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Thank You - Ratings Disabled

THANK YOU CRYPTIC!

YOU HAVE CORRECTED THE SITUATION AND HAVE GOT THE MAJORITY OF THE MISSIONS BACK AS WELL AS THE EDITING APPEARS TO BE DISABLED.

NOW WE JUST WILL NEED ACCESS TO THE FOUNDRY TO CORRECT THE BUGS THAT
APPARENTLY HAVE OCCURED WITH A GREAT DEAL OF MISSIONS, BUT AT LEAST NOW
WE DON'T HAVE TO STRESS ABOUT THE BARRAGE OF 1-STAR RATINGS.

The new rating system still leaves a lot to be desired, but that is another subject that can
be adapted to as long as we now will not have the 1-Star ratings due to malfunctioning
missions.


Nagorak made a great suggestion to this regarding the huge amount of "default"
3-star ratings most of us long-timers received a while back before choosing the rating was
required. Please give it some thought.

Nagorak stated: The only real problem with the old system is any mission that existed before the change where the rating defaulted to NR had a lower average rating since they had a bunch of default 3s. They should have just wiped ratings from before that change and I think the system would have been perfect.

THANKS AGAIN, :)

Duke-of-Rock
ABI-Artificial Borg Intelligence by Duke-of-Rock Available on Holodeck
[SIGPIC][/SIGPIC]
Also play Spawn of Medusa - The 5 Part series
by Duke-of-Rock Available on Holodeck
Post edited by thedukeofrock on

Comments

  • thay8472thay8472 Member Posts: 6,159 Arc User
    edited May 2013
    The rating thing is just confusing me... in the mission tab it says one of my missions has a rating of 4.14...in the review tab it says the ratings 4.28.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited May 2013
    Yes thanks Cryptic for taking reviewing down.

    As to the weighting system, I think it is a perfect example of why we need more access points to the Foundry than just "the list." I imagine there are a lot of people who will just play whatever Foundry mission is easiest to find, so right now they just do whatever is at the top of the list.

    So let's give them more way to encounter missions:

    - Put a Foundry "Jobs Board" in each social map. This guy has a list of every Foundry mission that begins in that map.
    - Make a little button each time you fly up to a star system that says "Foundry" which when clicked brings up a list of any Foundry mission that begin at that planet.

    Maybe there are some other ideas?
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited May 2013
    I'm more curious by the blackout of communication from Cryptic altogether both in terms of the wider game and general news, etc.

    No maintenance reports, Brandon feedback, dev reports - nothing.
  • nagoraknagorak Member Posts: 882 Arc User
    edited May 2013
    drogyn1701 wrote: »
    So let's give them more way to encounter missions:

    - Put a Foundry "Jobs Board" in each social map. This guy has a list of every Foundry mission that begins in that map.
    - Make a little button each time you fly up to a star system that says "Foundry" which when clicked brings up a list of any Foundry mission that begin at that planet.

    Maybe there are some other ideas?

    I think those are very good ideas. If you're at a system and it has some Foundry missions there, then you should see a button to bring up a list of just those missions. It would encourage people to possibly make missions for out of the way systems (at least those where the storyline or something else at least brings players out that way).

    On the default 3 star rating thing, the really bad thing is a lot of us would really be better off just republishing at this point. Ratings-wise the default 3s lowered your rating by at least 0.5 stars, if not more. That's just a fact. To be completely honest, if nothing is done about that I may eventually just republish my missions to get a clean slate. I feel it's sort of warranted anyway, since I have made a lot of changes to them from when they were first published. I'm not going to worry about it for now though, since I have no time for the Foundry anyway.
  • nagoraknagorak Member Posts: 882 Arc User
    edited May 2013
    The other thing I would suggest is that with this change to the ratings system (newer missions being penalized), any new missions (less than 100 plays) should be in their own "New" list. It should be based on the number of plays, not based on when the mission was published.

    Actually ideally, what I'd like to see is the Foundry window listing several columns at once.

    You'd have something like this:

    Top Rated
    New
    Featured
    Battleship Royal Rumble
    Journey To Bajor
    City of Polmar Ree
    Grind Mission 5000
    Fat L00tz
    Syndicate Extraction

    And so on... (Next step, make categories for grinds/combat and story missions...)

    Oh, and now that the reward is time based anyway, change the qualification to just be that a certain number of plays have been completed (so it can't be exploited by someone sitting for an hour in a newly published mission). There's no reason a 5 minute mission shouldn't now give some paltry rewards.
  • captainhunter1captainhunter1 Member Posts: 1,630 Arc User
    edited May 2013
    drogyn1701 wrote: »
    - Make a little button each time you fly up to a star system that says "Foundry" which when clicked brings up a list of any Foundry mission that begin at that planet.

    I LOVE this idea!
  • commandermiccommandermic Member Posts: 124 Arc User
    edited June 2013
    thay8472 wrote: »
    The rating thing is just confusing me... in the mission tab it says one of my missions has a rating of 4.14...in the review tab it says the ratings 4.28.
    the rating in the story tab is weighted on the number of ratings, less ratings mean more downgrading the rating. the rating at the review tab is the usual average rating like it was before LoR.
    i am really unhappy with this, because new missions will get much downgrading, so they will stay very low at the list and it could be hard to get players for a long time.
    i've already started a thread cause of this:
    http://sto-forum.perfectworld.com/showthread.php?t=717241
    drogyn1701 wrote: »
    Yes thanks Cryptic for taking reviewing down.

    As to the weighting system, I think it is a perfect example of why we need more access points to the Foundry than just "the list." I imagine there are a lot of people who will just play whatever Foundry mission is easiest to find, so right now they just do whatever is at the top of the list.

    So let's give them more way to encounter missions:

    - Put a Foundry "Jobs Board" in each social map. This guy has a list of every Foundry mission that begins in that map.
    - Make a little button each time you fly up to a star system that says "Foundry" which when clicked brings up a list of any Foundry mission that begin at that planet.

    Maybe there are some other ideas?

    this is maybe an interesting idea, but i worry a bit about it will get missions an advantage if they have a start point at a map where usually much players are. also it could happen that authors move there start points to these maps...this is surely my own opinion, but i prefer to have a start at the point where the story of a mission takes place.

    i rather think that more category tabs ( like mentioned by someone at another thread ) would be a better way. maybe categories like short story; long story ; story series ; combat; grinder; ...

    another thing what i would like is a suscribe function for specific authors, and a little site where every author has one, to give the community an overview of his released and upcoming missions.

    another thing is the search...it should be more in foreground, i have way too many players seen that ask me suprised: "there is a search option?"
  • erei1erei1 Member Posts: 4,081 Arc User
    edited June 2013
    drogyn1701 wrote: »
    - Make a little button each time you fly up to a star system that says "Foundry" which when clicked brings up a list of any Foundry mission that begin at that planet.
    Unfortunately, that wouldn't work a lot. Most mission start in Sol, either academy or ESD. And the missions that are far away from it would be less played. People don't know which systems can be used as a trigger, and they will not search for it.
    However,it is a very good idea for a revamp of exploration, you have several system to "explore", and with each of them a list of Foundry mission.


    What we need ATM is a lot of filters, for custom search.
    -Spotlight (or not), new (or not)....
    -Average length
    -Importance of fight/dialogues (IE more fight or dialogues oriented, or a bit of both)
    -Optional things to do (none, a bit, a lot...), including side objectives, optional dialogues...
    -New races (created by the author), ST series/movie race (DS9 race, TNG race....) or STO race (Deferi, Caitian, Ferasan).
    -Orientation of the mission (Destruction, diplomacy, race, exploration....)
    -Main faction fought, if any (Tholian, Mirror Universe...)
    -Importance of space/ground fight (IE space fight oriented mission)
    -Keywords search, like "time travel", "mirror universe", "demon world".... Something set by the author.
    ....

    For example, you want to play a grind mission, and avoid the Borg, you check length 15m, no Borg as enemy, space only, few dialogues.

    Many of those filters would be automatic. For example main faction fought, the Foundry knows which enemies are on your map, as it's used for the minimum lvl of the mission. The average length is also already included, just hidden.
    Everything else can be checked by the author. If it's bugged, you can still ask the author to make the appropriate filter.

    I'm pretty sure after spending hours to build a mission, the authors wouldn't mind spending 5m to complete the keywords and filter.
    [SIGPIC][/SIGPIC]
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited June 2013
    erei1 wrote: »
    Unfortunately, that wouldn't work a lot. Most mission start in Sol, either academy or ESD. And the missions that are far away from it would be less played. People don't know which systems can be used as a trigger, and they will not search for it.

    That's why, in my head, I envision this as something to supplement the main list, rather than replace it. So you could still search for missions the traditional way, but there would also be the option of encountering them out in the game world.

    I do like the search filters you propose. I think those filters ought to come up first, so that you select what you're looking for before the menu ever shows you a mission.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • captainhunter1captainhunter1 Member Posts: 1,630 Arc User
    edited June 2013
    drogyn1701 wrote: »
    That's why, in my head, I envision this as something to supplement the main list, rather than replace it. So you could still search for missions the traditional way, but there would also be the option of encountering them out in the game world.

    Yep.

    This would be an awesome addition to the Foundry.

    Not only could you look through the list of missions (as we do currently), but also encounter them while...imagine this...exploring the galaxy!

    Headed to Vulcan to pick up that Ambassador? What's this? In addition to the "Start the 'Diplomatic Orders' mission" button when reaching the planet in sector space, a second button underneath it said, "Investigate Vulcan missions" which brings up a list of all Foundry missions tagged to start at Vulcan.

    Going through the Briar Patch on the way to the Federation prison facility? What's this? A button just popped up saying, "Investigate Briar Patch missions". Which brings up a list of all Foundry missions tagged to start at the Briar Patch.

    And so on and so forth. It would really add a cool exploring twist to sector space. I could see some folks not even using the traditional Foundry list anymore and just "Kirking" it around the galaxy to see what they could find. :D
  • captainspackle76captainspackle76 Member Posts: 20 Arc User
    edited June 2013
    so what you're saying is it's good that reviewing is disabled? I'm new to the game, so I'll take your word for it. but I've been really enjoying some of the foundry missions I've played, and I would love to give the creators of those some props for their efforts.
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited June 2013
    so what you're saying is it's good that reviewing is disabled? I'm new to the game, so I'll take your word for it. but I've been really enjoying some of the foundry missions I've played, and I would love to give the creators of those some props for their efforts.

    After a major release (such as LoR) there are often bugs introduced to the foundry that could possibly break UGC missions. They turn reviewing off so that authors aren't punished by these bugs via 1 stars by upset players.

    In fact there were two game breaking bugs that caused some havoc but are fixed now. I don't think there's anything else so reviewing may be turned on soon.
    StarbaseUGC Discord Chat
    Foundry Mission Database
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited July 2013
    How do you guys feel about the current state of (playing) Foundry missions. Are they in a state where the review system could be turned on?
    StarbaseUGC Discord Chat
    Foundry Mission Database
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited July 2013
    My experience over the past week or so has been that most of the playing-side issues have been ironed out (the ones introduced in the update anyway) and all the problems are now editor-side or more probably login server-side.

    I don't know, what does everyone else think?
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited July 2013
    I know I've had a chance to fix the post-LoR bugs in my mission, so I'm personally fine with it.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited July 2013
    I forgot one particular issue: the maps that have been cut in half. Like the ice caves. That really needs a fix before reviewing is turned back on.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited July 2013
    drogyn1701 wrote: »
    I forgot one particular issue: the maps that have been cut in half. Like the ice caves. That really needs a fix before reviewing is turned back on.

    That just prevents missions from being published right? No one is going to play a foundry mission and end up on a broken map
    StarbaseUGC Discord Chat
    Foundry Mission Database
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited July 2013
    zorbane wrote: »
    That just prevents missions from being published right? No one is going to play a foundry mission and end up on a broken map

    Ah, now that my memory is working again, you are correct about that. :cool:
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • designationxr377designationxr377 Member Posts: 542 Arc User
    edited July 2013
    drogyn1701 wrote: »
    My experience over the past week or so has been that most of the playing-side issues have been ironed out (the ones introduced in the update anyway) and all the problems are now editor-side or more probably login server-side.

    I don't know, what does everyone else think?


    Well, as one of th authors stuck unable to edit some of his projects those projects I can't get at aren't broken a great deal, if at all. I don't speak for every author in my position, but, I'm willing to say that if we aren't ready to have reviews back we are close. As long as my issue is resolved (eventually, but in short order) I think we're close to good for reviews going back up.
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited July 2013
    Ratings have been re-enabled? I take all credit
    StarbaseUGC Discord Chat
    Foundry Mission Database
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
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