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I want a special event mission that forces me to lose something

emacsheadroomemacsheadroom Member Posts: 994 Arc User
I want something that feels like my character really has grown and changed, for better or worse. I want a mission that is quintessential Trek.

I had a thought for a once a year special event mission that is fully optional, and comes with a dire warning: taking this mission will incur an enormous cost. The reward should equal the cost (an insanely overpowered thing perhaps that can never be obtained in any other way), but the cost should be very real and tangible nonetheless. The loss I would suffer would be permanent. No going back, only forward.

I want a mission that forces me to do this.

No respawn. No returning to the status quo five seconds after the mission ends. What I have is gone and I either have to buy another or turn my back on it. And it has to be my choice to go through with it after sufficient warning of the consequences.
Post edited by emacsheadroom on

Comments

  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited July 2013
    Perma death!


    LOL

    You need to prepare yourself for mean, aggressive counter insults.


    Just giving you a head up about what I receive.
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • aarons9aarons9 Member Posts: 961
    edited July 2013
    sounds great, but why.. they arent going to add any OP rewards for the risk.

    this game is not setup for what you want.. what would keep you from doing this risky mission with a mirror ship.. one that costs less then 100k on exchange and can be replaced easy..
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited July 2013
    after failing a mission, you can hit the shipyard and force your toon to discharge your own ship.

    ..or you can always delete your own character to simulate your own death.

    next?
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
  • amedea66amedea66 Member Posts: 24 Arc User
    edited July 2013
    Going from what happened with SWTOR when they allowed you to kill off companions, even with notices that a choice was irreversible, people still complained when they chose to kill off their healer or tank. Something like this is a 'looks good on paper but will be a failure if put live' kinda thing.
  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited July 2013
    EVE Online is that way
    >
    [SIGPIC][/SIGPIC]

    Porthos is not amused.
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited July 2013
    I suppose I want to experience my own iconic Trek moment, like sacrificing my ship for a greater cause. It's not an Eve Online non-consensual pvp permadeath mechanic I'm looking for. And I do not want permadeath to become the order of the day for everyone.

    Discharging my own ship wouldn't feel the same. I want the epic cinematic. I want the emotional resonance of the experience. Hell, the reward might as well be a ship token or something to choose your own ship of any kind, from fleet to lockbox to c-store.
  • zenzenarimasenzenzenarimasen Member Posts: 181 Arc User
    edited July 2013
    Most of my ships come off the CStore, or are the vet reward. I'd be able to replace the ship. All I'd do is take my valuable gear, load it into the bank. Get the ship destroyed, restore it from the CStore, and load my favorite gear back onto it from the bank

    Need something else to lose than a ship... But something that won't TRIBBLE me off so bad I want to quit.
    __________________________________________________

    ↑ ↑ ↓ ↓ ← → ← → Ⓑ Ⓐ
  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2013
    To avoid the "Take a worthless mirror ship and get it destroyed", what if a boff got killed? There'd have to be some mechanic in place to make sure it's not a one-time boff like a Fed/KDF Reman, Breen, etc.

    Just an idea.
    I ask nothing but that you remember me.
  • thumpyechothumpyecho Member Posts: 298 Arc User
    edited July 2013
    ....why do what the OP suggested? Instead just dump it (the item) into the C-Store and charge for it, is that not the PWE way?:D...........I crack myself up...........
  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited July 2013
    No...

    Nuff said.
    Monkey see, Monkey do. Monkey flings Feathered Monkey poo... :D
  • steamwrightsteamwright Member Posts: 2,820
    edited July 2013
    I want something that feels like my character really has grown and changed, for better or worse. I want a mission that is quintessential Trek.

    I had a thought for a once a year special event mission that is fully optional, and comes with a dire warning: taking this mission will incur an enormous cost. The reward should equal the cost (an insanely overpowered thing perhaps that can never be obtained in any other way), but the cost should be very real and tangible nonetheless. The loss I would suffer would be permanent. No going back, only forward.

    I want a mission that forces me to do this.

    No respawn. No returning to the status quo five seconds after the mission ends. What I have is gone and I either have to buy another or turn my back on it. And it has to be my choice to go through with it after sufficient warning of the consequences.

    Your mission, should you choose to accept it, is to rescue cadets from a baffle plate rupture spewing delta radiation on a training vessel. Before you accept, you may wish to test drive your consolation prize, a lovely wrap-around wheelchair, complete with state-of-the art brainwave communication device. Please beep once for acceptance, and twice for rejection of the mission. :P
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited July 2013
    Wasn't there another thread similar to this one recently?

    Anywho, I am against such an idea. I don't like the idea of spending weeks/months on a character just to risk everything I've worked so hard for just to get some fancy special reward. I don't think other players would appreciate such a punishment for making a mistake in the game. I'm sure some have characters they've worked on since the game launched over 3 years ago.
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