So the Pi Canis freighter assault is pretty cut & dried for me at this point on my first two KDF chars. Cloak, run out ahead of the transports to the second marker, decloak & attack. Using this approach, I completely avoid the first Starfleet vessel to warp in, and have time enough to get the second reinforcement and 5 freighters for the optional.
However, I now have my first KDF character that is not flying a Klingon (cloaked) ship; he's an Orion in a flight-deck cruiser. Anyone have any advice on how to make the attack when you're not in a cloaked ship? My first impulse is to get an alternate Science officer standing by who is trained in Mask Energy Signature, and simply keep doing what I've been doing. Anyone got any other approaches to share?
Thanks in advance.
Generator
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I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
I ran it in a Galor for quite sometime till I found easier ways to generate Dilithium. I found having both eject warp plasma and vent theta radiation (console) allow we to slow down the freighters so I could take out her escorts first.
Gravity well might come in handy, I never used it though. The Scorpion fighter device from the vault was handy for providing distractions, so were the deployable turret device.
Even so I found it a challenge doing it solo, I think the trick is crowd control, holding the freighters so they don't get too far away while you deal with the escorts and raid the first few freighters before they get to the next marker and another escort jumps in.
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I do this mission in a escort type ship, i just zip past the first freighters to the second group.
and take it from there.
Id be sure to have something to disable/hold the forward ships, if I was a sci, to help keep em in place. grav well, tractor beam, TB repulsers might be a good choice as well, to push em back far enough to deal with the escorting ships first.
[SIGPIC][/SIGPIC]
Your Javelin deals 125417 (89066) Disruptor Damage(Critical) to Tholian Recluse. > lol
...So the Pi Canis freighter assault is pretty cut & dried for me at this point on my first two KDF chars. Cloak, run out ahead of the transports to the second marker, decloak & attack. Using this approach, I completely avoid the first Starfleet vessel to warp in, and have time enough to get the second reinforcement and 5 freighters for the optional.
However, I now have my first KDF character that is not flying a Klingon (cloaked) ship; he's an Orion in a flight-deck cruiser. Anyone have any advice on how to make the attack when you're not in a cloaked ship?...
Yes, here's some advice. Use (effectively) the same tactic: Fly to the 2nd marker and attack the freighters from the front, bypassing the first Feddie. The trick to doing it sans cloak it to fly UP and OVER the target ships (down and under would work too, I suppose, but for my mind's eye/spatial awareness, I prefer to be over the battlefield).
From the spawn-in point, prior to moving, I angle my ship so it's pointing as far upwards as possible, then go full impulse. I keep this upwards trajectory until I'm over 11-15k higher than the Starfleet vessel, then I'll level-off, and come back down at the 2nd Marker. If I go up too high, sometimes I overshoot the Marker, but it's no big deal to turn around and come straight on to the freighters (still plenty of time to get them all).
With some practice, this "going overhead" avoidance technique is just as effective as going straight through with cloak. So much so, that to avoid any possible sightings-while-cloaked, I do this same tactic whether I'm cloaked or not.
Good luck, and happy hunting! :cool:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Thanks a ton, man. It hadn't yet occurred to me that "up & over" might work. I'll give that a try when I get down to this.
One more thing I never explicitly got: exactly what triggers the arrival of the two Starfleet ships? Is it when the freighters arrive at the first two markers?
Oh, and lordhavelock, if you're full-on cloaked, you can zip right through the freighter convoy, I thread the needle like that all the time. Heck, on my sleepier night's I think I've bumped into the freighters while cloaked, without incident.
-Gen
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I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
Thanks a ton, man... One more thing I never explicitly got: exactly what triggers the arrival of the two Starfleet ships?
You're welcome, I'm happy to help!
I don't exactly know the triggers. I've never honestly paid that close attention. I'm always too busy keeping track of which freighters are which. Between needing to disable them, raid them, and possibly needing to disable again, if (when) I get interrupted, all the while not killing any one of them too early (I don't know if it's a bug or not, but I've had the mission/optional mission fail if I actually kill a freighter too soon, but not always (which is why I think it might be a bug)). So yeah, never really know when Starfleet is gonna show up.
...if you're full-on cloaked, you can zip right through the freighter convoy... on my sleepier night's I think I've bumped into the freighters while cloaked, without incident...
Perhaps it's from my old PvP days (where players can see through cloak if you get too close). Perhaps it's that cloak sometimes fails (like when a BO opens his mouth to tell me something)... I dunno, I just don't have much trust in cloak in this game. That being said, I literally busted out laughing by your description of bumping into a freighter, and not breaking cloak, while sleep-raiding. LOL
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Cloak is good for the damage bonus, but not essential. The two biggest tips are AOE (area of effect) attacks and the up-and-over tactic of taking out the lead 3 freighters first. Knock out the first 3, take on the Starfleet ship, then quickly take out the other 3 freighters while mashing "F" to beam over cargo of the first 3. You should be able to do this before the 2nd Starfleet ship arrives and not even have to fight it.
So I figured I'd drop word that I finally got the optional in my flight-deck cruiser. It turned out that cloaking/not cloaking never ended up being the issue. I basically barged right through the convoy at full impulse, turned around at the second marker, and opened fire. The key seems to be not launching fighters until all of the freighters are decently forward; otherwise they seem to aggro that first-responder Starfleet vessel, which drags the fight out too long and lets the freighters escape.
Later on,
Gen
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I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
Jam Sensors is also a great BOff ability to take for this mission when you're going for the optional: Stops the feds shooting at you while you beam up the cargo.
Dahar Master Gishka - I.K.S. Storm of Quin'lat tlhIngan maH taHjaj!
I regularly do on a tac captain in a moderately outfitted Guramba (MK XI gear, borg 2 piece). I full impulse past the group till sitting next to the middle nav beacon and line up with the middle freighter. Once they at about 5km, I open up with an ability buffed CSV3 and if I am placed just right can disable all three with one volley. Even if I do not get all 3 it usually does not take long to get them blue, and then looted. I usually do not aggro the first fed ship. I wait here for the next trio, and disable them. By this time I am usually under fire from the second ship, and take it out fairly quickly and am able to snag the optional.
I have also done this with a similar tactic with my engi in her Tor'kaht as I often forget it CAN cloak :P.
The freighter assault is cake. You don't need cloak. Simply full impulse AROUND the first group, and come in BEHIND the far trio of freighters. Then throttle down to half engine power and hammer them all on their aft shields. Ignore the enemy ship warping in, and continue to pound the back 3 freighters through their front shields. Do not beam over ANY cargo, just disable freighters. Once you've got all six freighters disabled, kill the reinforcements. At this point you might have some of the first ships you crippled be repaired enough to get under way again, BUT they don't have any shields. Simply zap them til they stop, then collect your cargo all in one go, taking care not to accidentally warp out after looting freighter number 3.
Do the freighter assault like I suggest and you can't fail it. The pitifully weak reinforcements are not dangerous enough to kill a player-controlled warship. Your worst worry is accidentally destroying a freighter that you've burned too much with a warp core breach. If you lose one that way, you're okay, if you lose two, you fail the mission.
I've been been flying circles around the mission location in the Pi Canus sector but I can't seem to trigger the mission start. How do you start this mission? Thanks.
Probably the harder way to do it than many have suggested but always seemed to work for me is I just simply burn all of the freighters till they stop then kill the defenders.
If one of them repairs and decides to move again just attack it till it stops again. I know its probably not the easiest or most efficient way but thats what I learned on my own and seems to work fine.
Can't have a honest conversation because of a white knight with power
I've been been flying circles around the mission location in the Pi Canus sector but I can't seem to trigger the mission start. How do you start this mission? Thanks.
you have to look for a trio of ships in sector space, usually 2 freighters and a fed sci shiop of some flavor, fly near them and the option to attack freighters should pop up.
Comments
Gravity well might come in handy, I never used it though. The Scorpion fighter device from the vault was handy for providing distractions, so were the deployable turret device.
Even so I found it a challenge doing it solo, I think the trick is crowd control, holding the freighters so they don't get too far away while you deal with the escorts and raid the first few freighters before they get to the next marker and another escort jumps in.
and take it from there.
Id be sure to have something to disable/hold the forward ships, if I was a sci, to help keep em in place. grav well, tractor beam, TB repulsers might be a good choice as well, to push em back far enough to deal with the escorting ships first.
Your Javelin deals 125417 (89066) Disruptor Damage(Critical) to Tholian Recluse. > lol
From the spawn-in point, prior to moving, I angle my ship so it's pointing as far upwards as possible, then go full impulse. I keep this upwards trajectory until I'm over 11-15k higher than the Starfleet vessel, then I'll level-off, and come back down at the 2nd Marker. If I go up too high, sometimes I overshoot the Marker, but it's no big deal to turn around and come straight on to the freighters (still plenty of time to get them all).
With some practice, this "going overhead" avoidance technique is just as effective as going straight through with cloak. So much so, that to avoid any possible sightings-while-cloaked, I do this same tactic whether I'm cloaked or not.
Good luck, and happy hunting! :cool:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
One more thing I never explicitly got: exactly what triggers the arrival of the two Starfleet ships? Is it when the freighters arrive at the first two markers?
Oh, and lordhavelock, if you're full-on cloaked, you can zip right through the freighter convoy, I thread the needle like that all the time. Heck, on my sleepier night's I think I've bumped into the freighters while cloaked, without incident.
-Gen
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
I don't exactly know the triggers. I've never honestly paid that close attention. I'm always too busy keeping track of which freighters are which. Between needing to disable them, raid them, and possibly needing to disable again, if (when) I get interrupted, all the while not killing any one of them too early (I don't know if it's a bug or not, but I've had the mission/optional mission fail if I actually kill a freighter too soon, but not always (which is why I think it might be a bug)). So yeah, never really know when Starfleet is gonna show up.
Perhaps it's from my old PvP days (where players can see through cloak if you get too close). Perhaps it's that cloak sometimes fails (like when a BO opens his mouth to tell me something)... I dunno, I just don't have much trust in cloak in this game. That being said, I literally busted out laughing by your description of bumping into a freighter, and not breaking cloak, while sleep-raiding. LOL
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Later on,
Gen
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
tlhIngan maH taHjaj!
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
I have also done this with a similar tactic with my engi in her Tor'kaht as I often forget it CAN cloak :P.
Do the freighter assault like I suggest and you can't fail it. The pitifully weak reinforcements are not dangerous enough to kill a player-controlled warship. Your worst worry is accidentally destroying a freighter that you've burned too much with a warp core breach. If you lose one that way, you're okay, if you lose two, you fail the mission.
If one of them repairs and decides to move again just attack it till it stops again. I know its probably not the easiest or most efficient way but thats what I learned on my own and seems to work fine.
you have to look for a trio of ships in sector space, usually 2 freighters and a fed sci shiop of some flavor, fly near them and the option to attack freighters should pop up.