So, post LoR I'm glad to see so many people online playing STO, I really am. However, I've noticed that rubber-banding for me, and some other players (fleet-mates and forum dwellers), has been really bad since the daily shard restarts stopped.
I've checked into problems with my PC (none, its new and was running STO fine pre-LoR) and my network (nothing really serious there...I've posted my trace over in the tech forums, and maybe there's a bad hop...but other metrics seem fine, and I was fine pre-LoR), when it dawned on me this morning.
Are the servers just stretched to their limits, especially considering that the lag really shows its head primarily in teamed instances and social zones?
IDK what to do, but if this doesn't clear up soon, I'm gonna have to step away from STO for a while. Which is unfortunate, as its one of my favorite games.
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And I've experienced exactly the same in Neverwinter (which I left, as it was beyond painful at the moment), but I reaaaally hope these two are not on the same server.
"Have you tried reversing the polarity of the neutron flow?" - T'Raava, captain of the U.S.S. Gordon Shumway
They're not on the same dozens of PCs that comprise a server. However, they are in the same data center.
So that's two of us. Maybe we're on to something here?
If they are in the same data center, could that possibly cause the network equivalent of a "traffic jam"?
the numbers will slowly decrease so if its being caused by the volume of people then it should get better over time, but i suspect its either the players computer/connection is getting old or there are still some minor stability problems to iron out.
That's sort of the odd thing. For every case like mine, there seems to be another player who's just fine at the moment. It is quite strange...
On a positive note, I was able to delete all of my emails before the game kicked me out!
Yes; especially if the new hardware that was put in place to prevent that traffic jam turned out to be faulty when under great load.
Which in fact happened.
Ah, that makes sense. So now, do we know if this is still an ongoing issue at Cryptic (explaining the problems noted here and elsewhere), or has it been fixed and something else somewhere is causing these issues?
Between the extra players and the size of the romulan ships I am getting stuck with another player ship almost every time I am near one of those.
Sorry, that I don't know. There have been previous posts about the hardware problems that affected all the games, but nothing about the root cause of the current issues.
I know there are some stability fixes going into tomorrow's maintenance, though.