Can we get stats/ingame descriptions for the Nukara space set?

kiloace
kiloace Member Posts: 488 Arc User
edited July 2013 in Reputation System
Title. Wiki doesnt have anything and I'd like to know what the new sets specialize in. :)
Post edited by kiloace on

Comments

  • mav75
    mav75 Member Posts: 113 Arc User
    edited June 2013
    You can get the sets from the Omega Force rep in DS9 on Tribble.

    Nukara Impulse Engine Mk XII
    +15.6 Flight Speed
    + 8.5 Flight Turn Rate
    +5 Shield Power
    +7.5 additional Shield Power (bonus increases at low Shield Power)

    Nukara Crystalline Resilient Shields Mk XII
    6,865.6 Maximum Shield Capacity (5% Absorb, 5% Bleedthrough)
    190.7 Shield Regeneration every 6 seconds
    Reduces Tetryon Damage to Shields by 20%
    Reduces Radiation Damage to Shields by 20%
    1% change to reflect a portion of incoming energy damage back at attackers (50% shield penetration)

    Nukara Deflector Array Mk XII
    +26.2 Starship Shield Emitters
    +8.8 Starship Structural Integrity
    +26.2 Starthip Shield System
    +8.8 Starship Inertial Dampeners
    +17.5 Starship Power Insulators

    Set 2: Weapon Stabilizers
    Automatically removes weapon disabled condition after 4 seconds.

    Set 3: Unstable Tetryon Lattice
    Target Foe
    10 km Range
    3 min recharge
    to target: 5,051 Tetryon Damage (28.1 DPS) to initial target
    5,051 Tetryon Damage to foes within 5.0 km of target
    Shuts down you Weapon Stabilizer for 60 seconds.
  • robeasom
    robeasom Member Posts: 1,911 Arc User
    edited June 2013
    Any of them worth getting?
    NO TO ARC
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  • mav75
    mav75 Member Posts: 113 Arc User
    edited June 2013
    Not really.
  • ursusmorologus
    ursusmorologus Member Posts: 5,328 Arc User
    edited June 2013
    The deflector is the best for shield-tanking, the rest are meh
  • mccarronxld
    mccarronxld Member Posts: 68 Arc User
    edited June 2013
    Does it give any visual effect?
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
  • mav75
    mav75 Member Posts: 113 Arc User
    edited June 2013
    Yes.

    The shield gives a nice warship gray hull, easily the best looking visuals of any set.
    The engines have visuals similar to the KHG engines, meaning a blurry trail similar to hot air or jet exhaust (easily missed).
    The deflector gives a yellow spike which cycles to a larger fan with Tholian details (think the Tarantula special attack).
  • ajax1983
    ajax1983 Member Posts: 28 Arc User
    edited June 2013
    So with the weapons stabilizer as the first set bonus, this set is really only good for fighting Tholians. But by the time you have enough Nakura marks to get it, you're sick of fighting Tholians.
  • pwstolemyname
    pwstolemyname Member Posts: 1,417 Arc User
    edited June 2013
    mav75 wrote: »

    Set 2: Weapon Stabilizers
    Automatically removes weapon disabled condition after 4 seconds.

    What is the point of this? with a few points in subsystem repair your already getting your weapons re-enabled after 4 seconds. This should be a bonus to the weapons subsystem repair time not a hard maximum disable time cap.
  • meimeitoo
    meimeitoo Member Posts: 12,395 Arc User
    edited July 2013
    What is the point of this? with a few points in subsystem repair your already getting your weapons re-enabled after 4 seconds. This should be a bonus to the weapons subsystem repair time not a hard maximum disable time cap.

    100% agreed.

    And even if you have 0/9 points in Subsystem Repair, any human boff with Leadership trait (all of them?) will already help you with subsystem repairs!

    Nukara set is darn crappy, really. Like the Reman set, only good for one thing: looking pretty (consequently, I outfitted my Tuffli with the Reman shields, just to make a statement).
    ChCDpuh.jpg