JamJamz, I take it you designed the Scimitar type ships (seems so from the first blog), so it's to you that I'm adressing this post.
While I wasn't sure before those Scimitars were released on Holodeck, as the couple pictures and videos leaked could be misleading, now, I can safely state:
The Scimitars are way too large. Larger than they should be, larger than the original Scimitar was in Nemesis.
As you can see from
this picture from Nemesis production (
or this smaller one), the wingspan of the Scimitar is clearly smaller than 2 Mogai (Valdore, Norexan) type warbirds next to each other. The main body of the Scimitar should be about the lenght of a Sovereign.
In game though, the Scimitar is actually wider than 2 Mogai (Valdore/Norexan) type warbirds next to each other (a Valdore has about the size of one Scimitar wing, that with the Valdore closer to camera than the Scimitar wing). And the main body of the Scimitar is longer than a Sovereign (again, even with the Sovereign closer to the camera than the Scimitar).
How come that's the case? I could understand scaling down a very large ship (as the Jem dread is scaled down from about 1500 meters to 1200 meters) as well as I can understand scaling up some smaller ships (of course, I'm not happy with either).
But why would you scale up an already massive vessel? I though you reduced the Dread size exactly because you didn't want too large ships in players hands, and now this?
I'm just clueless here. It's a very well done ship, nothing to be uset about there, but why making one of the largest ships available even larger...
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Sitting over a Scimitar in my Mogai right now, and my wing tip is lined up with its wing tip, and the other wingtip is past the middle of the main hull.
At best the variance in size from canon is a few percent, or barely noticeable.
Are you close enough to the Scimitar when seeing that you're larger than I report? Perspective might be toying with you.
I'll have to get some pictures for the case to be clear...
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EDIT: And here another one: http://www.ex-astris-scientia.org/schematics/nemesis-chart.jpg.
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as for the size issue, I am pretty sure it is at least nearly the canon size as when compared to a sovereign-class it looks about the same as it did in the movie
It finally loaded, but I had seen that before.
Obviously matching up in game is imperfect, but I tried form below, above, and behind. And I fly a Valdore/Mogai mix, so my ship might not be the exact width, but I'd still say even if its a bit bigger, it's not massively bigger.
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So, firstly:
http://postimg.org/image/c7m4cfvcv/
The hull of the Scimitar being below the Odyssey is about the same lenght, so 1060 meters. That's already 15% longer than on the production image.
(I know, just a single picture, this could be deceiving. If I get to find a cooperative Scimitar with my oddy, I'll take other pictures.)
Then:
http://postimg.org/image/3vk2quh0r/
A Mogai below the Scimitar, notice it spans from (not even) the tip of Scimitar's wing to the furthermost side of main hull. That's already notably smaller than on the production picture where the Mogai spans from Scim's wingtip to the other wing's 'joint'.
And as following pictures (taken without the Mogai's or Scimitar's movement) show, the Mogai is a good deal closer to the 'camera' than the Scim, because of its collision box, meaning it appears bigger than it actually is (and it's already smaller relatively than it should be).
From in front: http://postimg.org/image/xdm93g6nb/, http://postimg.org/image/dx25b2xi9/
From both sides: http://postimg.org/image/6c0onynkt/, http://postimg.org/image/y3m4zh6kf/
And another from below, for good measure: http://postimg.org/image/6tud0o4xh/
I'd say the front pictures should be the most accurate as both ships are at the similar distance from the 'camera' and so there's the least perspective involved. And based on those, the Scimitar would be up to twice as large as the Mogai, at about 1 800 meters, being a whopping 33% wider than it should be.
Certainly, it's possible the Mogai is smaller in game than it should be, but I doubt it's that much smaller (given this thread, I think I'd notice such a large mistake in size). But the Odyssey is made in game to be 1060 meters long, as per the charts devs have been so kind to post on the forums.
I understand there must be some margin of error when creating ship models, but 15% (If Mogai's scaled correctly, up to 33%) seems a bit much, the more so as the ship in question is currently the biggest player controlled collision box in game.
EDIT: Added the production image to top.
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I'm a fan of many fandoms, for sure, and I understand how the little things can sometimes get under your skin (for instance, in Game of Thrones there is a scene where Petyr Baelish quotes something and the quote is entirely wrong and for some reason that just irks me.) I'm also a role player, as well as a writer and aspiring author, and I absolutely love the Star Trek franchise as a whole.
However, you have to remember. The scimitar you buy isn't THE Scimitar. That scimitar was the basis for this scimitar and that scimitar happened in canon...100 years ago? Technology has changed, so have desires. You also have to take into account that the Romulan Republic is just getting itself together to start pumping out new ships (presumably) instead of what they've been liberating from the Tal Shiar. So no, it's not going to be exact. Maybe it was recreated bigger for intimidation, maybe the specifications for it in the current STO day and age required it to be bigger.
The battle of Bassen Rift was in 2379. STO is set in 2409. It's only been 30 years. Things haven't changed that much.
Secondly, player-flyable Scimitars are explicitly stated to be Republic vessels, not commandeered Tal Shiar warships.
Finally, STO is typically fairly good about it's capital ship scaling. The Scimitar is a glaring departure from that. Asking why that is is not an unreasonable question.
You guys can get some glasses or a magnifying lens or even fly your ship differently.
I like what I bought and have been enjoying it immensely. Thank you devs for the new toy!
30 years ago, it was 1983. That should be all I have to say to tell you how quickly technology advances. Generations in technology are something like 2-3 years at best before something with newer technology comes out and if you haven't noticed, the more advances we make in technology the quicker we come out with better technology. I shudder to think of what 30 years in a technology advanced world like Star Trek can accomplish.
As to your second point, I did say "You also have to take into account that the Romulan Republic is just getting itself together to start pumping out new ships (presumably) instead of what they've been liberating from the Tal Shiar." in which I meant that the Republic HAS created these ships, not the Tal Shiar. But its previous ships have been commandeered and salvaged from the tal shiar.
Thirdly, yes they have been. The ship scales are pretty mark on for the most part, however, a lot of them are not 100% accurate. Neither is the scimitar/tulwar/falchion, it's not THAT much bigger than it was in canon.
But now we are to play in a game with those enormous warbirds and I just can't think of why they couldn't actually make them a bit smaller or simply keep the size. Now the spawns are even less pleasant place to be in, sector space is also getting crowded... Sure it's a well designed (artistically, as for stats, I have a ... different idea) ship.
Btw, the higher the inertia, the faster the ship reacts to commands (speed changes). I know it's illogical, but that's what it is in game, the largest ships have the lowest inertia value (and I'm glad the Scim doesn't have it too high).
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Don't make ARC mandatory! Keep it optional only!
I remember thinking each time I got a new ship, "Yeah it's tough...But it's kinda puny. I want one of these massive ships that just dominates sector space with its huge bulky hull!"
Well, as a Romulan, I get that. The Mogai, the D'Deridex, the Ha'Feh and now the dreadnaught. I love having HUGE warships.
As for spawn in zones, that's a completely different. That needs to be re-worked in and of itself, or enable the ability to go through each other in non-combat maps (sector space and certain planets) or just make a broader zone for spawning in.
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I personally don't have the Big D (yeah, I could claim the Tier 4 ...), but the problem there is their collision boxes. You can't get them very close to each other.
But, from a purely subjective glancing over spawn zones, the D'Deridex seems dwarfed by the Scimitar. Definitely not the relative sizes those pics you offer present.
(It's btw a video with a Scimitar from Tribble as viewed by someone flying a D'Deridex that was the first thing to look strange. From all the angles in the video, the D'Deridex looks small.This is it, look at about 8:30, there the two ships fly relatively close to each other.)
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!