test content
What is the Arc Client?
Install Arc
Options

Looking or some good feedback on my PVE Escort Please

osirisraaosirisraa Member Posts: 13 Arc User
edited June 2013 in Federation Discussion
Captain: Tactical Flying a Tier 4 Fleet Advanced Escort

Gear

Fore Guns: Ad Fleet DHC mk xii [acc]x2 [dmg]x2 {X4}
Defector: ?
Engine: Elite fleet mk xii [spd] x1 [turn]x2 {pwr}
Shield: Elite fleet adaptive covariant mk xii capx2 res Adapt
rear: Ad fleet turrts mk xii [acc]x2 [dmg]x2 {X2} Cutting Beam
Engineering consoles: Tachyokinetic converter assimilated module
Science: Field Gen MK xii very rare X2 Zero point Energy conduit
Tactical: Phaser Relay mk xii very rare X5

Boff abilitys

APO3, CRF2, CSV1, and TT1
CRF1, TT1
TT1
EPtS1 EPtW2
TSS2 HE1 PO2

Skills
Starship Attack Patterns = MAX
Starship weapons training = MAX
Driver coil = MAX
Starship Hull repair = MAX
Starship Shield Emitters = MAX
Starship Energy Weapons = MAX
Structural Integrity = MAX
Ship Warp Cor effciency = MAX
Ship Shield Systems = MAX
Maneuvare= MAX
Targeting = MAX
Impules thrusters = MAX
Warp Core Poetential = MAX
Engine Performance = MAX
Hull plating = MAX
Shield Performance = MAX
Energy Weapon Specaialzation = MAX
Starshp Weapon Performance = MAX
power insultors = 1
Elector plama = 3

2 shield doffs
3 beta delta omega recharge.
Post edited by osirisraa on

Comments

  • Options
    age03age03 Member Posts: 1,664 Arc User
    edited June 2013
    Go here and look for one that you like.

    http://www.stoacademy.com/tools/skillplanner/search.php
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • Options
    osirisraaosirisraa Member Posts: 13 Arc User
    edited June 2013
    skollulfr wrote: »
    Starship Attack Patterns = 6
    Starship weapons training = 6
    Driver coil = 3
    Starship Hull repair = 7
    Starship Shield Emitters = 7
    Starship Energy Weapons = 6
    Structural Integrity = 7
    Ship Warp Cor effciency = 8
    Ship Shield Systems =7
    Maneuvare= 8
    Targeting = 8
    Impules thrusters = 7
    Warp Core Poetential = MAX
    Engine Performance = 6
    Hull plating = 6
    Shield Performance = 8
    Energy Weapon Specaialzation = 6
    Starshp Weapon Performance = 5
    power insultors = 6
    Elector plama = 6

    a few points in dampers, decompiler, flow caps, subsystem repair as well as graviton & particle gens will help more than assigning points for less than .5% boosts


    thx for the advice. how will dampers, decompiler, flow caps, subsystem repair as well as graviton & particle gens as an escort can you give some examples? How does this tranlate also in the terms of DPS you said .5% boost does that mean if I take 1 point out of Energy Weapon Specaialzation that my over all DPS will drop by .5%? what the math on this
  • Options
    osirisraaosirisraa Member Posts: 13 Arc User
    edited June 2013
    osirisraa wrote: »
    thx for the advice. how will dampers, decompiler, flow caps, subsystem repair as well as graviton & particle gens as an escort can you give some examples? How does this tranlate also in the terms of DPS you said .5% boost does that mean if I take 1 point out of Energy Weapon Specaialzation that my over all DPS will drop by .5%? what the math on this

    hmm I guess I lost him anyone else?
  • Options
    osirisraaosirisraa Member Posts: 13 Arc User
    edited June 2013
    skollulfr wrote: »
    dampers help resist tractorbeams. these will hurt you, not just directly, but with the bonus acc people shooting you will get. and speed is a big part of your defence in an escort.

    I run double omega patterns in cycle so tractorbeams are not really that much of a problem

    flow caps boosts the proc from polarons tetryons & hybrids with those procs
    also boosts the shield drain from sci abilities

    I dont use any of this

    decompiler will extend the active time of stuns & disables you use,
    phaser proc, how long your tractor beam will last etc

    I do use phasers so this may help

    grav gens will increase the power of your own tractor beam, tbr force etc

    I dont use tractor beam

    part gens boost teh damage from fbp, & iso charge if you get it. along with vent theta/ewp, grav wells, the damage you do with tractor beam

    dont think I use any of this ether even tho I dont understand all the abs.

    the .5% is a guess. theres a guy in the pvp forums with a chart for all the diminishing returns, but basically, some of those maxed out skills, literally count as points spent for zero real benefit after the 6th or 7th point.

    I would love to see this chart and thx for all the great feed back
  • Options
    ussboleynussboleyn Member Posts: 598 Arc User
    edited June 2013
  • Options
    jadensecurajadensecura Member Posts: 660 Arc User
    edited June 2013
    osirisraa wrote: »
    Captain: Tactical Flying a Tier 4 Fleet Advanced Escort
    Boff abilitys

    APOIII, APOI, CSVI, and TTI
    CRFI, TTI
    TTI
    ETI EPWII

    You have too many XT abilities here, 3xTT1 and ET1, when you can only use 2. Now, with an all cannon build there isn't much to do with that third tac ens slot, but you can do something worthwhile with the eng one. I would say the best course is to get 2 copies of EPtS for your 2 eng slots, you really want that continuous shield resistance, or you could get 3 Damage Control Engineers so you can get close to full uptime on both EPtS1 and EPtW2 (the attack pattern doffs aren't doing anything for you anyway since you have 2 copies of APO, which puts them at the minimum cooldown for that ability). You also didn't say what your 3 sci abilities are, I'd recommend HE1, TSS2, and GW1.

    I'd also say that you shouldn't run any of the power boosting skills above 6 points, the last 3 give you perhaps 1 point of power, at a cost of a fair number of skill points, so it's really not worth it.
  • Options
    osirisraaosirisraa Member Posts: 13 Arc User
    edited June 2013
    You have too many XT abilities here, 3xTT1 and ET1, when you can only use 2. Now, with an all cannon build there isn't much to do with that third tac ens slot, but you can do something worthwhile with the eng one. I would say the best course is to get 2 copies of EPtS for your 2 eng slots, you really want that continuous shield resistance, or you could get 3 Damage Control Engineers so you can get close to full uptime on both EPtS1 and EPtW2 (the attack pattern doffs aren't doing anything for you anyway since you have 2 copies of APO, which puts them at the minimum cooldown for that ability). You also didn't say what your 3 sci abilities are, I'd recommend HE1, TSS2, and GW1.

    I'd also say that you shouldn't run any of the power boosting skills above 6 points, the last 3 give you perhaps 1 point of power, at a cost of a fair number of skill points, so it's really not worth it.

    above your say "I have too many xt abilities here" It appears that I can use all 4 and that by having 1 min cool down with 15 sec sub cool down that 4 @ 15 secs works perfectly to continually have TT or ET constantly going, so I dont understand what you mean by I can only use 2. I like the seggestion to change it to EPts tho but thro the logic of just needing more shield heal then hull heal. I tested the attack pattern doffs and they work fine. Are you saying that there will be a cool down advantage if I switch APOI to APDII ? Thx for pointing out the science ability blank. I was using TSSII HEI POII.
  • Options
    jadensecurajadensecura Member Posts: 660 Arc User
    edited June 2013
    osirisraa wrote: »
    above your say "I have too many xt abilities here" It appears that I can use all 4 and that by having 1 min cool down with 15 sec sub cool down that 4 @ 15 secs works perfectly to continually have TT or ET constantly going, so I dont understand what you mean by I can only use 2. I like the seggestion to change it to EPts tho but thro the logic of just needing more shield heal then hull heal. I tested the attack pattern doffs and they work fine. Are you saying that there will be a cool down advantage if I switch APOI to APDII ? Thx for pointing out the science ability blank. I was using TSSII HEI POII.

    It's not a 1 minute cooldown if you have the abilities maxed out with expertise, which you certainly should, then it's only 30 seconds. I suspect the situation with your attack patterns will be similar, APO fully trained with no doffs has a cooldown of 1 minute, with a 30 second cooldown for a second copy, and the doffs can't reduce the cooldown below that 30 second duplicate cooldown. APD is not worth using for PvE, you're much better off with APB, which has a 30 second cooldown, a 15 second duplicate cooldown, and a 15 second global cooldown with APO and APD, so depending on how powerful the doffs are you might benefit from switching to APB2 and APO3, or you might not, you can run the numbers on that.
  • Options
    osirisraaosirisraa Member Posts: 13 Arc User
    edited June 2013
    ussboleyn wrote: »

    Thx that was intrusting so with this given information how does this translate into over all dps. Meaning lets say my average dps is 1000 if I take 3 click off the top of star ship weapons specialization from 9 to 6 how do I use this chart to find my new average dps?
  • Options
    bareelbareel Member Posts: 3 Arc User
    edited June 2013
    osirisraa wrote: »
    Thx that was intrusting so with this given information how does this translate into over all dps. Meaning lets say my average dps is 1000 if I take 3 click off the top of star ship weapons specialization from 9 to 6 how do I use this chart to find my new average dps?

    You don't, because it is wrong with the weapon skills. Weapons skills have a .5 mod applied and then increase the base damage of the weapon by that percent.

    For example, DHCs deal a base damage of 174 per hit. Let us say you have 99 weapons training and 99 energy weapons training or a total of 198 so with a .5 mod we go right back to 99% more base damage. Or +172 damage per volley. DHCs have a .5 second firing cycle with a 1 second cooldown or they fire a shot every 1.5 seconds giving you a DPS increase of 115 roughly.

    TLDR: Each skill point of weapon training and energy weapons training increases DHC DPS by 1.15 for the gun. Keep in mind this increase is still increased by Weapon Power bonus and any activatable ability +% damage bonus such as Attack Pattern Alpha.
  • Options
    osirisraaosirisraa Member Posts: 13 Arc User
    edited June 2013
    It's not a 1 minute cooldown if you have the abilities maxed out with expertise, which you certainly should, then it's only 30 seconds. I suspect the situation with your attack patterns will be similar, APO fully trained with no doffs has a cooldown of 1 minute, with a 30 second cooldown for a second copy, and the doffs can't reduce the cooldown below that 30 second duplicate cooldown. APD is not worth using for PvE, you're much better off with APB, which has a 30 second cooldown, a 15 second duplicate cooldown, and a 15 second global cooldown with APO and APD, so depending on how powerful the doffs are you might benefit from switching to APB2 and APO3, or you might not, you can run the numbers on that.

    Thx this was very helpful. I switched the APO1 to CRF2. With the new set up I basically get a constant stream of APO3 and CRF2 every 30 seconds which is better DPS then APO3 + APO1 since APO1 has a duplicat cooldown of 30 secs making it use less when APO3 has a 30 second kewl down also.
  • Options
    osirisraaosirisraa Member Posts: 13 Arc User
    edited June 2013
    It's not a 1 minute cooldown if you have the abilities maxed out with expertise, which you certainly should, then it's only 30 seconds. I suspect the situation with your attack patterns will be similar, APO fully trained with no doffs has a cooldown of 1 minute, with a 30 second cooldown for a second copy, and the doffs can't reduce the cooldown below that 30 second duplicate cooldown. APD is not worth using for PvE, you're much better off with APB, which has a 30 second cooldown, a 15 second duplicate cooldown, and a 15 second global cooldown with APO and APD, so depending on how powerful the doffs are you might benefit from switching to APB2 and APO3, or you might not, you can run the numbers on that.



    Ya funning enuff I didn't have the skills max out in expertise. Opps after that I found that all the time was like you said and I droped the second APO
  • Options
    osirisraaosirisraa Member Posts: 13 Arc User
    edited June 2013
    bareel wrote: »
    You don't, because it is wrong with the weapon skills. Weapons skills have a .5 mod applied and then increase the base damage of the weapon by that percent.

    For example, DHCs deal a base damage of 174 per hit. Let us say you have 99 weapons training and 99 energy weapons training or a total of 198 so with a .5 mod we go right back to 99% more base damage. Or +172 damage per volley. DHCs have a .5 second firing cycle with a 1 second cooldown or they fire a shot every 1.5 seconds giving you a DPS increase of 115 roughly.

    TLDR: Each skill point of weapon training and energy weapons training increases DHC DPS by 1.15 for the gun. Keep in mind this increase is still increased by Weapon Power bonus and any activatable ability +% damage bonus such as Attack Pattern Alpha.


    thx for this. so with this in mind it worth it to me to max weapon training and Energy weapons training because I can't really see that much use in some of the other skills that people have been saying I should put some points in.
  • Options
    disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited June 2013
    osirisraa wrote: »
    thx for this. so with this in mind it worth it to me to max weapon training and Energy weapons training because I can't really see that much use in some of the other skills that people have been saying I should put some points in.

    In general for the cost of maxing out a skill tou could put 1 point in any other skill and get doubble the bonus.

    So realy maxing out a skill isnt recomended.

    Putting those points into something like warp core potential would give you better overall performance since all your power levels you be higher.

    OR really anything in the engineering section
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • Options
    age03age03 Member Posts: 1,664 Arc User
    edited June 2013
    @osirisraa

    ever hear of the edit button.You are spamming in this thread.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
Sign In or Register to comment.