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Fleet Controls & UI

nierionnierion Member Posts: 326 Arc User
I have tried to find a thread that may relate to this issue, but have not had any luck. So apologies if there is already and existing one and feel free to add this post to it, if that is the case.

Let me start by saying that the additional content for fleets is amazing, but the lack of controls are killing me. The UI still feels very archaic and many aspects feel like they've had very little thought put into them. So here is a list of ideas for the Fleet Controls & UI:

Fleet Holdings

  1. Allow members to see queued projects.
  2. Allow specific controls to be assigned to ranks / individuals to set projects.
  3. Allow project requests, where a Fleet Admiral can approve a project to be slotted by a member who is authorized to send requests.
  4. Allow a control that enables you to prioritize projects so members can only donate to the ones that are prioritized.
  5. Add a provision log to be able to track what people are using and what projects have added what provisions to the logs.
  6. Allow controls similar to the fleet bank where you can assign how many provisions a member can use on a daily basis or have the projects award provisions of a set amount to each player in the fleet. Then they use their own personal provisions rather than a fleets provision and be able to assign what percentage of the max provisions a certain rank can earn per project.

Fleet Roster & Ranks


[LIST=2]
[*]The ability to award in game medals for fleet members that can be customized.
[*]Don't have a cap on how many ranks are in a fleet. 7 ranks is not enough.
[*]Being able to assign specific controls to an individual.
[*]Like on Gateway have a section that displays when user last logged on without having to hover over their name.
[*]Add a setting where rank is assigned to the persons account and not character. Then when users show up in the roster, it only displays their account with the name of what character they are on (or was last on) and an option to display their alts.
[/LIST]


If anyone has any other ideas or wishes to expand on one of my suggestions, then constructive feedback is welcome! Thanks again :)
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Post edited by nierion on

Comments

  • jfrank2324jfrank2324 Member Posts: 0 Arc User
    edited July 2013
    This is something that is sorely needed. I know of several fleets, including my own, that have to use the fleet forums on their website to keep track of provisions. The problem with this is that if someone buys something and doesn't log it in the forums, then there is a discrepancy in what we have logged and provisions in game. Then we don't know who bought what, and we can't keep track of who gets what. That means we basically have no way to know if Joe Schmoe is using 20 provisions without contributing anything in the fleet while someone else who contributes a lot to fleet holdings doesn't use any.

    Doesn't sound too fair, does it?

    Fleet members should also be able to see queued projects, and this is why.

    If an officer has control of fleet holding queuing and accidentally puts up an undesirable project, and no other officer with holding capabilities catches it, that you get caught with a less than optimal project that you don't want to complete. Then it just sits there, and takes up a project spot. I'm sure this isn't a problem with a larger fleet, but if you're in a smallish fleet like myself, it can drag on.

    I could expand on many of your other points, and they are all things that I would welcome in game. I'm sure that it's not just me who thinks that the fleet controls need a severe overhaul.
  • rjewkesrjewkes Member Posts: 237 Arc User
    edited July 2013
    +10000000000 this ^^^^^^^^

    If we can control the bank, then why not the fleet provisions. Infact why wouldn't those contributing or the whole fleet get their own provissions to use instead of the whole fleet being in fear of 1 dude taking all the provissions?

    also how asbout a system that requires three ranking members to kick someone?

    that way if one admiral gets TRIBBLE the fleet won't get stolen unless 3 members of rank get TRIBBLE.

    Lets avoid what has happend to some great fleets. Atleast if the whole fleet tells you the admiral got TRIBBLE, and the account owner says i got TRIBBLE you can atleast give back the stolern fleet.
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    galacticguards.enjin.com/
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  • jetwtfjetwtf Member Posts: 1,207
    edited July 2013
    I like the personal provision idea. when you donate to a project you get a provision when you earn X amount of FC then turn the provision projects into repair and maintanence so a maxed out T5 fleet can still earn FC without having to create a sister fleet just to earn FC.
    Join Date: Nobody cares.
    "I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited July 2013
    You have to earn fleet credits to get gear so people who buy do contribute

    Kick idea good one as I don't like the idea just one person could kick you

    Fleet rank increase good idea

    Increased cap on members of fleet so you don't have to start a new fleet

    Fleet credits can still be earned even after t5 just run lots of provision projects
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  • nierionnierion Member Posts: 326 Arc User
    edited July 2013
    Yes, having more than one person to remove a member from a fleet would be very beneficial. Over all just more controls. Even for the fleet bank & store to be honest.

    Being able to see who used what and when they used it would make life a lot easier. Or just have personal provisions that you earn from getting projects completed, rather than using them from the same pool.

    And like I said, you would encourage people to donate by being able to set how many of the provisions a project gives that they actually earn. Then you can have a structure in place where you can promote people up if they are putting in the time and effort to the fleet and not just sitting there, not taking part and getting all the gear. This isn't just in regards to contributing to projects either, people get promoted in our fleet based on participation and many other aspects that don't just focus on how much they've donated to projects.
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  • nierionnierion Member Posts: 326 Arc User
    edited July 2013
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