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Choosing a vesta

bufflezbufflez Member Posts: 53 Arc User
edited July 2013 in Federation Discussion
So... There's so much information spread between the forums, other websites, and in game chat on which vesta is best that its all started to blur together in a nasty homogeneous mix. Nutshell version, I like to heal and debuff as a support character but I also like to shoot things and have a decent DPS. I'm having trouble determining which vesta will be best for this. I was thinking tac or science but I'm not sure. I was hoping someone could help point me in the right direction. Suggestions?

Here's my current RSV build although I'm not opposed to replacing/changing everything for my vesta.

http://skillplanner.stoacademy.com/?build=daizee_4192
Post edited by bufflez on

Comments

  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited July 2013
    Always best to just buy the whole bundle of ships. You are getting 3 for the price of 2 and all 3 consoles (+whatever 3 console bonus powers go w/ them) And w/ the current 15% off, hard to beat the bundle at this time. Pay a bit more and at least you know you won't pick the 'wrong' version. ;)
    Sometimes I think I play STO just to have something to complain about on the forums.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited July 2013
    If you can't afford the bundle, go tac Vesta. That's what I did and I haven't regretted it one bit. It fits exactly what you want it to do: heal/debuff while doing decent dps. Also it comes with a giant phaser beam. It's the one to get if you can't get the bundle.
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  • bufflezbufflez Member Posts: 53 Arc User
    edited July 2013
    Yeah, I can't afford the bundle. I've been working the dil exchange for days making sure I had enough zen for just one Vesta. Now I know to start saving up for future sales like this.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited July 2013
    bufflez wrote: »
    Yeah, I can't afford the bundle. I've been working the dil exchange for days making sure I had enough zen for just one Vesta. Now I know to start saving up for future sales like this.

    Yeah, this is the first sale since the Vesta came out. (Been almost a year?) So I bought it. I'm a patient guy. ;) My Sci toon put alot of miles on her Recluse waiting for a sale. :D
    Sometimes I think I play STO just to have something to complain about on the forums.
  • bufflezbufflez Member Posts: 53 Arc User
    edited July 2013
    is the extra tac console and +10aux +5 weps better than the extra science console and +15aux? I thought these vestas were all about using aux for weapons...
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited July 2013
    bufflez wrote: »
    is the extra tac console and +10aux +5 weps better than the extra science console and +15aux? I thought these vestas were all about using aux for weapons...

    No, that is the quality of the special Aux Dual Heavy Cannons that all the Vestas come with. Which is pretty neat, since as a Sci Ship, you'll wanna keep your Aux at a decent level for heals and other science abilities.
    ".... you're gonna have a bad time."
  • bufflezbufflez Member Posts: 53 Arc User
    edited July 2013
    Hence my dilemma...

    tac vesta gets an extra tac console and +10aux +5 weps
    while the
    sci viesta gets an extra science console and +15aux
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    bufflez wrote: »
    So... There's so much information spread between the forums, other websites, and in game chat on which vesta is best that its all started to blur together in a nasty homogeneous mix. Nutshell version, I like to heal and debuff as a support character but I also like to shoot things and have a decent DPS. I'm having trouble determining which vesta will be best for this. I was thinking tac or science but I'm not sure. I was hoping someone could help point me in the right direction. Suggestions?

    Here's my current RSV build although I'm not opposed to replacing/changing everything for my vesta.

    http://skillplanner.stoacademy.com/?build=daizee_4192

    First off, you are trying to do too much here. I suggest focus on one of the three you mentioned, and we'll start off from there.

    Also, shouldn't this be in the Fed Shipyards section?
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  • bufflezbufflez Member Posts: 53 Arc User
    edited July 2013
    That's the point though. I want to be able to do a little bit of everything but be able to do all those things well. There has to be a balance.

    p.s. I'm sorta new to all this. I didn't even know there was a shipyards thread. I'll make sure to look over the forum so it doesn't happen again.
  • bufflezbufflez Member Posts: 53 Arc User
    edited July 2013
    I'm leaning towards tactical. What could I really get with 5 science consoles that I can't get with four?
  • lan451lan451 Member Posts: 3,386 Arc User
    edited July 2013
    bufflez wrote: »
    Hence my dilemma...

    tac vesta gets an extra tac console and +10aux +5 weps
    while the
    sci viesta gets an extra science console and +15aux

    Remember though that it's only the Aux cannons that scale off of aux power. Any weapons you put in your aft slots will scale off of weapons power. Having that small bonus of +5 to weapons isn't too shabby with that in mind.
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  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited July 2013
    Go on ahead and purchase all three. Maybe not all at once, but the Console set buffs are really nice and too good to pass up. When I first purchased a Vesta, I promptly dropped the Aux Phaser Cannon as too gimmicky. Much later, I went back and activated and deleted enough ships to get a full set of Aux Phaser Cannons. It wasn't their fault I did not know how to use them back then. Glad now I went back and gave them a second chance to impress me.

    I run an Eng toon flying the Sci version with three Aux Cannons up front, two phaser turrets and a mine launcher at the rear. Not enough weapon slots to bother with torps IMV. The Mine Launcher is to keep Bad Guys off my tail and occasionally make a bomb run on some slow moving behemoth of a target. I use her most often as a gunboat which can almost turn as well as an Escort. The Science and Engineer abilities of my Boffs are maxed out, so I can stay in a fight and help someone out if they need it. Use the Delta Flyer hangar. Pricey but worth it for the shield stripping ability. Remember though, the combat pets are an adjunct to your gun power. Not a replacement for it.

    The strength of a Science vessel is the special abilities. Which greatly enhance normal pew pew. Select Engine Sub system targeting and then drop a Grav Well on a target. Fly through the Grav Well and drop mines. By the time time you come about to make your second firing pass, the Delta Flyers have removed a shield or two and all that energy is impacting hull and doing real damage.

    All three Vestas are really fun to fly in any part of the game you choose to. I started with the Eng version and spent some time in the Tac version as well. Then I got to thinking about the fact the Vesta is considered a Science ship and I haven't looked back.
    A six year old boy and his starship. Living the dream.
  • marksamuelsonmarksamuelson Member Posts: 0 Arc User
    edited July 2013
    I like the Vesta for my Sci toon, but they don't take much punishment.
  • speciesonespeciesone Member Posts: 41 Arc User
    edited July 2013
    I run an Eng toon flying the Sci version with three Aux Cannons up front, two phaser turrets and a mine launcher at the rear...

    ... Select Engine Sub system targeting and then drop a Grav Well on a target...

    You don't have any beams and subsystem targeting requires them: http://sto.gamepedia.com/Subsystem_Targeting
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited July 2013
    First off, you are trying to do too much here. I suggest focus on one of the three you mentioned, and we'll start off from there.

    I disagree. you can easily tank+DPS. and you still have room for debuffs.

    to OP: just buy the tac vesta. you want that bonus weapon power, even (especially) if you go with aux cannons.
    the uniqe consoles are... meh. they can be useful, but the timers on them are stupid
    and the skins... well, they do not worth +2,5k zen

    10k DPS Vesta threads: 1; 2
  • lianthelialianthelia Member Posts: 7,865 Arc User
    edited July 2013
    Not that it matters much now, but do you pvp or plan to pvp?
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  • byzanathosbyzanathos Member Posts: 100 Arc User
    edited July 2013
    I have the pack but if I had to choose one it would be the Multi-Mission Surveillance Explorer

    because the heal console is pretty awesome, and if I kit just one console it's this one.
  • eltecheltech Member Posts: 146 Arc User
    edited July 2013
    Also keep in mind, you can use one of the various new warp cores to boost your weapons power, based off of your Aux power level. This will help give you adequate weapon power to drive the rear turrets, and maintain a high aux power for the DHC's and Sci abilities.
  • sirokksirokk Member Posts: 990 Arc User
    edited July 2013
    bufflez wrote: »
    I'm leaning towards tactical. What could I really get with 5 science consoles that I can't get with four?

    Besides console arrangement (plus and minus one here and there) and the inherent power boosts, not much for the ships themselves.

    The consoles are useful: the QFFP (the big phaser) can take an unshielded cube down by about 50% fast. The Sympathetic Fermion Transceiver console buffs hit points and shields of your friends and yourself within a 3km radius. The less useful of the three, Multidimensional Wave-Function Analysis Module is damage reflection and repel.

    If I had to pick one, I'd pick the the Multi-Mission Reconnaissance Explorer (the tactical Vesta) has the QFFP. Most tactical console slots and good big gun for big stationary objects, can still do the Science stuff: Sensor Analysis and Subsystem Targeting.
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  • bufflezbufflez Member Posts: 53 Arc User
    edited July 2013
    I ended up going with the tactical vesta. I think I need to probably change around some of my boff skills and switch out some of the space doffs but, I'm happy with it. It kills faster than my old RSV but still not as fast as I like. I end up relying on the runabouts to help speed things up. Still trying to figure out how to balance all the skills and weapons.

    updated to show my latest build. I think I need to switch from viral matrix to gravity well or tyken's rift and use that warp core aux boost to help.

    http://www.stoacademy.com/tools/skillplanner/?build=daizee_4192
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited July 2013
    That Overcharged Warp Core isn't good if you run high Aux setting, just FYI. Works like Efficiency where high settings mean low bonus.

    I use a Hyper core for extra engine power since it's always on low setting and the one I have has a sweet [W->A] buff for helping my Aux level. (I don't use the Aux Cannons since I have the Mk XII Romulan Rep Beam Arrays already, so my Weapons power is at 95-100 anyway.) Not sure how great the Aux cannons are compared to normal weapons.

    Now if there were some Aux powered turrets too...
    Sometimes I think I play STO just to have something to complain about on the forums.
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