So, I've realized that the carrier commands, does not actually work as I imagined. This is causing me grief and sadness while doing borg missions, where you must avoid to attack the transformers before that the nanite regen thingy are destroyed
The attack is self explanatory, once the target is gone, the pets will attack the next target, and this will cause the mission to fail, so I avoid it
Then there is escort: which I thought means "hey, if I select a friendly ship, defend it, otherwise if nothing is selected, stay around me and defend me"...works in the first case, but not for the second; the pets will just stay there doing nothing if I don't select a friendly ship.
Moving on with intercept: which for me was something like "stay close and kill whatever other pet, big torpedo or similar threat happens around my ship". This is great if you gotta destroy mines, or go against another enemy that spawn pets, but then the fun is over...if I am attacking a nanite probe, my pet would not attack it, if a sphere goes against me while I am hitting the transformer or the gate, they do nothing
Last option is recall, which is useless, since all that the pets do is to fly close to me.
Now, if you fly a carrier, how the heck do you use your pet ina way so they can actually help you and defend you, but at the same time avoid the grief of hitting the transformer or the gate too early, failing the secondary objective?
I've just avoided to even spawn them, but seems a waste to me...I hoped that in recall or escort mode, they would attack whoever would attack me, and defend me from mines, other pets and destructible projectiles, but obviously seems that the pet either gets too aggressive or gets too passive, which is a shame (I play other mmo, usually with classes that has a pet, and so far I didn't encounter this limitation on the other mmo)....is this an issue just with the STF missions against the borg transformers/gates?
Thanks for any suggestion/opinion you may want to leave here.
Switching commands every so often as situation demands it, though have to compensate for them not registering the command sometimes for several seconds, if at all.
Just remember if you have pets like a fer'jai frigate that likes to lay down tricobalt mines or other hangars that use torps to take the damage in consideration and stop/put them on recall earlier than a non carrier. Sometimes team mates don't really stop their dpsing prematurely when your hangar craft have several volleys of torps heading to a nanite transformer
Attack - when you want to concentrate fire on a single target.
Recall - when you don't want them to go to the other side of the map while you actually need them with you. On ISE, when a transformer is at 60%, switch to recall.
Escort - useless, never use it.
Intercept - if you don't have TBR or it is on CD and you're fighting a cube. Very useful with the Heavy Escort Carrier.
But if I keep them in attack mode; there are times when they just start to attack another target, once that the target blows up; I really wish that there was a specific prohibition for pets to attack static targets (generators and such), while they can go wild as long as they want with spheres, probes and other ships/moving objects.
I get the same issue when some ship drops the energy generators that damage your ship when you hit them (sorry, forgot the name; they can be destroyed only with torpedoes); they go happy attacking these static targets, blowing up in the process
Comments
Just remember if you have pets like a fer'jai frigate that likes to lay down tricobalt mines or other hangars that use torps to take the damage in consideration and stop/put them on recall earlier than a non carrier. Sometimes team mates don't really stop their dpsing prematurely when your hangar craft have several volleys of torps heading to a nanite transformer
Recall - when you don't want them to go to the other side of the map while you actually need them with you. On ISE, when a transformer is at 60%, switch to recall.
Escort - useless, never use it.
Intercept - if you don't have TBR or it is on CD and you're fighting a cube. Very useful with the Heavy Escort Carrier.
But if I keep them in attack mode; there are times when they just start to attack another target, once that the target blows up; I really wish that there was a specific prohibition for pets to attack static targets (generators and such), while they can go wild as long as they want with spheres, probes and other ships/moving objects.
I get the same issue when some ship drops the energy generators that damage your ship when you hit them (sorry, forgot the name; they can be destroyed only with torpedoes); they go happy attacking these static targets, blowing up in the process