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Couple of things about ship interiors

the1tiggletthe1tigglet Member Posts: 1,421 Arc User
edited July 2013 in Federation Discussion
Just wanted to ask a couple of things about ship interiors.

Are there plans to update them soon?

Do we have to beam out of our bridge when leaving?

Why do my federation/Romulan computer consoles all sound like the cardassian computers from DS9 when they are doing their ambient processing?

Will there be any plans on improving the load times for personal interiors including the initial load times and load times from standing in the turbolift to preferably be as fast if not faster then the turbolift in the Embassy?

Will there ever be the ability to use Cargo Bays as our own personal banks?

Will we have an interface abord the ship to allow us to drop items we have gathered into the fleet banks?

Will you be adding shuttle bays where if we have it unlocked we can free travel to the fleet starbase?

If anyone has links to this info somewhere could you please share them, as I have no idea where to look, I didn't find anything on MMORPG or mmohut.
Post edited by Unknown User on

Comments

  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited June 2013
    No one has a link or anything?
  • sjameshsjamesh Member Posts: 0 Arc User
    edited June 2013
    These things have been requested for a long time. The only thing I can tell you with confidence is that the devs have confirmed that there will eventually be a shuttlebay that will have the same function that our transporter room currently does. Sorry I can't give you more info.
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  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited June 2013
    sjamesh wrote: »
    These things have been requested for a long time. The only thing I can tell you with confidence is that the devs have confirmed that there will eventually be a shuttlebay that will have the same function that our transporter room currently does. Sorry I can't give you more info.

    Thanks! At least someone answered me. Sigh. I appreciate it.
  • armandeusarmandeus Member Posts: 16 Arc User
    edited July 2013
    I want the Fed bridge crew to actually sit on their chairs (not float a foot above them) like the Romulan bridge crew can, too.
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited July 2013
    Not to be trolling but these do seem like the most likely of answers. Cryptic is notorious for half assing things, so most features, as great as they would be, get canned before any real work goes into them simply because they would not net any profit and because the team is already working on a prioritized list of things before any of these can even be considered.



    Are there plans to update them soon?
    No, there is no money to be made out of doing so, so as awesome as this would be it is not going to happen in the foreseeable future.

    Do we have to beam out of our bridge when leaving?
    yes, Sadly with how the game and it's instancing works, it's designed to beam you in and out anytime you switch instance. While i'm sure it would be possible to turn this feature off on bridges, it just isn't practical at the moment.

    Why do my federation/Romulan computer consoles all sound like the cardassian computers from DS9 when they are doing their ambient processing?
    Those are just the sound assets the game has, while it would be easy to add more for the different factions, it's not really on the list of priorities at the moment.

    Will there be any plans on improving the load times for personal interiors including the initial load times and load times from standing in the turbolift to preferably be as fast if not faster than the turbolift in the Embassy?
    Not at this time simply because most loading issues(but not all) can be affected by the users hardware and internet connection. Even if Cryptic shortens loading times on their end it wouldn't necessarily make it better on ours

    Will there ever be the ability to use Cargo Bays as our own personal banks?
    I personally like the idea of having a cargo bay filled with physical representations of my inventory, it is unlikely to happen since it's easier to make a console than a whole room in a ship.

    Will we have an interface aboard the ship to allow us to drop items we have gathered into the fleet banks?
    Probably not going to happen, even for the fleet versions. Otherwise there would be even less reasons for visiting a starbase.

    Will you be adding shuttle bays where if we have it unlocked we can free travel to the fleet starbase?
    They already have this in the embassy, and people have already been asking about Working shuttlebays on the ships, but it's doubtful that this would ever be implemented due to the work that would need to be put in to Making a shuttlebay and adding the interface.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2013
    Ship interiors definitely need updating for the Federation & KDF side. On top of that, it would be great for a unique interior for the race specific ones, most especially on the KDF side. Some examples that would be nice:

    Atrox Bridge
    Nausicaan Bridge
    Orion Bridge (Pole Dancers!)
    Gorn Bridge

    Not sure if the Andorian Escorts have their own.

    Anyways, just a few that would be nice. The Nausicaan, Gorn, and Orion Bridges I think are a pretty big deal since there are quite a number of those designs on the KDF ship lineup, yet their interiors aren't unique for those race's designs.

    The original Fed & KDF interiors were fine for the job when the game came out, but the new Romulan Warbird interiors blow them away. Singularity Engineering was amazing to see for the first time. And most importantly, the "scale" of size and space for the Romulan interiors was just right for the game. The bridge itself was not a football field, which I liked since actual bridges in Star Trek shows & movies are actually small for even the largest of ships. The captain does not need to yell across 500m to have one of his crewmen do something. The scale for the Fed & KDF bridges & interiors for most parts are totally out of whack. Hell, the interior of my KDF BOP is larger than the actual BOP itself, with far more crew than what it should be :P
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  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2013
    @Warmaker001b, I'd argue any ship not built by the main factions of this game, Jem'Hadar, Ferengi, Andorian, Catian, Nausican, Gorn to give a good (and incomplete) list would have their own Bridge designs.

    I can't see Andorians building a ship to their own specifications but making sure it had a Starfleet Bridge layout. Same goes for the Gorn I can't see them having been conquered by the Empire adopting it's Bridge layouts into their ships.

    Let's say a new race is Allied with the Romulans and they get a unique ship, I don't see it having the Romulan layout.. Remans I kind of do see being the same as they are living in the exact same society as the Romulans. I haven't had a chance to look is there a Reman Bridge option?

    I'd love a Bridge for each race's ships I don't think Cryptic have the resources to pull it off but. Also I rarely go to my Bridge, there are few reasons to do it.

    I'd love a mission where I talk to somebody while sitting on my actual Bridge with my Actual BOFFs. But currently only time I'm on the ship is when I need to infuse a Alien Artifact.
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  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited July 2013
    To be honest, i would love to have to scale interiors, even if that meant my character was stuck in a chair in a tiny cockpit of my fighter as long as that interior was screen accurate. We've seen most of the decent interiors, and we've even seen a few fighters as well. I'm sure as long as they put the effort into it people would love the interiors. It just seems rediculous that the only small craft interior we get is bigger on the inside than some of the small craft themselves.


    For people who claim to be huge Star Trek fans, they don't really put much effort into making the game as Star Trek as possible.
  • smoovioussmoovious Member Posts: 264 Arc User
    edited July 2013
    Can we finally be able to use the closets in the bedroom of our captain's quarters for changing clothes instead of having to go out and find a tailor all the time?

    I mean... going to a tailor to buy something new, ok... that's reasonable. But... having to go to a tailor and pay EC just because I want to open the jacket on my Sierra uniform on warm planets, and not-open on cooler planets?

    -- Smoov
  • isthisscienceisthisscience Member Posts: 863 Arc User
    edited July 2013
    They could probably make money out of it if they sold larger ship interior packs rather than just bridge packs. So you get a really nice design of a ship interior with bridge, main engineering and lots and lots of other small rooms for around 2000 zen maybe? So long as they're of Romulan or TOS bridge quality, it would be worth it I'd say.

    On the tailor point of view, I think changing jacket to suit weather is a cool feature I'd love to see, but only really worth it if you could change the whole away team between pre-set styles. For that though, I wouldn't want to have to go into ship interior, it should be on beam-down to anywhere you select from a uniform style-set.
  • bermanatorbermanator Member Posts: 0 Arc User
    edited July 2013
    smoovious wrote: »
    Can we finally be able to use the closets in the bedroom of our captain's quarters for changing clothes instead of having to go out and find a tailor all the time?

    I mean... going to a tailor to buy something new, ok... that's reasonable. But... having to go to a tailor and pay EC just because I want to open the jacket on my Sierra uniform on warm planets, and not-open on cooler planets?

    -- Smoov

    Adding that kind of functionality would be difficult and not very profitable (in case anybody hasn't noticed, Cryptic follows the Rules of Acquisition). An easy workaround is to add costumes to your character, make one closed and the other open. You can change uniforms (just not modify) at anytime by right clicking your avatar in the top right and clicking "Change uniform" (I think that's the text, I can't remember. Point is, it's there and obvious, if you know where to look).

    To answer the OP's original question about improving load times: When you load up your interior (or your Fleet's Starbase, Embassy, or Dil Mine, or any generally non-social (Foundry/Cryptic missions) map), the server has to create the instance, the map, and everything else involved with the map. That adds a few extra seconds of load time on Cryptic's end. The only way to chop off that loading time is to have every map already loaded onto Cryptic's servers. As I'm sure you can imagine, that would take up a lot of server space and would be completely impractical. Truthfully, the only way I could see improvement of load times would be to improve load times in general, which is a massive undertaking in of its own.
    Also, the load times of your Starbase, Embassy, Dil Mine could be shorter if there are currently other players in the map (because Cryptic doesn't have to reload those assets). Map-transferring in the Embassy isn't really map-transferring, if I remember correctly. Going in the turbolift really just transports you from Point A on the Map A to Point B on Map A.
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  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited July 2013
    Honestly I could not care less about my ships' interiors. I would never go in them if I didnt need to in order to board my shuttle. I would prefer that they go away and we get buttons in our in game menu to switch between our ship and our shuttle.

    Just my opinion
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  • smoovioussmoovious Member Posts: 264 Arc User
    edited July 2013
    bermanator wrote: »
    Adding that kind of functionality would be difficult and not very profitable. ...
    Aaaaand... at this point, you've lost credibility with your argument.

    Adding this kind of functionality, isn't trivial, but it certainly doesn't reach the level of "difficult"... profitability aside.

    As for the rest of my point? Seems to have been lost...

    Thanks for playing.

    -- Smoov
  • autumnturningautumnturning Member Posts: 743 Arc User
    edited July 2013
    So far, out of all the interiors I've seen, The Original Series interior from the 60's looks absolutely fantastic. Almost every location, aside from the Engineering Room, looks like it was thoroughly researched and implemented in such a way that moving around in the spaces feels like you're "on set" of the original series. The engine room has some stuff missing that makes it feel "not right" ... and there aren't any slanted Jeffries Tubes with steps in the walls for your crew to climb up into ... but aside from these minor quibbles it's all exceedingly well done. Heck, even the CEILINGS in the hallways are done right! I do wish though that they'd gotten the lightbar under the main viewscreen on the bridge correct though. The ambient sounds however make up for all of that.
  • theraven2378theraven2378 Member Posts: 5,985 Arc User
    edited July 2013
    I wouldn't mind the Enterprise E interior on my Assault Cruiser refit, complete with NPCs wearing the TNG movie uniforms.
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    • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
      edited July 2013
      Galaxy-class interiors, that's all I ask for. Cryptic can even recolour those as an Intrepid-class interior pack too.
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    • stofskstofsk Member Posts: 1,744 Arc User
      edited July 2013
      So far, out of all the interiors I've seen, The Original Series interior from the 60's looks absolutely fantastic. Almost every location, aside from the Engineering Room, looks like it was thoroughly researched and implemented in such a way that moving around in the spaces feels like you're "on set" of the original series. The engine room has some stuff missing that makes it feel "not right" ... and there aren't any slanted Jeffries Tubes with steps in the walls for your crew to climb up into ... but aside from these minor quibbles it's all exceedingly well done. Heck, even the CEILINGS in the hallways are done right! I do wish though that they'd gotten the lightbar under the main viewscreen on the bridge correct though. The ambient sounds however make up for all of that.

      The Belfast Bridge for the Defiant is also incredibly good. The only thing I wish they'd add to it is a ******n account bank console.
    • timezargtimezarg Member Posts: 1,268
      edited July 2013
      I want more interior options for ships. I'm not talking bridges, there's plenty of those. . .I'm talking about the interiors themselves. As far as I'm aware, there are exactly three interiors we can use. . .small, medium, and large. The bridge type doesn't seem to affect them.

      Having at least some limited customization of interiors (colors, positioning of furniture, etc) would be nice, to add our own flavor to 'em. It's low priority, but I'd like to see it done some day.
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    • sirokksirokk Member Posts: 990 Arc User
      edited July 2013
      smoovious wrote: »
      Can we finally be able to use the closets in the bedroom of our captain's quarters for changing clothes instead of having to go out and find a tailor all the time?

      I mean... going to a tailor to buy something new, ok... that's reasonable. But... having to go to a tailor and pay EC just because I want to open the jacket on my Sierra uniform on warm planets, and not-open on cooler planets?

      -- Smoov

      If the change of clothes is already setup through the Tailor previously, you can right-click on your character and Change Outfit, or something like that, to change instantaneously.
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    • smoovioussmoovious Member Posts: 264 Arc User
      edited July 2013
      sirokk wrote: »
      If the change of clothes is already setup through the Tailor previously, you can right-click on your character and Change Outfit, or something like that, to change instantaneously.
      Yeah... that "If" is the problem that I'm talking about.

      I shouldn't have to go to a tailor to match up the clothes I already have in my closet and dresser, in my own quarters.

      -- Smoov
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