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Andorian weapons escort set up

novemberalphanovemberalpha Member Posts: 33 Arc User
edited July 2013 in Federation Discussion
what type of weapons would be a good combo set up for this class escort. I was thinking phaser beam arrays but not sure. From what I have been reading the andorian beams are so so.
Post edited by novemberalpha on

Comments

  • vordenker87vordenker87 Member Posts: 1 Arc User
    edited July 2013
    Though I am still new, I was under the impression that for escorts, you should be using dual cannons, or dual heavy cannons in the front, with 1 torpedo launcher, and all turrets in the back. All matching damage type, with tac consoles improving your damage of choice.
  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2013
    Escorts do the most Damage with DHC's in the front and Turrets in the back.

    Andorian Phasers or any other weapon type.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    escorts almost always use DHC's + Turrets and sometimes a single frontal torpedo

    beam arrays are only generally used on cruisers and that is it.
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2013
    4 plasma or ( but not both) antiproton dual heavy cannons and 1r omulon torpedo fore
    1 plasma or ( but not both) antiproton turret and 1 borg kinetic cutting beam aft

    Go with the sci andorian escort (kyzon) if going plasma so you can outfit the plasma infuse sci consolesx4 that boost the plasma dot damage

    If you havent bought a ship yet or bought all 3 remember these key points
    Kumari has a commander, lt. commander, ensign tact....the ensign tact is fairly useless. It has 5 tact consoles, 3 engineer, and 2 scis.

    kyzon has 4 tact 4 sci 2 engineer

    charal has 4 tact, 4 engineer, 2 sci

    The boff loadouts for the kyzon and charal vary slightly but can be set up the same.

    kumari has my vote for antiproton weapons
    kyzon for plasma
    charal with antiprotons. for extra survivability through consoles

    I went with the charal, i didnt know about all of the above when i made my choice

    kyzon with plasma is the clear winner for anything that doesnt auto pop so the dots can roll out

    kumari with anti proton for max burst damage

    Cheers
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • toluene56toluene56 Member Posts: 1 Arc User
    edited July 2013
    I have the Kumari Tac version, though it has a glass jaw.. it can hit pretty hard.

    I like the wing cannon overload so I built mine around phasers, no Fleet phasers yet but I have been running mk XII purples with acc and critD modifiers. Aside from the color not matching the andorian theme it works pretty damn good.
    Fore
    4 x Phaser DHC MK XII purple
    1 x Wing Cannon
    Aft
    1 x Phaser Turret Mk XII purple
    1 x Cutting beam
    ENG
    2 x neutrino mk xi blue
    1 x wing cannon overload console
    SCI
    1 x field gen mk xi blue
    1 x assimilated module
    TAC
    5 x Phaser relay MK XI blue (purples are pricey)

    Omega - Deflector
    Borg - Engines
    Omega - Shields
    I change sets around alot between omega-maco-borg

    I have also run ALL AP weapons. 5 AP tac consoles, 4 DHC, DBB up front. It works very well too, just have to keep and eye on weapons power with DBB and BO then hammering with Cannons.
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