-Interactive Comms window is too large and intrusive, the selection list does not need to be so wide while the text window is so narrow in comparison and in comparison to the useable portions of the window the animation window is far far too big.
-Interactive Comms window should be moveable and resizeable, possibly as a scalable HUD layout option.
-Text is partially obscured by the Comms window's borders itself, the extreme left text being partially hidden.
-The Non-interactive Comms slide-in window needs to be moveable as well, it slides in too far from the left partially obscuring the screen at often critical times, often covering the Interactive Comms window when opened. This also could be made a hud layout option.
-The main and non-critical interaction windows need to be refined, is it really necessary to have two buttons with the same function showing up on the HUD at the same time?
-The Disable Astrometrics button does not need to be up onscreen all the time in sector space, it could easily be added to the minimap as a button or in the minimap drop down menu.
-Keybinding only works from the chat window, it is not possible to load keybinds from a text file nor save keybinds to a text file.
-Save UI option still does not work, it neither generates nor updates a ui_settings.txt file.
-Autofire arming indication in the weapons menu is barely visible using non-Federation color themes, a wider/brighter green border or some kind of graphic watermark image is recommended.
-Upon completion of the tutorial, on arriving at the Romulan Flotilla and talking to Temer the player will receive free uniform options as well as customization of his ship, but he will not receive the promised 2000 EC starting credits.
-Trait selection screen does not properly show available and locked slots, currently showing all empty slots as available even when they are locked.
UI:
- It's now possible to click a level on the skill level indicator to buy the clicked level of the skill.
-Changes to skill point selection method were an unneeded and inconvenient change making it more difficult to allocate skills points when skill points are sparse.
-Changes to the skill point window seems to have broken how skill point allocation numbers are registered.
-Tailor screen shows clipping on various portions of the character and uniforms, flickering textures/clipping for Romulans on the neck region with a visible seam between neck and torso.
-Kit and Armor visualizations are disabled for Romulan players and bridge officers.
-Romulan males should have facial hair options similar to their Vulcan cousins.
-Catian females should have full hair customization options. It's established canon that Catian females can have long flowing hair analogous to humans, vulcans, betazoids, etc.
-Starting Bridge Officers are not customizable in the tailor options for Romulans.
-Starting Bridge Officers for Romulans can not be discharged and if they are irremovable because they are "Story Critical" they should all be very rare purple quality, not uncommon green quality.
-Bridge officers repeatedly disappear from bridge station assignments when changing zones requiring them to be continually reassigned, this phenomenon occurs frequently in unpredictably random locations.
-Bridge officer powers intermittently disappear from Bridge Officer menu, sometimes it resolves itself in time, sometimes it requires Boff reslotting.
-Changes to Bridge officer ground assignments now cause an immediate client crash.
-During selection screen for away missions, Bridge officers show both space and ground powers when they should only be showing ground powers.
-Mode 2 on the ground bridge officer HUD does not show bridge officer powers, as such the Bridge officer HUD is too large and intrusive given it's currently limited functionality.
-The Bridge Officer space and ground HUD menus need an option to disable/remove officer portraits, it's unneeded clutter that brings no functionality to an already busy HUD.
-Transporter effects should be tied to the ship, not to the character's faction/ally orientation, a Romulan ship should have Romulan effects, Klingon ships; Klingon effects, Federation ships; Federation effects, etc.
Known Issues:
- The "Allies" mission arc is going through a change in progression.
- This may prevent players from completing some of the missions.
-The "Allies" mission arc sequence has been radically scrambled to the point of being broken, the first needed mission to unlock cross sector block warping permission comes too late in the progression and at it's current position being out of sequence is uncompletable.
-The level requirements of earlier "Allies" mission level requirements in the new reshuffled sequence are too high, forcing the player to use other means to level up, then when the earliest "Allies" missions are finally accessible, since the player doesn't yet have cross border permissions the only way to get out of Tau Dewa is to spend EC Transwarping.
-Transwarp to ESD destination not showing for Federation allied Romulans, is this intentional?
-During "Price of Neutrality" in the final cutscene some of the Hirogen that beam in are shown headless.
-During "Smash and Grab" Bridge Officers will sometimes not spawn with the player when moving from one freighter to the next, they still show up on the HUD menu but located hundreds of meters away.
-The Doff system has been broken as well, and at level 11 although the system supposedly unlocks, the player gets no notification nor does he receive his 1st duty officer cadre until he has reached a much higher level.
-The Department Head selection window is completely non functional.
Comments
It's not random for me. It's happening to me with EVERY zone change. It only seems to stick when a new crewmember joins and is automatically assigned to the BOFF station. As long as you don't change that crewmember, it'll stick, but as soon as you change it even one time, it'll reset in every zone change.
I concur with your list. Please note that, like BOFF assignments, autofiring is sometimes disabling after logging back into the game. Just an FYI.
Other problem is the boff stations are clearing after all warp in or out.
In addition, Quantum Slipstream Drive now seems to deactivate when crossing from one sector block to another (making the advanced version in the Multi-mission Explorers virtually useless), and seems to randomly lose it's graphical effects.