AFAIK Feedback pulse is supposed to be a defensive ability and a damage assist/deterrant to keep people from attacking you while its active, or reflect "some" damage back at them.
But is it really supposed to be possible to insta-kill someone in a single pulse???
...deals 51163 (80818) FeedbackPulse to you with Feedback Pulse III.
Tore right through 12k worth of shields and 60k worth of hull in an instant the moment the other player popped it before I could react to anything...
Comments
A. A super-buffed up Tac at that moment (tac buffs affect FBP)
B. A super-specced science or engineer (particle gens also affect FBP, and if you lose damage resistance from like Sensor Scan and the like, that can work to)
C. A super-specced and tac-buffed Tactical officer
So that leaves the question of what you were doing? BO perhaps? Andorian overload shot? Some other super-strong energy hit?
Something else?
Here's a thought, when u see the bright blue fbp effex hitting you in the face, stop firing at the target. you wont die.
Also, brace for impact or slot some monotanium for kinetic resistance.
This is one of like 3 useful science powers that aren't haz emitters or sci team left.
Lets please not cry for nerf simply because you cant be assed to figure out how to deal with it.
Edit: Besides, that's the risk you run when you're firing off ridiculous one shot tac alphas.
You probably critted you fully buffed DHC or something, while you were also debuffed on some way, I would guess.
That stuff really gets funny when you alpha BO3 someone, trust me.
Did you even read the OPs post?
Nah, thought not.
1) he's not crying nerf.
2) he asks a serious question and everyone except mimey assumes.
3) no where does it say he was going for a buffed up 'zomg 1 shot'.
OP, explain what you were doing, what buffs you were running.
I've seen some brutal FBP's but never a one shot one.
Even when hitting with a full buffed up BO/CRF/APA/DEM (although it hurt).
Last night though I saw 2 wells class running FBP every 15 seconds (5 second window between one finishing and another starting), even my rear turret seemed to be reflecting back more damage than I was putting on them. That was only with APO, CRF, EPtS and TT1, I was moving away and even with Brace for impact, omega and HE1@120 aux, he was still damaging me more than all that could cope with using a singular turret and BKCB.
It made no sense at all that they were reflecting more damage back than I could put on them (they were sci toons and I hadn't been sweeped).
But in this case I had no chance whatsoever to react, in the split second it took for me to notice FBP had been popped, and for me to disengage, I was already dead from that one pulse.
I was running 4x DHC's, 3x Turrets and a Cutting Beam, with Rapid Fire 1, AP:A, Tactical Fleet.
Thats All I can recall at the moment.
Reflecting 2 times the damage is aldrealy extreme, it doesn't need a full chain of crits that completely destroy everyone aldrealy cycling their weapons...
As a full energy ship i don't even try against fbp heavy builds.
http://sto-forum.perfectworld.com/showthread.php?t=761031
If this is the case, it could explain why you were hit so hard out of the blue.
Though that said, part if it was timing on the other player's part, the fact that it was timed so well was impressive. But that doesn't mean you should've been instantly vaped if you weren't using a BO set-up. Even the most Particle gen-heavy ship can only do so much. So they might hurt, but most people can survive a couple volleys of FBP, but a one-shot when you weren't using a BO?...now there's something off there.
That is purely an assumption from the OP. Feedback Pulse reflects certain incoming damage back to the attacker. Is that offensive or defensive? I don't care, it should hurt the one that attacks me as I see it.
I love it. I fly science vessels with a tactical captain and it looks like it get boosted by Alpha. Do realize to have it effective you have to run with high aux, which means your normal weapon damage is neglectable and as such it looks to me as a pretty balanced skill.
I'd love to see what a tac captain in a Vesta console could do to FBP. 5 particle gens on top of skill tree points, APA, APO, maybe some other +pg equipment and an aux warp core to get aux power at 130. Aux cannons remove your reservation, too
You think you could get FPB to reflect close to 3x damage?
I think the consequences for hitting someone with FBP on regardless are too severe when you can be killed by it in less then a second, making it perhaps the single most powerful Boff skill in the game. - Getting slagged by it sure, but the consequences should be short of immediate death. Perhaps the synergy with -resist skills and procs like Attack Pattern Delta and Diruptor Breach are too severe.
as for tactical consoles buffing it, as feedback pulse is neither cannon or beam energy weapon, I submit that this is not working as intended.
A sci captain teaching a TAC a lesson about DPS not being the most useful thing to have in this game, leave it alone I say. Let that be a lesson to the OP. Heck I say make sci skills a bit stronger because a lot are just junk.
Just kidding.:D
But I feel that since it is a power that can only be used against someone that strikes first. It should not be nerfed (but fixed if indeed there is a bug in the math).
Since they cannot force this on you without you trying to kill them first and one Sub nuke clears FBP. I think the issue that it is really strong is fine.
I bet the OP's scenario is unrepeatable or a one in a million chance to do it again.
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I am sure that you are right. Funny how every sci power has a specific counter power but you really can't stop someone from just shooting the TRIBBLE out of you.
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I was bored last night and tried this build. Got my Tac Vesta up to 130 Aux and equiped all my Sci slots with XII purple Particle Gens and did a respec (have 7 tokens) and maxed out 9 levels in Aux power and Particle Gens. Build it as a beam boat except for the Aux cannon and for the Tac consoles a put 3 Directed Energy Modulators and 1 console that boost cannon damage. All Purple XII. Had a Buddy train Feedback pulse 3 for me and for Doffs I equiped the one's that reduce Deflector abilities and boost exotic damage. (couldent find any Doffs that help with feedback pulse).
So I went to PVP. I was not very impressed. Or was doing something wrong.
Running 130 Aux sure allowed that squishey vesta to tank better but when I was Alphed by BOP's I hit the Feedback 3 and TT1 and APD and APA and it only took the B'Rel from %100 shields and Hull to about %60 hull and no facing shields. Other times I was taking people into the %30 - %40 if I got lucky. But the trade off in loss of damage output and weapon power is not worth it if you ask me. I anyone know what I can do to make it work better?
4 particle Gens, Generic Tac consoles, Max power to Aux, Maxed skill training in Aux power and Particle Gen, Buffing with AP's. What else am I doing wrong? Granted this is just to test and fool around with. Not going to be my main ship/build. There are just some particular BOP captians I want to grief with it since they like to hunt new players and gank farmers and behave like complete bullies. I thought it would be funny to watch them kill themselves
I ran an expermintal build with it last night and it did do some damage to players that attacked me but not anything game breaking. No one was one0shotted, And I set it up to boost FBP3 as much as it can including a respec to max out particle gens and aux power, Got to 130 aux. And was running 4 XII purple particle gens and 4 generic Tac consoles. Not worth the trade off in weapon damage, Once I put 4 XII phaser tac consoles back on and ran 2 particle Gens and 2 Field gens and put my weapon power back to 100 I was able to do much better and the FBP was just a little added boost to damage when needed, (like getting attacked by 2 or more players)
It most likely didn't kill them because of damage resists, I'd guess. Did you try Fire on my Mark at them, for resist debuffing? I have no idea whether FBP pulses can miss; if so, you could add a tractor beam to up your hit/crit rates...
You mention using APD, I'd suggest using APO instead: APO boosts science skill damage too.
*thinks*
Target their shield system to reduce shield power/regen, might help (especially if you proc the shield facing offline thing) - and hey, you've got the built-in subsytem targetting anyway, might as well use them, right?
I'll see if I come with anything else. Anyone else any ideas?
I love the theorycrafting for this one, 'cause it feels like it could be very potent for Kerrat/PvE/Non-hardcore PvP (softcore PvP? That sounds wrong.)...
I tried APA, APB, APO, and APD. I loaded up my TAC Boffs and the Universal BOff slots on the Vesta with TT and then just attack patterns for testing what pattern worked the best. I thought Delta for the resistance debuff. I also had an Elite Fleet deflector equiped that boosts particle gen and aux and deflector abilities, not sure if there is another deflector that will work better, perhaps the Jem Haddar XII deflector? It's a niche build if it can work right, I wouldent expect it to kill highter hull ships but would love it to kill BOP's when they try to sneak up on you and try the "I win" combo. I am already pleased with all the QQ'ing the Nukera Mines are causing with the BOP captians. Love when they decloak behind me and get trapped then get a buffed BO to the face and can't cloak and run (if they are still alive.)
lulz
as iv already said in another thread this OP FBP build is just for dudes who like to troll noob escort captains in kerrat or get them into 1v1 for some need to have there epeen storked..lol
bring it into a proper team PvP match and it is a pointless ability
I know this one dude and we were in the same fleet once upon a time and he use to rage like made everytime u beat him in a 1v1 escort match...once he even rage quit the fleet...lmao sad but true,
anyway someone showed this guy how to build one of these OP FBP builds and now thats all he does, he loves gettin unaware Tac escort captains to 1v1 him or bring it down kerrat and wait for decloackin Klinks to try and BO.......got to the point were this dude actually thinks he all that in PvP...lol
Cryptic sort it out...no need for a Nerf but the tac console thing needs to be looked at...Cheers