I have not found stealth to work very good in PVE, the second you fire from cloak, most NPCs lock on and start firing at you, and if you are fighting Borg, your 70% defense is futile, so I drop out of cloak so I have shields to protect me from the most devastating torp build in the universe, Borg Gate with Invisitorp.
Tac - 4 Transphasic ones
Eng - Both the ones for the superball of death torp, one of the new Mine slabs of armour
Sci - Borg, Lobi console, one of the sci ones with -threat and stealth bonus
Tac - 4 Transphasic ones
Eng - Both the ones for the superball of death torp, one of the new Mine slabs of armour
Sci - Borg, Lobi console, one of the sci ones with -threat and stealth bonus
I was surprised how insanely fun a Torp'Varo is
Does Attack pattern mine spread thing 3 affect the cluster torpedo?
Does Attack pattern mine spread thing 3 affect the cluster torpedo?
Ahh in game now, its dispersal pattern beta 3 - I knew it was something like that lol - the cluster torp is classified as a torp and is not affected by the mine ability. Im using it for my mines and because I already have the Spread and HY 3 already, I also have HY1
Tac - 4 Transphasic ones
Eng - Both the ones for the superball of death torp, one of the new Mine slabs of armour
Sci - Borg, Lobi console, one of the sci ones with -threat and stealth bonus
I was surprised how insanely fun a Torp'Varo is
Dam saw this topic and tjhough ooh finaly, only to have someone post my exact build XD
It works well, but I find you have to treat it like a bomber rather than an escort, you need to fly in, launch foward ordinance, and fly past your target and launch rear ordinance, the mine abilities for your dofs meen you can litteraly seed an area with transphasic mines, I have seen spheres disintergrate under a single run if my mines/clusters proc/launch right.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
Mine is a bit more expensive than others, and is a bit more plasma based. The planner says tractor mines, but that would be in lieu of the Nukara web mines, which are insanely effective. Jevonite Hardpoints would be a choice for 2nd device.
Boffs are all Romulans with Romulan operative and subterfuge.
For doffs: 3x Projectile Weps, 1 aux while cloaked Technician. I'd also like to have a Aux2SIF damage control engineer, but they're kinda expensive.
For power, aux is at 125, rest goes to engines.
So I'm not at all specced into shields because of EBC, so the majority of my protection is from cycling hull heals and resists, and my defense value from cloaking and speed, which is floating around 135% at max. It can be a bit flimsy at times, but I do notice NPCs missing me quite often, borg included. I typically don't die more than once in an STF. Basically, my biggest problem is the potency (as in self-damage) and unpredictability of my own weapons.
The forward torpedoes I keep on autofire, and they generate quite a torpedo spam that plows through NPCs rather quickly. Alot of spike damage also comes from behind. Unfortunately, I find my web mines hog most of the damage. In absence of those, tractor mines and tractor beam go a long way to holding enemies still, because of the slowness of the torps. Just for reference, my DPT does a lovely 40k damage. I have yet to fully appraise this build for PvP, but for PvE it's fantastic and hilarious.
I saw your comment and thought "autofire huh, that might save on the old space bar spasms" I had no idea I'd be getting a completely different ship just by right clicking my torp launchers. I obviously was doing it wrong before, now torps just roll out like gumballs.
I tried it on my klingulan t'varo too, it's dhcs and npcs are just melting in front of me now.
I have so much more time to fly and watch stuff and my weapon systems are clearly firing much smoother, that one little option has given me a whole new way to play. Thank you for mentioning it.
I find the transphasic load out gives you the maximum rate of fire, as well as pretty good damage, on torpedo spread against multiple targets it spits out swarms of torpedoes, I also try and give it maximum stealth consoles, nees to upgrade it to fleet ones soon, but my mkXII one does well, the better your stealth the less chance of the borg locking onto you.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
Forget the possibility of PvP, for so much has become pay-to-win, never to be balanced. Forget the promise of exploration and research, for in the grim dark future of Star Trek Online there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting publishers.
there is another thread allready for non torpedo builds, please dont hijack this thread
Thanks
My apologies, forgot completely about that thread. Edited in a more relevant build.
Forget the possibility of PvP, for so much has become pay-to-win, never to be balanced. Forget the promise of exploration and research, for in the grim dark future of Star Trek Online there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting publishers.
I find the transphasic load out gives you the maximum rate of fire, as well as pretty good damage, on torpedo spread against multiple targets it spits out swarms of torpedoes, I also try and give it maximum stealth consoles, nees to upgrade it to fleet ones soon, but my mkXII one does well, the better your stealth the less chance of the borg locking onto you.
Yah there's good damage in the Transphasic due to the high shield penetration, Breen set bonus and the damage/fire rate on the cluster/rapid reload torpedoes.
It's expensive to experiment but I'd be interested in parsing a Chroniton Flux layout using Adapted Maco 2 piece set bonus, 2 piece Temporal Disruption Device and Tachyokinetic Converter set bonus and Rule 62 Multipurpose Combat Console.
My current Fleet T'Varo, the R.R.W. Red Sky found here:
Based on B'rel build somebody posted a while back.
Features slow torps up front, fast torps in the rear, and two APOmega. The concept is pop Omega on the way in, unload your slow torps, then spin around and lay the fast torps on top of the slow ones as you move back out, if the target is not obliterated just turn around and do it again.
For packs, use gravity well for a nice tight group shot.
I easily can solo the basic cubes in Elite vortex with this build, we refer to it as "Torp Kiting".
I use 3 very rare torp doffs, and a very rare sensor scan doff.
Budget options would be replace the Thermionic with Tricobalt or Plasma, if you must use the Omega torp, it would work okay in the rear as a replacement for one of the Quantums.
In the past I did run two cluster torps, 1 front, 1 rear, but I found the 15 second global cooldown was locking out shots I could be making with other types of torps, even if they did not hit quite as hard, the dps was still better not taking 2 clusters.
Sorry to Necro the thread but I am looking at the Transphasic build and I notices for skills you have maxed out Ship Particle generators ? Is this for Gravity well? As I can't see anything else that uses exotic damage in the build...
I have not found stealth to work very good in PVE, the second you fire from cloak, most NPCs lock on and start firing at you, and if you are fighting Borg, your 70% defense is futile, so I drop out of cloak so I have shields to protect me from the most devastating torp build in the universe, Borg Gate with Invisitorp.
If you have torpedoes , you can keep 9km distance from a gate without lesser dmg. So a gate not shooting on you
Mine is a bit more expensive than others, and is a bit more plasma based. The planner says tractor mines, but that would be in lieu of the Nukara web mines, which are insanely effective. Jevonite Hardpoints would be a choice for 2nd device.
Boffs are all Romulans with Romulan operative and subterfuge.
For doffs: 3x Projectile Weps, 1 aux while cloaked Technician. I'd also like to have a Aux2SIF damage control engineer, but they're kinda expensive.
For power, aux is at 125, rest goes to engines.
So I'm not at all specced into shields because of EBC, so the majority of my protection is from cycling hull heals and resists, and my defense value from cloaking and speed, which is floating around 135% at max. It can be a bit flimsy at times, but I do notice NPCs missing me quite often, borg included. I typically don't die more than once in an STF. Basically, my biggest problem is the potency (as in self-damage) and unpredictability of my own weapons.
The forward torpedoes I keep on autofire, and they generate quite a torpedo spam that plows through NPCs rather quickly. Alot of spike damage also comes from behind. Unfortunately, I find my web mines hog most of the damage. In absence of those, tractor mines and tractor beam go a long way to holding enemies still, because of the slowness of the torps. Just for reference, my DPT does a lovely 40k damage. I have yet to fully appraise this build for PvP, but for PvE it's fantastic and hilarious.
Just some info for those wanting to maximize their torps & mines, esp. in regards to the Nukara Web Mines and Breen Cluster Torpedo.
The Breen Cluster Torpedo benefits from Mine Consoles and Transphasic specific boosts. It does *not* benefit from any other torpedo boosts, to include Warhead Yield Chamber and the Adapted MACO/KHG 2 piece bonus, "Tactical Readiness." Though it is fired like a torpedo, once it splits up, they're mines. That's why Transphasic TAC Consoles and the Breen Set 2 piece bonus still works, because they are specifically Transphasic Projectile boosts... it boosts both Transphasic torps and mines. Just like Photon boosts will enhance the torpedo and mine versions. Attack Patterns will still benefit these weapons.
Nukara Web Mines. Very nasty weapons that completely skip shields. There are 3 keys to making these effective:
1. Attack Patterns Omega, Alpha
2. HIGH Aux Power
3. Dispersal Patterns 2 or 3
They are far more effective when there is only 1 target nearby for them to hit. They also do not benefit from Mine Consoles either.
I made this on a whim. It is based off of my old Fleet Admirals build of the fleet version of this ship. I equipped this and me and the admiral played for hours with breen, voth, undine, borg, and tholoans. Two big reds, double the pleasure, double the fun. great fun in group play, warn your mates when launching big red!
Comments
Not is game atm so from what I remember its
Rapid Firing Transphasic Torp
Breen Cluster
Breen Cluster
Rapid Firing Transphasic Torp
Rapid Firing Transphasic Torp
Transphasic Mines
Breen Cluster
Attack pattern mine spread thing 3
Torp Spread 3
High Yield 3
Breen set for shields ect
3 Projectile Doffs
Console
Tac - 4 Transphasic ones
Eng - Both the ones for the superball of death torp, one of the new Mine slabs of armour
Sci - Borg, Lobi console, one of the sci ones with -threat and stealth bonus
I was surprised how insanely fun a Torp'Varo is
Does Attack pattern mine spread thing 3 affect the cluster torpedo?
Ahh in game now, its dispersal pattern beta 3 - I knew it was something like that lol - the cluster torp is classified as a torp and is not affected by the mine ability. Im using it for my mines and because I already have the Spread and HY 3 already, I also have HY1
I also have
TT1 APB1 HY3
TT1 APB1 TS3 DPB3
HY1
EPTS1 RSP1
JTS1 HE2
as my bridge abilities
Dam saw this topic and tjhough ooh finaly, only to have someone post my exact build XD
It works well, but I find you have to treat it like a bomber rather than an escort, you need to fly in, launch foward ordinance, and fly past your target and launch rear ordinance, the mine abilities for your dofs meen you can litteraly seed an area with transphasic mines, I have seen spheres disintergrate under a single run if my mines/clusters proc/launch right.
Anyway here's mine, it leans more towards support/control than Verlaine's.
Red October Transphasic variant
Red October Plasma variant
Ask and you shall receive: http://skillplanner.stoacademy.com/?build=romulantorpspam_0
Mine is a bit more expensive than others, and is a bit more plasma based. The planner says tractor mines, but that would be in lieu of the Nukara web mines, which are insanely effective. Jevonite Hardpoints would be a choice for 2nd device.
Boffs are all Romulans with Romulan operative and subterfuge.
For doffs: 3x Projectile Weps, 1 aux while cloaked Technician. I'd also like to have a Aux2SIF damage control engineer, but they're kinda expensive.
For power, aux is at 125, rest goes to engines.
So I'm not at all specced into shields because of EBC, so the majority of my protection is from cycling hull heals and resists, and my defense value from cloaking and speed, which is floating around 135% at max. It can be a bit flimsy at times, but I do notice NPCs missing me quite often, borg included. I typically don't die more than once in an STF. Basically, my biggest problem is the potency (as in self-damage) and unpredictability of my own weapons.
The forward torpedoes I keep on autofire, and they generate quite a torpedo spam that plows through NPCs rather quickly. Alot of spike damage also comes from behind. Unfortunately, I find my web mines hog most of the damage. In absence of those, tractor mines and tractor beam go a long way to holding enemies still, because of the slowness of the torps. Just for reference, my DPT does a lovely 40k damage. I have yet to fully appraise this build for PvP, but for PvE it's fantastic and hilarious.
I saw your comment and thought "autofire huh, that might save on the old space bar spasms" I had no idea I'd be getting a completely different ship just by right clicking my torp launchers. I obviously was doing it wrong before, now torps just roll out like gumballs.
I tried it on my klingulan t'varo too, it's dhcs and npcs are just melting in front of me now.
I have so much more time to fly and watch stuff and my weapon systems are clearly firing much smoother, that one little option has given me a whole new way to play. Thank you for mentioning it.
Very nice... if only the T'Varo wasn't so inclined to take maximum advantage of expensive builds!
In stark contrast, and because I couldn't be bothered making a new thread, I present a build that can be put together solely from cheap exchange purchases and mission rewards:
http://www.stoacademy.com/tools/skillplanner/?build=budgettvaro_0
Hell, it's barely even a stealth bomber... It's more designed for a decloaking alpha strike.
(The Deflector is the Tal Shiar Tachyon Deflector.)
---
A theory-built ship I made earlier. A mix between a pure stealth bomber and a decloaking ambush bomber with a mix of wicked disabling abilities.
http://www.stoacademy.com/tools/skillplanner/?build=fleettvaromkii_0
Thanks
My apologies, forgot completely about that thread. Edited in a more relevant build.
Yah there's good damage in the Transphasic due to the high shield penetration, Breen set bonus and the damage/fire rate on the cluster/rapid reload torpedoes.
It's expensive to experiment but I'd be interested in parsing a Chroniton Flux layout using Adapted Maco 2 piece set bonus, 2 piece Temporal Disruption Device and Tachyokinetic Converter set bonus and Rule 62 Multipurpose Combat Console.
Based on B'rel build somebody posted a while back.
Features slow torps up front, fast torps in the rear, and two APOmega. The concept is pop Omega on the way in, unload your slow torps, then spin around and lay the fast torps on top of the slow ones as you move back out, if the target is not obliterated just turn around and do it again.
For packs, use gravity well for a nice tight group shot.
I easily can solo the basic cubes in Elite vortex with this build, we refer to it as "Torp Kiting".
I use 3 very rare torp doffs, and a very rare sensor scan doff.
Budget options would be replace the Thermionic with Tricobalt or Plasma, if you must use the Omega torp, it would work okay in the rear as a replacement for one of the Quantums.
In the past I did run two cluster torps, 1 front, 1 rear, but I found the 15 second global cooldown was locking out shots I could be making with other types of torps, even if they did not hit quite as hard, the dps was still better not taking 2 clusters.
+
The Pic
The Stats
(BTW - I do have both T'Varo consoles loaded)
hip63 :P
Sorry to Necro the thread but I am looking at the Transphasic build and I notices for skills you have maxed out Ship Particle generators ? Is this for Gravity well? As I can't see anything else that uses exotic damage in the build...
If you have torpedoes , you can keep 9km distance from a gate without lesser dmg. So a gate not shooting on you
you should look at the breen set all around
The Breen Cluster Torpedo benefits from Mine Consoles and Transphasic specific boosts. It does *not* benefit from any other torpedo boosts, to include Warhead Yield Chamber and the Adapted MACO/KHG 2 piece bonus, "Tactical Readiness." Though it is fired like a torpedo, once it splits up, they're mines. That's why Transphasic TAC Consoles and the Breen Set 2 piece bonus still works, because they are specifically Transphasic Projectile boosts... it boosts both Transphasic torps and mines. Just like Photon boosts will enhance the torpedo and mine versions. Attack Patterns will still benefit these weapons.
Nukara Web Mines. Very nasty weapons that completely skip shields. There are 3 keys to making these effective:
1. Attack Patterns Omega, Alpha
2. HIGH Aux Power
3. Dispersal Patterns 2 or 3
They are far more effective when there is only 1 target nearby for them to hit. They also do not benefit from Mine Consoles either.
I made this on a whim. It is based off of my old Fleet Admirals build of the fleet version of this ship. I equipped this and me and the admiral played for hours with breen, voth, undine, borg, and tholoans. Two big reds, double the pleasure, double the fun. great fun in group play, warn your mates when launching big red!