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Priority One Podcast - Interviews DStahl - Submit Your Questions!

elijahmreelijahmre Member Posts: 195 Arc User
Hello Captains,

This week, we will be interviewing Star Trek Online Executive Producer Dan Stahl for episode 131 of Priority One Podcast! We invite you to post the questions you would like for us to try and have answered.

What questions have gone unanswered in LoR?... What are your POST-LoR questions?...

Post your questions here and we'll do our best to get them answered! We will stop collecting questions on Thursday, April 4th at 5pm ET / 2pm PT

Thanks!!


Don't forget, Captains --- You can subscibe to Priority One Podcast via iTunes or by using your favorite RSS catcher. Just visit:

feeds.priorityonepodcast.com

or

[URL="itpc://feeds.feedburner.com/trekitout/priorityone"]iTunes[/URL]


We're in need of a talented Audio Editor! Do you have the skills to help produce the quality shows you've come to know and love?! Get creative!! We love doing skits and sound effects... If you're interested, send us an email: incoming@priorityonepodcast.com Get involved with the STO and greater Trek Community like never before!

Thanks
-Elijah
Chief Operating Officer // Host
priorityonepodcast.com
Post edited by Unknown User on

Comments

  • threat21threat21 Member Posts: 300
    edited June 2013
    Why is there not any elite space encounters (other than the broken crystal encounter) for nukara or romulan reputation marks? Are you trying to force us to play more ground content?
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    1) What was the inspiration for the rewrite of the KDF starting storyline?
    2) How do you invision it unfolding if continued into the endgame?
    3) Why do we not have some simple KDF written cross-faction STFs that explore the Undine or other some such story ideas?
    4) Why do the KDF romulans not have access to all KDF only mission content?
    5) KDF combat pet kits, Targ-Monster Dog-Jackal-Sauron, are they ever going to exist?
    6) The KDF KHG boomstick O'doomstick has a front blade with no actual Hack or Gut attack associated to it ingame. Any plans to expand Melee attacks on such special weapons both mechanicaly and graphically.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited June 2013
    After 28 months, the Foundry is still Beta. Why?

    Even the most experienced and well-known Foundry authors, like Havraha of Podcast UGC, are asking, "Why even bother? It's not worth it to make Foundry missions." Do you understand why he and others would say that? Please explain. Show us that you understand the long-term and short-term issues that we are experiencing as Foundry authors.
    [SIGPIC][/SIGPIC]
  • malnificentmalnificent Member Posts: 0 Arc User
    edited June 2013
    Mr. Stahl,

    Thanks to you and your team for all their efforts past and especially present. You've delivered a product I truly enjoy and look forward to a long future of supporting Star Trek Online.

    With the launch of Legacy of Romulus, I now find the Exchange to be considerably slower when displaying item details than prior to launch. For example searching for tactical Boffs for Torpedo Spread 3 prior to LOR launch was a quick scroll scanning down affair. Exchange Boffs displayed their details extremely fast allowing for easy review through the resulting lists. That same search return post LOR is now a rather painfully slow slog through the Boffs line by line waiting as their details come up. Would you please comment on your awareness of this issue and what plans STO has for returning the Exchange to its former swift nimble glory ... and ... maybe any other Exchange improvements your teams may be working to deliver?

    Thank you!
  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited June 2013
    kirksplat wrote: »
    After 28 months, the Foundry is still Beta. Why?

    Echoed.

    What will it take for the tool to no longer be in beta?

    I would think that 2 and a third years would have been enough to learn enough to apply to the tool to bring it out of beta testing and somehow integrate it more fully with the game.

    Or did all those lessons simply go to Neverwinter and we are left with a forever "Beta" toolset?
  • sekritagentsekritagent Member Posts: 510 Arc User
    edited June 2013
    Will you guys please loosen the restrictions on Romulan bridge officers? Please let us trade Tovan Khev, D'Vex, Satra, Hiven, etc. so they can be trained up in BOff skills not available from the trainer. Also please let us RECLAIM them as mission rewards from those missions if we accidentally dismiss them!
    Delta Rising is the best expansion ever and the players love it! No, seriously! ...Why are you laughing so hard? :(
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2013
    I would like to ask Stahl if there is a possibility that they could change certain things from character-only to account-wide. For example:

    Reputation: The more characters you got, the more burden it is to grind them and making it feel more like job due to the effort it takes to work on them.

    Accolades: Some accolades are unique, like the STO Anniversary accolades, or very difficult to achieve accolades like the No Win Scenario and the 300 STF Accolades.

    Other Unlocks: Like the 25th Anniversary Costume Pieces or purchased costume pieces (Lobi stuff gets extremely expensive for multiple characters).



    2) With the Tal Shiar Lockbox, we are introduced to Khelids, but you made it an accolade to "buy them all". Why introduce such an accolade that requires a person to spend money? Is there going to be an inexpensive version that allows people to complete this accolade?

    Right now, the only way to complete this accolade is buy multiple lockboxes or buy the Khelids off the Exchange, where the cheapest starts at 200,000 EC, and the Rares in the Multi-Million range (the Purples were like 400 million).


    3) What is your thoughts about the Exploration Clusters and the old Deep Space Encounters?

    With Deep Space Encounters, they serve no purpose other than testing builds in an instant action enviroment and some of them are broken (like Gamma Orionis and Alpha Triangulai) and some other factions can't go into and partcipate (like KDF in Sirius, Regulus, and PI Canis).

    So is there a possibility that they could be replaced as part of the Territorial System?

    Exploration Clusters are just random premade missions and with talks of an exploration revamp, what's going to happen to these? Be part of a Foundry?


    4) Still several Canonical Ships still yet to make it into STO.

    Klingon:

    D4 (not the Abrams version, but the 22nd Century D7 that Eaves made that became the Koro'Tinga).

    D5
    22nd Century BoP
    K'Vort
    "VoD'Legh" (Negh'var varient seen in All Good Things).

    Perhaps the D4 be equivalent to the TOS Consitution PreOrder, D5 to the NX, and the 22nd BoP with the Oberth.

    Federation: The Infamous Kitbashes, the Dauntless (which was seen used by the Federation at the Battle of Procyon).


    5) Battle Of Procyon, any chance we might be experiencing this as a future Featured Event?

    6) Exploration Revamp, what's the word?
  • guilli88guilli88 Member Posts: 0 Arc User
    edited June 2013
    On the subject of ship crew:

    Are there any plans in the near future to revise the ship crew mechanic? Specifically on how ship crew surves very little purples other than hull regeneration rate. How are your views on ship crew deaths as a percentage of the total crew rather than a fixed number (making large ship crew numbers less desirable than small ship crew numbers)? Any plans to expand ship crew mechanics to provide more bonuses or other functions other than hull regeneration?

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • tequilapastatequilapasta Member Posts: 64 Arc User
    edited June 2013
    Will the population cap for shared maps be raised, or is vast sprawling maps with practically no-one in them the new paradigm.
    TdfsKwJ.jpg
  • commanderkassycommanderkassy Member Posts: 1,005 Arc User
    edited June 2013
    Hard question, but I think a lot of us want an answer:

    There are currently a lot of bugs plaguing the KDF tailors. The Ship tailor requires Zen to buy windows. The Honor Guard costume cannot load saved costumes properly, in addition to having a lot of color linking bugs.. and right now the KHG costume is pretty much completely busted. The Feds can edit their cross-faction Diplomacy BOFFs, but we cannot edit ours, a bug that has existed for over a year. If it's intentional, can you change it? We would love you forever. Needless to say, it's pretty ugly in there right now. It's been bad for a long time but has reached a sort of critical mass. Will there be a pass on the KDF tailors to address these issues?
    ♪ I'm going around not in circles but in spirographs.
    It's pretty much this hard to keep just one timeline intact. ♪
  • makburemakbure Member Posts: 422 Arc User
    edited June 2013
    - Will Sector Space be revisited for a redesign to feel more like "space", removing the sector walls, shrink the ship models when in sector, overall, making space much bigger. Also, Earth doesn't belong in the Zaria system, Deferia space, can we remove that Earth globe and replace it with another Class-M globe that's more alien in it's geography? Talk about an immersion killer to see Earth in a distant system.

    - If Sector Space is supposed to be more of an Astromectrics view, can we combine Sector Space and bridge navigation, maybe add in an interception mechanic for signal contacts?

    - Will ship interiors be revisited to have meaning and more function. I use the small layout for everything as 1) it's generic and doesn't matter what layout you have, 2) the running around is pointless, most of the doff assignment crew can be replaced with a panel in the bridge.
    -Makbure
  • zerobangzerobang Member Posts: 0 Arc User
    edited June 2013
    Dan, you told us we would be able to get a full Romulan Faction Crew for our Romulan Characters.

    ... where are they all hiding?

    I got my first level 50 Romulan by now, i've opened 47 LockBoxes, got 30 DOffPacks from that and only got 100+ Klingon DOGS out of it...

    - Assignment Chains
    - CXP rewards
    - Asylums
    - Officer Exchanges
    - Lt. STaas / Ferra
    - LockBox rewards

    they ALL still reward the same old, mostly bound on pickup, DOffs from FED / KDF side as they always did.

    I totally get it... you guys had so much work to do that the DOff System just wasn't high priority enough to go over it all again... so maybe later you will get to it?


    RED ALERT! *uuuiiii uuuuiiii uuuuiiii*

    Sir, we got something on Sensors... detecting massive amounts of Pay 2 Win in front of us... there is... oh my god Sir... it is a [Tal Shiar Command Code] inside a LockBox and it has a 5 in 47 drop rate... i'm detecting a MASSIVE amount of unique handcrafted Romulan Tal'Shiar Officers with new Active Roster Powers, they are trapped inside it... i'm detecting at least 90 of them.
    We have to get them out of there!

    -> http://sto.gamepedia.com/Duty_officer/Special#Tal_Shiar_Duty_Officers




    Monetization is obviously working just fine and dandy for the DOff System, always has since Heretic left, so why is the rest of the DOff System trapped in the Maintenance Mode for so long now?
    [SIGPIC][/SIGPIC]
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited June 2013
    Here is my question(s).

    Why are Nukara Marks far more difficult to acquire, compared to the other Reputations? And why don't they get any boosts during the event bonus? And why we weren't allowed to turn in our extra Crystaline sets for Marks?



    On that same note, why don't Romulan players have a head start with Romulan Reputation? As said on other threads, seems odd that you have to build up a reputation, when you are one of the Founders of the Republic.
  • pravdaredstarpravdaredstar Member Posts: 0 Arc User
    edited June 2013
    hmmm i guess the issue addressing the concerns playing in the past and recently have with chat-baning.

    If you get ignored or reported enough time you get an automatic 24hour ban from all chat from all three crytpic games. You don't even need to be online for it to happen as long as they have your handle.

    Perhaps instead of an all chat ban allow the banned player to communicate in group, guild and private tells?

    Heck in the Neverwinter the forums there are some complains of being chat banned because they tried to sell stuff using zone chat since some players decided to stop all trade in zone chat.

    the ignore and report spam commands seems to have the potential to be abused and there even was a forum post on neverwinter for creating an ignore script to ban players, provided the player can get enough alt accounts and other players to ignore the said target.

    Also introduce an official trade and LFG channel for each of cryptic games as would be a nice addition as well please.

    thanks
  • roman1229roman1229 Member Posts: 185 Arc User
    edited June 2013
    Will the Galaxy and D'Deridex class receive upgrades on the turn rate? i have both ships sitting in dry dock because the turn rates are so bad.
  • emt27emt27 Member Posts: 167 Arc User
    edited June 2013
    1) Will our new romulans be able to get purple (very rare) romulan boffs from doff missions like the rest of the races

    2) I would like to see some event fixes, mirror event for example is kicking you more times than it lets you play (there are other events that continually kick you besides mirror).

    3) How about account bound Lobi crystals..
    Say something relavant or hold your tongue
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited June 2013
    This game desperatly needs a top to bottom audit. Ships have incorrect stats than what they are suppose to have like hull points and shield modifers. Shield and weapon powers are not working correctly like the disruptor proc and the new Nanite Hybred weapons. Armor resistance is not working correctly. Ship powers not stacking correctly like the Maco + Leech combo. The list goes on and on and on with broken powers and abilities. My question is: Is this game ever going to get fixed? Everday you can just look at the forum and see pages and pages of players asking for one thing or another to be fixed and nothing happening. So instead of picking one or two things a week to address why not just shut down for a week and resolve all these issues once and for all?
  • arcangelslayarcangelslay Member Posts: 0 Arc User
    edited June 2013
    As lots has already been asked.

    Will we see the Enterprise MACO Uniform available anytime soon?
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited June 2013
    Any update on the plans to tackle the afkers and leechers issue? With a ton of new Romulan characters flooding into reputation events it's really a pressing concern.
  • allyoftheforceallyoftheforce Member Posts: 736 Arc User
    edited June 2013
    With the introduction of the Arc program, does Cryptic or "them" intend to force this on us for running STO? I have no interest in this program what so ever as I only play STO and couldn't care less about "their" other games. It concerns me that this will become a program abused as an invasive ad spammer while I'm playing STO to try out more of "their" other games.

    When can we start crafting our own Warp Cores?

    Will Gamma Orionis get a fix so that we can finish the Defender Accolade for it?

    Will the Aegis set get an upgrade, NOT tied to STFs? If will take STFs, don't bother with it. If reputation, I can live with that.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited June 2013
    -Any chance of making the mentoring system less draconic/making it easier to play with friends who are just starting out?

    -How is the team.. recovering.. after all those tireless hours to get Legacy of Romulus out? (It was clear to see just how hard everyone was working away at the game during beta. /tipHat)

    -Crafting overhaul soon? (Romulans still don't have their own crafting recipes and no-one can make warp cores.)



    (Also, thank you to the P1 crew. I'm sure it's a fairly thankless thing, but you folks are appreciated!)
  • westx211westx211 Member Posts: 42,275 Arc User
    edited June 2013
    Now it has been stated many times that the only thing holding back a Fleet Galaxy-X has been that the saucer separation mechanic has not yet been fixed but what exactly does that mean? We've been waiting a year or so for it but we have no indication of progress or even what kind of problem could take that long to fix.
    Men are not punished for their sins, but by them.
  • decroniadecronia Member Posts: 0 Arc User
    edited June 2013
    -Why did you let a number of bugs go through on the LoR release when you were informed about them? I can understand bugs you weren't told about and even unexpected ones but not those you were informed of. This makes the release look rushed at best.

    -The 100 mail attachment limit was snuck in and not even mentioned. It has been confirmed on Twitter. Do you think it is acceptable that this has not been confirmed on the forums or wasn't even in the patch notes?
  • novapolaris#2925 novapolaris Member Posts: 800 Arc User
    edited June 2013
    • Are there still plans to introduce new "Fleet of 2409" vessels? The Heavy Cruiser and Research Science Vessel got the short end of the straw because there are already C-Store ships at that tier, so they didn't get any refits of their own. The Regent-class showed that it is both possible and fun to have these refits for Tier V ship classes[?], which means that the Deep Space Science Vessel, Reconnaissance Science Vessel, Patrol/Blockade Runner Escort, and Star Cruiser could still use refits of their own. The Science Vessel and Advanced Escort could also use "Fleet of 2409" refits, even though they technically have a refit/retrofit already. And don't even get me started on small craft and starships from the other two factions.
    • Will players ever be given access to the Picard Maneuver? Sure, it can be countered nowadays with things like sensor scans, but I would still love to be able to use it.
    • Would it be possible to let players who have gotten a Tal Shiar ship have access to a weaker, torpedo version of the Shrapnel Torpedo to buy from the dilithium store that can be used on their other ships?
    • Is it possible at all to request what special gear new refit ships will come equipped with, at all? There are a bunch of things that I would love to see, but am not sure which method would be best for passing along my thoughts to the team.
    • Any news on getting the rights to use ships like the Gryphon Warp Fighter? I highly doubt it since even I can't track down who designed it, but it is an incredible fighter design that even fits with the "Fleet of 2409" aesthetic.
  • madajmamamadajmama Member Posts: 50
    edited June 2013
    -Will expertise requirement ever get removed from reputation system,atleast from projects that gives 2k and 800 reputation?

    -Reputation system for players that have more than 1 captain is practically full time job,and i assume there will be more and more reputations added.Are we going to see account based reputation or any similiar option?

    -There are so many consoles this days up to grab,so my question is will device slots ever be avaible for universal consoles?
  • bensisko3bensisko3 Member Posts: 5 Arc User
    edited June 2013
    Will there ever be a bridge pack release for Fed/Kdf that will feature mail, bank, exchange?

    Will there ever be an option to use lockbox ship bridges (only ones that you have) on the non lockbox ships?

    Will there be another Jem Hadar Attack Ship promotion soon?

    Will there be another Tuffli Freighter promotion soon?

    Will the Delta Quadrant be released in the near future?

    Will the Gamma Quadrant be released in the near future?

    Will there be duty officer assignment slots for purchase somehow sometime soon? We already can expand our roster and buy more active duty slots through the fleet store, so why not assignment slots?

    On the note of the roster expansion maybe something could be done to increase brig/passenger space? On the ratio of buying the roster expansion adds 100 slots (on the first purchase effectively doubling it) perhaps there should be some scaling of the brig and passenger space as well. Or just include that in a separate purchase to open people's wallets. I for one would like to run the steps of the exploration sectors in order for all of them at one time. Due to the size limitations on the passengers, I cannot do this.

    And the big one...
    Will there be anything added to sectors outside of Cardassian Space to entice players to go there?

    For the most part I am content camping BU waiting for haggles, ghost of jemhadar repeatables, negotiate delivery of rare commodities, officer exchanges, 3 exploration sectors. I wouldn't mind going to other sectors of space but for reward to time ratio, no other space sector beats Cardassian.

    If there were other forms of rare commodies for say romulan space, (Iota/Alpha Centauri/Tau Dewa) and a negotiate delivery of those rare commodites, plus a few officer exchanges/asylums I would be more interested in going there.

    Outside of epohh tagging, I hardly set foot in any of Romulan Space, even on my Romulan Character...

    This would also help translate the exploration feel that we got from the TV Shows to the actual game. Besides Star Trek DS9, the main overall plot was exploration of space, not camping Cardassian Space waiting for cool stuff to pop up.

    Maybe a dilithium mining station could be placed in each sector of space, to help promote diversity as well. It doesn't make sense that in all of the Star Trek Universe, there's one lonely little asteroid that our Admirals and Generals would have access to. It would make far more sense for there to be more of them. Could make it a shared cool down overall so if you do a mining in Federation Space, you can't do one again in Cardassian Space as well.

    Unique Duty Officer Missions per Space Sector would be nice as well. In Borg Space, why are there not more missions that revolve around interacting with the Borg instead of just generic missions. From the few times I've been in 8472 space, I didn't see ANY unique missions there regarding them specifically. Again for me at least it boils down to a time/reward so if there's nothing there outside of missions why would anyone go back? And that's assuming they bothered to play missions in the first place.

    Thanks for putting together this interview, I am looking forward to listening to it.
  • oceansto888xoceansto888x Member Posts: 2 Arc User
    edited June 2013
    Will there be Romulan Science/Engineering Bridge Officers released for Fleets that have a version of Superior Romulan Operative?

    Will Fed/Kdf be able to use Romulan bridge officers that aren't from the embassy? Not really fair that Romulans have the best of both worlds there, they can use fed/rom/kdf bridge officers while feds can only use feds and kdf can only use kdf, outside of the fleet system of course, and even within the fleet system you get shafted to use the preset ones instead of finding the traits that you actually want.

    Will there be any further expansion with the tiers of the duty officer system? It doesn't take too long from a fresh character to get to tier 4 in some of the categories, and getting further experience in a tier 4 category is useless unless you're in a fleet to use the fleet marks. Perhaps something could be done about this to even the playing field? Maybe choice of marks for the 10k commendation exp? Maybe a fifth tier for a ultra rare doff? Maybe doing another 100k commendation exp for another very rare doff?

    Will there be any scaling of the rewards for the doff system based on rarity, time for completion, and causality risk? At the moment the scaling is way off, ex:

    Interrogation Resistance Program: 8hrs - 50 dilithium - 441 espionage xp - 230 expertise - 264 skill points - casualty risk: none - base odds for completion: 5% crit, 55% success, 38% failure, 1% disaster. Takes 3 doffs to complete.

    Sabotage Reman Weapons Lab: 2days - 5 dilithium - 277 espionage xp - 490 ec - 266 expertise - 305 skill points - casualty risk: low - base odds for completion: 5% crit, 56% success, 30% failure, 9% disaster. Takes 4 doffs to complete.

    Sabotage Romulan Resupply Base: 2days - 5 dilithium - 340 espionage xp - 490 ec - 333 expertise - 381 skill points - casualty risk: low - base odds for completion: 5% crit, 56% success, 30% failure, 9% disaster. Takes 4 doffs to complete.

    The scaling on these missions (and this is just an example there are many many more) is way off. The rewards of the longer missions should be scaled up to justify the time spent. At the moment a 8hr mission with less casualty risk, less doffs, and less disaster chance, gives better dilithium and commendation point rewards than the 2day mission.

    2 days/8 hours = 6. The reward for the 2day missions should be scaled by at least 5 across the board to even attempt at scaling correctly. Additional scaling for the added casualty risk, higher base disaster rating, and the higher amount of doffs to complete should occur as well.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited June 2013
    My question for Dan is:

    Will the foundry ever escape it's beta state? Will we see our foundry brought up to the level of quality of the Neverwinter foundry?
  • kineticimpulserkineticimpulser Member Posts: 0 Arc User
    edited June 2013
    Thanks for all the questions, folks. Be sure to download the podcast on Monday to get the scoop from Dan The Man!

    Tony
  • nafeasonto1nafeasonto1 Member Posts: 0 Arc User
    edited June 2013
    Questions:

    Are you going to lower prices on the Zen store for Gold members?

    Also are you going to lower prices in general for Lockbox keys since they are an obivous money sink?

    Are you going to make reputation account wide, the grind gets extremely boring?

    Are you going to take the massive DIL requirement off for crafting and Starbase Builds?

    Are you going you going to raise the daily DIL rate? OR get rid of it all together?

    Those are my questions.
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