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Have they Fixed the Faction Switch in Kerrat

el1mel1m Member Posts: 63 Arc User
Was this a bug to begin with and have they now fixed it?
Post edited by el1m on

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  • edited June 2013
    This content has been removed.
  • el1mel1m Member Posts: 63 Arc User
    edited June 2013
    Where is that because I went through the patch notes couldn't see it, and I tried 5 times today and I couldn't do it.

    If so they have killed kerrat, it is now just a fed camp ground and the KDF won't go there anymore
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited June 2013
    TRIBBLE opposed to being just a KDF spawn camp ground before? :D
    11750640_1051211588222593_450219911807924697_n.jpg
  • carrowcanarycarrowcanary Member Posts: 160 Arc User
    edited June 2013
    timelord79 wrote: »
    TRIBBLE opposed to being just a KDF spawn camp ground before? :D
    How exactly does <20% of the playerbase camp the remaining >80%.
  • pavihanpavihan Member Posts: 1 Arc User
    edited June 2013
    How exactly does <20% of the playerbase camp the remaining >80%.

    With OP skills like teamwork :eek:
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited June 2013
    i could not get in either but then someone told me to do the first diviidian mission no matter what side you are on and it will open the door to let you into kerrat i thought is was bull TRIBBLE but i had time to spare so i went ahead and did it and well ill be dammed but it worked try it and see if it works for you


    edit: im gonna try on another toon that cant get in right now and see if if works for them as well
    3ondby_zpsikszslyx.jpg
  • timezargtimezarg Member Posts: 1,268
    edited June 2013
    Yes, they got rid of the bug that enabled one to switch to the other side. Personally, I didn't feel enough people were using it to even out the sides, so. . .meh.

    I wouldn't say they've killed Ker'rat. If they can flesh out the 'randomized spawnpoint' aspect so that people aren't clumping up at the same spawnpoint on a regular basis, it'll reduce the incidence of spawncamps somewhat. At the very least, they won't be as big. Right now, they don't seem to have it working smoothly, or it's only working for the zone reset when it should apply to all respawning.
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  • kain9primekain9prime Member Posts: 739 Arc User
    edited June 2013
    Yeah, it's been "fixed". Of all the broken things in this game, they tackled and beat down one of the more fun elements. Good job, devs - one more kick to the PvP kaddikaz from you guys in order to save Fed players a few tears.

    :rolleyes:

    ----

    pavihan wrote: »
    With OP skills like teamwork :eek:
    LMFAO - ^^^WIN^^^

    :cool:
    The artist formally known as Romulus_Prime
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited July 2013
    How exactly does <20% of the playerbase camp the remaining >80%.

    Because most of the Fed playerbase actively avoids anything with the word "PVP" in it. Not just because of any supposed imbalance but because the concept of PVP doesn't appeal to them.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited July 2013
    Also because there's probably a quota per instance that caps off population such that instances won't be representative of player population.
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