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Field Gen Number Thing

afree100afree100 Member Posts: 332 Arc User
edited June 2013 in PvP Gameplay
Okay so I got my calculator out and took down my shield hp with 2 field generators than 1 field generator and then zero field generator:
2 Field Generators: 11400
1 Field Generator: 10229
0 Field Generators: 9057
11400 - 10228 = 1171, 10229 - 9057 = 1172 (different by one number due to hidden rounding in the UI)

That does not look like diminishing returns to me...
Did this on both tribble and holodeck, tac consoles, rcs consoles, non of them diminished. Am I missing something?
Starfleet M.A.C.O. KDF Honor Guard
Post edited by afree100 on

Comments

  • zarxidejackozarxidejacko Member Posts: 0 Arc User
    edited June 2013
    Field Gen do not have DR for about year i think, since 35% nerf.
    2010 is my join date.
  • afree100afree100 Member Posts: 332 Arc User
    edited June 2013
    It is strange, I have only ever heard that field gens have had diminishing returns.
    Starfleet M.A.C.O. KDF Honor Guard
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    afree100 wrote: »

    That does not look like diminishing returns to me...
    Did this on both tribble and holodeck, tac consoles, rcs consoles, non of them diminished. Am I missing something?

    Nope, that's accurate.

    Even though they don't diminish, I barely slot these anymore.

    My Sci has more valuable (embassy) consoles to slot, and my Tac has too many +crit% (or other uni) consoles to squeeze in.

    Although stacking field gens on sci ships gets pretty amazing.
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited June 2013
    As far as i remember, once upon a time Field Gens couldn't be stacked at all, the additional one after the first wouldnt have any effect at all anymore.

    They changed that and you could stack them, but with diminishing returns for a while.

    In the current form, you can stack them without diminishing returns for quite a while now.


    They are great for a solo'er and tank, and dont care about your teammates, and work towards invincibility! :)
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited June 2013
    I did some number crunching of my own on these and found that Mk XI Rare (17.5%) only add 12.74% but they do stack linearly on eachother and are the final modifier in terms of shield HP.

    It would be nice of Cryptic to update the tooltip to read correctly...
    ZiOfChe.png?1
  • edited June 2013
    This content has been removed.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    edalgo wrote: »
    On top of that they used to be an engineering console too... Some people who never removed it from engineering could keep it there but I believe that was fixed

    That was supposed to be the case, but when it went live they got booted from engineering slots into your inventory and could only be slotted in sci slots.

    At least everyone I knew had that happen.

    So it was a promise, that didn't happen. Nothing new here.
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited June 2013
    All cons no matter what it is adds to the base state ie what it is when you have 0skill points its kinda broken but hey. Also the only thing I know of to have diminishing returns is hull resistance not the cons but the point on erosion system. The closer to 100% you get the more points you need to get that next %
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
  • maicake716maicake716 Member Posts: 0 Arc User
    edited June 2013
    That was supposed to be the case, but when it went live they got booted from engineering slots into your inventory and could only be slotted in sci slots.

    At least everyone I knew had that happen.

    So it was a promise, that didn't happen. Nothing new here.

    ACTUALLY.... they were left in the space slot until you changed any map. the moment you changed maps it unslotted it....

    so technically they didnt lie... they just omitted some information.
    All cons no matter what it is adds to the base state ie what it is when you have 0skill points its kinda broken but hey. Also the only thing I know of to have diminishing returns is hull resistance not the cons but the point on erosion system. The closer to 100% you get the more points you need to get that next %

    which is why i love the intrepid ablative armor. pop that and EVERYTHING ELSE can get to a hull resist of around 98.7% for everything.

    sadly, ramming even with that high a resist usually leads to death.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
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