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Battlecruiser help

intrepid74656intrepid74656 Member Posts: 0 Arc User
edited August 2013 in Klingon Discussion
Recently a friendly fleet has unlocked the KDF T5 shipyard (yay!) and given me access to it.

Now I'm thinking of 2 builds:
An A2B Fleet Tor'Kaht or an A2B Fleet Negh'Var.

The KHG gear could be exchanged for anything else MKXII in case of.
Also I could run DHC's but I've found beams to be better in dealing damage to multiple opponents like in Ker'rat or ESTF's.

Doffs:
3 purple techs
1 purple warp core engineer
1 purple hazard system officer

Any suggestions on what to pick and why?

P.s.
1) Any other advice is also welcome.
2) My current ship is a Hegh'Ta BoP but I'm fed up with being one shotted by Borg and danoobed to death by Vesta's..
3) It's mainly for PvE with an occasional PvP
[SIGPIC][/SIGPIC]
Post edited by intrepid74656 on

Comments

  • sayyadinanox#6094 sayyadinanox Member Posts: 2 Arc User
    edited July 2013
    I'm no A2B wizard (Still working on getting the right doffs), but I did just get my Engi a Tor'Kaht, and I have to heartily recommend it.

    I fly it like an overgrown escort, using MK XI gear (Jemmy engines and exchange stuff, no rep gear yet) and it's a mighty beast. 3 DHCs and a Qtorp fore, 4 turrets aft, and it's survivable against all save Borg Trollpedos. It's tendency to "drift" in turns did take a little getting used to, but I think it may be the most enjoyable ship I have yet flown in my 2+ years in this game.

    As much as I love it, I cannot speak for it's performance in PVP, as I only like to do that with a battle cloak :P
  • canisanubiscanisanubis Member Posts: 187 Arc User
    edited July 2013
    Go for the Tor'khat, it's far shootier, and turns better to boot. Though I'm not an Aux2Bat worshipper, it's definitely more than tough enough to survive elite STFs. I'm running mine with this, currently. It doesn't have the mad burst of the DHCs, but it does pour out strong damage in every direction, with a good bias toward the front arc.
  • alopenalopen Member Posts: 1 Arc User
    edited July 2013
    sayyadinaj wrote: »
    I'm no A2B wizard (Still working on getting the right doffs), but I did just get my Engi a Tor'Kaht, and I have to heartily recommend it.

    I fly it like an overgrown escort, using MK XI gear (Jemmy engines and exchange stuff, no rep gear yet) and it's a mighty beast. 3 DHCs and a Qtorp fore, 4 turrets aft, and it's survivable against all save Borg Trollpedos. It's tendency to "drift" in turns did take a little getting used to, but I think it may be the most enjoyable ship I have yet flown in my 2+ years in this game.

    As much as I love it, I cannot speak for it's performance in PVP, as I only like to do that with a battle cloak :P

    It rocks even in PvP. It has the a ton of durability/ staying power. I wouldn't recommend a AuxtB build though. It really doesn't have enough eng slots to spare and has enough tac slots you really dont need it that much. About the only problem I have is keeping nible fedscorts off the rear end at times. The LCDR slot needs to be APO and consider an auxtD to get better turn. 3 evasive manuver CD doffs help alot as well. It really is the creme de la creme of battlecruisers.
  • capbashcapbash Member Posts: 154 Arc User
    edited July 2013
    Tork is the best battle cruiser, there is no doubt abt it. I have flown all battle cruisers. And only one that come even close to is the Galor.
    And I know a thing or two about a2b, Tork with A2B is an awesome ship. To get the highest dps do a beam boat, you can try a dual beam in front as tork has good enough turn rate.
    My klingi engineer does 10k dps in a nanite disruptor build, and flies with +170 threat, very very tanky.
    I dont have the mk xii purple tac consoles which adds another 16% dps.
    A rom plasma build with rom consoles will add another 15% dps as well.
    Bash (@capbash)
    Fleet Commander - Access Denied
    First Officer - Naw'Tem
  • intrepid74656intrepid74656 Member Posts: 0 Arc User
    edited July 2013
    Go for the Tor'khat, it's far shootier, and turns better to boot. Though I'm not an Aux2Bat worshipper, it's definitely more than tough enough to survive elite STFs. I'm running mine with this, currently. It doesn't have the mad burst of the DHCs, but it does pour out strong damage in every direction, with a good bias toward the front arc.

    Any specific reason why you don't like A2B builds?
    alopen wrote: »
    It rocks even in PvP. It has the a ton of durability/ staying power. I wouldn't recommend a AuxtB build though. It really doesn't have enough eng slots to spare and has enough tac slots you really dont need it that much.
    The Negh'Var doesn't have that specific problem as it's more engy based. Only thing that I would really miss on my suggested Tor'Kaht is HE of some sort. PH would be nice too, but I guess I can swap APB with APO if I really need to get free of tractor spams.
    alopen wrote: »
    About the only problem I have is keeping nible fedscorts off the rear end at times. The LCDR slot needs to be APO and consider an auxtD to get better turn. 3 evasive manuver CD doffs help alot as well. It really is the creme de la creme of battlecruisers.

    If I look at my FAC which also runs dual A2B, the turn rate isn't really a problem with people being behind you except you might not have the broadside arc needed to pummel them to death, but nothing a good Borg tractor beam can't fix there.
    With the suggested setups that might become a small problem because I've got nothing to pin them down with. On the other hand the Tor'Kaht has +3 turn rate over the FAC and the Negh'Var +2 so that should help a little.


    So far not many people seem to like the Fleet Negh'Var, any specific reason?
    [SIGPIC][/SIGPIC]
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited July 2013
    Any specific reason why you don't like A2B builds?

    So far not many people seem to like the Fleet Negh'Var, any specific reason?

    The engineering heaviness mostly. Its just a cruiser. A big nasty definately-Klingon cruiser, but in the end it'll be little different from the standard Negh'var or even a lot of Fed cruisers. It can tank and heal well, but if you want to make a DPS monster out of it, there are better choices at the tier and price range.

    The Tor'kaht on the other hand, is the evil love child of a cruiser and a raptor. With a good turn rate and tac stations, it can put out around the same damage as a raptor (give or take), plus shrug off the sorts of hits that make raptors need to briefly withdraw to heal up. Its popular because its almost unfair just how good a ship it is.

    As to the A2B question, with even just a single A2B1 with a trio of technicians, you can cut your cooldowns by almost a third, enough to have two always-on EPTx skills, plus generally have your tac skills whenever you want them, and still have aux power 2/3 of the time. If you want dual A2B for the slight extra energy, then its not a good ship for that, but for just fixing cooldowns a single works fine.
  • kronosathkronosath Member Posts: 0 Arc User
    edited July 2013
    I understand that you also want to have a decent build for pvp also, besides pve. Hence, my opinion:

    Tor'kaht does not need an A2B build.
    Lt. Uni goes to science, with a PH and a HE or TSS, up to you.
    Instead of A2B use 1 slot for A2D with a doff. The doff will enhance the ability's time but also give resistance to energy damage, besides the standard kinetic resist, buff up turn rate and speed. :D
    Warp core with either W->E or W->A, why? either enhance speed and turn with the first or enhance the A2D.
    Fore: 4 DHC
    Aft: 3 turrets, 1 Kinetic beam(I know it is a horrible weapon, you go for the 2 piece bonus resistance paired with assimilated console)
    For Com. Eng. change to EWP or ExS.
    Remove 1 field from science and put plasmonic. Put a RCS console in the empty Eng console slot.
    Keep APB for pve but APO for pvp.

    For the Fleet Negh, I would change the DEM 1 with EWP or ExS. Also the EptS 1 with an ET. When you ran a A2B build with 3 tech doffs you do not need to have 2 copies of any ability. Most, if not all 30-45sec abilities are going to global when A2B is activated.
    Switch 1 neu for an RCS. You can go with DHC as well, 3 this time, keep the torp. 3 turrets aft.

    Remember you are not flying a Fed escort to be restricted to beams, with base turn rates at 10 and 9 take advantage of the benefits from RCS consoles and soon the Dil. mine consoles to boost their turn rate and use DHC.

    Finally 2 piece Borg or Adapted KHG set. If you do not have a Elite Fleet shield you can either use KHG or Adapted KHG.
    Fed Sci: Tethys U.S.S. Chronos Aionios, U.S.S. Denomon Gnosis {Fleet: HSF}
    KDF Eng: Boreas I.K.S. Demonon Nemesis {Fleet: HoS}
    Rom Sci: Crius I.R.W. Noctem Aeternus {Fleet: LoS}
    Fed Tac: Kronos U.S.S. Xibalba, I.S.S. Theogonia{Fleet: HSF}
  • lordcorrinolordcorrino Member Posts: 163 Arc User
    edited August 2013
    The Torkaht should be run like a fat escort. All cannon build with DHC up front and turrets in back. You should be running APO, 2x CRF1, and 2x TT for your tac slots. Use the Omega shield and two RCS consoles to give it the turn, and put an eject warp plasma in there for pvp against the more nimble ships.
  • badvaiobadvaio Member Posts: 159 Arc User
    edited August 2013
    Get the Tor'Kaht. It is an amazing ship. It's a great ship for tac characters. I have yet to reach level 50 on my engineer so I can't comment on how good it is but I have a feeling it will be just as amazing.
  • tksmittytksmitty Member Posts: 173 Arc User
    edited August 2013
    I fly a Tor'Kaht and I will vouch for it's awesomeness with an "Escort-esque" setup. Although you could do Aux-to-Bat on it, I personally wouldn't. It has enough Tac slots to hit hard and the rest of the Eng slots can go toward general surviability.

    I would think that the Fleet Negh'var might be slightly better suited to Aux-to-Bat since it has more Eng slots.
    Current ship/builds:
    KDF Tac: Bortasqu' Tactical
    Fed Tac: Fleet Gal-X

    Keep those big guns a-thunderin'
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