Is there something about this small ship I don't know about? I just witness a t'varo slicing through cubes and transformers in a matter of seconds :eek: This thing doesn't have cruiser or Dreadnought shield and hull size but is doing all that? just checked the stats and this ship should be getting one shotetd.
Every lv40 and above ship can solo a cube, if flown correctly. Even most lv30 ships are capable of doing that. The Tvaro is no exception. But this isnt new, even you good old kdf BoP can do that, if flown correctly. And I dont mean fency Fleet shields or high end Reputation equipment
Its basic skilltree, BO-Skills and correct use of your captains abilities (I would name the latter "skill")
if that is the case then there is a design flaw in my opinion. ships of that class should not be able to tank that much with out proper support. i might abandon my cruiser
if that is the case then there is a design flaw in my opinion. ships of that class should not be able to tank that much with out proper support. i might abandon my cruiser
Is there something about this small ship I don't know about? I just witness a t'varo slicing through cubes and transformers in a matter of seconds :eek: This thing doesn't have cruiser or Dreadnought shield and hull size but is doing all that? just checked the stats and this ship should be getting one shotetd.
See text in yellow above.
If they are destroying the cube in a matter of seconds then they don't need to do much "tanking". Best defense is a good offense.
You probably saw the retrofit or the fleet retrofit, both of which are much tougher than the freebie low-level ship. The c-store retrofit also has a mega-torp console that can do 100k damage if its timed correctly
And if that guy is in Enhenced Battle Cloak the entire time, he will likely have a very high defense (dodge) rating. In essence it is a dodge tank instead of hull tanking.
I just try a T'varo retro build as a torpedo boat, and even when I just do 6 torp I found myself surviving easier, simply because you should not be targeted, and you dodge attacks easily even when you do. I haven't even got my breen set for transphasic build
Yeah, pretty much every escort and BoP in the Tier 5 ranking (available to lvls 40-50) can solo a standard eSTF cube. Only time a cube manages to kill me is if it hits me with a HY torp while I'm distracted or not paying attention. In my Guramba (which is what I PvE grind in most of the time) I can slice apart a cube within 10 seconds using a combination of Attack Pattern Beta 3, Attack Pattern Alpha 3, and Cannon: Rapidfire 1 or 2 with a 4DHC setup up front. Transformers don't last too long under my regular cycling of APB2 and 3, either. I don't do epic spike damage like some of the best builds do, but I definitely pull my weight.
And shiny... the explosions, and yes a T'varo or any competently piloted vessel can do similar acts. My Gal-x a considerably underpowered vessel can sling just as much damage as the new shiny scimitars, granted they may be new or trying new builds... but as someone else here uses in their forum sig, and I paraphrase, "Your ship is only as good as your ability to fly her"
Honestly if you know what your doing your not just limited to being able to take down an elite cube in most ships. You can take a whole side in Elite K-Space solo, provided the RNG isn't out to get you and the rest of your group is bad enough to give you the time to do it without finishing their side. I've done it two or three times when I had particularly bad pugs.
So as you can see soloing an elite cube isn't a sign of imbalance between ship types. Cirtainly there are some whopping big imbalances, but soloing a cube is more about knowing what to do with your ship then which ship your using.
I highly recommend emergency power to engines 1. In more fragile ships It helps immensely to be able to disengage and shoot some probes or something for 10 seconds while you wait for a healing ability to get off cool down.
Also if you need to kill it quick before it kills you fly right up against it to do the most damage. tractor repulsers, beam fire at will, subnuclionic beam or scatter volley can keep you safe from a high yield. Emergency power to engines could also help you get away if it fires one while your close.
Conversely if your taking too much damage remember its energy weapon damage scales with range too so stay further out. If you don't have a polarize hull or attack pattern omega off cool down you may wish to stay beyond 5km to avoid getting tractored.
Use your heals early. Don't wait to get the most points possible restored by them. Most heals have a resistance bonus as well as the heal. Often getting the most out of that bonus will help you more then not wasting a few points of healing would.
Keep your damn shields between yourself and the enemy. If your not running two copies of tactical team or not using duty officers to achieve the same effect as having two then don't even think about soloing elite cubes. And just because you are running tactical team doesn't mean you shouldn't occasionally click your shield facings yourself any way. Watch it and click accordingly.
I shouldn't need to even mention this but just in case: Hazard emitters. Don't enter STFs without them.
If your using a cruiser get an auxiliary power to battery build on that thing. Go do colony support missions until you have 3 very rare technicians or just buy them on the exchange if you have the EC. You can make a cruiser work without an aux to battery build but escorts may give you dps envy.
Think this guy sore me l luv my little warbird it kicks borg but so does my bop my jem heavy escort vesta n Kar fi. Its not all in the ship its your skill points your stuff on yor ship but most of all its your skill as a player.
Most of my stuff on my warbird is off the exchange except weopons there fleet.
To be fair: there's a decent chance he was actually non-dodge tanking it too, for the duration.
I have the same experience as most people here, but I tend to speed up the process even more by deliberately snuggling up close to the cubes and tanking the HY torps. The splash damage does some nasty damage to the cube itself, while, if you know what you're doing, it won't be too much of a danger to your own ship, barring nasty but rare crits (hint: BFI, HE, EPtS, TT).
This is in pretty much any ship I fly, up to and including the B'rel retro (though that takes some paying attention, considering you have little room for error).
Honestly if you know what your doing your not just limited to being able to take down an elite cube in most ships. You can take a whole side in Elite K-Space solo, provided the RNG isn't out to get you and the rest of your group is bad enough to give you the time to do it without finishing their side. I've done it two or three times when I had particularly bad pugs.
So as you can see soloing an elite cube isn't a sign of imbalance between ship types. Cirtainly there are some whopping big imbalances, but soloing a cube is more about knowing what to do with your ship then which ship your using.
I highly recommend emergency power to engines 1. In more fragile ships It helps immensely to be able to disengage and shoot some probes or something for 10 seconds while you wait for a healing ability to get off cool down.
Also if you need to kill it quick before it kills you fly right up against it to do the most damage. tractor repulsers, beam fire at will, subnuclionic beam or scatter volley can keep you safe from a high yield. Emergency power to engines could also help you get away if it fires one while your close.
Conversely if your taking too much damage remember its energy weapon damage scales with range too so stay further out. If you don't have a polarize hull or attack pattern omega off cool down you may wish to stay beyond 5km to avoid getting tractored.
Use your heals early. Don't wait to get the most points possible restored by them. Most heals have a resistance bonus as well as the heal. Often getting the most out of that bonus will help you more then not wasting a few points of healing would.
Keep your damn shields between yourself and the enemy. If your not running two copies of tactical team or not using duty officers to achieve the same effect as having two then don't even think about soloing elite cubes. And just because you are running tactical team doesn't mean you shouldn't occasionally click your shield facings yourself any way. Watch it and click accordingly.
I shouldn't need to even mention this but just in case: Hazard emitters. Don't enter STFs without them.
If your using a cruiser get an auxiliary power to battery build on that thing. Go do colony support missions until you have 3 very rare technicians or just buy them on the exchange if you have the EC. You can make a cruiser work without an aux to battery build but escorts may give you dps envy.
great comprehensive post, i will take it into consideration
I tank Borg cubes with my Fleet T'varo. it's not something I'd be as keen to do on my other characters, but my T'varo is a pretty mean little beast.
A lot of it involves starting with sensor scan at high aux power while loosing a streams of hyper-plasma torpedo along with a destabilized mega-torpedo in the middle of that. I zap them with subnuke as their buffs go up, keep firing torpedoes while cloaked as I transfer power to weapons, summon my photonic fleet, snag the cube with a tractor beam and uncloak while slamming the cube with a continued torpedo barrage along with an APO3-buffed Hyperflux beam/Beam Overload.
If I did my stuff right, the Borg cube's facing shield is exposed and my plasma torpedoes are ramming into it. By now, though, I have the cube's attention. Emergency Power to Shield, Polarize Hull, Hazard Emitters and Science Team III on hand to make sure that I last - and I typically have my singularity power fairly high to use as a panic button if I need it.
I usually don't.
Comparatively, it's less of an hassle to deal with cubes than it is to deal with multiple spheres. With their EPtE having gone on steroids, even with the Romulan Prototype set, my plasma torpedoes have a hard time catching up, and I need to make liberal use of tractor beam and subnuke to bring the spheres to heel. I go rom plasma weapons/hyperflux plasma launcher... but they were easier back when I decloaked and alphed them with antiproton weapons and quantum torpedoes.
I well known trick used by almost every experienced ESTF player:
Let the cube kill itself. How does it do this? Good question. Allow me to explain.
A high yield plasma torpedo has a detonation radius of roughly one kilometer in game. What does that matter? Good question again. Your average ESTF cube will fire a plasma torp buffed by Torpedo High Yield III every 30 seconds. It's second torpedo that it fires at you when you engage it is always a high yield. But this is under the "So what" category... or is it?
Anyone who uses high yield plasmas will tell you to stay a little away from your target when using them, or have high kinetic resist, so you don't die to your own torps. You do the same thing to the Cube. You go right up to it, knock down it's shield facing, hit it with an APB, and then hit your BFI. And you let the high yield torpedo hit you.
Your BFI and TT1, plus whatever shield buff you have going (EPtS1 will suffice, in addition to a HE1 just to clear the burn and add a little more kinetic resist) will reduce the torps damage to you down to maybe 10k at most. Whereas the cube will find itself being hit for anywhere from 100k to up to 200k damage (depends on how low you can get it's resists with the APB). Those cubes only have 360k hp. Using it's own torp you just knocked out 30-60% of the Cube's hp. That leaves you with 30-60k hp left to knock down (based on how much damage you already did to it before it's torp hit you), which can be done in one salvo.
Easy, simple, and very effective.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Is there something about this small ship I don't know about? I just witness a t'varo slicing through cubes and transformers in a matter of seconds :eek: This thing doesn't have cruiser or Dreadnought shield and hull size but is doing all that? just checked the stats and this ship should be getting one shotetd.
I used to do it fine in a B'rel Retrofit... It is NOT hard to solo cubes but the T'Varo is actually pretty tough and using both its super Torp and other Torps with its console pair it can deal some MASSIVE damage.
Yes, I agree with everyone.... I also find that using the tractor beam - whither it's ones you have on the ship, on a BOff or the one's on the tractor beam mines really help against those cubes and almost anything else! When I flew the Mirror advanced escort(?) - without MkXII gear, it was a battle!
As for the end battle with Donatra - knowing that: "torps will track her while shes cloaked(ie: fired just before she cloaks) or "energy drain abilities will leave a trail while shes cloaked" will help in tracking where she'll be when she decloaks is 'half of the battle!'
I well known trick used by almost every experienced ESTF player: And you let the high yield torpedo hit you.
Most people don't do this and can solo the cubes just fine. As people said, the best defense is a good offence, and most escort like builds can kill a cube in 10 seconds or so if they are using the correct skills. A benefit of the T'varo (and in fact any Romulan ship, from T'varo to Scimitar) is that you don't have to tank the cube. By the time you face the cube, you've likely got lvl 4 singularity power or more. Hit a warp shadows and the cube will blast away at your shadows for 12 seconds or whatever. Usually more than enough time to kill it without even a scratch.
Also this is extra effective when you think of the shadows doing the above tactic.
Comments
Its basic skilltree, BO-Skills and correct use of your captains abilities (I would name the latter "skill")
A tiny bit more impressive being done with a romulan ship, given their lower power settings, but nothing that can't be done.
See text in yellow above.
If they are destroying the cube in a matter of seconds then they don't need to do much "tanking". Best defense is a good offense.
I just try a T'varo retro build as a torpedo boat, and even when I just do 6 torp I found myself surviving easier, simply because you should not be targeted, and you dodge attacks easily even when you do. I haven't even got my breen set for transphasic build
But I won't deny that the Fleet T'varo is awesomesauce. Not OP, just a well-designed escort.
Ships I have personally soloed elite cubes in:
Assault Cruiser (sovereign)
Advanced Escort (Prometheus)
Patrol Escort
Tactical Escort Retrofit (Defiant)
Multi-Vector Advanced Escort (C-store Prometheus)
Chimera Heavy Destroyer
Advanced Research Vessel Retrofit (Nebula)
Wells Temporal Science Vessel
B'rel Bird-of-Prey Retrofit
Kar'Fi Battle Carrier
Hegh'ta Heavy Bird-of-Prey
Vor'cha Battle Cruiser Retrofit
D'deridex Retrofit
Multi-Mission Reconnaissance Explorer (vesta)
So as you can see soloing an elite cube isn't a sign of imbalance between ship types. Cirtainly there are some whopping big imbalances, but soloing a cube is more about knowing what to do with your ship then which ship your using.
I highly recommend emergency power to engines 1. In more fragile ships It helps immensely to be able to disengage and shoot some probes or something for 10 seconds while you wait for a healing ability to get off cool down.
Also if you need to kill it quick before it kills you fly right up against it to do the most damage. tractor repulsers, beam fire at will, subnuclionic beam or scatter volley can keep you safe from a high yield. Emergency power to engines could also help you get away if it fires one while your close.
Conversely if your taking too much damage remember its energy weapon damage scales with range too so stay further out. If you don't have a polarize hull or attack pattern omega off cool down you may wish to stay beyond 5km to avoid getting tractored.
Use your heals early. Don't wait to get the most points possible restored by them. Most heals have a resistance bonus as well as the heal. Often getting the most out of that bonus will help you more then not wasting a few points of healing would.
Keep your damn shields between yourself and the enemy. If your not running two copies of tactical team or not using duty officers to achieve the same effect as having two then don't even think about soloing elite cubes. And just because you are running tactical team doesn't mean you shouldn't occasionally click your shield facings yourself any way. Watch it and click accordingly.
I shouldn't need to even mention this but just in case: Hazard emitters. Don't enter STFs without them.
If your using a cruiser get an auxiliary power to battery build on that thing. Go do colony support missions until you have 3 very rare technicians or just buy them on the exchange if you have the EC. You can make a cruiser work without an aux to battery build but escorts may give you dps envy.
Most of my stuff on my warbird is off the exchange except weopons there fleet.
I have the same experience as most people here, but I tend to speed up the process even more by deliberately snuggling up close to the cubes and tanking the HY torps. The splash damage does some nasty damage to the cube itself, while, if you know what you're doing, it won't be too much of a danger to your own ship, barring nasty but rare crits (hint: BFI, HE, EPtS, TT).
This is in pretty much any ship I fly, up to and including the B'rel retro (though that takes some paying attention, considering you have little room for error).
great comprehensive post, i will take it into consideration
A lot of it involves starting with sensor scan at high aux power while loosing a streams of hyper-plasma torpedo along with a destabilized mega-torpedo in the middle of that. I zap them with subnuke as their buffs go up, keep firing torpedoes while cloaked as I transfer power to weapons, summon my photonic fleet, snag the cube with a tractor beam and uncloak while slamming the cube with a continued torpedo barrage along with an APO3-buffed Hyperflux beam/Beam Overload.
If I did my stuff right, the Borg cube's facing shield is exposed and my plasma torpedoes are ramming into it. By now, though, I have the cube's attention. Emergency Power to Shield, Polarize Hull, Hazard Emitters and Science Team III on hand to make sure that I last - and I typically have my singularity power fairly high to use as a panic button if I need it.
I usually don't.
Comparatively, it's less of an hassle to deal with cubes than it is to deal with multiple spheres. With their EPtE having gone on steroids, even with the Romulan Prototype set, my plasma torpedoes have a hard time catching up, and I need to make liberal use of tractor beam and subnuke to bring the spheres to heel. I go rom plasma weapons/hyperflux plasma launcher... but they were easier back when I decloaked and alphed them with antiproton weapons and quantum torpedoes.
Let the cube kill itself. How does it do this? Good question. Allow me to explain.
A high yield plasma torpedo has a detonation radius of roughly one kilometer in game. What does that matter? Good question again. Your average ESTF cube will fire a plasma torp buffed by Torpedo High Yield III every 30 seconds. It's second torpedo that it fires at you when you engage it is always a high yield. But this is under the "So what" category... or is it?
Anyone who uses high yield plasmas will tell you to stay a little away from your target when using them, or have high kinetic resist, so you don't die to your own torps. You do the same thing to the Cube. You go right up to it, knock down it's shield facing, hit it with an APB, and then hit your BFI. And you let the high yield torpedo hit you.
Your BFI and TT1, plus whatever shield buff you have going (EPtS1 will suffice, in addition to a HE1 just to clear the burn and add a little more kinetic resist) will reduce the torps damage to you down to maybe 10k at most. Whereas the cube will find itself being hit for anywhere from 100k to up to 200k damage (depends on how low you can get it's resists with the APB). Those cubes only have 360k hp. Using it's own torp you just knocked out 30-60% of the Cube's hp. That leaves you with 30-60k hp left to knock down (based on how much damage you already did to it before it's torp hit you), which can be done in one salvo.
Easy, simple, and very effective.
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I used to do it fine in a B'rel Retrofit... It is NOT hard to solo cubes but the T'Varo is actually pretty tough and using both its super Torp and other Torps with its console pair it can deal some MASSIVE damage.
As for the end battle with Donatra - knowing that: "torps will track her while shes cloaked(ie: fired just before she cloaks) or "energy drain abilities will leave a trail while shes cloaked" will help in tracking where she'll be when she decloaks is 'half of the battle!'
Most people don't do this and can solo the cubes just fine. As people said, the best defense is a good offence, and most escort like builds can kill a cube in 10 seconds or so if they are using the correct skills. A benefit of the T'varo (and in fact any Romulan ship, from T'varo to Scimitar) is that you don't have to tank the cube. By the time you face the cube, you've likely got lvl 4 singularity power or more. Hit a warp shadows and the cube will blast away at your shadows for 12 seconds or whatever. Usually more than enough time to kill it without even a scratch.
Also this is extra effective when you think of the shadows doing the above tactic.