A weapon choice question for you all. I'm running a Fleet Assault Cruiser as a mostly tanking vessel. My build seems to work very well, managing to consistently take 1st place in most fleet actions I run (with either set of weapons).
What I want to know, in the opinion of the forum dwellers, which weapon setup do you think would be better...
The other two weapons are the kinetic cutting beam and the wide angle quantum. I'm having a very hard time deciding between the two sets. After experimentation the procs on the Spiral Waves seem better, and they seem to net a little more damage when the shields are down. However, I'm liking the whole not missing on the Nanite Disrutpors, and I don't feel if have to worry about maneuvering as much with those as the shields are less effective with the proc.
Also, I primarily PvE...but might go back to PvP with my fleet someday (I used to do it way back, but have been away from it for a while).
If they're both boosted by disruptor consoles would it be worth it to go for 3 of each????????
Yes i agree, run them both. since their base is disruptor you want lose out by mixing energy types
and yes can we at least get Spiral DHC's like the plasma/disruptor. dont have to be a full set, just a beam array and a DHC, but make them open to all or account bond so we can use them on any ship
Spirals have 4 modifiers, nanite disruptors have only 3.
But, more importantly...
Nanite Disruptors gain their Shield Debuff at the EXPENSE of their disruptor breech debuff; while they can still debuff damage resistance, they only debuff with about half the effectiveness of normal disruptors. So, effectively, you get two different "half-procs" with the Nanite Disruptors. Cool? Yes. Better then Spirals? Do the math.
Spirals? 4 modifiers. Nanites? 3. Spirals? 2 different procs (disruptor and phaser). Nanites? Two "half-procs".
Spirals have 4 modifiers, nanite disruptors have only 3.
But, more importantly...
Nanite Disruptors gain their Shield Debuff at the EXPENSE of their disruptor breech debuff; while they can still debuff damage resistance, they only debuff with about half the effectiveness of normal disruptors. So, effectively, you get two different "half-procs" with the Nanite Disruptors. Cool? Yes. Better then Spirals? Do the math.
Spirals? 4 modifiers. Nanites? 3. Spirals? 2 different procs (disruptor and phaser). Nanites? Two "half-procs".
Just my take.
I usually tend to go with the ^^math guys^^... thanks for the info
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Forgive my ignorance, but I thought spiral waves could only be fitted on the Galor?
I THINK they can only be bought if you have the Galor, once you have it you can buy the weapons from the d-store and fit them on whatever you want. Unless something's changed and you can buy them without owning the Galor, in which case you can just plain use them for anything
personally love the nanites own both but nanites come in cheap accx3 yes the spiral waves gett acc2 and dmg 2 but at level 50 dmg mods dont do much at all.
so essentially I like to hit my targets I would run accx3 since we got helmsmen increasing everyones defence due to turnrate.
Just my Opinion.
-Spells
|| Open Door Policy ||
| Dues Ex Mechina |
Fleet Leader
I THINK they can only be bought if you have the Galor, once you have it you can buy the weapons from the d-store and fit them on whatever you want. Unless something's changed and you can buy them without owning the Galor, in which case you can just plain use them for anything
-Quiiliitiila
You can only buy Spirals if you have the Galor unpacked. Once you have it unpacked, you can buy/equip spirals on anything you want, provided its on that character.
You can only buy Spirals if you have the Galor unpacked. Once you have it unpacked, you can buy/equip spirals on anything you want, provided its on that character.
personally love the nanites own both but nanites come in cheap accx3 yes the spiral waves gett acc2 and dmg 2 but at level 50 dmg mods dont do much at all.
so essentially I like to hit my targets I would run accx3 since we got helmsmen increasing everyones defence due to turnrate.
Just my Opinion.
-Spells
After a fair bit of field testing, it seems like the [acc]x3 is giving the Nanite Disruptors an edge over the Spiral Waves, despite their better procs and slightly higher damage rating. I pretty much never see "Miss" anymore...ever. I've also managed things like 5 crits in a row with the Accuracy overflow. After reading up on the subject some more too, it seems like if I ever want to PvP again, [acc] really is key.
So while I'm grateful for everyone's input on this, I think I'm going to have to go with Spells' assessment unless I get some more data to the contrary. Thank you everyone!
Well higher dmage doesn't mean anything if you can't hit the target. You made a wise choice from that point of view.
For my part, *when* I hit, I hit hard. I'm ok with that idea.
That is a selling point with the Sprials. Observed non-crit spikes def seem to be higher with them. On a side note, they are also much prettier...makes me wish Cryptic had at least done a pallet shift for the Nanite Disruptors...
While I'm thinking about it though, what does everyone think about the value of the phaser proc on the Spirals? I've heard lots of players complain about phaser procs in PVP, and I'm wondering if it might be worth losing that last Acc mod for that chance...
I use Spirals for PvE. I perceive I've seen the effect of the Phaser proc more often than not. I can't verify with numbers or data - just a "sense" of it. Frankly, don't count on the procs unless you can get to 10% or greater. The chance is so low to not be reliable.
Don;t get me wrong, when the shields on the target suddenly go down, or the target slows down without me clicking some other ability ... that's the phaser proc activating and it brings a smile to my face.
What's the complaint: they hate the effect or hate being affected?
Ok, long-winded version for this answer: I like the phaser proc
What's the complaint: they hate the effect or hate being affected?
In PvP it's typically the latter.
My biggest beef with the spiral wave dual proc is the nature of the dual proc itself: specifically that the phaser immunity timer prevents the disruptor breach from occurring.
Random thought: since it's a functionally different proc (it's a lower magnitude resist debuff) can the nanite disruptor breach stack with a standard disruptor breach?
My biggest beef with the spiral wave dual proc is the nature of the dual proc itself: specifically that the phaser immunity timer prevents the disruptor breach from occurring.
Random thought: since it's a functionally different proc (it's a lower magnitude resist debuff) can the nanite disruptor breach stack with a standard disruptor breach?
Yes, I've heard that varying disruptor breaches DO stack. If it weren't for my OCD nature, I think rainbow disruptors might be the way to go.
Is it true that the phaser immunity prevents a spiral wave disruptor proc? I never noticed that. If so, that would explain then why the Sprial's disruptor proc is such a high debuff (13.5 i think), as it will functionally proc less than it is supposed to.
f so, that would explain then why the Sprial's disruptor proc is such a high debuff (13.5 i think), as it will functionally proc less than it is supposed to.
The debuff strength is I believe (and I'm not 100% certain of this, full disclosure) tied to the tier and quality of the weapon. Fleet disruptors have a 12.5 debuff, while non fleet disruptors of the same tier only have a 10 if memory serves.
right now i run all hybrid disruptor and with the embassy plasma console that adds plasma dot to all my weapons. and all are mk xii and have acc and dmg mods, and i stack porc off the chain. My Valdore retrofit is like a fire breathing dragon.
DHC:
1 plasma
1 polarized
1 nanite
An update: decided to go back and give the Spiral Waves another shot, as something just didn't "feel" right about the Nanite Disruptors.
Then I realize where this feeling originated. Playing in a Fleet Alert, same build and layout, I found it was much easier to consistently get the Spiral waves over 2k damage a hit with the right buffs. They may not get the same kind of spike crits as the [acc]x3 Nanite Disruptors, but their basic "peak" damage is higher for me with my build. So on second thought, I will stick with my spirals.
And as cmdrscarlet pointed out more or less, they are more fun.
Thanks once more, and let's hope I don't change my mind again.
Spirals have 4 modifiers, nanite disruptors have only 3.
But, more importantly...
Nanite Disruptors gain their Shield Debuff at the EXPENSE of their disruptor breech debuff; while they can still debuff damage resistance, they only debuff with about half the effectiveness of normal disruptors. So, effectively, you get two different "half-procs" with the Nanite Disruptors. Cool? Yes. Better then Spirals? Do the math.
Spirals? 4 modifiers. Nanites? 3. Spirals? 2 different procs (disruptor and phaser). Nanites? Two "half-procs".
Just my take.
Except why not use both to get all procs? That way you get -15 dmg resist proc, phaser proc, AND bleedthrough proc. They say 3 turrets is enough to keep the disruptor proc up, so probably 4 of each kind is enough to keep at least both types of disruptor up. You do reduce your phaser proc chance a bit, but oh well!
____________________________________________________
Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
Comments
Yes i agree, run them both. since their base is disruptor you want lose out by mixing energy types
and yes can we at least get Spiral DHC's like the plasma/disruptor. dont have to be a full set, just a beam array and a DHC, but make them open to all or account bond so we can use them on any ship
"Liberty, Equality, Justice, Peace & Cooperation"
http://www.libertytaskforce.com
Thing is, is it worth losing phaser proc chances for extra bleed through and a lil more damage resis debuffs?
Spirals have 4 modifiers, nanite disruptors have only 3.
But, more importantly...
Nanite Disruptors gain their Shield Debuff at the EXPENSE of their disruptor breech debuff; while they can still debuff damage resistance, they only debuff with about half the effectiveness of normal disruptors. So, effectively, you get two different "half-procs" with the Nanite Disruptors. Cool? Yes. Better then Spirals? Do the math.
Spirals? 4 modifiers. Nanites? 3. Spirals? 2 different procs (disruptor and phaser). Nanites? Two "half-procs".
Just my take.
I usually tend to go with the ^^math guys^^... thanks for the info
Join the 44th Fleet. [FED and KDF] Apply Online: startrek.44thfleet.com
I THINK they can only be bought if you have the Galor, once you have it you can buy the weapons from the d-store and fit them on whatever you want. Unless something's changed and you can buy them without owning the Galor, in which case you can just plain use them for anything
-Quiiliitiila
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
so essentially I like to hit my targets I would run accx3 since we got helmsmen increasing everyones defence due to turnrate.
Just my Opinion.
-Spells
| Dues Ex Mechina |
Fleet Leader
You can only buy Spirals if you have the Galor unpacked. Once you have it unpacked, you can buy/equip spirals on anything you want, provided its on that character.
"Liberty, Equality, Justice, Peace & Cooperation"
http://www.libertytaskforce.com
This is fact.
After a fair bit of field testing, it seems like the [acc]x3 is giving the Nanite Disruptors an edge over the Spiral Waves, despite their better procs and slightly higher damage rating. I pretty much never see "Miss" anymore...ever. I've also managed things like 5 crits in a row with the Accuracy overflow. After reading up on the subject some more too, it seems like if I ever want to PvP again, [acc] really is key.
So while I'm grateful for everyone's input on this, I think I'm going to have to go with Spells' assessment unless I get some more data to the contrary. Thank you everyone!
For my part, *when* I hit, I hit hard. I'm ok with that idea.
That is a selling point with the Sprials. Observed non-crit spikes def seem to be higher with them. On a side note, they are also much prettier...makes me wish Cryptic had at least done a pallet shift for the Nanite Disruptors...
While I'm thinking about it though, what does everyone think about the value of the phaser proc on the Spirals? I've heard lots of players complain about phaser procs in PVP, and I'm wondering if it might be worth losing that last Acc mod for that chance...
Don;t get me wrong, when the shields on the target suddenly go down, or the target slows down without me clicking some other ability ... that's the phaser proc activating and it brings a smile to my face.
What's the complaint: they hate the effect or hate being affected?
Ok, long-winded version for this answer: I like the phaser proc
In PvP it's typically the latter.
My biggest beef with the spiral wave dual proc is the nature of the dual proc itself: specifically that the phaser immunity timer prevents the disruptor breach from occurring.
Random thought: since it's a functionally different proc (it's a lower magnitude resist debuff) can the nanite disruptor breach stack with a standard disruptor breach?
Yes, I've heard that varying disruptor breaches DO stack. If it weren't for my OCD nature, I think rainbow disruptors might be the way to go.
Is it true that the phaser immunity prevents a spiral wave disruptor proc? I never noticed that. If so, that would explain then why the Sprial's disruptor proc is such a high debuff (13.5 i think), as it will functionally proc less than it is supposed to.
The way dual weapon procs work is that if one procs, they all proc. As a result, as I understand it, if one can't be applied, none can be applied.
The debuff strength is I believe (and I'm not 100% certain of this, full disclosure) tied to the tier and quality of the weapon. Fleet disruptors have a 12.5 debuff, while non fleet disruptors of the same tier only have a 10 if memory serves.
DHC:
1 plasma
1 polarized
1 nanite
aft:
turrets
1 nanite
1 polarized
1 KCB
tac: 4x disruptor boosters mk xi rare
"Liberty, Equality, Justice, Peace & Cooperation"
http://www.libertytaskforce.com
Then I realize where this feeling originated. Playing in a Fleet Alert, same build and layout, I found it was much easier to consistently get the Spiral waves over 2k damage a hit with the right buffs. They may not get the same kind of spike crits as the [acc]x3 Nanite Disruptors, but their basic "peak" damage is higher for me with my build. So on second thought, I will stick with my spirals.
And as cmdrscarlet pointed out more or less, they are more fun.
Thanks once more, and let's hope I don't change my mind again.
Except why not use both to get all procs? That way you get -15 dmg resist proc, phaser proc, AND bleedthrough proc. They say 3 turrets is enough to keep the disruptor proc up, so probably 4 of each kind is enough to keep at least both types of disruptor up. You do reduce your phaser proc chance a bit, but oh well!
Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
Plasma-Disruptor Hybrids (Teal) Plasma Proc & Dis proc
Spiral Wave Disruptors (Yellow) Phaser Proc & Dis Proc
Polarized Disruptors (Green) Polaron Proc & Dis Proc
Nanite Disruptors (Green) Variable Dis Proc
If you have the galor and some EC/Dil, you can get a cruiser setup with 2 of each, all supported by Disruptor consoles.
That's like a rainbow boat with purpose, and heavy proc'ing potential!
I have a stack of spare weapons....might give this a go.