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In Sector Space, so why isn't my ship insta-align?

makburemakbure Member Posts: 422 Arc User
The units of measurement in sector are LY - light years. The degrees of turning in regular space using Km are fine, but all of a sudden I need about half a solar system to make a U-turn in sector? Things change to light years, the ships should turn without having to traverse all this distance; it doesn't make any sense. It shouldn't matter where the throttle is set to. We are "zoomed out" basically and the ship should just turn to point to it's target instantly.

This game is sooo bad with relation to scale it's not even funny. I hope improvements to sector space are slated in the future, like a huge overhaul or total deletion.
-Makbure
Post edited by makbure on

Comments

  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited June 2013
    You forget that your speed is scaled up too.:D Half a solar system isn't that bad if you are moving hundreds or thousands of times the speed of light. If you don't want to you have to slow down for turning (i.e. stop in sector space).
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • ironmakoironmako Member Posts: 770 Arc User
    edited June 2013
    makbure wrote: »
    ...but all of a sudden I need about half a solar system to make a U-turn in sector...

    I did rofl at this! You are so right, but the speed is ramped up to warp rather than impulse, so you have to take that in consideration dude.

    One thing I religiously do is control the speed of my BoP when travelling through sector space. You can select a destination, and then just control the speed without interrupting your navigation. I get my BoP to just warp 1 to face the right direction quickly, then i ramp it up to max warp when she is facing the right way.

    One thing that really annoys me is when you accidently "double tap" the max speed button and activate the transwarp! turning circle needs the whole friggin galaxy then! lol :D
  • stofskstofsk Member Posts: 1,744 Arc User
    edited June 2013
    I think you should turn a lot quicker in sector space, and I don't really understand why we don't. It's not a gameplay issue - you just want to move in sector space, which means going from A to B. There's no reason not to make this super easy for people. Every ship should be able to turn on a dime, though I will concede that maybe this would make better sense the slower you're going i.e. warp 1 vs warp 9.9999 etc.

    In general though the way you travel in sector space has always been annoying. I love clicking on a destination for my ship to go to, which is say for example to their right, and the auto-pilot starts the turn by veering left, because there's another ship to your right. Which should be LYs away or millions of KM away at the closest. I also love the whole 'circumnavigate the entire sector' thing as the autopilot tries in vain to turn the ship towards a star.
  • tc10btc10b Member Posts: 1,549 Arc User
    edited June 2013
    I don't know about you guys, but my helm officers have been hitting the sauce recently. My ship did a 340 degree turn when it should have just made a small turn in the other direction.

    I would execute for incompetence, but I need someone to drive my ship for me.
  • jessiecoltjessiecolt Member Posts: 80 Arc User
    edited June 2013
    That 340 turn in one direction, instead of a 20 degree turn in the other is about as annoying as the following "conversation" I have seem to keep having with my crew:

    Captain: "Conn, plot a course for Beta Ursae"

    Conn: "Aye, Captain"

    ...

    ...

    ...

    BoFF: "Conn, All engines stop"

    Conn: "Aye, Aye. All engines stop"

    BoFF: "Captain, we are cleared to warp to Delta Volanis"

    Captain: "BoFF, did you HEAR me say plot a course for Delta Volanis? No, you didn't, so why the hell have we stopped at, and you ask me if I want to, warp to Delta Volanis?"

    Captain: "Conn, resume course to Beta Ursae"

    Conn: "Aye, Captain"

    *head desk*

    Stupid crew.
  • victorstellavictorstella Member Posts: 101 Arc User
    edited June 2013
    makbure wrote: »
    This game is sooo bad with relation to scale it's not even funny.

    If it's scale you want, either the star ships should be so small that you can't see them or sector space should be made so big that it takes 75 years to travel across the galaxy. I prefer things the way they are compared to the alternatives.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited June 2013
    Because in Sector Space no one can hear you scream, is why. :P
    3lsZz0w.jpg
  • ironmakoironmako Member Posts: 770 Arc User
    edited June 2013
    jessiecolt wrote: »
    That 340 turn in one direction, instead of a 20 degree turn in the other is about as annoying as the following "conversation" I have seem to keep having with my crew:

    Captain: "Conn, plot a course for Beta Ursae"

    Conn: "Aye, Captain"

    ...

    ...

    ...

    BoFF: "Conn, All engines stop"

    Conn: "Aye, Aye. All engines stop"

    BoFF: "Captain, we are cleared to warp to Delta Volanis"

    Captain: "BoFF, did you HEAR me say plot a course for Delta Volanis? No, you didn't, so why the hell have we stopped at, and you ask me if I want to, warp to Delta Volanis?"

    Captain: "Conn, resume course to Beta Ursae"

    Conn: "Aye, Captain"

    *head desk*

    Stupid crew.

    ahahahahaha! oh you have made my day sir! :D How many times has this happened to me!

    I also experience what I call the "Ryanair" syndrome, where you navigate to a planet/system, and your ship will stop just outside of the planet/system catchment area, so you have to manually move your own ship to where you want to go.

    As for gameplay physics being called into question. Make an aircraft turn at 150 miles an hour, then make it turn at 500 miles an hour. Turning circle massively affected. This also happens in a car, or a boat, or even today's spacecraft. the physics apply everywhere. Warp is different to impulse power.
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited June 2013
    jessiecolt wrote: »
    That 340 turn in one direction, instead of a 20 degree turn in the other is about as annoying as the following "conversation" I have seem to keep having with my crew:

    Captain: "Conn, plot a course for Beta Ursae"

    Conn: "Aye, Captain"

    ...

    ...

    ...

    BoFF: "Conn, All engines stop"

    Conn: "Aye, Aye. All engines stop"

    BoFF: "Captain, we are cleared to warp to Delta Volanis"

    Captain: "BoFF, did you HEAR me say plot a course for Delta Volanis? No, you didn't, so why the hell have we stopped at, and you ask me if I want to, warp to Delta Volanis?"

    Captain: "Conn, resume course to Beta Ursae"

    Conn: "Aye, Captain"

    *head desk*

    Stupid crew.

    Love the story, but this is a good time to remind everyone that there is a toggle to keep moving when a contact pops up. :)
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • rainmotorsportsrainmotorsports Member Posts: 0 Arc User
    edited June 2013
    Faster than light no left to right.

    You went to the academy, you know the rules.
  • sirbismuthsirbismuth Member Posts: 1 Arc User
    edited June 2013
    jessiecolt wrote: »
    That 340 turn in one direction, instead of a 20 degree turn in the other is about as annoying as the following "conversation" I have seem to keep having with my crew:

    Captain: "Conn, plot a course for Beta Ursae"

    Conn: "Aye, Captain"

    ...

    ...

    ...

    BoFF: "Conn, All engines stop"

    Conn: "Aye, Aye. All engines stop"

    BoFF: "Captain, we are cleared to warp to Delta Volanis"

    Captain: "BoFF, did you HEAR me say plot a course for Delta Volanis? No, you didn't, so why the hell have we stopped at, and you ask me if I want to, warp to Delta Volanis?"

    Captain: "Conn, resume course to Beta Ursae"

    Conn: "Aye, Captain"

    *head desk*

    Stupid crew.

    LOLOLOL, I wanted to chuck my BOff out of the nearest airlock, when she kept saying "cleared to warp to <some sector I have no need to be in or desire to go to>.." enroute to our actual destination. :D

    Or is it "Galaxy Control" that are dense, clearing us to warp to places not on our route?

    L
  • erei1erei1 Member Posts: 4,081 Arc User
    edited June 2013
    Probably for the same reason 2-3Romulan ship can block a whole solar system in sector space. My wings seems to span several LY.
    [SIGPIC][/SIGPIC]
  • ferthannaferthanna Member Posts: 0 Arc User
    edited June 2013
    jeffel82 wrote: »
    Love the story, but this is a good time to remind everyone that there is a toggle to keep moving when a contact pops up. :)

    Dude, I had no idea!! But don't leave me hanging, where is the darn thing???
    What goes around comes around.

    Satcher@ferthanna
    R'awlins@ferthanna
    T'flup@ferthanna
  • twoblindmonkstwoblindmonks Member Posts: 255
    edited June 2013
    makbure wrote: »
    The units of measurement in sector are LY - light years. The degrees of turning in regular space using Km are fine, but all of a sudden I need about half a solar system to make a U-turn in sector? Things change to light years, the ships should turn without having to traverse all this distance; it doesn't make any sense. It shouldn't matter where the throttle is set to. We are "zoomed out" basically and the ship should just turn to point to it's target instantly.

    This game is sooo bad with relation to scale it's not even funny. I hope improvements to sector space are slated in the future, like a huge overhaul or total deletion.

    You are going really fast, thus it takes longer for you to turn.
    ____________________________________________________
    Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
  • carrowcanarycarrowcanary Member Posts: 160 Arc User
    edited June 2013
    ferthanna wrote: »
    Dude, I had no idea!! But don't leave me hanging, where is the darn thing???
    Options, Controls tab, Keep Moving During Contact Dialogs, select On.
  • makburemakbure Member Posts: 422 Arc User
    edited June 2013
    Before you drop the "physics" card down, remember this is STO land and the laws are very ...loose out here.

    Also, maybe it would be better if the sector space auto pilot only used 1% of throttle to align instead of 50% as 50% makes things worse when the ship is facing the opposite direction, as mentioned above. Not to mention all the turn rates should be buffed when in sector (this is all with quantum slipstream off, of course).

    Then there's getting shoved around in sector when the ships are supposed to be thousands of Km apart, also mentioned above.

    jessiecolt wrote: »
    That 340 turn in one direction, instead of a 20 degree turn in the other is about as annoying as the following "conversation" I have seem to keep having with my crew:

    Captain: "Conn, plot a course for Beta Ursae"

    Conn: "Aye, Captain"

    ...

    ...

    ...

    BoFF: "Conn, All engines stop"

    Conn: "Aye, Aye. All engines stop"

    BoFF: "Captain, we are cleared to warp to Delta Volanis"

    Captain: "BoFF, did you HEAR me say plot a course for Delta Volanis? No, you didn't, so why the hell have we stopped at, and you ask me if I want to, warp to Delta Volanis?"

    Captain: "Conn, resume course to Beta Ursae"

    Conn: "Aye, Captain"

    *head desk*

    Stupid crew.


    Oh yeah, this too, lol.
    -Makbure
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