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Suggestion: Fleet Atrox

ghostsofwar116ghostsofwar116 Member Posts: 36 Arc User
edited May 2013 in Federation Discussion
Statistics:
Crew: 3,000
Weapons: 3 Fore, 3 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal, 1 Commander Science
Console Modifications: 3 Tactical, 3 Engineering, 4 Science
Hull Strength: 44,550
Shield Strength: 6,897
Base Turn Rate: 5 degrees per second
Shield Modifier: 1.2
Impulse Modifier: 0.15
+5 Power to Shields
+10 Power to Auxiliary
Carrier Commands and Subsystem Targeting
2 Hanger Bays
Advanced Stalker Fighters
Universal Quantum Warp Core

Cost: 20,000 Fleet Credits and 4 Fleet Ship Modules (1 Fleet Ship Modules if Atrox Carrier already owned)
Post edited by ghostsofwar116 on

Comments

  • ghostsofwar116ghostsofwar116 Member Posts: 36 Arc User
    edited May 2013
    The only reason i have posted this suggestion up is to get feedback, and before anyone post about the game getting "Carrier-Heavy" this is just a suggestion to apply a bit of balance between the Fed and Klingon Fleet ships, the Fed only get an Escort Carrier as Fleet option, which is just unable to match the fact that a Fleet Vo'Quv Carrier has 2 hanger bays while the Fleet Heavy Escort Carrier only has one hanger bay and can only launch fighters while the Fleet Vo'Quv Carrier can launch Bird-of-Prey and B'Rotlh Birds-of-Prey frigates.
  • thratch1thratch1 Member Posts: 0 Arc User
    edited May 2013
    A Fleet Atrox is necessary, but giving it something special extra (your Quantum Warp Core) is not.

    Also, odds are that the Fleet Atrox would cost 5 Fleet Ship Modules (1 if you already own the C-Store version), the same way that the Fleet Excelsior costs 5 FSMs.
    [SIGPIC][/SIGPIC]
  • momawmomaw Member Posts: 0 Arc User
    edited May 2013
    The fleet excelsior costs 5 modules because it comes with a built-in unique feature (expanded transwarp list).
  • thratch1thratch1 Member Posts: 0 Arc User
    edited May 2013
    momaw wrote: »
    The fleet excelsior costs 5 modules because it comes with a built-in unique feature (expanded transwarp list).

    And also because it costs $25, unlike other Fleet versions of C-Store ships that only cost $20.

    Cryptic wouldn't sell the Fleet version for less in FSM value than the C-Store version (unless you already own the C-Store version).
    [SIGPIC][/SIGPIC]
  • makburemakbure Member Posts: 422 Arc User
    edited May 2013
    I like. This should be added into the game, preferably sooner than later. This would be the second true carrier added in the game for the federation. Also this is a good opportunity to make a skin variant, add the name, ncc and fleet logo decals, not to mention a unique bridge.
    -Makbure
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited May 2013
    I want a non Atrox full Fed carrier.
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited May 2013
    I want a Mirror Atrox with a Lt.Cmdr. Tac.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • wjeremy16wjeremy16 Member Posts: 0 Arc User
    edited May 2013
    Edit: Lack of sleep is a pain...
  • lianthelialianthelia Member Posts: 7,909 Arc User
    edited May 2013
    Statistics:
    Crew: 3,000
    Weapons: 3 Fore, 3 Aft
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal, 1 Commander Science
    Console Modifications: 3 Tactical, 3 Engineering, 4 Science
    Hull Strength: 44,550
    Shield Strength: 6,897
    Base Turn Rate: 5 degrees per second
    Shield Modifier: 1.2
    Impulse Modifier: 0.15
    +5 Power to Shields
    +10 Power to Auxiliary
    Carrier Commands and Subsystem Targeting
    2 Hanger Bays
    Advanced Stalker Fighters
    Universal Quantum Warp Core

    Cost: 20,000 Fleet Credits and 4 Fleet Ship Modules (1 Fleet Ship Modules if Atrox Carrier already owned)

    Does this mean you support the Vo'quv also getting a universal ensign slot since they have the same basis? Also that it to should get a third tactical console?
    Can't have a honest conversation because of a white knight with power
  • makburemakbure Member Posts: 422 Arc User
    edited May 2013
    lianthelia wrote: »
    Does this mean you support the Vo'quv also getting a universal ensign slot since they have the same basis? Also that it to should get a third tactical console?

    Is the vo'quv a fleet ship or normal requisition?
    -Makbure
  • dknight0001dknight0001 Member Posts: 1,542
    edited May 2013
    Statistics:
    Crew: 3,000
    Weapons: 3 Fore, 3 Aft
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal, 1 Commander Science
    Console Modifications: 3 Tactical, 3 Engineering, 4 Science
    Hull Strength: 44,550
    Shield Strength: 6,897
    Base Turn Rate: 5 degrees per second
    Shield Modifier: 1.2
    Impulse Modifier: 0.15
    +5 Power to Shields
    +10 Power to Auxiliary
    Carrier Commands and Subsystem Targeting
    2 Hanger Bays
    Advanced Stalker Fighters
    Universal Quantum Warp Core

    Cost: 20,000 Fleet Credits and 4 Fleet Ship Modules (1 Fleet Ship Modules if Atrox Carrier already owned)

    If they make a Fleet Atrox it will be the same ship, 10% more Hull, Shields and an extra console slot. Probably Engineering. No extra BOFFs, no special warp cores, no free Advanced Fighters.

    That's what the Vo'quv and Fleet Vo'quv are.
    makbure wrote: »
    Is the vo'quv a fleet ship or normal requisition?

    The Normal Vo'quv is a requisition. There's also a mirror version which trades the lieutenant Sci for Engineering. I prefer that version.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • ixalmarisixalmaris Member Posts: 0 Arc User
    edited May 2013
    If they make a Fleet Atrox it will be the same ship, 10% more Hull, Shields and an extra console slot. Probably Engineering. No extra BOFFs, no special warp cores, no free Advanced Fighters.

    That's what the Vo'quv and Fleet Vo'quv are.

    Yes, but the Atrox is still a C-Store ship and thus supposed to outperform the free Vo'quv. Addind a new ability or console now would only bring it in line with other store ships.
  • dknight0001dknight0001 Member Posts: 1,542
    edited May 2013
    ixalmaris wrote: »
    Yes, but the Atrox is still a C-Store ship and thus supposed to outperform the free Vo'quv. Addind a new ability or console now would only bring it in line with other store ships.
    It was never meant to outperform the Vo'quv, it was meant to add a choice that is not normally available for the Federation.

    The it's a C-Store ship it must be superior is not the correct way of thinking. Back when all C-Store ships where 9 Consoles they where all pretty much equal providing you had the right build.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
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