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jem'hadar space set mk XII

matlin2matlin2 Member Posts: 12 Arc User
edited July 2014 in Federation Discussion
hi, could you tell me how do you get the MK XII jem'hadar space set?
Thanks
Post edited by matlin2 on

Comments

  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2013
    First it costs 200 Lobi. If this is a deal breaker for you done.

    Get the Mk XI set, Acquire 200 Lobi, Use the Lobi Crystal to open the store (it won't be consumed) Buy the Mk XII set. You'll need to have the Mk XI set in your inventory not equipped on a ship.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
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  • towanitowani Member Posts: 104 Arc User
    edited July 2013
    Yep, above is correct. Best set I've had to date. I love it :) On my fleet assault escort with polarons... fancy purple hue to it :)
    Hi. Apparently I'm new here and joined in Jun 2012. Guess I'm in good company though... seems everyone else joined then too!
  • insanesenatorinsanesenator Member Posts: 0 Arc User
    edited July 2013
    Jus to confirm, I may be reading it wrong, but you get to keep the Mk XI versions, right? Similar to the "Adapted" gear?

    And would it be 200 for the whole Mk XII set, or 200 lobi for each piece of gear?
  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2013
    Nope you trade in the Mk XI and get Mk XII.

    But you could just do the three missions again and get another Mk XI set.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited July 2013
    Jus to confirm, I may be reading it wrong, but you get to keep the Mk XI versions, right? Similar to the "Adapted" gear?

    And would it be 200 for the whole Mk XII set, or 200 lobi for each piece of gear?

    200 lobi nets you the entire Jem hardar mk XII set. not 200 lobi each
  • matlin2matlin2 Member Posts: 12 Arc User
    edited July 2013
    thanks to everyone, you have been very helpful :D
  • arcanetrinityarcanetrinity Member Posts: 0 Arc User
    edited July 2014
    Getting lobi seems pretty pricey. I really want to upgrade my gear.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    Getting lobi seems pretty pricey. I really want to upgrade my gear.

    Then toss the JH-Set into the trashbin and get something better (which is not very hard).
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited July 2014
    Let me say this: I used to use the whole 3 pic on one of my alts for a polaron build; now I use the 2pc plus Fleet sheild and it rocks. Actually, the shield isn't too bad at endgame.

    In any case , the Mk XII version of the Jem set has some utility.
    T93uSC8.jpg
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited July 2014
    Let me say this: I used to use the whole 3 pic on one of my alts for a polaron build; now I use the 2pc plus Fleet sheild and it rocks. Actually, the shield isn't too bad at endgame.

    In any case , the Mk XII version of the Jem set has some utility.

    I use the 3 pc. mk XII Jem set on my JHDC. it's pretty beastly.
  • adwynythadwynyth Member Posts: 369 Arc User
    edited July 2014
    Oh yes. A Galor, the Jem'Hadar set, a full set of 6 Jem'Hadar polaron beam arrays (from the mission "Boldly They Rode" - both tetryon & polaron procs), the gravimetric photon (Dyson rep) for the front, and something irritating like the transphasic cluster torpedo for the rear (to discourage pursuers), and you have the makings of a mighty nice ship.

    Especially so if you can grab a plasmonic leech console and an Obelisk warp core.

    Unfortunately, not possible to put Gravity Well on that ship to take advantage of the Graviton bump of the deflector, but a very nice ship indeed.
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    edited July 2014
    as long as you want to use polarons. if you want to use anything else there are better rep sets. back when the set was broken it rocked. you were unkillable
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  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    You do not use the Jem set for polaron boosting or the 3p. It's for the deflector for amazing stealth detection and sexy purple skin...maybe flow caps for drain builds
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited July 2014
    dahminus wrote: »
    You do not use the Jem set for polaron boosting or the 3p. It's for the deflector for amazing stealth detection and sexy purple skin...maybe flow caps for drain builds

    To be fair, I decided how to see how much worse it was than 2pc nukara with 2pc undine, and the answer was "nowt in the grand scheme of things", about 40 dpv on a DHC (2040-odd vs 2000, fleet polar on vs fleet disruptor).

    However, (if you have them/can afford them) you might as well use polarized disruptors, 2pc nukara & undine, and have 2 procs for the same dpv.

    Sticking the jem deflector on with that does do nice things with the polaron proc and leech, as well as grav wells.
    giphy.gif
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    Polarized disruptors? But those are disruptor damage type. When using JH space set why wouldn't you use polaron damage type? I mean, all things considered, you're getting a free boost from the set. Might as well build something that can use that.
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    Don't use protonic polarons. Just in general, don't. All other polarons are superior. Protonic proc is a chance of a proc that only kicks in when you crit. A chance of a chance. Against non-voth it's even less! It's a terrible trade-off for a CrtD or CrtH modifier. I know they're cheap and easy to get, but there's a reason for that. They're worse than standard polarons.

    Sometimes synergy takes precedent over survivability. For example the JHDC, The JHAC, the Galor, should all use the JH space set, even if it's squishy (ain't that the truth!) because there is a built-in bonus just for those ships. When using the JH those ships should rely on polaron damage types. Yes, you can customize any way you like and nobody will stop you, but sometimes the synergy makes things even better and sometimes you run a loadout because of the ship. You really must use phasers on the Gal-X and you really must use disruptors on the Borty Command (assuming use of the autocannon console).

    There is still plenty of other customization to be had, but certain constraints narrow down your selection. At times, of course. Not always.

    Those are my thoughts on the matter, at least. Take 'em or leave 'em.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    Protonic Polarons should only be used on Proton-specific builds. That usually means sticking a bunch of Dyson TAC Consoles. But that also means nuking your CritH and lowering the damage boost to non-Proton attacks.
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    There should be no such things as protonic build. Period. Protonic damage is ONLY from the proc which is a chance-upon-a-chance of even working. By slotting those consoles you cut your damage boost from the console in half for the hopes of a very slim chance of boosting a rare proc with a small amount of damage.

    Instead you can run REAL consoles, REAL polarons, and do far more damage than a "protonic build" ever could hope.

    They're a gimmick. They're recycle fodder. NEVER use protonic consoles, and avoid protonic polarons if at all you can load any other type of polaron instead.

    That's not just my opinion. That's the math added up.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    There are Protonic Builds, but it's very , very specific and ideally sits on one ship type.

    Dyson Science Destroyers.

    The idea is to boost the Proton damage attacks found via the DSD consoles as well as from a set such as the Dyson Space Set with its Proton Barrage. Boosted right, they're powerful abilities. The Dyson TAC Consoles also boosts them, as well as the Proton proc damage found on Protonic Polarons.

    Admittedly, this works far better on a Rom toon using the DSD since they have insane means of increasing crits, which they'd need on such a specific build.

    Proton Builds exist, they can be effective, but like many things, there are tradeoffs.
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    I see that as an attempt to maximize the potential of a ship entirely built of gimmicks. The ship itself is really rather poor compared to most other ships. The fixed weapons suck, the proton special abilities are nothing special. Sure you can try to maximize the protonics but you're significantly sacrificing all other damage. Properly buffed weapons will outstrip imperfectly buffed gimmicks every day of the week.

    So as to "effective" -- nah.. .Make it less "not so effective" but in comparison to a solid build on a dedicated ship (one that doesn't compromise to the point of failure, like the DSD)? Nah.

    I stand by my statement. Protonic builds just shouldn't happen. Friends don't let friends build protonic. Take the consoles. Take a stand.
  • overlapooverlapo Member Posts: 0 Arc User
    edited July 2014
    Dyson ships and protonic builds aren't your typical setup in STO but saying that you can't build them into an effective combination is just plain false. Are they going to dethrone the FAW Scimitar as the DPS king? No, but that is not what science ships in general are about. DSD + Dyson rep set + Dyson rep weapon set + Undine rep weapon set will give you a lot of interesting options to play with without sacrificing the science aspect of the ship.
    That said, I agree about the protonic polarons, they are garbage.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    I see that as an attempt to maximize the potential of a ship entirely built of gimmicks. The ship itself is really rather poor compared to most other ships. The fixed weapons suck, the proton special abilities are nothing special. Sure you can try to maximize the protonics but you're significantly sacrificing all other damage. Properly buffed weapons will outstrip imperfectly buffed gimmicks every day of the week.

    So as to "effective" -- nah.. .Make it less "not so effective" but in comparison to a solid build on a dedicated ship (one that doesn't compromise to the point of failure, like the DSD)? Nah.

    I stand by my statement. Protonic builds just shouldn't happen. Friends don't let friends build protonic. Take the consoles. Take a stand.

    It is what it is. It's geared for a more Science approach. A ship and console / equipment set built on special abilities. With the Solanae console set bonus, those abilities are available more often (1 minute CD reduction). These gimmick abilities are available much more than the usual and if specced for Proton and Aux Power, do quite a bit of damage. It synergizes extremely well with the Dyson Space Set and its Proton Barrage, which itself only has a 1.5 minute CD. That's good availability for strong gimmicks that bypass shields by 50% or skip it entirely (Proton Barrage). And enhancing Proton makes all of it better.

    The Dyson BOFF setup still helps favor it. More favorable TAC station for Attack Patterns and such (APO will enhance those Proton attacks that I just mentioned).

    A Proton-based build is effective, depending on how you build it.

    And if you know what you're doing.

    Just like any build.
    XzRTofz.gif
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    Photonic and Sci have so much possible synergies... but get screwed up by low values, low chances and bad combinations.

    I mean, not only is photonic-proc easily outclassed by CrtD-Mod, I would even say, a dmg-Mod is more powerful, they went and made Sciconsoles for it, but, who would have guessed, with so low chances, you can put them in the garbage can. Not even to mention lower values compared to normal consoles (stopping at 20 skillincrease instead of 30+). Same problem with tactical Consoles, especially when introducing Fleet ones at the same time. So much potential overshadowed by far better stuff.

    I built the grind-DSD to be a protonic build for my Sci -well knowing it would most likely be laughable compared to the alternatives-, flew 2 STFs, had a very long lasting good laugh about the numbers, and went back to my dear dps-vesta-approach.


    Its not that photonic builds are bad -you can do nicely with them-, but they are easily outdpsed (or outrun to use a more neutral meaning) by conventional means. And that is really sad, as another initial well meaned concept went straight in the garbage can.
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited July 2014
    Polarized disruptors? But those are disruptor damage type. When using JH space set why wouldn't you use polaron damage type? I mean, all things considered, you're getting a free boost from the set. Might as well build something that can use that.

    Yeah, what I meant was you might as well use polarized disruptors with biomolecular incubation (2pc undine, I use the turn console and turret) and weapon stabilisers (2pc nukara, i use shield and engines) and have near enough the same dpv, the polaron proc AND the disruptor proc at the same time rather than if you went with polaron weaponry and the jem 2pc bonus, everything else being equal. You can even keep the jem deflector for the flow caps bonus (among other goodies on it).

    However, uti possidetis really, innit.
    giphy.gif
  • annemarie30annemarie30 Member Posts: 2,693 Arc User
    edited July 2014
    adwynyth wrote: »
    Oh yes. A Galor, the Jem'Hadar set, a full set of 6 Jem'Hadar polaron beam arrays (from the mission "Boldly They Rode" - both tetryon & polaron procs), the gravimetric photon (Dyson rep) for the front, and something irritating like the transphasic cluster torpedo for the rear (to discourage pursuers), and you have the makings of a mighty nice ship.

    Especially so if you can grab a plasmonic leech console and an Obelisk warp core.

    Unfortunately, not possible to put Gravity Well on that ship to take advantage of the Graviton bump of the deflector, but a very nice ship indeed.

    why the obelisk core?
    We Want Vic Fontaine
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited July 2014
    Let me say this: I used to use the whole 3 pic on one of my alts for a polaron build; now I use the 2pc plus Fleet sheild and it rocks. Actually, the shield isn't too bad at endgame.

    In any case , the Mk XII version of the Jem set has some utility.

    Agreed - iif yorue doing a Polaron build, the 2 pc is great - however the deflector is the weak spot for many builds. Shield/Engine plus deflector of choice is a great combo.
    T93uSC8.jpg
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited July 2014
    Let's chat about "Protonic" builds for a sec..

    The biggest failing is their lack of ways to get buffed. You have to lose a [CritD] mod of the chance of a chance of a proc, yet there are only crappy Voth Tac consoles that only buff them +14% for a VR for the loss of 8-12% of your chosen energy type. Oh and you get a paltry 2.5% bonus acc. Whoopty do.

    The Voth Tac consoles should offer (at VR):

    +20% Proton Damage - Minimum!
    +3.3-5% ACC buff

    To make them viable. That said, the 2 current proton weapons SHOULD be buffed by the generic beam and cannon consoles. That would make them a lot more viable in-general.
    T93uSC8.jpg
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    If we go with the assumption that Proton weapons are limited in nature and confined to the DSD which more sci folks would use...

    Don't you think such a console might be better suited to a sci console slot? Thus not disrupting weapons buffing consoles?

    Or better yet, tie protonic boost to particle gen skills, so that sci consoles and sci deflectors boost it naturally.

    I think that might be the better option. Then just don't make any protonic weapons wide-spread. The protonic polarons don't count since that proc is so pathetic, and the main weapon type is polaron. In that case only the proc would be buffed by part gens.

    Then maybe take those protonic tactical consoles and just re-write them all to say "+part gens" instead of "+protonic" so you can get a minor part gen boost from your tacticals. Sci pilots would eat that up!

    I know I would!

    We already have combo consoles. We have sci embassy consoles that deal plasma damage and modify threat, which are tactical in nature. Why not have a tactical with a little sci added? I'm not talking break the bank, but a nice modest bonus on top of whatever sci consoles you already run.
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