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Scheduled Maintenance (June 13, 2013) [Complete!]

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  • sathidphoenixsathidphoenix Member Posts: 11 Arc User
    edited June 2013
    I'm a little sad that the Cold Storage Lobi marker isn't being fixed with this patch. Means I can't get that accolade with the rerun yet again. :(
  • twinsen2012twinsen2012 Member Posts: 0 Arc User
    edited June 2013
    fix the jem hadar figters and JHAS for the carrier
  • tatsirolltatsiroll Member Posts: 0 Arc User
    edited June 2013
    Please just tell me why you keep fixing bugs but keep skipping fixing the Jemhadar attack ship hangar bug??? I am really getting impatient here. It's a simple fix. You said you already fixed it so PATCH IT ALREADY.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited June 2013
    I'm a little sad that the Cold Storage Lobi marker isn't being fixed with this patch. Means I can't get that accolade with the rerun yet again. :(

    I feel your pain, have a cookie :)
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • wolffman78wolffman78 Member Posts: 0 Arc User
    edited June 2013
    I posted some praise when I saw the HUGE tribble patch notes a couple of days ago. I'd like to add a touch more here. Hats off to whoever is running the dev team these days!! Seriously, no sarcasm intended. I was fearful that... as usual... Cryptic would create a huge patch, push it through to tribble Tuesday, and make it live on holodeck Thursday... leaving the public player-base to beta test the new content and laundry list of bug-fixes.

    Instead they're leaving the large patch on tribble for a week, so that it can be beta-tested and get the finishing touches added before release. You're finally starting to look like a professional, serious mmo. Some people might be whining that they can't play the new content yet... but if they're really that anxious... they can always transfer a toon to tribble and help to be part of the solution by giving feedback and assisting the debug process. I personally am glad to see that you're leaving the large patch on tribble for a week to get the kinks out. It reassures me that when the content does go live, it will be of a higher quality than before, and that makes me optimistic for the future of STO. I said it before, I'll say it again... whatever has changed, whoever took over or whatever happened... someone deserves a raise. Looking forward to more good stuff from your team!

    All that said... can we maybe look forward to a "doff storage locker" available from the c-store or something in the near future? Doff storage is still an issue, ever since the mail attachment limit got capped at 100...

    Q
  • questeriusquesterius Member Posts: 8,462 Arc User
    edited June 2013
    I feel your pain, have a cookie :)

    Any more cookies and i need a diet. :eek:
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • blacksoloczblacksolocz Member Posts: 1 Arc User
    edited June 2013
    Ok, so maintenence is scheduled from 7 till 9, that means no dilithium mining event today? Great.
  • hotelkatzhotelkatz Member Posts: 125 Arc User
    edited June 2013
    I'm just hoping there's a stealthfix to the Romulan mission "Sleepers"

    I can't replay it. I've reported it through a ticket and posted a topic about it on the forums.
  • ashlybearashlybear Member Posts: 1 Arc User
    edited June 2013
    zorbane wrote: »
    Good start :( still need a fix for the waypoint though :(

    is that why my patching dosent work:confused:
  • pingaheadpingahead Member Posts: 249 Arc User
    edited June 2013
    Has the "Rage" started yet?

    No?

    Do I have time to make some popcorn and maybe a pot of coffee?
  • hdspringerhdspringer Member Posts: 19 Arc User
    edited June 2013
    yes glad your working on it had all kinds of server disconnects thanks
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited June 2013
    The following has been added to today's patch notes:
    Systems:

    • Projected Singularity can no longer be activated in social maps.
    Cheers,

    Brandon =/\=
  • jalawaranjalawaran Member Posts: 0 Arc User
    edited June 2013
    Thanks...I think. Since the LoR release I have found that more often than not the servers are down or are going to be down for maintenance during the time I plan to play. While I enjoy the game, I'm no longer motivated. Now instead of looking forward to playing, it's now a matter of having no more desire to be told "Thanks for your patience...we have good news! You're sol...again...and again...and again..."

    The game is fun when I can play. I love the DOff system and work my exhaust manifolds off for my KDF Fleet. But thanks to weeks of these repeated failures, I've cancelled my subscription after 345 days. I suspect, over time, you'll get most of the bugs worked out, but at this point, there's likely nothing about the future of the game (in the dubiously capable hands it's in) that will reanimate my desire to pay while playing. Whatever limitations come with F2P may just be enough to help me decide to be done altogether.

    Rediscovering other ways to spend my time...so for that, thanks.
  • txn8vtxn8v Member Posts: 30 Arc User
    edited June 2013
    I don't know about anyone else, but I have not been kicked off or had any other serious issues one single time since the last update. I almost don't know how to act!

    Great job guys!
    "You know what the chain of command is? It's the chain I go get and beat you with until you understand who's in ruttin charge around here." - Jane Cobb
  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited June 2013
    With all the bugs still around, patch notes is kind of thin don't you think?
    Jamal : Tactical space specialist. USS Bug Warrior and many others
    E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
    Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
    Ka -tet Tier 5 fleet fully completed Starbase and fleet property
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited June 2013
    The following has been added to today's patch notes:

    Cheers,

    Brandon =/\=
    Okay, it's cool that Projected Singularity can't be fired in Social Maps, but does it still produce Friendly Fire? That wouldn't be right if it could still kill teammates.
  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited June 2013
    When will I be able to discard my Allegiance reward pack from repeating the misson that gives it? It's taking up space in my bank. Thanks.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • borthaniusborthanius Member Posts: 97 Arc User
    edited June 2013
    When can we expect cloaking to be fixed? Got uncloaked & killed on the ground today @ the big dig, every time a comm window poped up. Every time I go to Kerrat the comm windows uncloak any ship w/ cloaking. This has been going on long enough, since the patch of 01-11-11. So, when can this issue be fixed? Actual date please, beyond tired of waiting for this fix. Really don't think fixing a sigularity in social settings is as important as fixing cloaking in this game, once & for all... I mean come on, 2.5 yrs now!
  • hyplhypl Member Posts: 3,719 Arc User
    edited June 2013
    borthanius wrote: »
    When can we expect cloaking to be fixed? Got uncloaked & killed on the ground today @ the big dig, every time a comm window poped up. Every time I go to Kerrat the comm windows uncloak any ship w/ cloaking. This has been going on long enough, since the patch of 01-11-11. So, when can this issue be fixed? Actual date please, beyond tired of waiting for this fix. Really don't think fixing a sigularity in social settings is as important as fixing cloaking in this game, once & for all... I mean come on, 2.5 yrs now!

    I imagine that by the time that our beards' beards grow beards, cloaking will be fixed.
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited June 2013
    did every one hear that elder scrolls online is now coming out for xbox 1 ps4 now too
    [SIGPIC][/SIGPIC]
  • orici1701orici1701 Member Posts: 201 Arc User
    edited June 2013
    hypl wrote: »
    I imagine that by the time that our beards' beards grow beards, cloaking will be fixed.


    or longer... or its working as they want it to lolz
  • usscapitalusscapital Member Posts: 985 Arc User
    edited June 2013
    hypl wrote: »
    I imagine that by the time that our beards' beards grow beards, cloaking will be fixed.

    it won't as they have said it is "working as intended" ;)
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • ukcaptain420ukcaptain420 Member Posts: 345 Arc User
    edited June 2013
    rob2485 wrote: »
    My MVAe is also broken please fix it, after respawning the vectors don't return to me.

    This is working as intended(not joking).

    They updated the way pets work, the MVA, Oddessy and something else i don't remember, but they will continue to fight until you recall them. even once your dead.
    • Updated all separating ships, like the Galaxy, Odyssey, Bortsaqu', D'kyr, and Prometheus.
      • If you launch your separated craft, and then your ship is destroyed, your separated craft will no longer re-dock/despawn.
        • It will continue to fight until it is disabled.
      • When you respawn, it will be ready to follow you, fight with you, or redock with you if you choose to.
      • This also ensures that if your ship is destroyed while one of your separated craft is deployed, your toggle ability wont deactivate and go into cooldown.

    Unless of course i've misunderstood what exactly you mean by 'return to me'
    SCM - Infected(S) - DMG Out: 11,776,567 DPS: 114,224.70 (28.7% of Team) - Pinky@ukcaptain420
    I reserve the right to have a completely different standpoint depending on my mood.
  • keranikerani Member Posts: 0 Arc User
    edited June 2013
    Well, thought i'd try out STO but no, maintenance. :(

    Great start lol.
  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited June 2013
    Oh, and when will the Polarized Tetryon weapons from Second Wave actually be Polarized? Take a look at the procs. They are normal Tets.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited June 2013
    The following has been added to today's patch notes:


    Systems:
    • Projected Singularity can no longer be activated in social maps.

    Cheers,

    Brandon =/\=

    Very nice, thank you very much Bran.
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
  • evs2011evs2011 Member Posts: 56 Arc User
    edited June 2013
    Oh, and when will the Polarized Tetryon weapons from Second Wave actually be Polarized? Take a look at the procs. They are normal Tets.

    Don't they have a 10% chance to proc instead of 2.5%?

    http://sto.gamepedia.com/Polarized_Tetryon_Beam_Array
  • ukcaptain420ukcaptain420 Member Posts: 345 Arc User
    edited June 2013
    Oh, and when will the Polarized Tetryon weapons from Second Wave actually be Polarized? Take a look at the procs. They are normal Tets.
    You mean The New Link.
    evs2011 wrote: »
    Don't they have a 10% chance to proc instead of 2.5%?

    http://sto.gamepedia.com/Polarized_Tetryon_Beam_Array
    And yes.

    Also these are from before the time of the dominion weaponry, which are a polaron and tetryon combo, and i believe these were also called Polarized Tetryon but got renamed to Dominion Polaron Beam Array/Dual Cannon, but these are rewarded for Boldly They Rode
    SCM - Infected(S) - DMG Out: 11,776,567 DPS: 114,224.70 (28.7% of Team) - Pinky@ukcaptain420
    I reserve the right to have a completely different standpoint depending on my mood.
  • echattyechatty Member Posts: 5,916 Arc User
    edited June 2013
    Ok, so maintenence is scheduled from 7 till 9, that means no dilithium mining event today? Great.

    I did my dil mining with both of my characters before the maintenance started and even had time for both to do a couple PvEs.

    Though the last one I was in ended just about a minute before shutdown. Now that was calling it close :D
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • martok16martok16 Member Posts: 0 Arc User
    edited June 2013
    All these 'Shard Updates' with fixes to 'Foundry missions' etc etc with no mention to when and if the foundry editing tools will ever be available.

    I know they're available at the Tribble server but not in Holodeck
This discussion has been closed.