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resoundingenvoyresoundingenvoy Member Posts: 439
I took a break from STO for a while and had a idea.

What if the only way to get raw dilthium was a free 1K for every hour you played?

Pro:
  • No more mindless grinding. Just talk to friends or go enjoy the game because it was *gasp* fun to play on it's own.

Con:
  • Easily a loss in dilithium income for the more dedicated players.
  • The dilithium exchange prices would skyrocket.

Thoughts?
Post edited by resoundingenvoy on

Comments

  • elessymelessym Member Posts: 0 Arc User
    edited July 2013
    I took a break from STO for a while and had a idea.

    What if the only way to get raw dilthium was a free 1K for every hour you played?

    Pro:
    • No more mindless grinding. Just talk to friends or go enjoy the game because it was *gasp* fun to play on it's own.

    Con:
    • Easily a loss in dilithium income for the more dedicated players.
    • The dilithium exchange prices would skyrocket.

    Thoughts?

    No.

    /thread
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • jaimeson99jaimeson99 Member Posts: 43 Arc User
    edited July 2013
    I took a break from STO for a while and had a idea.

    What if the only way to get raw dilthium was a free 1K for every hour you played?

    Pro:
    • No more mindless grinding. Just talk to friends or go enjoy the game because it was *gasp* fun to play on it's own.

    Con:
    • Easily a loss in dilithium income for the more dedicated players.
    • The dilithium exchange prices would skyrocket.

    Thoughts?

    Problematic as some (many) people would just login and stay afk for 24hrs a day. Casual players who only login for an hour or two a day (or more likely less) would certainly suffer in comparison.

    As a counter proposal, add dil rewards to a more broad range of content. Gaining some dil from running missions (maybe more if teamed and completing as a group) wouldnt seem to be unreasonable and would mean a steady trickle of dil for people who arent running the few dil grinding activities lots of us subject ourselves to.

    Anyway, to echo the above - to be honest, no. Sorry.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited July 2013
    Hm. Noted.

    No one for playing a game solely because it's just fun to play? You have to have a finite ladder to climb?

    (I guess I'm talking to the wrong crowd. The classics weep. :P)
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited July 2013
    If you're playing a fun game just to play it then the Dilithium doesn't matter. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • elessymelessym Member Posts: 0 Arc User
    edited July 2013
    Hm. Noted.

    No one for playing a game solely because it's just fun to play? You have to have a finite ladder to climb?

    (I guess I'm talking to the wrong crowd. The classics weep. :P)

    Part of the fun in a game is to get better at it. Your idea removes a very important dimension of achievement. I don't know what 'classics' you're referring to, but I assure you, games are not about getting rewarded for doing nothing.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited July 2013
    thecosmic1 wrote: »
    If you're playing a fun game just to play it then the Dilithium doesn't matter. :)

    Ah! Logic! It burns! It burns! :P

    I'm not quite that deep, but ok. :P
  • aarons9aarons9 Member Posts: 961
    edited July 2013
    many parts of this game is no fun tho :(

    it could be if the devs made it more fun, but instead they added time gates and grinding multiple chars to get the same reward.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited July 2013
    "Great idea" said every AFKer and leecher ever.
    EnYn9p9.jpg
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited July 2013
    elessym wrote: »
    Part of the fun in a game is to get better at it. Your idea removes a very important dimension of achievement. I don't know what 'classics' you're referring to, but I assure you, games are not about getting rewarded for doing nothing.

    Having something to achieve is fun, but once you have everything there isn't anything left to do if that's all there was in the first place. There is no 'in place' content to do outside PvP and balance has been "coming soon" to that for so long it's almost the slogan.

    "Coming soon to PVP near you, Balance!" -TM

    For example, I annually dig out Master of Magic, Wizardy 8, Sacrifice, Starseige: Tribes, Tribes 2, or Black & White. The games are finite in a way, but they're so well done they are always worth the replay to me. The difference is very hard to explain.

    Once the grind is done, there's nothing left to do, but even more grinding. There's nothing much that just makes people scream "Dear God that was fun! ... Lets do it again from the start!" over and over.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited July 2013
    Having something to achieve is fun, but once you have everything there isn't anything left to do if that's all there was in the first place. There is no 'in place' content to do outside PvP and balance has been "coming soon" to that for so long it's almost the slogan.
    You mean besides the 1,000+ Foundry missions? Even at 15 minutes per, that's 250 /played hours of content you probably haven't looked at yet. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited July 2013
    Op..........no...........you are dismissed
    3ondby_zpsikszslyx.jpg
  • ashtakuashtaku Member Posts: 0 Arc User
    edited July 2013
    Resounding, I think the problem here is that this idea actually makes the grind more painful. In my experience, I normally earn about 50,000 dilithium for every four hours of effort I put into seriously grinding. This allows me, for example, to complete multiple fleet dailies and help my fairly small fleet advance. Reducing that income to 4,000 dilithium would actually increase the amount of grinding my fleet has to do to complete its dailies instead of decreasing it.

    Let me make a counter-proposal that I think would more effectively achieve your goal.

    Currently, most activities give a combination of skill points and expertise. When a character reaches level 50, those skill points also become expertise. Effectively, at 50th level, characters earn double expertise.

    Instead, I'd propose that at level 50, every skill point earned converts to 1/10 unit of dilithium. So, for example, if you replay "the Helix," you earn 2232 skill points and 1949 expertise. A 50th level captain who plays it right now earns 4181 expertise. I'd prefer instead that playing this mission granted 223 dilithium and 1949 expertise.

    This means that non-grind activities would provide a slow accumulation of dilithium and help promote activities such as playing episodes with lower-level friends or running through uncompleted missions. However, the more lucrative dilithium missions (ESNW, ESTFs, POTW, Nimbus/Eta trios, Contraband turn-in, etc.) would still be there for the folks who specifically want dilithium as a primary reward.

    TL;DR I'm all in favor of playing the game for the fun of it, but drastically reducing the dilithium inputs for most endgame players will be counterproductive. I think it would be more effective to just provide (small) dilithium rewards for most activities.
    Having something to achieve is fun, but once you have everything there isn't anything left to do if that's all there was in the first place. There is no 'in place' content to do outside PvP and balance has been "coming soon" to that for so long it's almost the slogan.

    "Coming soon to PVP near you, Balance!" -TM

    For example, I annually dig out Master of Magic, Wizardy 8, Sacrifice, Starseige: Tribes, Tribes 2, or Black & White. The games are finite in a way, but they're so well done they are always worth the replay to me. The difference is very hard to explain.

    Once the grind is done, there's nothing left to do, but even more grinding. There's nothing much that just makes people scream "Dear God that was fun! ... Lets do it again from the start!" over and over.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited July 2013
    thecosmic1 wrote: »
    You mean besides the 1,000+ Foundry missions? Even at 15 minutes per, that's 250 /played hours of content you probably haven't looked at yet. :)


    No, I haven't, and I should fix that problem. Thank you.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited July 2013
    ashtaku wrote: »
    Resounding, I think the problem here is that this idea actually makes the grind more painful. In my experience, I normally earn about 50,000 dilithium for every four hours of effort I put into seriously grinding. [...]

    I like the idea of a alternative. It would let me enjoy a good story foundry story that took 5hour to complete without completely giving up on dilithium for the day.

    (Honestly, I knew the 1K/hour thing is horrific. I just expected someone to actually spend more then 30seconds to stop in just long enough to say 'no'. It was a trap of sorts to make people think a little. :P)
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited July 2013
    You mean my second job is supposed to be fun?:mad:

    Just kidding.:)
  • jumpingjsjumpingjs Member Posts: 0 Arc User
    edited July 2013
    Hopefully I'll come back from my break; this break is fun; I play intellectual games.

    I hope STO get's better ...
  • millacanomillacano Member Posts: 21 Arc User
    edited July 2013
    I would love to know how to grind 50k dil lol

    I havent played lobg so have no clue why people say its grind grind .

    Only recently managed to make my first million ec i still have a long way to go yet my ship is not equiped that well
    "I don't care What Spock said Han shot first"
  • romulanwayromulanway Member Posts: 0 Arc User
    edited July 2013
    thecosmic1 wrote: »
    If you're playing a fun game just to play it then the Dilithium doesn't matter. :)

    STO is focused on dilithium grind,all game is about dilithium,no dilithium no fun

    I suporting OP idea,in that case maybe I ll back to play this game !

    +1
    LoR should to be about rebuilding Romulan Star Empire,liberating Donatra from borg collective ,confronting Sela & madness of Tal Shiar,claiming Vulcan as new romulan homeworld...
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