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Fleet T'Varo, non-torp boat

potasssiumpotasssium Member Posts: 1,226 Arc User
edited July 2013 in Romulan Discussion
I love the look of this ship, but my fleet mates are suggesting making an outright fully cloaked torp/mine boat.

While the ship certainly has the enhanced battle cloak, so it can do that, but I just don't find the idea of this single purpose ship enjoyable. I am more of the mind to treat it all an escort that can cloak at will. DHCs, Torps, and Turrets.

So I ask am I missing the point of this ship, which seems to be fairly versatile.
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Comments

  • letsrishletsrish Member Posts: 28 Arc User
    edited July 2013
    I have a fleet T'varo and am basically flying it like a raptor. I'm even using the two piece set for the torpedo cooldowns. It's a good ship and it doesn't feel like I am using it incorrectly. I have good firepower, speed and maneuverability, and I like that I can fire my plasma torpedoes every six seconds instead of eight. It's the best escort/raptor type ship that I've ever flown, or at least it feels that way.

    This is all with pretty stock equipment, by the way, as my Romulan character is so new. The weapons are all mark xi uncommons, and the ship stuff is basic uncommon/rare and no sets, other than the T'varo one.
  • similonsimilon Member Posts: 0 Arc User
    edited July 2013
    The only time I found it useful to "correctly" utilise the Enhanced battle cloak is during vault ensnared, a well placed torpedo and Dispersal patterned plasma mines lets you kill a vault weaver in one pass without getting tied up in any combat. (Not that it's hard to anyway).

    The rest of the time, I just used it like as a normal battle-cloaky escort.
    ___________________________
    The day will not save them. And we own the night.
  • alopenalopen Member Posts: 1 Arc User
    edited July 2013
    I used the b'rel retro in a typical BOP role instead of the torp boat just fine on a tac. If the B'rel retro with 3 tac consoles can do it then the T'varo with 4 tac consoles is just fine. I dunno, if the the t'varo conoles are worth it or not though as a non torp boat setup.
  • captainretsetcaptainretset Member Posts: 92 Arc User
    edited July 2013
    I bought it to use as a torp boat. Did a transphasic build with Breen set. It wasn't bad but I mainly ESTF and was uncloaked with minimal shields much of the time and cloaked and unshielded the rest - not ideal! I have rebuilt it conventionally with 3 disruptor DHC, a photon torp, KCB and 2 turrets. I'm not buying rep gear till I can get the best so am stuck with a non-set. I have set it up science based and rely on 3 PWOs to get a decent torp fire rate.

    It's not great dps yet, (60% of my Armitage) but, overall, I'm enjoying it more as an escort for now.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited July 2013
    Just got the fleet T'Varo myself. Man is she a fine ship! :D
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • macroniusmacronius Member Posts: 2,526
    edited July 2013
    T'varo fleet is the ultimate troll boat. So many abilities including destabilized torpedo from set. It was made to be a torpedo boat. Add aceton and mines plus breen set and you will smile at the free kills. Highly recommend going with science in universal slot.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • erhardgrunderhardgrund Member Posts: 167 Arc User
    edited July 2013
    The T`varo is indeed very powerfull an a fun ship to fly. But it is not needed to outfit it like a torpedoboat. It can do it extremly well but the T`varo is very effective in the more classical escort role.
    Its such a flexible ship. I run my Lt. Cmdr. as an Engeneer for added survivability and it works better than expected. Im going to try out a
    Sci Lt.Cmdr on that ship , should be fun decloacing and throwing grav, wells all over.

    However you want to outfit your T`varo/Fleet T`varo , it will perform well. It can do it all. One of the best ships ingame.
    Cruisers ftw!
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited July 2013
    You don't have to fly it as a torp boat or BoP style of course, but as a standard escort I think the Fleet Dhelan is better suited.
    EnYn9p9.jpg
  • erhardgrunderhardgrund Member Posts: 167 Arc User
    edited July 2013
    Yes the Fleet Dhelan is a powerfull escort. But imho apart from 5 tac consoles it falls short behind the Tvaro in agility (maneuvering, inertia and often forgotten size) + speed. When im in my dhelan i get damaged and die much faster than in my tvaro although both have very similar loadouts.
    And considering the tac consoles only boost base damage i find the 5th tac console more or less in the way of other consoles wich lower defences wich in turn boosts all my weapons, like graviton pulse or other consoles that increasy my crit chance for all weapons like assimilated module, zero point energy conduit etc.

    Dhelan is great but imho the Tvaro is , albeit only a little bit , better. Especialy considered that you can do the torpboat thing more effectivly if you choose to outfit it like that. And that freak torpedo of the tvaro can be very very nasty if fired fully buffed and while cloaked (it seems to loose alot , especialy speed,when fired uncloaked).
    Cruisers ftw!
  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    reyan01 wrote: »
    Two piece set? I wasn't aware that there was a set-bonus for using the two T'varo consoles? Or were you referring to the Romulan repuation set?

    T'varo 2-piece cuts torp CDs and improves torpedo damage.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited July 2013
    If they didn't change the bonuses afterwards, here are the stats:

    http://sto-forum.perfectworld.com/showpost.php?p=9931121&postcount=18
  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    If memory serves the CD reduction was tweaked to 20%. I believe the damage bonus is still accurate.
  • stongbadsstongbads Member Posts: 0 Arc User
    edited July 2013
    You can do some real crazy damage with the T'Varo's red-ball-of-doom. A few times with my Tactical captain during STF runs with my buffs and other player's buffs/debuffs running, I've seen that unstable torp hit for 170k on tactical cubes.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited July 2013
    reyan01 wrote: »
    Agreed!

    As said in an earlier post, have only had my Fleet T'varo for a short time. Popped home from work at lunchtime to have another try on it - figured would have sufficent time to complete a Fleet Alert at least.

    What a GREAT ship! Talk about understated! As you say, that Red Ball'O doom is one NASTY weapon. Though my RR character is tactical, I used an old trick that I use with my sci:
    Dropped Tric mines, DPIII
    With singularity core charged to max, used singularity jump, trapping four enemy ships (was five, but one used it's cursed EPtE)
    Swung around, cloaked, and headed back toward the singularity/trapped ships
    Fired the Red Ball' O doom
    By the time Red Ball' O doom reached the ships, the mines were hitting, and by the time the Red Ball' O doom had worked it's magic there wasn't a ship left intact.

    Keep your Scimitars - I'll be sticking with this little menace for my Rom!

    Welcome to T'Varo goodness :D
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • stongbadsstongbads Member Posts: 0 Arc User
    edited July 2013
    sunfrancks wrote: »
    Welcome to T'Varo goodness :D

    The only reason why I keep bouncing between T'Varo and the Dread was for their specials. I love the giant red ball of doom and I love the elite Romulan drones. It's so much fun earning accolades for weapon damage that my drones are emulating. If only the T'Varo could sport the Romulan drone hangar.
  • hip63hip63 Member Posts: 106 Arc User
    edited July 2013
    Pure Freakin' Evil!

    It's about as pure Romulan as it gets! :)

    hip63 :P
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited July 2013
    I like it, too.

    It is tempting to go D'Deridex for the canon appearance, but the T'Varo is so much fun and also canon.
    The only thing making it perfect would be the T'Liss costume at T5!
    But then we had the Temporal Investigation police on our heels again I guess.
    11750640_1051211588222593_450219911807924697_n.jpg
  • axellightningaxellightning Member Posts: 0 Arc User
    edited July 2013
    I'm really tempted to get one of these now :D
    [SIGPIC][/SIGPIC]
  • cepholapoidcepholapoid Member Posts: 284 Arc User
    edited July 2013
    Here's my basic PVE build. http://skillplanner.stoacademy.com/?build=tscort2_0 The Shield absorptive frequency generator is handy because with scatter volley it has a great proc rate, although i swap it out for a embassy console occasionally. also the destabalized torp console is usually where the embassy console is now. This build can also hold its own in pvp, and is a pretty potent alpha striker. I have also tinkered around with the ltCmd uni slot, and you can run this ship effectively with aux2bat DEM or a sci with scramble and extra heals.
    Really an awesome ship.
    I'm grinding tech doffs so I can get an aux2bat build going, which is going to be a killer
    cI5XEZr.jpg
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited July 2013
    This is how my T'Varo looks right now.

    http://skillplanner.stoacademy.com/?build=romtvaro1_0

    Weapons are the caustic plasma and the blank console is where the beach ball'o doom goes

    All boffs have both subterfuge and superior operative,

    An aux2batt build is not enough to reduce one TT to global CD, it's short by a couple of second which is enough time to decide if I need a hull heal or to repair disabled subsystems,

    The beauty of the aux2batt+tech doffs is the APO3 and EPtS3 on global cooldown.

    http://sto-forum.perfectworld.com/showthread.php?t=427091

    This is by far the best build thread.

    Still grinding rep tho...

    /\
  • chlamidiotchlamidiot Member Posts: 120 Arc User
    edited July 2013
    Launching the DPT reduces the cd on everything. I mean everything. Boff abilities, APA, Subnuc, evasive, Tac/Sci/Eng Fleet...

    Devs are absolutely aware of it but have made no comment or move to change it.

    Also, the DPT can be sped up by PWO doffs (from torps rolling that chance 20% faster), so you can launch it more often, cooling down stuff even faster.

    Yeah, she's a helluva ship.
    -notredricky
  • starblade7starblade7 Member Posts: 169 Arc User
    edited July 2013
    I'm about to make a KDF-aligned Reman Tactical captain with the eventual objective of flying a Fleet T'Varo. The problem with T'Varo torp boat builds is that to get the best min/max build you may need to use some expensive high-end Reputation gear.

    I'm interested in a setup that makes sense thematically for a Reman captain (ie. weapon types the Reman resistance would be able to access) but is also effective in PvE. So far, I've come up with the following build for when my captain reaches level 50:
    http://www.stoacademy.com/tools/skillplanner/?build=budgettvaro_0
    Everything is available through relatively cheap exchange purchases or as mission rewards. The Deflector is the Tal Shiar Deflector, rewarded from the Romulan mission where you stage your defection to them.

    Eventually I would try a Sci officer in the Universal slot to experiment with crowd control/disable abilities, and more advanced equipment like the Reman shield and Romulan torpedo.
    hip63 wrote: »
    Pure Freakin' Evil!

    It's about as pure Romulan as it gets! :)

    hip63 :P

    What's your BOff layout?

    --
    Edit: http://skillplanner.stoacademy.com/?build=remantvaro_0
    A very similar build which I aim to eventually use once the character's reputations are completed.
    Forget the possibility of PvP, for so much has become pay-to-win, never to be balanced. Forget the promise of exploration and research, for in the grim dark future of Star Trek Online there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting publishers.
  • hip63hip63 Member Posts: 106 Arc User
    edited July 2013
    starblade7 wrote: »
    What's your BOff layout?

    Here's my build

    I don't do PVP so it is a PvE build.

    (and it seems the destablized console is missing from the builder?)

    It's my Little Green Devil! :D

    hip63 :P
  • erhardgrunderhardgrund Member Posts: 167 Arc User
    edited July 2013
    For a reman build you basicly gor for all romulan rep gear and add the reman space set.
    When it comes to equipment they are pretty much the sam when it comes to ingame lore.
    On the shows however romulans always used disruptors and photon torpedos plus the occasional plasma torpedo.
    They never ever used plasma beams in the shows.

    Especialy the remans, of wich we only know the scimitar, didnt use plasma weapons at all.

    quote Worf: " 52 disruptor banks, 27 photon torpedo bays, primary and secondary shields.."
    add the thaleron pulse and the scorpion fighters and thats it.

    In sto they gave the romulans plasma weapons so they are somewhat different.Although i have to admit that i dont like the plasma proc.
    Its doesnt do a whole lot of damage and apart from pve where basicly everything can work, in pvp basicly all your opponents can easily counter the plasma proc, most everyone carries hazzard emitters, maco and omega shields are resistent against plasma damage as are many other shields.
    Most procs are either very minor in effect or easily countered as their effects are easily nocicible, plasma burns are visible, tetryon is noticible as well as everyone is looking out for their shields at all time, phaser proc is dependant on situation, a low aux level isnt as alarmingly noticably as total failure of shields, engines and weapons but its briefly eneought to be usefull if it happens.
    The polaron effect is prety minor as it works on all power levels, work much better with flowcapacitors skilled up but still the drain is easily countered.
    Antiproton proc just happens and cant be countered.
    Disruptor proc is probably the best in game as it lowers the defence rating of your target wich can be exploited by yourself and your teammates.

    I kitted my romulans with Fleet disruptors and photons for their dps. I dont like plasma torps awhole lot especialy the high yield torps wich are targetable and slow.
    Dont get me wrong, the mega freak torpedo of the tvaro sure is fun but its an added bonus rather than taking a weapons slot, so i use it too.
    quantums are faster and have higher damage, photons have higher dps.
    Of cause the omega plasma torp and the romulan hypertorpedo are great so you might want to use them. Then going for plasma weaps and sets would make sense.

    Here is how my tvaro is build up at the moment:
    http://skillplanner.stoacademy.com/?build=present_0

    And heres what im aiming for in the long run:
    http://skillplanner.stoacademy.com/?build=futuretvaro_0

    And last but not least what id do with a reman tvaro:
    http://skillplanner.stoacademy.com/?build=remantvarobuild_0
    Cruisers ftw!
  • litchy74litchy74 Member Posts: 417 Arc User
    edited July 2013
    I was getting thead up with my rom dreads seeming random squishy hull and having mills of EC kicking around I bought a fleet module and the consules for my rom starter pack.

    Now on to the fun, fleet t'varo with rom gear twin dhc, exp beam and torp, turrets at the rear, running as my defiant set up, this thing tanks cubes in infected elite and solos with ease.

    This ship has put such a big grin on my face...:)

    I've call it Icarus because some times it does get too close to that be red sun:D
    Where ever you go, there you are.......

    Join The Space Invaders,..... Federation and KDF fleets.
  • stongbadsstongbads Member Posts: 0 Arc User
    edited July 2013
    T'Varo brings a whole new meaning to Red Dwarf.
  • goku5030goku5030 Member Posts: 229 Arc User
    edited July 2013
    For a reman build you basicly gor for all romulan rep gear and add the reman space set.
    When it comes to equipment they are pretty much the sam when it comes to ingame lore.
    On the shows however romulans always used disruptors and photon torpedos plus the occasional plasma torpedo.
    They never ever used plasma beams in the shows.

    Especialy the remans, of wich we only know the scimitar, didnt use plasma weapons at all.

    quote Worf: " 52 disruptor banks, 27 photon torpedo bays, primary and secondary shields.."
    add the thaleron pulse and the scorpion fighters and thats it.

    In sto they gave the romulans plasma weapons so they are somewhat different.Although i have to admit that i dont like the plasma proc.
    Its doesnt do a whole lot of damage and apart from pve where basicly everything can work, in pvp basicly all your opponents can easily counter the plasma proc, most everyone carries hazzard emitters, maco and omega shields are resistent against plasma damage as are many other shields.
    Most procs are either very minor in effect or easily countered as their effects are easily nocicible, plasma burns are visible, tetryon is noticible as well as everyone is looking out for their shields at all time, phaser proc is dependant on situation, a low aux level isnt as alarmingly noticably as total failure of shields, engines and weapons but its briefly eneought to be usefull if it happens.
    The polaron effect is prety minor as it works on all power levels, work much better with flowcapacitors skilled up but still the drain is easily countered.
    Antiproton proc just happens and cant be countered.
    Disruptor proc is probably the best in game as it lowers the defence rating of your target wich can be exploited by yourself and your teammates.

    I kitted my romulans with Fleet disruptors and photons for their dps. I dont like plasma torps awhole lot especialy the high yield torps wich are targetable and slow.
    Dont get me wrong, the mega freak torpedo of the tvaro sure is fun but its an added bonus rather than taking a weapons slot, so i use it too.
    quantums are faster and have higher damage, photons have higher dps.
    Of cause the omega plasma torp and the romulan hypertorpedo are great so you might want to use them. Then going for plasma weaps and sets would make sense.

    Here is how my tvaro is build up at the moment:
    http://skillplanner.stoacademy.com/?build=present_0

    And heres what im aiming for in the long run:
    http://skillplanner.stoacademy.com/?build=futuretvaro_0

    And last but not least what id do with a reman tvaro:
    http://skillplanner.stoacademy.com/?build=remantvarobuild_0

    I have plasma build I used it for pvp it does ok... I have so much power in it right now... it hurts mosty I can rip though shields.. so did fine .. but yeah plasma hurts with plasma Romulan set it hurts... plenty and I get close to damage high I use dread with plasma and it hurts in pvp.. so plasma is ok if set up properly yes they can be countered but they have cool downs and they run out ^^...I like disrupters but I prefer plasma because I like it burns though shields and I have a way to decrease your shield regen and lots of other skills if played right I can beat stuff up pretty quick :D..... just saying its not useless unless used right :D
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