The units of measurement in sector are LY - light years. The degrees of turning in regular space using Km are fine, but all of a sudden I need about half a solar system to make a U-turn in sector? Things change to light years, the ships should turn without having to traverse all this distance; it doesn't make any sense. It shouldn't matter where the throttle is set to. We are "zoomed out" basically and the ship should just turn to point to it's target instantly.
This game is sooo bad with relation to scale it's not even funny. I hope improvements to sector space are slated in the future, like a huge overhaul or total deletion.
You forget that your speed is scaled up too.:D Half a solar system isn't that bad if you are moving hundreds or thousands of times the speed of light. If you don't want to you have to slow down for turning (i.e. stop in sector space).
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
...but all of a sudden I need about half a solar system to make a U-turn in sector...
I did rofl at this! You are so right, but the speed is ramped up to warp rather than impulse, so you have to take that in consideration dude.
One thing I religiously do is control the speed of my BoP when travelling through sector space. You can select a destination, and then just control the speed without interrupting your navigation. I get my BoP to just warp 1 to face the right direction quickly, then i ramp it up to max warp when she is facing the right way.
One thing that really annoys me is when you accidently "double tap" the max speed button and activate the transwarp! turning circle needs the whole friggin galaxy then! lol
I think you should turn a lot quicker in sector space, and I don't really understand why we don't. It's not a gameplay issue - you just want to move in sector space, which means going from A to B. There's no reason not to make this super easy for people. Every ship should be able to turn on a dime, though I will concede that maybe this would make better sense the slower you're going i.e. warp 1 vs warp 9.9999 etc.
In general though the way you travel in sector space has always been annoying. I love clicking on a destination for my ship to go to, which is say for example to their right, and the auto-pilot starts the turn by veering left, because there's another ship to your right. Which should be LYs away or millions of KM away at the closest. I also love the whole 'circumnavigate the entire sector' thing as the autopilot tries in vain to turn the ship towards a star.
I don't know about you guys, but my helm officers have been hitting the sauce recently. My ship did a 340 degree turn when it should have just made a small turn in the other direction.
I would execute for incompetence, but I need someone to drive my ship for me.
That 340 turn in one direction, instead of a 20 degree turn in the other is about as annoying as the following "conversation" I have seem to keep having with my crew:
Captain: "Conn, plot a course for Beta Ursae"
Conn: "Aye, Captain"
...
...
...
BoFF: "Conn, All engines stop"
Conn: "Aye, Aye. All engines stop"
BoFF: "Captain, we are cleared to warp to Delta Volanis"
Captain: "BoFF, did you HEAR me say plot a course for Delta Volanis? No, you didn't, so why the hell have we stopped at, and you ask me if I want to, warp to Delta Volanis?"
This game is sooo bad with relation to scale it's not even funny.
If it's scale you want, either the star ships should be so small that you can't see them or sector space should be made so big that it takes 75 years to travel across the galaxy. I prefer things the way they are compared to the alternatives.
That 340 turn in one direction, instead of a 20 degree turn in the other is about as annoying as the following "conversation" I have seem to keep having with my crew:
Captain: "Conn, plot a course for Beta Ursae"
Conn: "Aye, Captain"
...
...
...
BoFF: "Conn, All engines stop"
Conn: "Aye, Aye. All engines stop"
BoFF: "Captain, we are cleared to warp to Delta Volanis"
Captain: "BoFF, did you HEAR me say plot a course for Delta Volanis? No, you didn't, so why the hell have we stopped at, and you ask me if I want to, warp to Delta Volanis?"
Captain: "Conn, resume course to Beta Ursae"
Conn: "Aye, Captain"
*head desk*
Stupid crew.
ahahahahaha! oh you have made my day sir! How many times has this happened to me!
I also experience what I call the "Ryanair" syndrome, where you navigate to a planet/system, and your ship will stop just outside of the planet/system catchment area, so you have to manually move your own ship to where you want to go.
As for gameplay physics being called into question. Make an aircraft turn at 150 miles an hour, then make it turn at 500 miles an hour. Turning circle massively affected. This also happens in a car, or a boat, or even today's spacecraft. the physics apply everywhere. Warp is different to impulse power.
That 340 turn in one direction, instead of a 20 degree turn in the other is about as annoying as the following "conversation" I have seem to keep having with my crew:
Captain: "Conn, plot a course for Beta Ursae"
Conn: "Aye, Captain"
...
...
...
BoFF: "Conn, All engines stop"
Conn: "Aye, Aye. All engines stop"
BoFF: "Captain, we are cleared to warp to Delta Volanis"
Captain: "BoFF, did you HEAR me say plot a course for Delta Volanis? No, you didn't, so why the hell have we stopped at, and you ask me if I want to, warp to Delta Volanis?"
Captain: "Conn, resume course to Beta Ursae"
Conn: "Aye, Captain"
*head desk*
Stupid crew.
Love the story, but this is a good time to remind everyone that there is a toggle to keep moving when a contact pops up.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
That 340 turn in one direction, instead of a 20 degree turn in the other is about as annoying as the following "conversation" I have seem to keep having with my crew:
Captain: "Conn, plot a course for Beta Ursae"
Conn: "Aye, Captain"
...
...
...
BoFF: "Conn, All engines stop"
Conn: "Aye, Aye. All engines stop"
BoFF: "Captain, we are cleared to warp to Delta Volanis"
Captain: "BoFF, did you HEAR me say plot a course for Delta Volanis? No, you didn't, so why the hell have we stopped at, and you ask me if I want to, warp to Delta Volanis?"
Captain: "Conn, resume course to Beta Ursae"
Conn: "Aye, Captain"
*head desk*
Stupid crew.
LOLOLOL, I wanted to chuck my BOff out of the nearest airlock, when she kept saying "cleared to warp to <some sector I have no need to be in or desire to go to>.." enroute to our actual destination.
Or is it "Galaxy Control" that are dense, clearing us to warp to places not on our route?
The units of measurement in sector are LY - light years. The degrees of turning in regular space using Km are fine, but all of a sudden I need about half a solar system to make a U-turn in sector? Things change to light years, the ships should turn without having to traverse all this distance; it doesn't make any sense. It shouldn't matter where the throttle is set to. We are "zoomed out" basically and the ship should just turn to point to it's target instantly.
This game is sooo bad with relation to scale it's not even funny. I hope improvements to sector space are slated in the future, like a huge overhaul or total deletion.
You are going really fast, thus it takes longer for you to turn.
____________________________________________________
Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
Before you drop the "physics" card down, remember this is STO land and the laws are very ...loose out here.
Also, maybe it would be better if the sector space auto pilot only used 1% of throttle to align instead of 50% as 50% makes things worse when the ship is facing the opposite direction, as mentioned above. Not to mention all the turn rates should be buffed when in sector (this is all with quantum slipstream off, of course).
Then there's getting shoved around in sector when the ships are supposed to be thousands of Km apart, also mentioned above.
That 340 turn in one direction, instead of a 20 degree turn in the other is about as annoying as the following "conversation" I have seem to keep having with my crew:
Captain: "Conn, plot a course for Beta Ursae"
Conn: "Aye, Captain"
...
...
...
BoFF: "Conn, All engines stop"
Conn: "Aye, Aye. All engines stop"
BoFF: "Captain, we are cleared to warp to Delta Volanis"
Captain: "BoFF, did you HEAR me say plot a course for Delta Volanis? No, you didn't, so why the hell have we stopped at, and you ask me if I want to, warp to Delta Volanis?"
Comments
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
I did rofl at this! You are so right, but the speed is ramped up to warp rather than impulse, so you have to take that in consideration dude.
One thing I religiously do is control the speed of my BoP when travelling through sector space. You can select a destination, and then just control the speed without interrupting your navigation. I get my BoP to just warp 1 to face the right direction quickly, then i ramp it up to max warp when she is facing the right way.
One thing that really annoys me is when you accidently "double tap" the max speed button and activate the transwarp! turning circle needs the whole friggin galaxy then! lol
In general though the way you travel in sector space has always been annoying. I love clicking on a destination for my ship to go to, which is say for example to their right, and the auto-pilot starts the turn by veering left, because there's another ship to your right. Which should be LYs away or millions of KM away at the closest. I also love the whole 'circumnavigate the entire sector' thing as the autopilot tries in vain to turn the ship towards a star.
I would execute for incompetence, but I need someone to drive my ship for me.
Captain: "Conn, plot a course for Beta Ursae"
Conn: "Aye, Captain"
...
...
...
BoFF: "Conn, All engines stop"
Conn: "Aye, Aye. All engines stop"
BoFF: "Captain, we are cleared to warp to Delta Volanis"
Captain: "BoFF, did you HEAR me say plot a course for Delta Volanis? No, you didn't, so why the hell have we stopped at, and you ask me if I want to, warp to Delta Volanis?"
Captain: "Conn, resume course to Beta Ursae"
Conn: "Aye, Captain"
*head desk*
Stupid crew.
If it's scale you want, either the star ships should be so small that you can't see them or sector space should be made so big that it takes 75 years to travel across the galaxy. I prefer things the way they are compared to the alternatives.
ahahahahaha! oh you have made my day sir! How many times has this happened to me!
I also experience what I call the "Ryanair" syndrome, where you navigate to a planet/system, and your ship will stop just outside of the planet/system catchment area, so you have to manually move your own ship to where you want to go.
As for gameplay physics being called into question. Make an aircraft turn at 150 miles an hour, then make it turn at 500 miles an hour. Turning circle massively affected. This also happens in a car, or a boat, or even today's spacecraft. the physics apply everywhere. Warp is different to impulse power.
Love the story, but this is a good time to remind everyone that there is a toggle to keep moving when a contact pops up.
You went to the academy, you know the rules.
LOLOLOL, I wanted to chuck my BOff out of the nearest airlock, when she kept saying "cleared to warp to <some sector I have no need to be in or desire to go to>.." enroute to our actual destination.
Or is it "Galaxy Control" that are dense, clearing us to warp to places not on our route?
L
Dude, I had no idea!! But don't leave me hanging, where is the darn thing???
Satcher@ferthanna
R'awlins@ferthanna
T'flup@ferthanna
You are going really fast, thus it takes longer for you to turn.
Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
Also, maybe it would be better if the sector space auto pilot only used 1% of throttle to align instead of 50% as 50% makes things worse when the ship is facing the opposite direction, as mentioned above. Not to mention all the turn rates should be buffed when in sector (this is all with quantum slipstream off, of course).
Then there's getting shoved around in sector when the ships are supposed to be thousands of Km apart, also mentioned above.
Oh yeah, this too, lol.