and making alpha strikes then using sciency powers - and those are usually heals/resists to keep you in the fight. Power levels of 100/15/15/30 is usually what I went with to try to squeeze more out of powers like Auxiliary to Structural, Hazard Emitters and Polarize Hull. I went with overcharged warp cores to bolster my auxiliary power more, and act as compensation to when I choose to cloak with high singularity power.

    Putting more shield power seemed redundant, as I stuck to Covariant shields, and those dealt better with my healing power than their natural regen. Higher engine power was less desirable, as I made use of Attack Pattern Omega 3 and I had to slow down anyways to not overshoot my target.

    Level 30 forces you to change how you fight with the D'deridex. Most people seem to skip it and stick to their Mogai until level 40; I enjoyed the experience and rethought my approach, while still making it a dual-cannon-based decloaking alpha striker that happened to be much tougher than my previous warbirds. Cloaking to turn is your friend.

    It's mostly once you're at levels 40-50 that you get a chance to use more powerful science powers. The Ha'nom is the only free ship we have that offers Commander/Lieutenant Commander Science powers... but a bunch of the Retrofits will give Lieutenant Commander universal stations allowing you to flex some science muscle while still having a nasty bite.

    If you want to go hybrid, the T'varo is a great team support ship that can cloak and then cast supporting powers while cloaked - sometimes you'll very briefly cloak and decloak when tossing things out to allies... but usually in PvE you're still reasonably safe. That's the route Mhae, my Romulan science captain, took.

    Otherwise, the Ha'nom remains your Science powerhouse ticket at endgame.
  • sharpfangjr#5006 sharpfangjr Member Posts: 31 Arc User
    edited July 2013
    The reason I made the request is I'm by no means an expert at this game. I haven't even done any endgame in my year or so of on and off playing. Only gotten one character to level 50 and that was an engineer with the aid of The Hilbert Guide. Science is a whole new world for me and I'm still learning things from the other careers.


    I'm not asking to be handheld, just some general guidelines and tips to hasten and smooth out the process.
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