Can't help but notice there are no crafting recipes for warp cores or singularity cores in the crafting system.
Did we just completely give up on crafting?
As it has been stated crafting is something they want to work on and it is on the "to-do" list.
Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care. Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker. Tiktok: @Askray Facebook: Askray113
there been talk of a crafting rebuild, not a revamp for more then a year now. Possibly the studio might get to it this year, but thats a pretty major rebuild. I wouldn't get your knickers into to big of a twist on it. Most likely they'll follow PWI suggestions on a crafting system. Boils down to.. it is unlikely that any future STO crafting system will allow you to make anything that amazingly usefull with out some sort of c-store purchase. Don't be surprised to see a crafting system with a second stage built around a 10% or even 5% proc chance of a better then normal result...(or less)
Crafting systems in most MMO's seem to be pretty much a Money sink game within the game. Oh there will be usefull items for low levels but typically end game crafting is a zero sum game for players, and more typically a min game that costs for more in the way of time and resources. Work on your fleet bases people.. your fleet base store has some of the very best weapons availible in the game.. get those bases built up, get your fleet credit rolling, grind out that dilithium and get your self the good weapons.
Don't expect any addition to crafting untill the devs say thats ones on the way..
I recall Borticus may have been attention to a crafting revamp but the lad has been mighty busy the last few months. I recall from his own talking on the Old STOked broadcast that crafting systems were a favorite bug-abo of his, and that he personally wanted to refine crafting and make it much more usefull. He's a STO dev.. Maybe if you ask him reaaaaaaaal nice...
He might just drop a hint or two..if the boss lets him that is...
They broke crafting by introducing common and uncommon unreplicatable materials to the crafting system. Purchasable with dilithium making crafting no longer free, and then later have a large part of the crafting mainframe in the dil store. Only benefit for crafting is the aegis set for ralf toons who don't have access to fleet stores or maco via rep system. Oh and selling field gens and neutronium alloy consoles.
I for one actually think this is one MMO that could do without crafting. We have replicators.
I for one see crafting as a gamemechanism used as a timesink and/or moneysink. Although we don't have a real moneysink in place, we got plenty (too much?) of timesinks already.
They broke crafting by introducing common and uncommon unreplicatable materials to the crafting system. Purchasable with dilithium making crafting no longer free, and then later have a large part of the crafting mainframe in the dil store. Only benefit for crafting is the aegis set for ralf toons who don't have access to fleet stores or maco via rep system. Oh and selling field gens and neutronium alloy consoles.
This.
Crafting as it currently sits is worthless. Other then the Aegis Set and kits, there's nothing in crafting worth the dilithium that it costs to make it.
And even the Aegis set, the cost in dilithium is so expensive, it's easier to just get yourself a Jemmie or Breen mk xi set for nothing but time, then run a few rep systems and spend the exact same amount of dilithium on a better set. It'll take you longer, so no instant gratification, but it'll be more worth it in the long run.
now if Cryptic got smart and removed the dilithium cost for the crafting materials, it would be worth it as a stop gap.
But the chances of Cryptic removing the dilithium cost from ANYTHING is slim to none.
I would just like to point out that some of us are not in a fleet and don't plan on joining one ever.
Crafting works. Yes, it can be a grind getting all those data samples. Yes, you have to pay dilithium for good stuff - you have to pay dilithium at some stage for almost all good things in this game - but crafting an item costs about 60% dilithium you'd pay at a vendor for an equivalent item. And don't forget, the only things you can craft that you can buy at vendors are the large hypo/energy cell/shield charge, and mk xi blue consoles. Okay, the only reason to craft the consumables is to get your skill high enough to craft other things, but do you really want to spend 15k dilithium at a vendor to get the exact same thing you could get for 7k by crafting?
Sabremeister you are forgetting the oportunistic cost of having to farm the data samples needed in the first place.
Even without being in a fleet, the stuff is pretty useless when compared to drops and mission repeats on the time taken cost ratio. I am the type who like to craft in games. I LotRO I had people helping my level 10-20 characters do the crafting quests that you had to be 30+ to do on your own. Even getting to the areas safely took a bit of time and map reading. I even liked it in RS, and if you have tried it there you know it can be a time sink and a half.
I can understand the need for a dilithium sink at the time they added it to the crafting system, however now it is just obsolete. Given the number of dilithium sinks we now have I think it is time for it to either be removed from crafting or have the cost drastically reduced. For example reducing the cost of uncommon unreplicatable materials to 100dil would go a long way to help.
I gave up on crafting in the first year because well its not really crafting its just getting x y and z and making a non modable item which majority of stuff in crafting system is too basic and not worth using or selling.
Soon as you can make your own weapons with the mods you want or customised looks i.e handle A barrel C crystal D to make a "truly unique" weapon with stats based on choices. Like say in star wars academy or whatever where you crafted a lightsabre based on crystal and handle choices would effect its color and i think stats.
Thats the only crafting i would wana do as i wouldnt want to gather x y and z just to make a standard weapon you can get anywhere. Like it is currently.
They could do the Neverwinter crafting system. You wouldn't exactly "hire" npcs, but you might be able to assign a new type of Doff to craft for you. The Neverwinter system is very time consuming, however you can spend Astral Diamonds (that games version of Dil) to make crafting faster & then you can loot or simply buy store packs that include crafting materials.
If I was to bet, I'd say a system like Neverwinter's is on the way.
:cool:PLAY TO WIN:cool:|"A light in the darkness."
Can't help but notice there are no crafting recipes for warp cores or singularity cores in the crafting system.
Did we just completely give up on crafting?
The Crafting system is utterly pointless. You have to grind your eye balls out for items that are subpar when compared to fleet equipment and weapons so I'd suggest just skipping it altogether.
Intially Crafting is just Dead, I believe it's intended to be that way too. It's not that I didn't enjoy crafting, but in the end you just don't really make anything that useful unless you are a toon leveling toward 50 <Shrugs>. Crafting in my eyes has just died, and there is no further use for it.
I used to make a killing selling rare particle traces on the exchange. I hope they fix up crafting so I can sell more.
My best time selling Particle Traces was when people were nutso for Powered Artifacts, kinda strange how that has died down though. I imagine folks still want Mk XII consoles.
The traditional crafting in STO has been all but replaced by Doff assignments and Reputation. When I get a Mk XII MACO Shield or whatever from the rep system, I consider that having "crafted" it. I gather a bunch of material, I dump it into a bucket, out comes my item. That's pretty much all STO's "crafting" ever was. The Doff missions to get weapons and gear are random, but are also a form of crafting. Dump in resources, assign minions with desirable traits, get item.
They broke crafting by introducing common and uncommon unreplicatable materials to the crafting system. Purchasable with dilithium making crafting no longer free, and then later have a large part of the crafting mainframe in the dil store. Only benefit for crafting is the aegis set for ralf toons who don't have access to fleet stores or maco via rep system. Oh and selling field gens and neutronium alloy consoles.
This is why I no longer craft. I have my main at max for crafting... I'd have him craft items for my friends, my fleet and my alts.. but once they made crafting dependent on Dilithium, I just can't "afford" to craft, because I need Dil for so many other things.
As it has been stated crafting is something they want to work on and it is on the "to-do" list.
right now crafting is so far from useful its like swimming through a river of tar with a 50kg weight attached to your waist.
in addition the reputation crafting is very, very expensive as far as dilithium needs are concerned, i mean 15k or there abouts for assimilated engines or uni module for example. ok for any other person running dallies thats 4 days worth of dilithium for both parts, but someone who casually plays, it could take a week or longer to get that amount together.
the whole crafting system needs a complete overhaul. it never worked the first time it came out on sto or its updated version. and frankly i have never crafted anything since the start of 2011 shortly after my first month because the system was a pile of TRIBBLE..
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The Crafting system is utterly pointless. You have to grind your eye balls out for items that are subpar when compared to fleet equipment and weapons so I'd suggest just skipping it altogether.
Well...thats a reputation system in itself. The problem isn't that crafting is broken, the problem is that it's IGNORED. It just needs some tweeks and new (additional) recipes NOT a total overhaul.
This is why I no longer craft. I have my main at max for crafting... I'd have him craft items for my friends, my fleet and my alts.. but once they made crafting dependent on Dilithium, I just can't "afford" to craft, because I need Dil for so many other things.
Agreed. I enjoyed crafting up until they included dilithium into the mix.
In order for a crafting system to really work, they need to allow us to choose and customize the appearance of these items. This would create the demand.
...
I recall Borticus may have been attention to a crafting revamp but the lad has been mighty busy the last few months. I recall from his own talking on the Old STOked broadcast that crafting systems were a favorite bug-abo of his, and that he personally wanted to refine crafting and make it much more usefull. He's a STO dev.. Maybe if you ask him reaaaaaaaal nice...
He might just drop a hint or two..if the boss lets him that is...
I remember him saying that he'd submitted a proposal for a new crafting system, a few
months after he'd joined Cryptic. I guess it didn't get approved, or it's just so far down their list they haven't got around to it. Now with PWE, they'll probably go for a system that basically requires C-Store purchases, to make anything good.
And yeah, the introduction of dilithium to the crafting pretty much killed it. I haven't touched it since.
My understanding is that crafting will probably involve DOffs and/or rep.
I still think the sensible thing going forward is the merge DOffs with the idea of reputation. Rep projects are the steady path. DOff projects are the more chaotic path. You can do both to raise rep faster.
Have Nukara/New Romulus/Omega Force added as DOff commendation categories. Have all commendation categories as reps. Two ways to raise one score.
And then crafting would become one of the categories or folded into Science and Engineering DOff categories.
They wanted DOffing as crafting. I doubt most people actually DOff though. Then they walked about reputation as a new approach to crafting.
I think the three systems (DOffs, Reputation, Crafting) just need to become one thing. You can do projects yourself. You can assign DOffs to tasks. Crafting would be a subset of how you do this.
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As it has been stated crafting is something they want to work on and it is on the "to-do" list.
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113
Crafting systems in most MMO's seem to be pretty much a Money sink game within the game. Oh there will be usefull items for low levels but typically end game crafting is a zero sum game for players, and more typically a min game that costs for more in the way of time and resources. Work on your fleet bases people.. your fleet base store has some of the very best weapons availible in the game.. get those bases built up, get your fleet credit rolling, grind out that dilithium and get your self the good weapons.
Don't expect any addition to crafting untill the devs say thats ones on the way..
I recall Borticus may have been attention to a crafting revamp but the lad has been mighty busy the last few months. I recall from his own talking on the Old STOked broadcast that crafting systems were a favorite bug-abo of his, and that he personally wanted to refine crafting and make it much more usefull. He's a STO dev.. Maybe if you ask him reaaaaaaaal nice...
He might just drop a hint or two..if the boss lets him that is...
I for one see crafting as a gamemechanism used as a timesink and/or moneysink. Although we don't have a real moneysink in place, we got plenty (too much?) of timesinks already.
moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
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This.
Crafting as it currently sits is worthless. Other then the Aegis Set and kits, there's nothing in crafting worth the dilithium that it costs to make it.
And even the Aegis set, the cost in dilithium is so expensive, it's easier to just get yourself a Jemmie or Breen mk xi set for nothing but time, then run a few rep systems and spend the exact same amount of dilithium on a better set. It'll take you longer, so no instant gratification, but it'll be more worth it in the long run.
now if Cryptic got smart and removed the dilithium cost for the crafting materials, it would be worth it as a stop gap.
But the chances of Cryptic removing the dilithium cost from ANYTHING is slim to none.
Crafting works. Yes, it can be a grind getting all those data samples. Yes, you have to pay dilithium for good stuff - you have to pay dilithium at some stage for almost all good things in this game - but crafting an item costs about 60% dilithium you'd pay at a vendor for an equivalent item. And don't forget, the only things you can craft that you can buy at vendors are the large hypo/energy cell/shield charge, and mk xi blue consoles. Okay, the only reason to craft the consumables is to get your skill high enough to craft other things, but do you really want to spend 15k dilithium at a vendor to get the exact same thing you could get for 7k by crafting?
Even without being in a fleet, the stuff is pretty useless when compared to drops and mission repeats on the time taken cost ratio. I am the type who like to craft in games. I LotRO I had people helping my level 10-20 characters do the crafting quests that you had to be 30+ to do on your own. Even getting to the areas safely took a bit of time and map reading. I even liked it in RS, and if you have tried it there you know it can be a time sink and a half.
I can understand the need for a dilithium sink at the time they added it to the crafting system, however now it is just obsolete. Given the number of dilithium sinks we now have I think it is time for it to either be removed from crafting or have the cost drastically reduced. For example reducing the cost of uncommon unreplicatable materials to 100dil would go a long way to help.
Soon as you can make your own weapons with the mods you want or customised looks i.e handle A barrel C crystal D to make a "truly unique" weapon with stats based on choices. Like say in star wars academy or whatever where you crafted a lightsabre based on crystal and handle choices would effect its color and i think stats.
Thats the only crafting i would wana do as i wouldnt want to gather x y and z just to make a standard weapon you can get anywhere. Like it is currently.
If I was to bet, I'd say a system like Neverwinter's is on the way.
The Crafting system is utterly pointless. You have to grind your eye balls out for items that are subpar when compared to fleet equipment and weapons so I'd suggest just skipping it altogether.
My best time selling Particle Traces was when people were nutso for Powered Artifacts, kinda strange how that has died down though. I imagine folks still want Mk XII consoles.
This is why I no longer craft. I have my main at max for crafting... I'd have him craft items for my friends, my fleet and my alts.. but once they made crafting dependent on Dilithium, I just can't "afford" to craft, because I need Dil for so many other things.
right now crafting is so far from useful its like swimming through a river of tar with a 50kg weight attached to your waist.
in addition the reputation crafting is very, very expensive as far as dilithium needs are concerned, i mean 15k or there abouts for assimilated engines or uni module for example. ok for any other person running dallies thats 4 days worth of dilithium for both parts, but someone who casually plays, it could take a week or longer to get that amount together.
the whole crafting system needs a complete overhaul. it never worked the first time it came out on sto or its updated version. and frankly i have never crafted anything since the start of 2011 shortly after my first month because the system was a pile of TRIBBLE..
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Well...thats a reputation system in itself. The problem isn't that crafting is broken, the problem is that it's IGNORED. It just needs some tweeks and new (additional) recipes NOT a total overhaul.
Awoken Dead
Now shaddup about the queues, it's a BUG
Agreed. I enjoyed crafting up until they included dilithium into the mix.
Now it has just fallen to the wayside like so many other good aspects.
months after he'd joined Cryptic. I guess it didn't get approved, or it's just so far down their list they haven't got around to it. Now with PWE, they'll probably go for a system that basically requires C-Store purchases, to make anything good.
And yeah, the introduction of dilithium to the crafting pretty much killed it. I haven't touched it since.
I still think the sensible thing going forward is the merge DOffs with the idea of reputation. Rep projects are the steady path. DOff projects are the more chaotic path. You can do both to raise rep faster.
Have Nukara/New Romulus/Omega Force added as DOff commendation categories. Have all commendation categories as reps. Two ways to raise one score.
And then crafting would become one of the categories or folded into Science and Engineering DOff categories.
They wanted DOffing as crafting. I doubt most people actually DOff though. Then they walked about reputation as a new approach to crafting.
I think the three systems (DOffs, Reputation, Crafting) just need to become one thing. You can do projects yourself. You can assign DOffs to tasks. Crafting would be a subset of how you do this.