So, reading on those elite siphon drones, it says that they return aux power to the carrier? Does that actually mean you get an aux power boost from them?
Also, is it my screen, or do a few of these ships have things like cannon rapid fire IIII (4)?
And I see I need more KDF carrier pilots so I can play with more of these lovelies.
Just a quick comparison. In a heads up ISE, B'Rotlh BoP's did 1.462 million damage, while the Qaw'Dun BoP's did 1.725 million damage. That is about an 18% improvement in damage.
So essentially, the elite bops are the old bops before they got nerfed. damage wise at least. Hilarious.
Elite Slavers are doing about 4300DPS consistently, I don't have advanced on this character to check the difference. Thats from a KSE run last night.
I just ran patrols in the Kahless expanse and Yan Nebula testing out the elite Slavers. after 6 runs, they didn't steal a thing. I know its random, but I would think after 6 of those runs and 4 STFs I would have seen alittle something. The advanced ones I have on another character have a fairly decent loot rate so I would expect the elites to have atleast the same rate.
Only conclusion I can come to is that they are bugged somehow. I'm going to submit a ticket, but I don't expect it to get resolved anytime soon. Shame to, these things cost me a fortune in Dilthium and fleet credits. They are good fighters in their own right even without the looting, but I would have gone with the interceptors over the slavers if I wasn't looking for loot.
I have been doing a lot of runs with the Elite Orion Interceptors - WOW!!! I am not having a lot of trouble locking in place whichever ship, including escorts, I set my sights on. As a tactical player, I generally don't like the slow bulk that is a carrier, but I got to say this is making me think twice about carrier builds for tacticals. Every pvp I have gone into I am coming in first or second on damage all while locking ships in place
I have been doing a lot of runs with the Elite Orion Interceptors - WOW!!! I am not having a lot of trouble locking in place whichever ship, including escorts, I set my sights on. As a tactical player, I generally don't like the slow bulk that is a carrier, but I got to say this is making me think twice about carrier builds for tacticals. Every pvp I have gone into I am coming in first or second on damage all while locking ships in place
Elite Slavers are doing about 4300DPS consistently, I don't have advanced on this character to check the difference. Thats from a KSE run last night.
I just ran patrols in the Kahless expanse and Yan Nebula testing out the elite Slavers. after 6 runs, they didn't steal a thing. I know its random, but I would think after 6 of those runs and 4 STFs I would have seen alittle something. The advanced ones I have on another character have a fairly decent loot rate so I would expect the elites to have atleast the same rate.
Only conclusion I can come to is that they are bugged somehow. I'm going to submit a ticket, but I don't expect it to get resolved anytime soon. Shame to, these things cost me a fortune in Dilthium and fleet credits. They are good fighters in their own right even without the looting, but I would have gone with the interceptors over the slavers if I wasn't looking for loot.
Well it will be a month or two before my Fleet gets t5 science so hopefully the Elite slavers will have the bugs out by then, still I'll buy the Elite Orion Interceptors first.
hmm any reason why Skul fighters dont get a upgrade on elite lvl?
no aditional weapon or skill like Canon rapid fire?
thats sad i have think they get somethink nice.:mad:
The Elite S'Kul fighters get Ramming III which is an upgrade from Ramming II.
Also I have an unproven theory that the weapons on the hangar pets get upgraded. Like the Weapons on the Advanced l S'Kul fighter are very rare, but the weapons on the Elite S'kul fighter are Ultra Rare, and get the same bump as a weapon going up from very rare to Ultra Rare. I also suspect that the same is true of other systems like Shields and Hull.
The Elite S'Kul fighters get Ramming III which is an upgrade from Ramming II. ]
this is serious a upgrade and 50k dil worth?
Skuls are fighters and most fighter classes get significant Upgrades i dont see a serious upgrade on them.
same for slavers they can steal now one random Nonsens item more? thats all what they get? no aditional weapons or dps boost?
next is shild repair unit, it get what type of upgrade? Little bit more hull only?
it was still a one shot dead item and will it be with more hull to, thats also no serious upgrade in my eyes if it not get somethink like the tahyon drones a defense turret or +200% shild repair.
if you take for example scorpion fighter from advanced to elite they get aditional weapons, turret+ HY Torpedo skill what result in 50% more dps, that is a real upgrade!!!
sorry but i dont understand why some pets get a sigificant upgrade others get ~nothing.
for me slavers and Skul was the most wanted but what i see what they get finally ist a shame, and brings nothing.:mad:
Skuls are fighters and most fighter classes get significant Upgrades i dont see a serious upgrade on them.
same for slavers they can steal now one random Nonsens item more? thats all what they get? no aditional weapons or dps boost?
next is shild repair unit, it get what type of upgrade? Little bit more hull only?
it was still a one shot dead item and will it be with more hull to, thats also no serious upgrade in my eyes if it not get somethink like the tahyon drones a defense turret or +200% shild repair.
if you take for example scorpion fighter from advanced to elite they get aditional weapons, turret+ HY Torpedo skill what result in 50% more dps, that is a real upgrade!!!
sorry but i dont understand why some pets get a sigificant upgrade others get ~nothing.
for me slavers and Skul was the most wanted but what i see what they get finally ist a shame, and brings nothing.:mad:
See the problem is that the descriptions leave out details, like does the Slave drop mines at fast rate, that wouldn't be a new ability so it wouldn't say. Same with the shuttles shield healing beam, it doesn't say how much damage it heals, so it could heal twice as much and no one would know!
They need to start sharing the details.
I'll admit to being dispointed in the lack of a noticable weapons upgrade, but the stealing prisioner doffs is cool, and Jovinate can be used in a special doff assignment.
Since Elite Slavers are mentioned as doing 4300 dps, does anyone know the a program where I can find out how much dps my advanced slavers are doing?
Just watched the youtube video posted and some how the fact that Slavers gain photon torpedoes, full photons not micro photons, wasn't listed.
So yes that by its self will be significant boost the thier damage by its self. Not a bad armament for something that steals primarily over fighting as its core function.
So a 360 distruptor array, Quantum mines, and photon torpedoes, steals Common, Rare, Uncommon, Rare Commodies, Crew, EC, and Prisoner Doffs. Very worth getting.
Slavers get photon torps, Armoured Marauders boarding parties increase boff cds, and in the video QawDuns are armed with Quad Distruptor cannons not duo.
Slavers get photon torps, Armoured Marauders boarding parties increase boff cds, and in the video QawDuns are armed with Quad Distruptor cannons not duo.
I can now confirm that the Qaw'Dun BoP Hangar pets do indeed have quad disruptors I could always tell when they were firing on me from the quad sounds lol.
Moreover, I can confirm that they become "Mirror Qaw'Dun" hangar pets on the mirror Vo'Quv.
It seems the damage will show up a bit strange in a parser, so here is a screenshot from directly in game. The damage from these pets follow this pattern in the combat log:
Pet damage always registers as 0:
"Growl's officer Mirror Qaw'Dun Bird-of-Prey Refit deals 0 Physical Damage to you with Quad Disruptor Cannons."
Damage actually registers as player damage:
"Growl's Quad Disruptor Cannons dealt 424 (397) shield damage to you."
A fleet mate and I were doing this test in a controlled 1v1 pvp - he was only attacking with pets, so all damage in the log is from pets.
This is good news because it means the Slavers are more likely to really have photon torpedoes.
So when Klingon Intelligence reaches science t5 I'm getting the Elite Slavers and Elite Interceptors and when I finish t5 in Romulan Rep I'll get Elite Scorpions.
See the problem is that the descriptions leave out details, like does the Slave drop mines at fast rate, that wouldn't be a new ability so it wouldn't say. Same with the shuttles shield healing beam, it doesn't say how much damage it heals, so it could heal twice as much and no one would know!
They need to start sharing the details.
]
thats sounds much better then the Basic info.
but finally the question the Skuls get a uprgade?
the Radom self desctruction Comes on random times and if it hit a hull what it do most times it deals no dmg with ramping 2 or 3, this pets Need a real boost to become really funny.
i like them and will them use but if ?they really get nothing....
in the past the info was writen many times that they will get Canon rapid fire? what happend with that?
I believe that was speculation. According to the youtube video thier ramming into stuff does alot more damage, but then says all of a 100 kinetic. 100 kinetic is nothing with the shields down, its less then nothing with the shields up. By comparsion an elite slaver is dealing 4300 per second.
I only thing I can think of is the real damage is done by the warpcore breaching on not by impact damage.
but finally the question the Skuls get a uprgade?
the Radom self desctruction Comes on random times and if it hit a hull what it do most times it deals no dmg with ramping 2 or 3, this pets Need a real boost to become really funny.
i like them and will them use but if ?they really get nothing....
in the past the info was writen many times that they will get Canon rapid fire? what happend with that?
I'd like the thank The Massive KDf Style fleet for sharing their fleet store.
I paid the entry fee and was let loose in their store.
Got almost one of everything hanger wise, then skipped over to their Embassy and grabbed some MKXII consoles and kits.
I'd like the thank The Massive KDf Style fleet for sharing their fleet store.
I paid the entry fee and was let loose in their store.
Got almost one of everything hanger wise, then skipped over to their Embassy and grabbed some MKXII consoles and kits.
I've been using interceptors or interceptors+siphon. Both are pretty awesome. Next ones I try might be the tachyon drones - I have heard good things so far and want to give them a shot.
Comments
Also, is it my screen, or do a few of these ships have things like cannon rapid fire IIII (4)?
And I see I need more KDF carrier pilots so I can play with more of these lovelies.
Nouveau riche LTS member
So essentially, the elite bops are the old bops before they got nerfed. damage wise at least. Hilarious.
I just ran patrols in the Kahless expanse and Yan Nebula testing out the elite Slavers. after 6 runs, they didn't steal a thing. I know its random, but I would think after 6 of those runs and 4 STFs I would have seen alittle something. The advanced ones I have on another character have a fairly decent loot rate so I would expect the elites to have atleast the same rate.
Only conclusion I can come to is that they are bugged somehow. I'm going to submit a ticket, but I don't expect it to get resolved anytime soon. Shame to, these things cost me a fortune in Dilthium and fleet credits. They are good fighters in their own right even without the looting, but I would have gone with the interceptors over the slavers if I wasn't looking for loot.
no aditional weapon or skill like Canon rapid fire?
thats sad i have think they get somethink nice.:mad:
Well it will be a month or two before my Fleet gets t5 science so hopefully the Elite slavers will have the bugs out by then, still I'll buy the Elite Orion Interceptors first.
The Elite S'Kul fighters get Ramming III which is an upgrade from Ramming II.
Also I have an unproven theory that the weapons on the hangar pets get upgraded. Like the Weapons on the Advanced l S'Kul fighter are very rare, but the weapons on the Elite S'kul fighter are Ultra Rare, and get the same bump as a weapon going up from very rare to Ultra Rare. I also suspect that the same is true of other systems like Shields and Hull.
I have no way to prove, its just a guess. ]
this is serious a upgrade and 50k dil worth?
Skuls are fighters and most fighter classes get significant Upgrades i dont see a serious upgrade on them.
same for slavers they can steal now one random Nonsens item more? thats all what they get? no aditional weapons or dps boost?
next is shild repair unit, it get what type of upgrade? Little bit more hull only?
it was still a one shot dead item and will it be with more hull to, thats also no serious upgrade in my eyes if it not get somethink like the tahyon drones a defense turret or +200% shild repair.
if you take for example scorpion fighter from advanced to elite they get aditional weapons, turret+ HY Torpedo skill what result in 50% more dps, that is a real upgrade!!!
sorry but i dont understand why some pets get a sigificant upgrade others get ~nothing.
for me slavers and Skul was the most wanted but what i see what they get finally ist a shame, and brings nothing.:mad:
looks like runabouts have competiton -.- . looks like pvp is about to get more interesting
(Wish I had the money for one of those invite things, but oh well
On a side note: Elite Orion Interceptors get tractor beams.... 12 tractor beam pets... yum...
See the problem is that the descriptions leave out details, like does the Slave drop mines at fast rate, that wouldn't be a new ability so it wouldn't say. Same with the shuttles shield healing beam, it doesn't say how much damage it heals, so it could heal twice as much and no one would know!
They need to start sharing the details.
I'll admit to being dispointed in the lack of a noticable weapons upgrade, but the stealing prisioner doffs is cool, and Jovinate can be used in a special doff assignment.
Since Elite Slavers are mentioned as doing 4300 dps, does anyone know the a program where I can find out how much dps my advanced slavers are doing?
]
I like to use STOIC but there are several others available.
So yes that by its self will be significant boost the thier damage by its self. Not a bad armament for something that steals primarily over fighting as its core function.
So a 360 distruptor array, Quantum mines, and photon torpedoes, steals Common, Rare, Uncommon, Rare Commodies, Crew, EC, and Prisoner Doffs. Very worth getting.
,
Slavers get photon torps, Armoured Marauders boarding parties increase boff cds, and in the video QawDuns are armed with Quad Distruptor cannons not duo.
QUAD Disruptors? :eek:
The Elite Bops seem to be devastating if the THY3 rolls right. I saw them knock 20% of a gate like it was nothing.
Image
These are strait from STOICS
Moreover, I can confirm that they become "Mirror Qaw'Dun" hangar pets on the mirror Vo'Quv.
It seems the damage will show up a bit strange in a parser, so here is a screenshot from directly in game. The damage from these pets follow this pattern in the combat log:
Pet damage always registers as 0:
"Growl's officer Mirror Qaw'Dun Bird-of-Prey Refit deals 0 Physical Damage to you with Quad Disruptor Cannons."
Damage actually registers as player damage:
"Growl's Quad Disruptor Cannons dealt 424 (397) shield damage to you."
A fleet mate and I were doing this test in a controlled 1v1 pvp - he was only attacking with pets, so all damage in the log is from pets.
http://i1298.photobucket.com/albums/ag52/birick/QawDunQuad_zps7649d533.jpg
That rapid fire 3 on those quads is nasty...........
So when Klingon Intelligence reaches science t5 I'm getting the Elite Slavers and Elite Interceptors and when I finish t5 in Romulan Rep I'll get Elite Scorpions.
thats sounds much better then the Basic info.
but finally the question the Skuls get a uprgade?
the Radom self desctruction Comes on random times and if it hit a hull what it do most times it deals no dmg with ramping 2 or 3, this pets Need a real boost to become really funny.
i like them and will them use but if ?they really get nothing....
in the past the info was writen many times that they will get Canon rapid fire? what happend with that?
I only thing I can think of is the real damage is done by the warpcore breaching on not by impact damage.
yes i see in description the Change of raming dmg ~80 on lvl 2 and on lvl 3 100dmg so 20dmg Points in a stupid skill.
anyone can buy a elite skull and try him out if it really get no new upgrade?
A friend got some yesterday, but I haven't heard anything yet about them. I just got the marauders
Have heard much about the Elite Marauders, how are they, any noticable changes?
;]
I paid the entry fee and was let loose in their store.
Got almost one of everything hanger wise, then skipped over to their Embassy and grabbed some MKXII consoles and kits.
Couldn't be happier atm
What's your favourite one so far?
Maybe Interceptors should have been a frigate instead of fighters?