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Boycotting execution assignments with my KDF and ally

ajm1067ajm1067 Member Posts: 205 Arc User
Imagine the scene on the Klingon (or KDF allied) ship:

Department Head: "Captain, I have discovered that we have a changeling spy on board. I don't know who it is but I believe I have narrowed it down to three duty officers for you. Which one would you like me to execute?"

Captain: "What? You want me to execute a member of my crew from your list of suspects before you've identified which crew member it is? How about executing you for incompetence for coming to me with such a stupid idea?"

Dept. Head "Actually Captain, I have evidence that there has been incompetence as well."

Captain:" Oh? By whom?"

Dept Head: "Well...(gulp) I think it's one of three other duty officers..."

Captain: "Security! Take this idiot away and put him out of the nearest air lock".

I mean really, this may be a game but these DOff execution scenarios are just plain stupid.

As a relative newb, I had initially been doing these on the assumption that as I was being presented with such scenarios that if I ignored them for any length of time that my DOff assignment success rate would be penalised - but is it? As I say, it was an assumption - but having seen way too many of these come along whilst I am gradually still trying to increase the size of my crew to complement, I'm fed-up of losing crew to an assignment that doesn't always 'compensate' me. It's different if it's a mission where they might get killed, as that is a genuine scenario with an accepted risk level, but the way these are presented, they are not.

For Christ sake, you ask me to choose someone to execute as opposed to have my Dept Head tell me exactly who the culprit is and then have the galling temerity to sometimes "fail" the damn thing at random. I say random, but presumably if I try to get rid of one of my lesser DOffs (the only potentially useful aspect of this assignment although I can dismiss them) I run a greater risk of failing - and I can't really afford to lose the better officers at this stage (who are presumably what the system wants me to choose as with any other type of assignment) and certainly not that often - so if I am to execute anyone, I want to be able to choose which DOff(s) it is useful for me to get rid of and then it should be a 100% success assignment guaranteed for taking such action with a suitable reward towards any replacement(s).

Either present me with the guilty individual so I don't go "eeny, meeny, miny, mo" or better still, make the mission that so that my Captain can still choose who to execute but 'after my own investigation of the evidence', and then whoever I choose is definitely guilty and there is a guaranteed success at the end.

Otherwise, this type of assignment is both dumb and unwanted and therefore to be avoided.
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Post edited by ajm1067 on

Comments

  • chairmanmeowmixchairmanmeowmix Member Posts: 11 Arc User
    edited July 2013
    If you have a weak stomach, then I'm sure the Federation will have you. Otherwise, your complaints fall on deaf ears.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2013
    There's a seat on the Barge to Gre'thor for people like you
  • seannewboyseannewboy Member Posts: 667 Arc User
    edited July 2013
    Kill em all, that which does not kill them, makes them stronger.
    New home of the Romulan Republic.
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  • ajm1067ajm1067 Member Posts: 205 Arc User
    edited July 2013
    There's a seat on the Barge to Gre'thor for people like you
    If you have a weak stomach, then I'm sure the Federation will have you. Otherwise, your complaints fall on deaf ears.

    Your one liners and your reading skills do you guys no credit.

    It is not the mere executing of crew members that I have a problem with - it is the manner and how often that they are presented, particularly whilst you are new and still building your crew. It is both unrealistic (in any sense) and counter-productive - hence my offers for alternative ways to present the execution scenarios, which you both have completely over-looked in order to make smart-TRIBBLE remarks.
    NewMixedCrest.jpg?width=350&height=170
    McVittie's Marauders - The House of Arrgh
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    I absolutely, positively, will not create more characters in STO now that I have five six seven eight nine ten!
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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2013
    Okay, that's great. But for every doff you don't kill, I will kill three.
  • chairmanmeowmixchairmanmeowmix Member Posts: 11 Arc User
    edited July 2013
    ajm1067 wrote: »
    Your one liners and your reading skills do you guys no credit.

    It is not the mere executing of crew members that I have a problem with - it is the manner and how often that they are presented, particularly whilst you are new and still building your crew. It is both unrealistic (in any sense) and counter-productive - hence my offers for alternative ways to present the execution scenarios, which you both have completely over-looked in order to make smart-TRIBBLE remarks.

    Ah, someone who feels that they are making a point, when in fact, none is logically presented at all. I believe that your complaints as well as your arguments to be completely counter-productive. By far the worst issue that someone has had with this game, in my opinion. Next up, "I'm quitting because there are no kittens in game" right? Walk it off... :rolleyes:
  • ajm1067ajm1067 Member Posts: 205 Arc User
    edited July 2013
    Okay, that's great. But for every doff you don't kill, I will kill three.

    Then you'll run out of DOffs pretty fast, wont you.

    I for one don't want to be constantly taking time out to replace crew from what else I could be doing. You don't have a problem with it - good for you - but these assignments appear way too often for me and I don't have the time nor the resources.

    An occasional set-back from something like this is fine, but I see these in one form or another every day, and when sometimes they are asking you to execute five members of your crew - and then not always compensate you for such because you chose the wrong ones when you shouldn't be choosing at all - it kinda stinks.

    They need revising in how they are presented (and actually make sense) and appear less often.

    After all, what does it say about the KDF when it has so many spies, mutineers, incompetents and malcontents that you are killing them off on a daily basis?

    Yes, I know it's a game and it isn't real, but it still needs to have some basis in reality, and not be so counter-productive, so often.
    NewMixedCrest.jpg?width=350&height=170
    McVittie's Marauders - The House of Arrgh
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    I absolutely, positively, will not create more characters in STO now that I have five six seven eight nine ten!
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  • ceekayzeroceekayzero Member Posts: 411 Arc User
    edited July 2013
    ajm1067 wrote: »
    Then you'll run out of DOffs pretty fast, wont you.

    I for one don't want to be constantly taking time out to replace crew from what else I could be doing. You don't have a problem with it - good for you - but these assignments appear way too often for me and I don't have the time nor the resources.

    An occasional set-back from something like this is fine, but I see these in one form or another every day, and when sometimes they are asking you to execute five members of your crew - and then not always compensate you for such because you chose the wrong ones when you shouldn't be choosing at all - it kinda stinks.

    Once you've had a toon for awhile, you start to accumulate doffs. And you can only hold a maximum of 400 doffs. Furthermore, storage of surplus doffs is no longer viable because of changes to the mail system. This is a giant headache with the Federation. The KDF, however, has the option to clear away surplus doffs in the form of executions for incompetence; them being changeling spies; or because we don't want the Doff. The success/failure rate I think keeps it in line.

    Your crew is a conglomeration of species that do not always want to work together, and thus there are rumors, secrets, lies, and folks aiming for a Klingon promotion. After all, it worked for *your* toon in the tutorial! You may choose to believe these rumors and execute some folks; or you may choose to ignore them.

    Either way, the system strikes me as balanced from a Star Trek lore standpoint and a gameplay standpoint.

    After all, what does it say about the KDF when it has so many spies, mutineers, incompetents and malcontents that you are killing them off on a daily basis?

    Don't blame me, I voted for Martok. Ever since J'mpok got in, the Klingon Empire has been in a bad place. Sure, it is more acommodating of other races (a good thing, IMO!), but the standards of honor have taken a nose dive. I do not blame our new allies - the rot starts at the top. Thus:

    Ja'rod for Chancellor, 2410! He stopped the Tal Shiar from sabotaging the Republic/Klingon peace talks, he stopped the Elachi Fleet attacking New Romulus, and he held off an entire Borg fleet until help could arrive, risking his own skin.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2013
    ajm1067 wrote: »
    Then you'll run out of DOffs pretty fast, wont you.

    I for one don't want to be constantly taking time out to replace crew from what else I could be doing. You don't have a problem with it - good for you - but these assignments appear way too often for me and I don't have the time nor the resources.

    I am constantly at the doff cap. I could take blue, green, and white doffs out back and shoot them all day long, and tomorrow I'll be back to my roster limit.

    If the assignments appear too often for you, here's a thought, stop me if you've heard this, don't do them.
  • cdiederichscdiederichs Member Posts: 134 Arc User
    edited July 2013
    Okay, that's great. But for every doff you don't kill, I will kill three.


    Yeah, I'm pretty sure this is new new favorite forum reply ever. :D
  • ajm1067ajm1067 Member Posts: 205 Arc User
    edited July 2013
    ceekayzero wrote: »
    Once you've had a toon for awhile, you start to accumulate doffs. And you can only hold a maximum of 400 doffs. Furthermore, storage of surplus doffs is no longer viable because of changes to the mail system. This is a giant headache with the Federation. The KDF, however, has the option to clear away surplus doffs in the form of executions for incompetence; them being changeling spies; or because we don't want the Doff. The success/failure rate I think keeps it in line.

    -SNIP-

    Either way, the system strikes me as balanced from a Star Trek lore standpoint and a gameplay standpoint.


    First of all, thank you for your reply. :)

    As I said, I don't have a problem with there being executions - and agree that it fits the lore of the KDF - my problem is that as someone starting out, these scenarios are really counter-productive and frustrating because of how often they appear - aside from the awful way they are presented as part of the DOff system, when ideally they should be some other event that gets thrown at you from time-to-time - which I can see is not going to happen because Cryptic have slotted it into the game the way they have.

    So it becomes part of the DOff system. And OK, you say you can reach a point in the game where you want to get rid of DOffs that you have naturally acquired and this comes in handy. Well evidently I am some way from that and can't see that far ahead and at this time only have room for 100 DOffs and am having trouble filling that complement because of losses, which in turn is affecting assignments, dilithium, etc. Right now I'm wondering why I was doing them at all in the first place.

    As far as I know (do correct me if I am wrong) but I need ZEN to increase the number of DOff slots - which I do not have (at least not yet), so isn't having so many DOffs a choice, not a natural accumulation? And if you find at any time that you have too many, why can't you just dismiss them?

    I have, as far as I know, opened up all the free DOff packs so unless I use resources, I don't see how I just accumulate DOffs. I've seen the odd one or two be acquired through game-play, but not so many as to envisage having 400 at some point. I'm struggling to reach 100 and don't see the need for 400, given that you don't seem to be able to get more than about 50 on assignment at a time with about 21-22 assignment slots - or does that just change at some point? Again, is not increasing your DOff slots a choice?

    In essence, you are saying that these assignments may be of use later, whilst being a pain right now. OK, if that turns out to be so, then I will merely ignore them for now and perhaps make use of them in the future - but bearing in mind that I haven't got through all the missions yet and there may be things to come I don't know about, what I know now would seem to indicate that I will constantly be asked to kill-off from 1-5 of a complement of no more than 100 DOffs, even when I get to have purple quality officers, which will no doubt be that much more costly to replace - and right now I don't see how that scenario can be anything other than unnecessarily frustrating, time-consuming and resource hungry; so why bother? Because of Lore? Sorry, I'm a bit of a Trekkie and I'm all for keeping with the spirit of things, but that doesn't trump an aspect of constantly frustrating and counter-productive game-play which I can simply choose not to do. As I say, if it was an occasional thing that gets thrown at you, then I would be OK with it, because you should face the odd piece of adversity. But it isn't. That's the big problem with it.
    ceekayzero wrote: »
    Don't blame me, I voted for Martok. Ever since J'mpok got in, the Klingon Empire has been in a bad place. Sure, it is more acommodating of other races (a good thing, IMO!), but the standards of honor have taken a nose dive. I do not blame our new allies - the rot starts at the top. Thus:

    Ja'rod for Chancellor, 2410! He stopped the Tal Shiar from sabotaging the Republic/Klingon peace talks, he stopped the Elachi Fleet attacking New Romulus, and he held off an entire Borg fleet until help could arrive, risking his own skin.

    :D
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    McVittie's Marauders - The House of Arrgh
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    I absolutely, positively, will not create more characters in STO now that I have five six seven eight nine ten!
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2013
    I use the ones for 5 executions to burn my unwanted whites. It gives 750 dilithium (I think?). Jeez I get whites all the time from general recruitment assignments running around in sector space, without even going back to Qo'Nos. Every few days, take them out back and shoot them in the head, get some moolah from command. Alright.

    My feeling for the most part is that I wish the Feds had a corresponding mission.
  • ajm1067ajm1067 Member Posts: 205 Arc User
    edited July 2013
    I am constantly at the doff cap. I could take blue, green, and white doffs out back and shoot them all day long, and tomorrow I'll be back to my roster limit.

    If the assignments appear too often for you, here's a thought, stop me if you've heard this, don't do them.

    Please see thread title.

    That is exactly what I intend to do - and others (above) have slated me for saying so. Evidently you don't have a problem with ST Lore ;) .

    But given that you can dismiss DOffs or BOffs you don't want, I still fail to see what practical purpose these assignments have other then giving yourself some adversity to deal with.

    I still don't appreciate how come you are acquiring DOffs at such a rate, as I am evidently nowhere near that level of gameplay. Please explain to me what level of game play does this occur at, because I would like to have your problem and I don't see why you just can't dismiss ones you don't want, especially if it allows you to acquire a higher-quality one instantly, instead of waiting for the execution assignment to finish.
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    McVittie's Marauders - The House of Arrgh
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    I absolutely, positively, will not create more characters in STO now that I have five six seven eight nine ten!
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  • ajm1067ajm1067 Member Posts: 205 Arc User
    edited July 2013
    I use the ones for 5 executions to burn my unwanted whites. It gives 750 dilithium (I think?).

    Trouble is for me, at the moment I still want my whites because I still have a low crew complement from losing more than I have been able to get. But can't you still fail that one? 750 Dil or even a bit less, is not to be sniffed at - as long as you get it.
    Jeez I get whites all the time from general recruitment assignments running around in sector space, without even going back to Qo'Nos. Every few days, take them out back and shoot them in the head, get some moolah from command. Alright.

    My feeling for the most part is that I wish the Feds had a corresponding mission.

    OK, this is useful to me because I have either not yet seen or have overlooked these missions where you can acquire DOffs through missions, and acquire other rewards (presumably), and now what some of you are saying is starting to make more sense and why these execution assignments could be useful. That's something I need to look at - so thanks.
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    McVittie's Marauders - The House of Arrgh
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    I absolutely, positively, will not create more characters in STO now that I have five six seven eight nine ten!
    McVittie/Saren/Arrgh Son of Jahn/Taev Dar/Professor Moriarty/Mia/Vittie/Vidtana'Clan/Suram/Sarela
  • drowrulesupremedrowrulesupreme Member Posts: 692 Arc User
    edited July 2013
    ajm1067 wrote: »
    Please see thread title.

    That is exactly what I intend to do - and others (above) have slated me for saying so. Evidently you don't have a problem with ST Lore ;) .

    But given that you can dismiss DOffs or BOffs you don't want, I still fail to see what practical purpose these assignments have other then giving yourself some adversity to deal with.

    I still don't appreciate how come you are acquiring DOffs at such a rate, as I am evidently nowhere near that level of gameplay. Please explain to me what level of game play does this occur at, because I would like to have your problem and I don't see why you just can't dismiss ones you don't want, especially if it allows you to acquire a higher-quality one instantly, instead of waiting for the execution assignment to finish.

    A simple 2 minute visit to the Academy on Qo'nos every 4 days will net you a MINIMUM of 11 DOFFs (with crits it can be higher). Just visit the Personnel Officer near the exchange, the Nausicaan and Gorn at the top of the slope from the exchange and the Orion at the top of the fighting stand past the Nausicaan and Gorn. Rinse and repeat every 4 days and your roster fills quite quickly. Add to that the 2day missions for recruiting Nausicaans, Orions and Gorn which appear in Omega Leonis Sector block (Letheans too, sometimes) and you can get even more.

    Dismiss your Doffs and gain almost nothing (a pittance) or execute them for 750 Dilithium when you need the space (or turn them in to fleet starbase projects when you can) and use the Dil to buy Zen to increase DOFF space.

    I also visit the Cardassian sectors to get rid of Civilians I don't need (especially pesky "entertainment" holograms that take up space) and gain Dil that way.

    BTW, if you don't like the realism of an execution failing once in a while you'll hate it when a precious Purple DOFF is killed whilst entertaining diplomats or making tribble pie (Rare, but it does happen, there's a thread about comedy DOFF deaths somewhere).
    "...we are far more united and have far more in common with each other than the things that divide us.”
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  • valenn1valenn1 Member Posts: 842 Arc User
    edited July 2013
    Okay, that's great. But for every doff you don't kill, I will kill three.

    Me too, i will:
    Execute for Incompetence
    Execute Mutineers
    Execute TalShiar Spies
    Execute Changelings

    Additionally sub-standard Duty officers are diverted to forced labour camps (hey, someone has to construct my starbase!).

    So i can discard all the incompetent, dishonorable and weak minded scum (for a nice sum dilithium!), while keeping the superior ones to join my ranks.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • edited July 2013
    This content has been removed.
  • staq16staq16 Member Posts: 1,181 Arc User
    edited July 2013
    After a year and a half, I now have complete confidence in my DOffs and therefore only execute the odd newcomer or unpromising exchange officer suspected of being a changeling. To encourage the others...

    Having said that, the Internal Security hit squad needs to be kept in practice. It has thus proven efficient to fabricate holographic mutineers for them to execute.

    (Seriously - you can run the "execute mutineers" assignment with 22K EC worth of holographic DOffs, netting you 750 dil, and then re-buy them if desired. I haven't tried it with execution for incompetence, but it doesn't work with execute changeling spy).
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2013
    I usually execute Nausicaan scientists(or diplomats). they're generally useless.
    -=-=-=-=-=-=-=-
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  • ajm1067ajm1067 Member Posts: 205 Arc User
    edited July 2013
    Yeah, I think I've missed these assignments because the first ones I came across that offered me Duty Officers were in exchange for lower quality duty officers and diluthium - which I didn't have - so I thought that and the Exchange and through the DOff system itself were the only regular ways to get them.

    The trouble with a massive game like this is that things like this can get missed with everything going on and there isn't really a game tutorial that tells you that. The best sources for information on this are outside of the game - like searching here and even on YouTube.

    That is, once you're aware of the existence of such. :rolleyes:

    In some games I've played, if you try to avoid doing something that may adversely affect you, you can get penalised in such a way that makes you even worse off.

    A newcomer should be made aware that DOff execution assignments, when offered up, can be declined and you will not be adversely affected by doing so (which btw no one here has confirmed as so...), as these assignments are counter-productive to you as you try to build-up your crew numbers.

    They could also work on the presentation of these assignments so that they don't seem so ludicrous.

    I can see that some people do not care that these assignments do not make a lot of sense as they are - they are a means to an end - but some people are like me and need to make sense of what is going on as otherwise it becomes a mindless game which will eventually becomes tiresome.
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    I absolutely, positively, will not create more characters in STO now that I have five six seven eight nine ten!
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  • ceekayzeroceekayzero Member Posts: 411 Arc User
    edited July 2013
    ajm1067 wrote: »
    Yeah, I think I've missed these assignments because the first ones I came across that offered me Duty Officers were in exchange for lower quality duty officers and dilithium - which I didn't have - so I thought that and the Exchange and through the DOff system itself were the only regular ways to get them.

    There are plenty of ways to fill up your roster. Spend some time in the Cardassian Sectors - you have the Fersaran Unforgiven chain (nets a unique purple FDO; opportunity to recruit LOTS of purple FDOs), the Ghosts of the Jem'hadar chain (nets a unique purple PWO; opportunity to recruit free Cardassian doffs); the Consular Authority chains (officer exchanges for Dosi, Wadi, Fersaran, and Cardassian doffs); the Facility 4028 chain (opportunity to get blue and purple prisoners that can be traded for high quality GQ personnel). And that's not even half of it!
    The trouble with a massive game like this is that things like this can get missed with everything going on and there isn't really a game tutorial that tells you that. The best sources for information on this are outside of the game - like searching here and even on YouTube.

    That is, once you're aware of the existence of such. :rolleyes:

    Yeah, the in-game information about the doff systems and what doffing can do is, at best, really limited. Learn by asking questions here, and then doing!
    In some games I've played, if you try to avoid doing something that may adversely affect you, you can get penalised in such a way that makes you even worse off.

    A newcomer should be made aware that DOff execution assignments, when offered up, can be declined and you will not be adversely affected by doing so (which btw no one here has confirmed as so...), as these assignments are counter-productive to you as you try to build-up your crew numbers.


    They could also work on the presentation of these assignments so that they don't seem so ludicrous.

    I can see that some people do not care that these assignments do not make a lot of sense as they are - they are a means to an end - but some people are like me and need to make sense of what is going on as otherwise it becomes a mindless game which will eventually becomes tiresome.

    BTW: Simple dismissal of Doffs KDF-side is also execution. The Empire does not tolerate failure!

    Here's what I think you're missing, lore-wise: the Klingon Empire *has* degenerated from the honorable heights of the Martok era, and are now very much a group of renegade thugs. Many KDF-exclusive DOFF assignments (especially marauding assignments) play on that degeneration. Thus, your KDF-captain is not necessarily playing the role of an Honorable Warrior. She may also be running a criminal syndicate collecting contraband and slaves. If you don't want to participate in this because it is not what YOUR Klingon would do, then fine, don't! Indeed, tell us why you don't think it's appropriate in the lore, and we can have a lively debate (in STO General Discussion or Ten Forward). Cryptic has been hinting over the past year that the KDF is due for a shake-up because of the dishonorable actions it has taken since J'mpok became chancellor....
  • stonedpenguinstonedpenguin Member Posts: 57
    edited July 2013
    I love these. As a Romulan I hate mutineers, incompetence and changeling spys! Kill em all!

    This is the best way to get rid of white doffs to free space for greens...then get rid of greens for blues and so on.

    If it spoils your immersion, perhaps you have no faith in your 1st officer's ability. If your a klink why are you even battering an eye lid over this.
  • purplebradpurplebrad Member Posts: 0 Arc User
    edited July 2013
    seannewboy wrote: »
    Kill em all, that which does not kill them, makes them stronger.

    Actually, great idea. If the execution assignment FAILS, the doff you selected should raise in quality! :)
  • ajm1067ajm1067 Member Posts: 205 Arc User
    edited July 2013
    I love these. As a Romulan I hate mutineers, incompetence and changeling spys! Kill em all!

    This is the best way to get rid of white doffs to free space for greens...then get rid of greens for blues and so on.

    If it spoils your immersion, perhaps you have no faith in your 1st officer's ability. If your a klink why are you even battering an eye lid over this.

    As one guy has on his sig, if your post is along the lines of I have a sandwich therefore you can't be starving, you should re-think posting.

    You have an abundance of DOffs. Bully for you. I have a shortage. Please read earlier posts as to why.

    I appreciate that there are some chain DOff missions that eventually yield DOffs, but them seem to be few and far between and you can't start them in the first place if you don't have enough suitable DOffs.

    Anyway, seeing as previous posters have collectively managed to point me to the DOff assignments that can lead to regularly obtaining DOffs, then aside from re-iterating the point about having to find these kind of things out outside of the game is pretty poor, and that I still think these execution assignments need to make more sense, and that it needs to be made clear that you can choose what assignments you like (in order to prevent people drawing any other conclusion), I think this thread is done.
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  • red01999red01999 Member Posts: 0 Arc User
    edited July 2013
    Just so you know - you don't have to run the execution missions. Ever. And you can often send in cheap holograms you get from the replicator when you DO want to run them if you just want the reward.

    I've got a fully leveled KDF with Mk XI STF space gear and Mk XII STF ground gear, and he has run the mission exactly once (one doctor really ticked me off and I took out my frustrations). I got a crit success on it. So as captain, remember you have the option to hold back your violent tendencies if you'd like.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2013
    ajm1067 wrote: »
    As one guy has on his sig, if your post is along the lines of I have a sandwich therefore you can't be starving, you should re-think posting.

    You have an abundance of DOffs. Bully for you. I have a shortage. Please read earlier posts as to why.

    I appreciate that there are some chain DOff missions that eventually yield DOffs, but them seem to be few and far between and you can't start them in the first place if you don't have enough suitable DOffs.

    Anyway, seeing as previous posters have collectively managed to point me to the DOff assignments that can lead to regularly obtaining DOffs, then aside from re-iterating the point about having to find these kind of things out outside of the game is pretty poor, and that I still think these execution assignments need to make more sense, and that it needs to be made clear that you can choose what assignments you like (in order to prevent people drawing any other conclusion), I think this thread is done.
    It's not as hard as you make it sound. :P
    -=-=-=-=-=-=-=-
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  • flatmattflatmatt Member Posts: 0 Arc User
    edited July 2013
    You don't have to run DOff assignments. Ever. You'll get new, randomly-generated assignments every four hours (or every hour for "ship-based" assignments). The only assignments that you have to run in order to advance to further assignments are assignments that are part of a chain, and all of those will be labeled something like "Establish First-In Colony in the Betreka Nebula (2/7)."
    __________________
    Ann Manistee Traverse - Human Science ~~ Oken Miquat - Saurian Tactical
    Exin Jor - Joined Trill Engineer ~~ Vartox - Romulan Science

    Dn'Dok, son of Ladok - Klingon/Romulan Engineer ~~ Mosa M'ren-faa - Ferasan Tactical
    Krushan Twinn - Orion Science
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited July 2013
    Are you kidding me? The Execution assignments are the BEST. Someone has to keep those mutinous bartenders in line.
    [SIGPIC][/SIGPIC]
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited July 2013
    Are you kidding me? The Execution assignments are the BEST. Someone has to keep those mutinous bartenders in line.

    Or worse, those arrogant mess-hall usurpers that tell your department heads when they're not permitted to get another coffee because they've declared themselves the masters of coffee.

    [Voy:"Prototype"]
    TORRES: Just coffee.
    NEELIX: I'm sorry, B'Elanna, but two pots of Landras blend is the absolute limit.
    TORRES: You're cutting me off?

    Or masters of "I tell how you're supposed to make a soup out of mushrooms you collected while under fire or I'll throw you out of MY kitchen!"

    [Voy:"State of Flux"]
    CHAKOTAY: Yeah. What have you got there?
    SESKA: Real food.
    CHAKOTAY: You got Neelix to make some mushroom soup!
    SESKA: Are you kidding? The man wanted to stretch the mushrooms with just a little
    BOTH: Leola root.
    SESKA: We got into this tug-of-war with the bag of mushrooms in the middle. It was the most ludicrous thing you've ever seen. Tuvok and Kes broke us up, and then Neelix threw me out of his kitchen.

    And while Starfleet will let them run rampant throughout their ships telling people what they're allowed to do and what not, the KDF will remove them from their post when they start to suffer from delusions of grandeur.
  • drowrulesupremedrowrulesupreme Member Posts: 692 Arc User
    edited July 2013
    I wouldn't argue against executing incompetents... look what happened to the old transporter officer on Qo'nos shipyard... sad tale but totally the right thing to do.
    "...we are far more united and have far more in common with each other than the things that divide us.”
    Jo Cox 22.6.1974 - 16.6.2016

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