This would honestly help Foundry Authors a lot. If we had access to Y-Axis rotation (which in any other computer design or graphics program would be called Z-Axis rotation), map design (especially custom maps) would become a lot easier to design. Since we already have X-Axis rotation, it shouldn't be difficult to implement. Basically, the rotation would be vertical instead of horizontal, and you could make slopes and incline planes with platforms. Circular platforms could become logos on buildings. The dripping water FX could be turned 90 degrees on it's Y-Axis and become flooding water or rapids. And, in space maps, distortions and other effects would look more interesting from different angles.
There are probably a million uses for this, but I can only name a few examples right now. Can you name a few? Are there any that interest you? Good idea? Comment and let's see if we can get devs to notice this.
I would back this idea, it honestly baffles me its not already in the foundry
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Um, technically the axis that we have for rotation IS the Y axis. But having a second axis of rotation would be VERY useful. We could take the props we have and make a LOT more out of them. Such as:
STAIRCASES!!!!!! STO lacks these completely in the Foundry assets and the ramp props are too big to make decent replacements.
Catwalks, with this I could tip small walls on theirsides and use them as elevated walkways.
Enviromental props would become more useful as you could add variety by tipping them at a slight angle. Cryptic does this in a lot of official missions and it would be nice to be able to do it in Foundry.
Catwalks, with this I could tip small walls on theirsides and use them as elevated walkways.
Enviromental props would become more useful as you could add variety by tipping them at a slight angle. Cryptic does this in a lot of official missions and it would be nice to be able to do it in Foundry.
Actually, the TOS Gate or Crate prop would make an excellent catwalk, because the slightly transparent texture (it's like a chain fence if you've never used it) would allow the player to see through the "floor" of the catwalk. But, you could always use the building prop platform as a catwalk.
Yes, this has always been a wanted and necessary feature. I think maybe it's not in there to prevent us from putting things upside down or something. OP is right. Any mod program of the last 20 years includes it.
Yes, this has always been a wanted and necessary feature. I think maybe it's not in there to prevent us from putting things upside down or something. OP is right. Any mod program of the last 20 years includes it.
maybe, but i'm just wondering why it should be a problem for putting something upside down. that would really make some things easier, as far as most objects don't have any texture at the bottom. for instance that would be good to improve a door frame, which is really something i miss much.
I believe that something of that nature already exists, it's just that you can't handle it manually! you have to type the values in! But, a manual hand handling feature WOULD be nice!
I believe that something of that nature already exists, it's just that you can't handle it manually! you have to type the values in! But, a manual hand handling feature WOULD be nice!
Not exactly sure what you are referring to but the only inputs you have in the foundry are the x,y,z coordinates and a single axis of rotation. What we would really like having is a second axis of rotation to tilt things such as cargo crates on their sides (it irritates me when I see this in a cryptic mission but can't do that in a foundry mission). Doing such small things would drastically improve environment construction in my opinion. I support this.
Not exactly sure what you are referring to but the only inputs you have in the foundry are the x,y,z coordinates and a single axis of rotation. What we would really like having is a second axis of rotation to tilt things such as cargo crates on their sides (it irritates me when I see this in a cryptic mission but can't do that in a foundry mission). Doing such small things would drastically improve environment construction in my opinion. I support this.
I have seen in a few missions where someone used a vertical forcefield and flipped it so you could stand on it in the air! AT this time, I still am trying to figure out how they did it, and I was just guessing!
I have seen in a few missions where someone used a vertical forcefield and flipped it so you could stand on it in the air! AT this time, I still am trying to figure out how they did it, and I was just guessing!
Oh! I did not know that! Very new to the Foundry editing business! Still haven't explored the editor in its entirety! So, every new thing I can find out on the forums as well as advice is very much appreciated! In fact, I already am in the process of rolling out my first foundry mission, the first of a 40 episode series!
So one of the features supposedly coming over for Neverwinter is the Nudge feature (an in-preview, edit mode that allows object placement to be adjusted) which is capable of rotating on all three axes.
So one of the features supposedly coming over for Neverwinter is the Nudge feature (an in-preview, edit mode that allows object placement to be adjusted) which is capable of rotating on all three axes.
That would be awesome! I can't imagine how much time that would save on map placement work, which takes up the most time.
Also, Cryptic has more featureriffic software than we do.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
So one of the features supposedly coming over for Neverwinter is the Nudge feature (an in-preview, edit mode that allows object placement to be adjusted) which is capable of rotating on all three axes.
Dont want to just be repeating what has already been stated many times above but, another axis of rotation would help us get 3 or 4 times the use out of the foundry assets we already have! I can think of I would do with certain props if I could just rotate them. Lets hope this can be implemented easily.
A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM Parallels: my second mission for Fed aligned Romulans.
Dont want to just be repeating what has already been stated many times above but, another axis of rotation would help us get 3 or 4 times the use out of the foundry assets we already have! I can think of I would do with certain props if I could just rotate them. Lets hope this can be implemented easily.
The only repeating going on is the necro-ing of this thread. That post was back in July.
Comments
"No matter where you go...there you are."
STAIRCASES!!!!!! STO lacks these completely in the Foundry assets and the ramp props are too big to make decent replacements.
Catwalks, with this I could tip small walls on theirsides and use them as elevated walkways.
Enviromental props would become more useful as you could add variety by tipping them at a slight angle. Cryptic does this in a lot of official missions and it would be nice to be able to do it in Foundry.
My character Tsin'xing
Actually, the TOS Gate or Crate prop would make an excellent catwalk, because the slightly transparent texture (it's like a chain fence if you've never used it) would allow the player to see through the "floor" of the catwalk. But, you could always use the building prop platform as a catwalk.
My character Tsin'xing
My character Tsin'xing
maybe, but i'm just wondering why it should be a problem for putting something upside down. that would really make some things easier, as far as most objects don't have any texture at the bottom. for instance that would be good to improve a door frame, which is really something i miss much.
A foundry by commandermic
arcgames.com/en/forums#/discussion/comment/11723972
My character Tsin'xing
Not exactly sure what you are referring to but the only inputs you have in the foundry are the x,y,z coordinates and a single axis of rotation. What we would really like having is a second axis of rotation to tilt things such as cargo crates on their sides (it irritates me when I see this in a cryptic mission but can't do that in a foundry mission). Doing such small things would drastically improve environment construction in my opinion. I support this.
I have seen in a few missions where someone used a vertical forcefield and flipped it so you could stand on it in the air! AT this time, I still am trying to figure out how they did it, and I was just guessing!
My character Tsin'xing
Oh! I did not know that! Very new to the Foundry editing business! Still haven't explored the editor in its entirety! So, every new thing I can find out on the forums as well as advice is very much appreciated! In fact, I already am in the process of rolling out my first foundry mission, the first of a 40 episode series!
That would be awesome! I can't imagine how much time that would save on map placement work, which takes up the most time.
How can you make Space Station Hatches open using Foundry.
That ground mission where you space jump from a ship onto a planet's surface through a hatch that opens after interacting with it.
How do you do that?
I believe the mission is called -SEF- Introduction Mission.
My character Tsin'xing
My character Tsin'xing
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Dont want to just be repeating what has already been stated many times above but, another axis of rotation would help us get 3 or 4 times the use out of the foundry assets we already have! I can think of I would do with certain props if I could just rotate them. Lets hope this can be implemented easily.
Parallels: my second mission for Fed aligned Romulans.
The only repeating going on is the necro-ing of this thread. That post was back in July.
Still think we'll get the nudger, eventually.