first what is the second best plasma torpedo launcher in terms of base damage and yes i know other factors need to to be considered i simply want the stats , i know that romulan rep plasma torpedoes are the best what is the second best in terms of damage.
Second what consoles can i get that increase the effectiveness
well, some say the omega rep plasma bolt torps are a good torp. if you like hargh'pengs though, they have a plasma variant. the "radiant plasma" torpedo.
i believe plasma infusers increase plasma torp damage?
And of course, base DPS isn't everything. The Omega Plasma Torp with Torp High Yield 3 will do an order of magnitude more damage then the Hyper Torp with the same skill. Omega Plasma Torp is also more effective when using Torp Spread, with the resulting swarms that cannot be shot down...
The Romulan-rep Hyper-Plasma Torpedoes are effective and highly popular in PVE. But calling them "the best plasma torpedo" isn't a sure thing, IMO.
The Omega Plasma Torpedo is oftenly derided by people in STO. The unbuffed stats look terrible. Single, normal shots are useless. However, the Plasma Bolt from this weapon that was buffed by HYT is about as damaging as a good Quantum Torpedo blast, and lands a nasty Plasma DOT. The catch however is that the Plasma Bolt is slow and, like all HYT plasmas and Torpedo Spread from Rom-Rep Plasma Torps, is that they're also targetable.
The Rom-Rep torpedo is very fun and effective in PVE, esp. in conjunction with Elite Scorpion Fighter usage. However, this weapon loses alot of its luster in PVP if not used properly. Again, anytime that this weapon is fired, its projectiles are targetable. Any Grav Wells, CSV, FAW, or any other AOE weapon / ability used will make the entire stream of plasmas disappear. This can be used in close range to minimize the flight time vulnerability problem, but the weapon is too imprecise in this regard.
The Omega Plasma Torpedo though is different. Again, it's very slow when the HYT buff is used. I've made it work in PVP by releasing in close ranges only, and never from afar unless there's alot of friendly spam in the area. This is very easily done with Escorts, who can quickly move into position, fireup its buffs, then release.
For PVE & PVP, I've actually combined both weapons. In the Fed Fleet MVAE (Prometheus Escort), I loaded up the Engines & Deflector of the Adapted MACO set for the 2 piece torpedo damage bonus (Honor Guard for the KDF, Adapted MACO for Feds at T5 Omega Rep). I've stuffed in 5 Ambiplasma Envelope TAC Consoles for maxing out Plasma Torp damage. I zoom around for landing plasma torp fire. The main punch is HYT3 with the Omega version, which is very strong at this stage. Immediately after, I fire a normal salvo of the 3 shots from the Romulan-Rep version. This is done in close range, but not at point blank ranges unless you can take the splash damage. Very easy to do with an Escort since it moves around quite freely.
The Ambiplasma Envelope TAC Consoles boosts all plasma torps even 'specialty', plasma infusers only work on energy weapons ie... beams and cannons. 2pcs of Adapted Maco set gives you Tactical Readiness which +25% Bonus to Torpedo Damage. Particle Generator will also boost plasma dot but not its base damage.
The other negative about a high yield omega torp is its effect on an enemy vessel upon being destroyed causing it to disappear and negating any aoe damage when it explodes nearby other enemies. I prefer the rom hyper torp provided you have the purple projectile weapons officer which can be stacked to 3. You can have between 9-12 torps in the air, they home in on other vessels, and it single handedly allows you to go toe-to-toe with a borg gate.
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There was a time when the description for both clearly stated they did not receive the benefit of consoles. I've just rechecked both, and that description is no longer there.
So I appear to be wrong. Time to revisit three toons and modify the layout yet again.
The other negative about a high yield omega torp is its effect on an enemy vessel upon being destroyed causing it to disappear and negating any aoe damage when it explodes nearby other enemies. I prefer the rom hyper torp provided you have the purple projectile weapons officer which can be stacked to 3. You can have between 9-12 torps in the air, they home in on other vessels, and it single handedly allows you to go toe-to-toe with a borg gate.
Personally, I run with both the Romulan & Omega weapon sets together, as the two sets complement each other, with the Omega Torp in the front (the better for clearing mine and pet spam with Torp Spread) and the Hyper Torp in the rear...
So in addition to raw DPS, you also have to consider the benefits of having two 3 piece sets on your ship... (or 3 sets, if you add the Assimilated Borg Omega Engine set, which complements that cutting beam...)
Personally, I run with both the Romulan & Omega weapon sets together, as the two sets complement each other, with the Omega Torp in the front (the better for clearing mine and pet spam with Torp Spread) and the Hyper Torp in the rear...
So in addition to raw DPS, you also have to consider the benefits of having two 3 piece sets on your ship... (or 3 sets, if you add the Assimilated Borg Omega Engine set, which complements that cutting beam...)
Yup. You can do some pretty hilariously awful things with that much overbuffed plasma flying around. :P
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
high yield i have what are bo skills? also fleet version agaisnt the 2 rep which has more dps and base damage?
High Yield is a BO skill... These concepts, as well as the base stats of all the weapons systems are listed on the STO Wiki for your enjoyment... http://sto.gamepedia.com/Main_Page
The other negative about a high yield omega torp is its effect on an enemy vessel upon being destroyed causing it to disappear and negating any aoe damage when it explodes nearby other enemies. I prefer the rom hyper torp provided you have the purple projectile weapons officer which can be stacked to 3. You can have between 9-12 torps in the air, they home in on other vessels, and it single handedly allows you to go toe-to-toe with a borg gate.
ok i see the purple projectile weapons officer is there any specific perks on them that do that or no?
The PWO Doff's do this "20% chance to reduce the cooldown of torpedo attacks by 2 seconds" or something to that effect. 3 isn't 60%, its "three chances of 20%". Basically, with how slow the hyper-plasma's come out of the launcher, it can look like a constant stream of green fiery death if they proc a lot.
They don't reduce the cooldown of BO skills, like THY or spread, but the auto-fire portion. They also don't affect every type of torpedo launcher (such as the Omega, Harg'peng, RR transphasic, etc), but they do affect the Romulan one.
If they all proc at once, it'd reduce the chance by 6 seconds (or 3x whatever it is). Not that this necessarily happens a lot, but I've had some pretty crazy non stop streams of torpedoes when using the Romulan Hyper Plasma on auto fire.
Ambiplasma boosts torp kinetic damage. Plasma infuser boosts plasma energy damage, including plasma burn dot.
When using the omega launcher, the purple doffs have a chance to proc of those launches as well but applies the time reduction to the romulan. Also each torp the romulan launches allows for proc chance from the doffs, so 3x torps with 3x chances for 5 sec reduction on next launch = 9x chances of 20% chance to drop 5 secs off next reload...def crazy for spam.
If presented with a choice, run spread at a higher lvl than high yield. Spread never misses and flies faster with omega.
I like the borg torpedo because it's the one torpedo in the game you can just put on auto fire and forget about. It fires one a second and has unlimited charges, so it never runs out. If I need to use high yield or torp spread it goes off on the next firing. Targets killed by high yield vanish instead of exploding which is a benefit in my opinion because the high yield torp is so slow it's best used at almost, but not quite point blank range. Your crew will thank you for the lack of close quarters boom boom.
Comments
i believe plasma infusers increase plasma torp damage?
The Omega Plasma Torpedo is oftenly derided by people in STO. The unbuffed stats look terrible. Single, normal shots are useless. However, the Plasma Bolt from this weapon that was buffed by HYT is about as damaging as a good Quantum Torpedo blast, and lands a nasty Plasma DOT. The catch however is that the Plasma Bolt is slow and, like all HYT plasmas and Torpedo Spread from Rom-Rep Plasma Torps, is that they're also targetable.
The Rom-Rep torpedo is very fun and effective in PVE, esp. in conjunction with Elite Scorpion Fighter usage. However, this weapon loses alot of its luster in PVP if not used properly. Again, anytime that this weapon is fired, its projectiles are targetable. Any Grav Wells, CSV, FAW, or any other AOE weapon / ability used will make the entire stream of plasmas disappear. This can be used in close range to minimize the flight time vulnerability problem, but the weapon is too imprecise in this regard.
The Omega Plasma Torpedo though is different. Again, it's very slow when the HYT buff is used. I've made it work in PVP by releasing in close ranges only, and never from afar unless there's alot of friendly spam in the area. This is very easily done with Escorts, who can quickly move into position, fireup its buffs, then release.
For PVE & PVP, I've actually combined both weapons. In the Fed Fleet MVAE (Prometheus Escort), I loaded up the Engines & Deflector of the Adapted MACO set for the 2 piece torpedo damage bonus (Honor Guard for the KDF, Adapted MACO for Feds at T5 Omega Rep). I've stuffed in 5 Ambiplasma Envelope TAC Consoles for maxing out Plasma Torp damage. I zoom around for landing plasma torp fire. The main punch is HYT3 with the Omega version, which is very strong at this stage. Immediately after, I fire a normal salvo of the 3 shots from the Romulan-Rep version. This is done in close range, but not at point blank ranges unless you can take the splash damage. Very easy to do with an Escort since it moves around quite freely.
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So are they affected by any consoles?
yes the Ambiplasma Envelope TAC Consoles boosts all plasma torps even 'specialty'.
"Liberty, Equality, Justice, Peace & Cooperation"
http://www.libertytaskforce.com
#It'sJustaGameAndAFreeOneAtThat!
Come Visit the 44th Fleet
So I appear to be wrong. Time to revisit three toons and modify the layout yet again.
Darn it Cryptic, yet another stealth 'fix'.
these are what im thinking for main front torps but what do i get for back torps ?
So in addition to raw DPS, you also have to consider the benefits of having two 3 piece sets on your ship... (or 3 sets, if you add the Assimilated Borg Omega Engine set, which complements that cutting beam...)
Yup. You can do some pretty hilariously awful things with that much overbuffed plasma flying around. :P
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
High Yield is a BO skill... These concepts, as well as the base stats of all the weapons systems are listed on the STO Wiki for your enjoyment... http://sto.gamepedia.com/Main_Page
The PWO Doff's do this "20% chance to reduce the cooldown of torpedo attacks by 2 seconds" or something to that effect. 3 isn't 60%, its "three chances of 20%". Basically, with how slow the hyper-plasma's come out of the launcher, it can look like a constant stream of green fiery death if they proc a lot.
They don't reduce the cooldown of BO skills, like THY or spread, but the auto-fire portion. They also don't affect every type of torpedo launcher (such as the Omega, Harg'peng, RR transphasic, etc), but they do affect the Romulan one.
When using the omega launcher, the purple doffs have a chance to proc of those launches as well but applies the time reduction to the romulan. Also each torp the romulan launches allows for proc chance from the doffs, so 3x torps with 3x chances for 5 sec reduction on next launch = 9x chances of 20% chance to drop 5 secs off next reload...def crazy for spam.
If presented with a choice, run spread at a higher lvl than high yield. Spread never misses and flies faster with omega.