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Foundry editor quirk or should I be worried?

Hi all! :D

I've a quick question for those authors experienced in creating custom maps:

When I "play map" to check my item placement I am having this weirdness happen where my Foundry toon spawns beneath the floor, falls for a few seconds, then snaps back up to the custom floor I've placed.

The specifics:

Floor piece used: "Building Block Platform 500X500 03" placed at 1100 elevation.
Spawn point: Tried elevations 1100, 1100.01, 1100.2 - all with the same result.
Elevations to all pieces on my map are set relative to zero elevation (as is the spawn point).


Is this a quirk of the Foundry editor, or am I doing something wrong? Will this continue to happen after I publish? Should I be using a thicker floor piece to prevent this? Any advice would be appreciated! :)

And, thanks in advance.
[SIGPIC][/SIGPIC]
Command Officers of the USS Wyvern (from left to right):
Aurellia Eshkah (Tactical); Indigo Shae (Engineering); Nysiay Chysiayki (VA, Ship Captain)
Jeclia Sek (Science); Vally Mantivour (Security)
Post edited by painkillerjayne on

Comments

  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited June 2013
    Some maps have actual ceilings, above which you can't place things like spawn points. Try placing your floor much lower.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • painkillerjaynepainkillerjayne Member Posts: 0 Arc User
    edited June 2013
    Ah, I see!

    Thank you very much! :)
    [SIGPIC][/SIGPIC]
    Command Officers of the USS Wyvern (from left to right):
    Aurellia Eshkah (Tactical); Indigo Shae (Engineering); Nysiay Chysiayki (VA, Ship Captain)
    Jeclia Sek (Science); Vally Mantivour (Security)
  • nagoraknagorak Member Posts: 882 Arc User
    edited June 2013
    Actually, I think this is just a quirk. Sometimes it seems the player will spawn as the level objects are still spawning in and you'll have this situation where it looks like you're below and then pop back up.

    It's possible that in worst case scenarios you'll actually fall through, but that doesn't seem to happen except rarely.

    Just boost the spawn point by a full 1-2 Y coordinates above the floor (depending on your ceiling height you could even go higher). That should serve as a safety to prevent any falling through. Even if the spawn point is a little off the ground, the player will still spawn on the floor rather than in midair.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited June 2013
    it usually only happens in the editor and will work fine when published. i would not worry too much.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited June 2013
    Yeah, this especially seems to happen as I repeatedly preview a map. It doesn't seem to have any impact and live nor does it prevent preview so don't worry about it.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited June 2013
    It doesn't seem to matter whether I'm building on platforms or an interior. In preview, my character usually falls and then jumps out of the ground. Published versions are fine.
    [SIGPIC][/SIGPIC]
  • ransom2375ransom2375 Member Posts: 243 Arc User
    edited June 2013
    It happens during normal gameplay too.

    I can confirm the following:

    When you 'park' a character in a seperated area on a social map, like the lower levels of ESD or the Science Lab at K7, you get this behaviour sometimes. Since i like to log on & off at those areas (faster loading time), i see it from time to time. I think it happens there, because those areas are not at the same level like the rest of that social map. Just a guess.

    Nothing to worry (so far) though, since the game always instantly auto-corrects it (like described in the OP).
    Star Trek Online: Foundry 02.12.2010 - 11.04.2019
  • painkillerjaynepainkillerjayne Member Posts: 0 Arc User
    edited June 2013
    Thank you all for your input.

    It is much appreciated! :D
    [SIGPIC][/SIGPIC]
    Command Officers of the USS Wyvern (from left to right):
    Aurellia Eshkah (Tactical); Indigo Shae (Engineering); Nysiay Chysiayki (VA, Ship Captain)
    Jeclia Sek (Science); Vally Mantivour (Security)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2013
    The "Zellatta ground" map I made for "Diplomacy in the Gamma quadrant"(KDF) did this EVERY single time I previewed!

    no idea why....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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