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KDF Marauding assignments

ursusmorologusursusmorologus Member Posts: 5,328 Arc User
I see a wide variety of KDF marauding assignments, everything from 45m disable a freighter to multi-hour mining colony. Is there a ranked preference on these?
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  • tahnalostahnalos Member Posts: 257 Arc User
    edited May 2013
    The 2 hour Disable Freighters are some of the best ones as they mostly contribute Contraband and Prisoners. Some other stuff happens as well.

    The 8 hour assault ones are good as well, however there is more preference to Prisoners than Contraband.

    I'm not really a fan of the 45 minute salvage ones as they tend to return items, data samples, and maybe a random weapon of sorts. I'm more into the Contraband and Prisoners approach as I want to convert as many of them into dilithium. However, the 45 minute salvage mission is also the only mission of this type to be available in Omega Leonis. All others require venturing out into other areas (except Orellius and Gamma Draconis).
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    FED: Royal Federation Mounted Starfleet: SB3, TAC3, ENG3, SCI3, Win, Int, DOff(T/E/S/B)
    KDF: Parliamentary Klingon Empire: SB2, TAC2, ENG2, SCI2, Win, DOff(T)

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  • lazarus51166lazarus51166 Member Posts: 646 Arc User
    edited May 2013
    The 2 hour Disable Freighters are some of the best ones as they mostly contribute Contraband and Prisoners. Some other stuff happens as well.

    this. you usually get decent returns on these assignments
  • generator88generator88 Member Posts: 698 Arc User
    edited May 2013
    this. you usually get decent returns on these assignments

    The contraband gets converted to dilithium, the prisoners fuel the "Sell to Orion Slavers" assignment for beaucoup CXP, and the circle of Marauding is complete!

    Can a warrior get a "q'apla?"

    Gen
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    I reco0ver salvage simply because vendor trash = EC. That and I might have a use for the commodities.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • ashtakuashtaku Member Posts: 0 Arc User
    edited May 2013
    In my experience, the order of preference is as follows:

    Resource Gathering
    1. White-quality 3-DOFF marauding missions (Starfleet Foundry, etc.) including generic exploration zone versions except intimidate unaligned system. Strike Against Fugitive Support Network (crit gives Dominion Fugitives + 5 contraband), NADORC

    2. Ferengi freighter, investigate contraband, investigate gambling.

    3. All other freighters exceptVulcan, plus Intimidate Unaligned System, Confiscate Contraband, Pillage Ferengi Trading Post, Salvage Battle Wreckage.

    4. All other Green-quality 3-DOFF marauding missions, miscellaneous contraband-only-on-crit missions

    5. Sirius Blue-quality 3-DOFF marauding missions, Vulcan freighter, Salvage Minefield

    Dilithium Gathering
    1. Contraband turn-in mission (2000 dil)

    2. Execute Mutineers (750), Permit Warrior to Commit HeghBat (626 on crit, white holograms have the crit trait), Execute Changeling (500-2000, +5 contraband on crit)

    3. Deport to Imperial Perimeter, Forced Labor Requisition (500 each)

    4. Labor Battalion (exploration zones -- 350). This is a good way to get rid of andorian and ferengi prisoners since their negative traits don't hurt the mission the way they hurt the Forced Labor Requisition, Dilithium Mining in Unstable Asteroid Field

    5. Labor Battalion (security officer -- 1000). Least efficient prisoner swap, only really good if you don't have the time to get out of Omega Leo, Assist in Demolitions, other generic missions with enhanced dil reward (usually 50 for basic success -- but mind the inputs, some of them aren't worth it)

    DOFF Gathering

    1. Instigate Defection (blue/purple), ABZ officer exchanges (any color, but green inputs have a strong chance of returning blue or better), Support Expansion*

    2. Prisoner Exchange with the Dominion (blue/purple) -- requires dominion fugitives, run Strike Against Fugitive Support Network to acquire.

    3. Refugee trade-in missions (various), Anti-Dominion Agent, Reintroduce Additional Volunteers, Support Expansion*

    4. Negotiate Prisoner Exchange (use human female prisoners with the two crit traits)

    5. Extricate Intelligence Asset

    *Priority 1 until you get the unique purple, priority 3 afterwards.



    That's my thoughts, I'm sure I've missed some -- KDF has some fantastic doffing options. What does everyone else think?
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited May 2013
    ashtaku wrote: »
    That's my thoughts, I'm sure I've missed some -- KDF has some fantastic doffing options. What does everyone else think?

    I think that's about it.

    Only thing I can think of to add is that you can use the Human Male Prisoner in place of the Human Female and "Negotiate Prisoner Exchange" still works well.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • rhouggarhougga Member Posts: 10 Arc User
    edited June 2013
    I'm surprised that you don't get any random marauding missions in Exploration Clusters like you do with random diplomacy missions in the same clusters on the fed side.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2013
    ...you do. 6 hour raids vs. Industrial, Research, and Mining Complexes.
    [SIGPIC][/SIGPIC]
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