Warp core upgrades doff requirement bug

warpangel
warpangel Member Posts: 9,427 Arc User
Experimental Warp Core Upgrades. It has "Matter-Antimatter Specialist" as the blue quality attribute for all the doffs involved. But the last two are required to be from the Science department, meaning it's actually impossible to put a Matter-Antimatter Specialist in them.
Post edited by warpangel on

Comments

  • bluegrassgeek
    bluegrassgeek Member Posts: 360 Arc User
    edited June 2013
    warpangel wrote: »
    Experimental Warp Core Upgrades. It has "Matter-Antimatter Specialist" as the blue quality attribute for all the doffs involved. But the last two are required to be from the Science department, meaning it's actually impossible to put a Matter-Antimatter Specialist in them.
    Yep, same issue here. Though I think it's only showing up on my Fed characters, my KDF and Romulans have been able to make some purple warp cores, while my Fed keeps getting green Mark X's due to this issue.
    ____
    Keep calm, and continue firing photon torpedoes.
  • jam3s1701
    jam3s1701 Member Posts: 1,825 Arc User
    edited June 2013
    Already reported this bug on Twitter to them
    JtaDmwW.png
  • badname834854
    badname834854 Member Posts: 1,186 Arc User
    edited June 2013
    What confuses me is why "Warp Core Engineers" aren't required...TO MAKE A WARP CORE?!?!?!?!:confused::confused::confused::confused:
  • earlnyghthawk
    earlnyghthawk Member Posts: 0 Arc User
    edited June 2013
    Maybe because warp core engineers are more related to the maintenance & upkeep of a warp core, rather than the design of a new one? Just throwing my 2 cents out there as a possibility.
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
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  • georgedp
    georgedp Member Posts: 111 Arc User
    edited June 2013
    warpangel wrote: »
    Experimental Warp Core Upgrades. It has "Matter-Antimatter Specialist" as the blue quality attribute for all the doffs involved. But the last two are required to be from the Science department, meaning it's actually impossible to put a Matter-Antimatter Specialist in them.

    same here. Just managed to get a 3d one and can't select him...:(
  • phadren
    phadren Member Posts: 159 Arc User
    edited June 2013
    I did this mission and I cant find it again? I did this 2 days ago and it never came back to the DOFF missions? Any insight why?
  • exsteele
    exsteele Member Posts: 113 Arc User
    edited June 2013
    Phad: Well, it has a 24 hour cooldown, and aside from that, it's an uncommon mission that only seems to appear for any given captain in one sector block at a time. Also, you may have to go into your department heads or even your ship's bridge to talk to an officer who has the mission. SO basically, in order to find the mission, you have to enter a zone, check your list, then check D.H., then visit your bridge and use your DOff asignment console to see if anyone has it. If not, then switch sectors and try again!

    Over in the "Doffcall" chat channel, people have been inviting people to their bridge to get the mission from the engineering officer. So if you're having trouble finding it, check the channel, and wait for someone to offer invites.
  • thepantsparty
    thepantsparty Member Posts: 431 Arc User
    edited June 2013
    exsteele wrote: »
    Phad: Well, it has a 24 hour cooldown, and aside from that, it's an uncommon mission that only seems to appear for any given captain in one sector block at a time. Also, you may have to go into your department heads or even your ship's bridge to talk to an officer who has the mission. SO basically, in order to find the mission, you have to enter a zone, check your list, then check D.H., then visit your bridge and use your DOff asignment console to see if anyone has it. If not, then switch sectors and try again!

    Over in the "Doffcall" chat channel, people have been inviting people to their bridge to get the mission from the engineering officer. So if you're having trouble finding it, check the channel, and wait for someone to offer invites.

    Unless there was a bug introduced with LoR, the assignments on your ship are the same as the ones from the department head tab, so visiting your bridge while searching for an assignment is unnecessary.
  • zombiedeadheaded
    zombiedeadheaded Member Posts: 0 Arc User
    edited June 2013
    I may be stupid, but I don't see the issue here, you need 2 Anti-Matter specialists, and 2 Science which you select with purple attributes. Why is this a problem?
  • kingroglauk
    kingroglauk Member Posts: 5 Arc User
    edited June 2013
    The issue is that for the singularity assignment you actually get to slot 4 grav scientists, where the warp core only allows 2 M-A doffs tho it says 4.
  • ehrlehn
    ehrlehn Member Posts: 137 Arc User
    edited June 2013
    I ran the mission with a blue a/m, a green a/m, a purple geologist and a blue botanist and got a purple mk xi sooo.... yeah, whatever works, lol.

    Derrick - Fed Eng
  • fraghul2000
    fraghul2000 Member Posts: 1,590 Arc User
    edited June 2013
    I wouldn't be to sad if it were to stay the way it currently is. If they were to change it, it would turn into requiring 2 MA as well as 2 Engineers (with MA as a success trait). The "success" traits can usually be ignored in those crafting assignments as the only improve your chance to get a rare piece of equipment over a green one and leave your purple chance completely untouched.

    Since we are usually aiming for purple, as blue as well as green gear are usually worth less on the exchange than it's vendor price, it's important to slot a purple doff with as many crit traits as possible, no matter what their profession is. And as everyone can see, it's usually much, much cheaper and easier to find a purple scientist with those crit traits than a purple engineer.

    For example:

    Calculated the cost of assembling a purple crafting team with at least 1 crit attribute at current exchange prices. percentages are close estimates, to show how the outcome would change.


    A) 4 Matter-Antimatter
    current cost at the exchange: 29.725.000 EC (4x MA)
    purple: 22%
    rare: 58%
    uncommon: 18%
    explosion: 2%

    B) 2 Matter-Antimatter, 2 Engineer (they way every other crafting assignment is set up)
    current cost at the exchange: 14.025.000 EC (2x MA, 1x Systems, 1x Diagnostic)
    purple: 22%
    rare: 51%
    uncommon: 23%
    explosion: 4%

    C) 2 Matter-Antimatter, 2 Scientists (the way it currently is)
    current cost at the exchange: 10.195.000 EC (2x MA, 2x Botanist)
    purple: 22%
    rare: 51%
    uncommon: 23%
    explosion: 4%
  • doffingcomrade
    doffingcomrade Member Posts: 0 Arc User
    edited June 2013
    We should keep the Scientists, but make the specialty "Warp Theorist" instead. And maybe add "Warp Core Engineer" to the Engineer list. It seems kind of off that an actual warp core engineer is of no use in this task.
    [SIGPIC][/SIGPIC]
  • lucho80
    lucho80 Member Posts: 6,600 Bug Hunter
    edited June 2013
    In a couple of months it wont matter. Fleet warp cores for all.
  • marc8219
    marc8219 Member Posts: 0 Arc User
    edited June 2013
    I don't really mind this bug as I rather just use 2 purple sci anyway rather then MA specialists to increase crit chance.
    Tala -KDF Tac- House of Beautiful Orions
  • johndroid
    johndroid Member Posts: 178 Arc User
    edited June 2013
    warpangel wrote: »
    Experimental Warp Core Upgrades. It has "Matter-Antimatter Specialist" as the blue quality attribute for all the doffs involved. But the last two are required to be from the Science department, meaning it's actually impossible to put a Matter-Antimatter Specialist in them.

    I noticed that 1 second after slotting my purple doff and having it say blue ? And now I cant find assignment in all sectors anymore and its been 2 days ?
  • gfreeman98
    gfreeman98 Member Posts: 1,176 Arc User
    edited June 2013
    Who wants to carry 4 matter/anti-matter DOffs? I say it's fine the way it is.
    screenshot_2015-03-01-resize4.png
  • bluegrassgeek
    bluegrassgeek Member Posts: 360 Arc User
    edited June 2013
    gfreeman98 wrote: »
    Who wants to carry 4 matter/anti-matter DOffs? I say it's fine the way it is.
    it's not. Because you can't slot a Matter-Antimatter Specialist into a Science slot, yet the mission lists them as the "Success" condition for those two Science slots.

    It either needs to be changed to all four Engineering slots, or substitute a different doff (Warp Theorist) in the two Science slots to count towards successes.
    ____
    Keep calm, and continue firing photon torpedoes.
  • ajax1983
    ajax1983 Member Posts: 28 Arc User
    edited June 2013
    johndroid wrote: »
    I noticed that 1 second after slotting my purple doff and having it say blue ? And now I cant find assignment in all sectors anymore and its been 2 days ?

    Ditto on not being able to find the assignment. I've also been unable to find it for the past couple days. Searched all sector blocks several times... nothing.
  • bluegrassgeek
    bluegrassgeek Member Posts: 360 Arc User
    edited June 2013
    ajax1983 wrote: »
    Ditto on not being able to find the assignment. I've also been unable to find it for the past couple days. Searched all sector blocks several times... nothing.
    Random is random. Sometimes it just doesn't show up anywhere. It is still there though, I managed to get a nice purple Mark XI the other night.
    ____
    Keep calm, and continue firing photon torpedoes.