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Destabilized Plasma Torp Wonky?

hasukurobihasukurobi Member Posts: 1,421 Arc User
edited June 2013 in Romulan Discussion
Has anyone else noticed that sometimes their Destabilized Plasma Torpedo they get from the T'Varo Retrofit is a bit wonky and will fire and then just sit there and do nothing?

I keep having this particular problem. Sometimes it will go forward just fine at its slow pace (as its console says it should despite the fact that the one in ToS was actually very fast) and other times it will just pop out and then sit there doing nothing at all even if the target I fired it at is still there and I did not lose lock or anything.
Post edited by hasukurobi on

Comments

  • revan999revan999 Member Posts: 43 Arc User
    edited June 2013
    I've had this as well , not really game breaking but kind of annoying.
  • aevlomaevlom Member Posts: 69 Arc User
    edited June 2013
    Someone said in another thread that they could reproduce this bug at will.
    Allegedly, if you fire off AP:O before firing the destabilized torp, it just sits in space.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2013
    aevlom wrote: »
    Someone said in another thread that they could reproduce this bug at will.
    Allegedly, if you fire off AP:O before firing the destabilized torp, it just sits in space.

    Really? Hmmm... So that is the main problem then. I will test this out and see if that is what I got going on here. Thanks for the info! I hope the Devs are likewise seeing this.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited June 2013
    I've had this problem, but don't even have APO. Must be something else in play, too.

    I also noticed misfires where the torp didn't launch at all.
    11750640_1051211588222593_450219911807924697_n.jpg
  • nyrexxnyrexx Member Posts: 0 Arc User
    edited June 2013
    I have seen the AP:O stop the DP torp but Ive also seen it stop cold at other times.

    It seems if there are too many targets to lock onto after its primary dies it will sit there as well, the tholian groups cause this to me a lot in rescue. Also if I do a quick turn as it fires sometimes it will just sit there as well.

    As for misfiring I just assumed I did not pay attention to my range to target when using it and I got to close causing it to not fire. But last night I payed a bit more attention and some times I would get the DP torp on cool down and no red puff ball of death to be seen, I don't think it can die so fast I never see it on screen.
  • arkhamanarkhaman Member Posts: 0 Arc User
    edited June 2013
    After testing a bit, I've found that the optimal use of the destabilized torp is attained by firing it while cloaked.

    Firing while out of cloak generally produced a torp that would fly at a speed somewhere between half my impulse bar and (as many of you seen...) possum speed. This was very frustrating as I tried boosting my own speed before launch but still it would just drag behind me.

    Now when fired from cloak the destabilized torp is a different monster altogether. It appears hungry for blood and will consistently travel at a speed matching my filled impulse bar. It is truly a predator's weapon and it will aggressively pursue its target when fired from cloak.

    So my fellow T'varo pilots, make use of your Battlecloak and let me know if this helps you get some more mileage out of your big red blobs of death.
    [SIGPIC][/SIGPIC]
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited June 2013
    Yes, the devs need to look into the bugs with the destabilized torpedo. Sometimes it works flawlessly and other times it just sits there.

    I've noticed that the torp usually glitches if I use another ability immediately before or immediately after launching the destabilized torp ... like if I fire it and then quickly use evasive maneuvers or a singularity power.

    It's not consistent, so it's hard to nail down exactly what is causing this torp to occasionally just float there in space.

    Bottom line ... it's a bug that one or more devs will have to look at if we ever want it fixed.
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2013
    I can confirm the APO but also if you turn too quickly and remove the target from your firing arc before the torp has fully cleared your ship it will also not work.

    Other than that it seems to work.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited June 2013
    Yeah sometimes it fires at a decent speed, and sometimes its almost a crawl. I run omega so I will try firing it without omega and see if that helps.
    Tala -KDF Tac- House of Beautiful Orions
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited June 2013
    My photonic Fleet does the exact same thing. Some times it works just fine, some times they appear and just sit there doing nothing before warping out, even if i'm surrounded by targets. If other things are doing it as well it could just be an issue with how pets/projectiles target enemies.
  • naeviusnaevius Member Posts: 0 Arc User
    edited June 2013
    Issues I've seen:

    1] If you fire while under APO, it loses it's mind.
    2] If the target is rotating (cubes, spheres) it often gets stuck.
    3] Too much spam/too many targets...it seems to be handled on low priority, so it moves really slowly or stops.

    Best use is against STF gates/transformers etc, which don't move or rotate. It's super effective!

    In PvP you can sometimes score a hit on someone if they are trying to turn in tight circles and don't open the distance.
    _________________________________________________
    [Kluless][Kold][Steel Heels][Snagtooth]
    [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
    [D'Mented][D'Licious]
    Joined October 2009. READ BEFORE POSTING
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited June 2013
    On a side note, does anyone know if the Reman Prototype set (the set that speeds up high yield plasma torpedoes) also speeds up the destabilized torpedo?

    It would be so awesome if it does.
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • starsvoidstarsvoid Member Posts: 161 Arc User
    edited June 2013
    On a side note, does anyone know if the Reman Prototype set (the set that speeds up high yield plasma torpedoes) also speeds up the destabilized torpedo?

    Too early for anyone to have the rep for that.
    Ask again in a month.
  • tadeokatadeoka Member Posts: 0
    edited June 2013
    I don't ever fire the torpedo unless I'm firing it at something that'll stick around long enough for it to actually hit, and only if what I'm attacking is distracted and I'm cloaked. From my own personal observations:

    1. If the original target dies before it gets a little distance from your ship, it'll sit there.
    2. If you fire it at full impulse, 50% of the time it'll just sit there.
    3. If you turn AT ALL while firing it, 80% of the time it'll just sit there.
    4. Using APO or APA before firing it will cause it to just sit there or move at a snail's pace.
    5. 1 out of 3 times, fired it at a Borg cube and the torpedo just rotated around the cube like a satellite orbiting a planet. In slow motion no less.
    6. Sometimes when I fire it from cloak, the enemy ship will shoot it down almost immediately after I fire it. This sometimes insta-kills me, and other times it doesn't.

    After reading this thread, I'm glad I'm not the only one who's having problems with it.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    I no longer use the T'Varo in part because I can't get this torp to fire more than half of the time. Another negative is the appearance of the ship but that's besides the point here.
  • corjetcorjet Member Posts: 188 Arc User
    edited June 2013
    tadeoka wrote: »
    I don't ever fire the torpedo unless I'm firing it at something that'll stick around long enough for it to actually hit, and only if what I'm attacking is distracted and I'm cloaked. From my own personal observations:

    1. If the original target dies before it gets a little distance from your ship, it'll sit there.
    2. If you fire it at full impulse, 50% of the time it'll just sit there.
    3. If you turn AT ALL while firing it, 80% of the time it'll just sit there.
    4. Using APO or APA before firing it will cause it to just sit there or move at a snail's pace.
    5. 1 out of 3 times, fired it at a Borg cube and the torpedo just rotated around the cube like a satellite orbiting a planet. In slow motion no less.
    6. Sometimes when I fire it from cloak, the enemy ship will shoot it down almost immediately after I fire it. This sometimes insta-kills me, and other times it doesn't.

    After reading this thread, I'm glad I'm not the only one who's having problems with it.

    I too have had these problems, but have resorted to firing while cloaked. I'll have to keep in mind all the points made!
  • neos472neos472 Member Posts: 580 Arc User
    edited June 2013
    really choose when firing the destabilized plasma torp while cloaked since a lot of ememies love doing cone attacks that torp may blow up in your face for a insta death and yea i ran into a lot of the same issues too
    manipulator of time and long time space traveler
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2013
    tadeoka wrote: »
    3. If you turn AT ALL while firing it, 80% of the time it'll just sit there.

    At times, with turning, it simply won't spawn at all. You'll get the CD on it, but no torp appears.
  • naeviusnaevius Member Posts: 0 Arc User
    edited June 2013
    The most certain way to make it work is to stop, fire it, back away. (No turning.)
    _________________________________________________
    [Kluless][Kold][Steel Heels][Snagtooth]
    [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
    [D'Mented][D'Licious]
    Joined October 2009. READ BEFORE POSTING
  • aevlomaevlom Member Posts: 69 Arc User
    edited June 2013
    Well, I never use any Attack Pattern skills, and have never seen my destabilized torp just sit in space, unless the entire enemy force has been wiped out and there are no enemies left within 10km.
    I've seen the torp move onto a new target if the one I initially fired it at is destroyed even.
    Just my observation.
  • scrimpinionscrimpinion Member Posts: 76 Arc User
    edited June 2013
    naevius wrote: »
    The most certain way to make it work is to stop, fire it, back away. (No turning.)

    slight modification: Cloak, drop the biggest spread of mines you can, fire the torp, reverse, laugh maniacally.

    :D
    [SIGPIC][/SIGPIC]
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